June update predictions

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PD really are a strange developer. I may be wrong here but not many other devs have to basically take a game down for hours to push a patch. Especially a game that is mostly single player. How dated are they?

I genuinely cannot think of any other games I own, which is a lot and especially sim racers, where this happens.

Automobilista 2 is updated constantly with major patches and you just download them and you’re ready to go. Sony seriously has to audit PD because this is pathetic.
It's common for virtually every online game. Just as random examples I remember right now, Destiny 2 and Rainbow Six Siege have maintenances when an update drops.
 
Sell cars. Got 4 Alpine A110 now due to roulette.
Better roulette prizes.
Better credit wins for some races, esp customs
More licence missions but tailored towards online racing
More missions, longer endurance races.
More tracks! Saw that the Toyota GR010 had the Bahrain map displayed in the cockpit so hopefully this will be released.
Bring back online penalties (we’ll make them better)
Adjust BoP so we can ditch the WRXs (absolutely hate them)
and many more stuff.
 
The release build might still be a work in progress, so announcing the patch notes too early could end up being even dumber.
Nope. Patches have to be finished and sent to Sony for certification and publication a week or so before they're deployed. They absolutely know what is in this patch now, and plenty of Devs do release patch notes when the patch is announced.

We know from the downtime patch fiasco once you've sent the patch off its final, you can't change it, if you find anything broken afterwards you need to issue another patch.
 
Can they make it so we're not kicked back to the lobby list after completing a lobby race? Tedious much.

They could also fix the network code so that immersion isn't completely destroyed as cars ping around the track.
 
Hoping that this terrible GT7 P&D fix the lobby lag´s and most important... Save/Load/Edit track, on lobby configurations... Brake Balance like Gt Sport, for BoP races/amateur championships... Hope that the developers, put the game on track.
+1

I've already back to GTS, for the tournaments between friends, I'm tired of waiting for lobby features on GT7.
 
+1

I've already back to GTS, for the tournaments between friends, I'm tired of waiting for lobby features on GT7.
Bingo.


Lobbies are way more important than the car sell function. We can't even make races fun online which hurts anybody wanting to run leagues and stuff.
 
Nope. Patches have to be finished and sent to Sony for certification and publication a week or so before they're deployed. They absolutely know what is in this patch now, and plenty of Devs do release patch notes when the patch is announced.

We know from the downtime patch fiasco once you've sent the patch off its final, you can't change it, if you find anything broken afterwards you need to issue another patch.
I’m under the impression that this whole approval process is only a thing for third party developers under no influence from Sony. Maybe it also applies to PlayStation Studios.

Still, I cannot think of a good reason to announce patch notes before an update is out in the wild. It just seems like something that has more potential drawbacks than benefits.
 
I’m under the impression that this whole approval process is only a thing for third party developers under no influence from Sony. Maybe it also applies to PlayStation Studios.

Still, I cannot think of a good reason to announce patch notes before an update is out in the wild. It just seems like something that has more potential drawbacks than benefits.
It doesn't matter who you are, patches still have to be processed, checked by Sony to validate them and then placed on their servers ready for deployment. First party Devs probably get priority but they still have to be complete and submitted long before deployment day.

I don't see how revealing the contents of the patch is any different to revealing the contents of the game itself before release. They both could get additional patches on top that change things but as I say, this patch is by now set in stone. It's done, it's going to be deployed. They can't change it.
 
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It's done, it's going to be deployed. They can't change it.
Unless something comes up during server maintenance. This happened two months ago, meaning the game was out of commission for a whole day. During the downtime PD assembled another build, and in these situations they might add or remove things in the corrective build.
 
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It would seem that PP adjustments to races shouldn't be the highest priority now, with payouts on races all over the place, instead there needs to be a overhaul to the logic to how races are paid out, at the moment it's one hot mess, making races more difficult to earn credits should be lower on the priorities at the moment. The way it is you find your self running one or two events over and over again for the grind. A balanced economy the credits would come whether your running a single event within a given time or multiple events within that same given time.

Hopefully custom races will get some attention adding a save favorite setting would be a start

Looking back at the previous content we've received, another slight variation of Spa, a VGT car, not getting anywhere fast at getting.
 
Unless something comes up during server maintenance. This happened two months ago, meaning the game was out of commission for a whole day. During the downtime PD assembled another build, and in these situations they might add or remove things in the corrective build.
Yes, but the emergency patch only fixed something that they broke in the first patch. Nothing in the original patch itself was changed. But even if they do, again, that doesn't mean they can't put out the patch notes now and then a second note to detail the fix.

Otherwise they would have told us nothing about the game originally in case any of it changed in a day one patch. Which it did. But that'd be silly.
 
It doesn't matter who you are, patches still have to be processed, checked by Sony to validate them and then placed on their servers ready for deployment. First party Devs probably get priority but they still have to be complete and submitted long before deployment day.

I don't see how revealing the contents of the patch is any different to revealing the contents of the game itself before release. They both could get additional patches on top that change things but as I say, this patch is by now set in stone. It's done, it's going to be deployed. They can't change it.
Except pre-releasing patch notes is not standard practice in the industry. Even Microsoft/Asobo, which offers a roadmap of when they plan on addressing major bugs (or at least did when I was actively playing FS2020), doesn't pre-release patch notes.

Now, game studios will often, at a minimum, tease upcoming major new content. In PD's case, that's been new cars and new tracks.
 
Yes, but the emergency patch only fixed something that they broke in the first patch. Nothing in the original patch itself was changed. But even if they do, again, that doesn't mean they can't put out the patch notes now and then a second note to detail the fix.

Otherwise they would have told us nothing about the game originally in case any of it changed in a day one patch. Which it did. But that'd be silly.
Theoretically they could release two separate patch notes for one update, but it would give off a vibe of clumsiness and unprofessionalism. I’d say they should keep announcing the contents when it’s 100% confirmed that updates are deployed and available to players.

I follow a handful of software developers as closely as I follow PD, and none of them publish patch notes ahead of deployment. I’m not denying that some do, but I fail to see what there’s to gain from it.
 
I apologise for this question as it’s probably been asked a few times before.
Why are VGT cars in the game?
Marketing.

Still weird that a Japanese sim game focussed on GrT racing hasn't got the #1 from the current SuperGT standings
There is a very real possibility that the manufactures involved don't want the current cars in the game as that would mean a third party has access to some proprietary parts that they don't want rivals to see.
 
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in this smaller update I predict better in-game lobby stability, fix the FFB, some decrease of car prices, BoP improvements for some events and of course bug fixes. I would like some quality of life updates in the interface, but we will see tommorow!
 
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