- 67
- Chichester, UK
- Fatboy_Tim
FTFY.Nice this is going to keep a lot of peopleinoff line.
FTFY.Nice this is going to keep a lot of peopleinoff line.
They should ghost anyone slowing to serve a penaltyThat's a good idea, if it's as harsh as the videos make it seem, it may only take a day or two though.
I worry all the slowing down to serve the penalties will do more harm than good though, would have been better to just apply them after the race if they couldn't implement a system to make you give back places when you hit another car off track or hit to pass.
Still at least they are trying to improve things. 👍
They should ghost anyone slowing to serve a penalty
I like stricter penalties, but i think it may be too strict in its current form
I think PD should implement the SW Rating also to the GT and Driver School Missions, maybe we need to learn it earlier....
This game just turned into a big wussy fest. I m alright with punishing derp behaviour but PD doesnt seem to know that rubbing is racing. If I get a penalty as soon as my car is in the same zip code area as my opponents car, that sucks the fun right out of racing.
rubbing is racing.
Well I think PD got the basics right, but with some flaws.
The SR system (when it was no-fault) was simply too generous, giving +SR for driving round empty track, and we never got to see what a refined, more balanced, version of that no-fault system might have ended up like. Even with the very dodgy fault determination, I think it does serve to separate clean from dirty drivers to some extent (although the problem remains that perhaps too many manage to be S rated).
The DR points scoring is/was OK, without point penalties applied. The limits placed on DR letter based on SR work pretty well as an analog to iRacing's licenses, without using yet another rating scale. It's a penalty... without being a penalty in points. If matchmaking is based on SR and DR letter, someone with high DR points but low SR points (and therefore low DR letter) gets put in scrappy races where they are more likely to lose DR points, and justice is served that way. I think those DR letter limits are a good way to do it, but it depends on properly working SR.
Instead of refining what they had we're getting hastily tacked on kludges based on suggestions from users, who generally aren't considering the balance of the whole system, just individual aspects of it.
Matchmaking is key to getting these ratings to work correctly, especially DR. My suspicion is that PD expected a lot more players, and that would give the matchmaking more flexibility. With low numbers it fails to match similar DR letters together, and just has to match based on SR, which doesn't let each player's DR evolve as perhaps it should.
I think the problem was/is how "simple" the rating system is.
You get 2 ratings: one for "pace" and one for "clean driving".The matchmaking is supposed to happen calculating both values.And the problem starts here:in theory is a good idea but in reality it has problems.Now add the fact that the penalty system in the game is not the best and that -as you pointed out- SR was "easy" to gain or "gamed" we have pool of players that in some cases do not belong together.That creates a lot of fustation to players and that also affect the player base (as some of them stop playing).
I am not sure if PD was expecting more players (aka customers) but in any case the system should not be so heavily depended on the player base (if this is tha case).
iRating system is more compicated but it make sense and works:
Faster cars/series need better license.In order to get that you need "top" safety rating.Matchmaking is calculated within divisions and splits and depend on your irating.In order to go "elite" -pro/wr- you need to have top results in the top division/splits/license (A) for a "season".
Now I keep coming back to the iRacing rating system because pretty much every other developer are doing -or trying -something similar.iRacing system is not perfect btw but its really good.
With that said I think its kinda clear that a more "simple" system has more problems.And adding the "problematic" -for me at least- "penalty system" adds loads to those problems.If the in-game penalty system was better then both DR/SR and matchmaking would be better from the start.
And now they decided to make it more "strict" but imo that will not solve the matchmaking/rating problems.I mean if every contact=negative DR/SR (because the overall penalty system is not working) you are going to create more problems that the ones you are going to solve.
Like I said I dont have a personal problem with more strict penalty system but in my book it should have been forced from day one and improve from there and not the other way around.Now the player base have "learned" to race in a "spesific way" and I dont think that these changes will improve the quality of "Sport mode" races or increase the player base.
Some fellow members in this forum are saying they are going to stay away from Sport mode for a week or so until they see how the system works.That cannot be a good thing for sure.
Yup. I will surely be doing less daily racing now. If this evening's FIA races become a penalty fest, I will stay away altogether.
I think that everyone should risk.. at least during some days and trying to follow the message: "Drive carefully and respectfully as if your life and the others lives depends on it... (as in real car races)" and see what comes out of it... Before stating "Noo!! No GTS Sport" for me ever. until... a lightning of intelligence falls twice on the same right place... and it all becomes bright, beautiful, and almost perfect...
If everybody drives "properly" nobody will have penalties.
Also, when trying to find an even balance, it is often best to work to outer extremities and work towards a middle balance. We may see more tweaks making the system a bit more forgiving, but if they do, dirty driving will no doubt return.
Watch where you are driving. Do not take liberties. Do not "expect" anybody on track to do what YOU think. Expect the unexpected and you will stay penalty free.
I welcome the changes to be honest, because the dirty driving in high ranks has kept me off sport mode for the best part of a week.
The assumption you are making is that the people who have earned their way into a good rating are not already driving respectfully. Simply put, if you aren't already driving respectfully you won't earn a good rating.
Now, even when you drive respectfully, you're getting kicked in the teeth. How is that a good thing?
How are you getting kicked in the teeth by this new system?
Yellow flags don't count as that was a borked feature before the update.
2 second penalty to me that I could not drive off. I had to slow to get rid of it and went from 6th to 10th.
I like stricter penalties, but i think it may be too strict in its current form
I m alright with punishing derp behaviour but PD doesnt seem to know that rubbing is racing.
I think the problem was/is how "simple" the rating system is.
You get 2 ratings: one for "pace" and one for "clean driving".The matchmaking is supposed to happen calculating both values.And the problem starts here:in theory is a good idea but in reality it has problems.Now add the fact that the penalty system in the game is not the best and that -as you pointed out- SR was "easy" to gain or "gamed" we have pool of players that in some cases do not belong together.That creates a lot of fustation to players and that also affect the player base (as some of them stop playing).
I am not sure if PD was expecting more players (aka customers) but in any case the system should not be so heavily depended on the player base (if this is tha case).
iRating system is more compicated but it make sense and works:
Faster cars/series need better license.In order to get that you need "top" safety rating.Matchmaking is calculated within divisions and splits and depend on your irating.In order to go "elite" -pro/wr- you need to have top results in the top division/splits/license (A) for a "season".
Now I keep coming back to the iRacing rating system because pretty much every other developer are doing -or trying -something similar.iRacing system is not perfect btw but its really good.
With that said I think its kinda clear that a more "simple" system has more problems.And adding the "problematic" -for me at least- "penalty system" adds loads to those problems.If the in-game penalty system was better then both DR/SR and matchmaking would be better from the start.
And now they decided to make it more "strict" but imo that will not solve the matchmaking/rating problems.I mean if every contact=negative DR/SR (because the overall penalty system is not working) you are going to create more problems that the ones you are going to solve.
Like I said I dont have a personal problem with more strict penalty system but in my book it should have been forced from day one and improve from there and not the other way around.Now the player base have "learned" to race in a "spesific way" and I dont think that these changes will improve the quality of "Sport mode" races or increase the player base.
Some fellow members in this forum are saying they are going to stay away from Sport mode for a week or so until they see how the system works.That cannot be a good thing for sure.