Turismo 😮Say it with me. Tu. Ris. Mo. Turismo.
It's common for virtually every online game. Just as random examples I remember right now, Destiny 2 and Rainbow Six Siege have maintenances when an update drops.PD really are a strange developer. I may be wrong here but not many other devs have to basically take a game down for hours to push a patch. Especially a game that is mostly single player. How dated are they?
I genuinely cannot think of any other games I own, which is a lot and especially sim racers, where this happens.
Automobilista 2 is updated constantly with major patches and you just download them and you’re ready to go. Sony seriously has to audit PD because this is pathetic.
Nope. Patches have to be finished and sent to Sony for certification and publication a week or so before they're deployed. They absolutely know what is in this patch now, and plenty of Devs do release patch notes when the patch is announced.The release build might still be a work in progress, so announcing the patch notes too early could end up being even dumber.
+1Hoping that this terrible GT7 P&D fix the lobby lag´s and most important... Save/Load/Edit track, on lobby configurations... Brake Balance like Gt Sport, for BoP races/amateur championships... Hope that the developers, put the game on track.
Say it with me. Tu. Ris. Mo. Turismo.
Bingo.+1
I've already back to GTS, for the tournaments between friends, I'm tired of waiting for lobby features on GT7.
Even better, a grand tiramisu.Cant wait for Gran Torismu 8
I’m under the impression that this whole approval process is only a thing for third party developers under no influence from Sony. Maybe it also applies to PlayStation Studios.Nope. Patches have to be finished and sent to Sony for certification and publication a week or so before they're deployed. They absolutely know what is in this patch now, and plenty of Devs do release patch notes when the patch is announced.
We know from the downtime patch fiasco once you've sent the patch off its final, you can't change it, if you find anything broken afterwards you need to issue another patch.
Are you sure about that? The majority of people who play Grand Terroristmu don’t play online.Bingo.
Lobbies are way more important than the car sell function. We can't even make races fun online which hurts anybody wanting to run leagues and stuff.
It doesn't matter who you are, patches still have to be processed, checked by Sony to validate them and then placed on their servers ready for deployment. First party Devs probably get priority but they still have to be complete and submitted long before deployment day.I’m under the impression that this whole approval process is only a thing for third party developers under no influence from Sony. Maybe it also applies to PlayStation Studios.
Still, I cannot think of a good reason to announce patch notes before an update is out in the wild. It just seems like something that has more potential drawbacks than benefits.
Unless something comes up during server maintenance. This happened two months ago, meaning the game was out of commission for a whole day. During the downtime PD assembled another build, and in these situations they might add or remove things in the corrective build.It's done, it's going to be deployed. They can't change it.
Yes, but the emergency patch only fixed something that they broke in the first patch. Nothing in the original patch itself was changed. But even if they do, again, that doesn't mean they can't put out the patch notes now and then a second note to detail the fix.Unless something comes up during server maintenance. This happened two months ago, meaning the game was out of commission for a whole day. During the downtime PD assembled another build, and in these situations they might add or remove things in the corrective build.
Except pre-releasing patch notes is not standard practice in the industry. Even Microsoft/Asobo, which offers a roadmap of when they plan on addressing major bugs (or at least did when I was actively playing FS2020), doesn't pre-release patch notes.It doesn't matter who you are, patches still have to be processed, checked by Sony to validate them and then placed on their servers ready for deployment. First party Devs probably get priority but they still have to be complete and submitted long before deployment day.
I don't see how revealing the contents of the patch is any different to revealing the contents of the game itself before release. They both could get additional patches on top that change things but as I say, this patch is by now set in stone. It's done, it's going to be deployed. They can't change it.
Theoretically they could release two separate patch notes for one update, but it would give off a vibe of clumsiness and unprofessionalism. I’d say they should keep announcing the contents when it’s 100% confirmed that updates are deployed and available to players.Yes, but the emergency patch only fixed something that they broke in the first patch. Nothing in the original patch itself was changed. But even if they do, again, that doesn't mean they can't put out the patch notes now and then a second note to detail the fix.
Otherwise they would have told us nothing about the game originally in case any of it changed in a day one patch. Which it did. But that'd be silly.
Because the VGT cars only exist because of Gran Turismo.I apologise for this question as it’s probably been asked a few times before.
Why are VGT cars in the game?
Marketing.I apologise for this question as it’s probably been asked a few times before.
Why are VGT cars in the game?
There is a very real possibility that the manufactures involved don't want the current cars in the game as that would mean a third party has access to some proprietary parts that they don't want rivals to see.Still weird that a Japanese sim game focussed on GrT racing hasn't got the #1 from the current SuperGT standings