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PD appears to have a large physical structure that suggests a significant number of employees.I want to say, that I am now 100% confident that PD is nowhere near their claimed staff count.
This update reminds me of a time when I part part of a live team and we had to take on a mountain of issue. 15-20 people, including me, depending on the day, because people would get poached for other work. It was a few coders and mostly artists, and few producers (starting to seem familiar?). It was just like this. The world was upset and calling us incompetent when the reality was we simply had too few people to tackle the issues in an acceptable time.
We essentially had 1 major issue to fix a month, everything else would come in it's time. It wasn't our call. It all came from above and the people that controlled the money.
Let's face it, why should Sony pay for a ton of developers when the game consistently sells regardless of what they throw at us? As many say, it's fantastic for them. Now I feel bad for the people at PD. They're getting all this hate (even from me) but they likely can't do anything about it.
Polyphony Digital Opens New Tokyo Office — With a Race
Polyphony Digital, the studio behind the Gran Turismo series, has opened a new office in Tokyo. It's the latest in a series of studio moves and expansions for PD in recent years. Notably, the developer opened a second site in Fukuoka, shortly after the devastating Tohoku Earthquake and Fukushima
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Polyphony Digital is Hiring Again, With 17 New Jobs on Offer
If you've always wanted to be involved in the production of the Gran Turismo series, you've got another chance. Polyphony Digital has taken out a double-page advert in the guidebook for the Computer Entertainment Developers Conference (CEDEC) show. The annual event -- which PD revealed its ray-tr
www.gtplanet.net