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More comments that point to my allegation that they are fewer people than they publicize...
Yes. Maybe it's an outdated idea, but as far as I know, crunch is still a think throughout the industry. We were told that GTSport was supported by a "live team" while other were devoted to GT7. While this is obviously true in a strict sense, I think we are all expecting the same staff counts as other studio, and therefore the same output, especially given the time.
Yes, this exactly. We expect it to be "simple" because they say they have hundreds of people staff, and other devs with the same number of people manage to achieve these fairly low level items.
Now, imagine if instead of 300 people, it's more like 30. That makes sense, right? Think back to past iterations and the confusing issues they've had with addressing bugs.
I have a hard time believing that it's an incompetence, because the level of incompetence is so extreme, that it can't be the truth. However, in action, through an inability to take action because of low manpower makes complete sense.
If there are 10 high priority issues on the 1 person's task list, and each issue is a 1-2 week fix, which one will be tackled? It's common for a lower importance issue, that's easy to fix, get's prioritized because it can be delivered.
Anyway, I guess we'll never know.
Good reflection.
I have the impression that PD is used by other sectors of the Sony corporation for new technologies, which prevents PD from fully dedicating itself to its games. I remind you that PD is always involved in new graphics and lighting technologies for the TV industries and now we have news about Sophy. Furthermore, I have the impression that this sterile pace of production at PD is related to the company's ethos, which is totally centered on the whims of Kaz Yamauchi.
So Sony, for all that, is very forgiving of Kaz. I've said it before, my impression is that PD stopped in time. PD was the great forerunner of modern racing games, but the European industry, especially British (Codemasters, Evolution, Slighy Mad Studios) and Italian (Milestone, Kunos), surpassed PD in many aspects of racing game development.
If I were Hermen Hulst, as President of PS Studios, I would set up a large PD branch in Italy or England. I would hire several employees who worked on the latest car and motorcycle racing simulators. I believe that this would help PD a lot in the production of new content, in the technical part, in addition to forwarding the new Tourist Trophy game.
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