You sure fooled me, with that list of questions of stuff that CoD4 has followed by 'I'm not going to buy it and stick with CoD4 if they are not answered correctly'.
I could so easily of said COD5 too. It is not the game itself, but its approach that I like. I've always been a fan of realistic FPSs, so I personally judge any FPS by these three golden rules:
1) One-shot one-kill headshots. Its hard enough to hit a guy in the head as it is, should I have to aim twice at the hardest part of the body to register a kill? KZ2 is taking the skill out of headshots, and elevating it to an artform!
2) 3 shots max to drop any guy. I mentioned hardcore mode because everyone can relate to that because it is in COD4. Americas Army for instance, is hardcore from the get go. As were the Ghost Recon series of games.
3) 3 available stances. This for me, is the core of a true tactical game. Being able to lie on the floor adds untold depth to a game, and I can't tell you how many times just being prone has saved my ass on games that have that feature. Sometimes, it can be the difference between life and death! Instead of asking me why I want it in the game, ask yourself why it is not!
Agreed, the controls should be remappable. What that has to do with FIFA and Pro Evo however is beyond me.
Because, both EA and Konami realised that if they wanted to convert followers of one game to the other, then the controls would have to be friendly. Guerilla could of taken the same approach, but they didn't.
I'm still curious how you manage in CoD4 though, because (correct me if I'm wrong) you need your thumbs there as well (either with the buttons or the sticks).
Yeah that is a new one for me, how do you shoot then? With the face buttons rather than triggers?
I'm curious, how do you play without using your thumbs?
First of all, I use the standard button and stick layout, but with the melee function on circle, and the stance function on R3, I also use
As for holding the pad, it IS freaky! Everyone that has seen how I hold the pad, can't get their head around it, but the few I have converted to my way of thinking are convinced it is far superior than just using your thumbs!
It is a little hard to explain how I hold a pad, but basically I hold it upside down, with the face buttons pointing towards the floor, or tilted forward with the trigger buttons pointing towards the floor, depending on how I feel.
If you would like to see how I hold my pad follow these instructions:
1) Stick both thumbs underneath the pad from the sides. The left thumb should slide under the pad where the the d-pad is, and the right thumb should slide under the pad where the face buttons are. Make sure each thumb is touching, and they can either be placed over the sticker on the back, or for extra comfort, I place them on the undersides of the analogue sticks.
2) Place each index finger on its respective analogue stick - the left index finger goes on the left analogue stick, and the right index finger goes on the right analogue stick.
3) Place the left middle finger over the select button, and the right middle finger over the start button. These can then operate the start/select/d-pad/face buttons respectively, with ease.
4) Place your ring fingers over the L and R indicators respectively (ie the raised text). This is to counter balance the thumbs, and they always stay there.
5) Place each pinky in the groove between each L and R button. The left pinky, should go between L1 and L2, the right pinky should go between R1 and R2. I can then operate both L and R buttons with their respective pinky, but with one small caveat (see below).
4) now flip the pad upside down, and there you have it, that is how I hold my pad!
Like I have said, everyone who has ever seen how I hold a pad, cannot get their head around it, but I think that the way I hold the pad is much more flexible for me, than the traditional 'thumbs-up' way of doing things. I have always held the pad this way, and to me it is entirely natural.
Now onto the caveat. The only weakness in using the pad this way is that I find it hard sometimes to use L2 and R2. I can use R2 well enough for it to be ever an ever so slight convienience, but L2 I cannot use at all. In every game I play, I ALWAYS remap the least useful function to the L2 button. In Gran Turismo, it is change view, in COD4 (although I could not remap the buttons to my liking), luckily for me, it was the special grenade.
So naturally I am miffed to find that crouching, which for me personally, is integral to how I play FPSs is mapped solely to the button that I cannot use. At least give me the option of remapping the buttons for pete's sake (and then I will buy the game!)
Evolution - it is time you joined the human race.
Why, because I find it difficult to use a poorly designed input device? Iconic the PS3 pad design may be, ergonomic it is definitely not! The design is nigh on 13 years old for crying out loud, and flies in the face of contemporary analogue pad design. In fact, the addition of analogue sticks to the Playstation pad was an after thought!
I have played with many pads over the years, and for me personally, I found that the 360 pad is the epitome of ergonomic design, and everything a contemporary analogue pad should be like. It feels entriely natural to me, and I even use my thumbs on that pad as the analogue sticks are placed in the correct position that feels comfortable and easy to use, unlike the PS3 pad, with its tired and clunky configuration.
If I can find a third party PS3 pad that emulates the 360 pad design, I will buy KZ2, but until then, I will sit and wait until button remapping is added in an update. 👍