Mistranslation or not, it's work in progress so the rule still applies: Don't take it as a promise.
It's fine to board the hype-train, but it's quite naive to take everything you hear or read as a promise. Critical thinking - what happened to it?
Fixed.
Critical thinking is for error correction, not to excuse missed expectation.
But I'll meet your "critical thinking" and raise you a "common sense", "business practice", and the leading thing that feeds the hype train, "expectations"... And expectations are formed from messaging, not thin air.
It does not fall on the customer to use critical thinking, we are consumers and this isn't the '90's of game development anymore.
Why is it that I, just like Kaz, used to always be late... But yet I, and my fellow developers, all names you know as well as Kaz, have been able to achieve timely results post 1995... And we really started nailing the formula by 2008... Sure, a few here and there still get away from us, but we used "critical thinking" so our customers could simply enjoy our games.
Let's not be delusional that Kaz has some magical reasoning or excuse to miss deadlines, let people down, blatantly wrong with most details, and worst of all, not learn like most of the rest of us have.
This is 2014, I'm a 20 year game industry vet, what's my excuse? I don't have one anymore because I know better, evolved, learned maximum value vs. time and "critical analysis", well beyond "critical thinking"... so with good conscience I can play the role of customer freely, despite knowing in great detail nearly any situation Kaz could possibly face... I know a lot of "Kaz's"... Thing is, they aren't Kaz anymore... And us as gamers, are grateful. I hope to never have to appeal to my customers to use critical analysis, the very mention of it implies failure.
This isn't to be taken personally or directed at you, you're post was just a catalyst.