Killzone 2

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Is there a sniper character or weapon? I guess I could just wait and find out tomorrow when my copy arrives, but I wont be spoiled if it's revealed any sooner.

Not a huge fan of FPS games, but Fallout 3 was good, so I've decided to dive into this one. The demo was just O.K. but curious to see if it gets better. You can't completely judge a game by a demo, but it does tell you a lot. The demo showed me this game could be a solid 7 or 8 out of 10 game, so why not try it?



Any tips for a guy who doesn't at all mind being spoiled (so long you keep them about Killzone 2)?
 
Nope, I don't want it to be COD4.
You sure fooled me, with that list of questions of stuff that CoD4 has followed by 'I'm not going to buy it and stick with CoD4 if they are not answered correctly'. ;)

I was hoping it was a COD4 killer, but it isnt...
To me (and many other people) it is. :) I think CoD4 is a great game and at certain things (party system) a lot better than KZ2, but overall, I like KZ2 better. With all the different classes and slower overall pace, you really need to bring in tactics to win online. And if you think slower pace = less action: you're wrong. I've had so many frantic battles already, it's simply amazing.

Ofcourse, should CoD:MW2 come with more advanced chat facilities (a.k.a. party- or squad-based), medics and other support classes in it, we have a whole different comparison. ;)

There is also nothing wrong with having friendly controls. I mentioned it earlier that both FIFA and PRO EVO have identical button mappings.
Agreed, the controls should be remappable. What that has to do with FIFA and Pro Evo however is beyond me. BTW, CoD4 has no remappable controls either (but it has better layouts to start with, so it's more easy to forgive)

I also think that It is time 'they' realised that not all of us play with our thumbs, I don't use mine at all.
Now you made me really curious, how the hell do you not use your thumbs at all?

Still, having remappable controls should fix that, since it allows you to choose whatever freaky layout you prefer. :P :lol:

I'm still curious how you manage in CoD4 though, because (correct me if I'm wrong) you need your thumbs there as well (either with the buttons or the sticks).

Is there a sniper character or weapon?
Yes. :)


Got my medic badge yesterday. Boy, does this change the way the game is played (as suspected, as I already played games like BF2 and ETQW). Reviving your downed buddies is very nice and can keep the momentum of an attack on your side. I also noticed someone cloaking yesterday. Very cool if you're a sniper or need to place explosives without anybody noticing.
 
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Just going through some of the missions first to get a nack for the controls. So far so good in my book. More 'lack of sleep' for me.

👍
 
Skirmish against the bots is realy handy to learn the maps, unfortunatly the warzone bots have been disabled temporarily because of people using them to rank up redicliously quickly and thus giving them an unfair advantage compared to the rest of the online players, we saw this yesterday with a sniper causeing absoloute chaos in a clan practice session. Good news is though the bots will be back very soon so future clan games will be against them which in my opinion is much more enjoyable when your trying to learn maps and how a team works best.
This whole COD4 thing is a bit of a mis match as the 2 games are different beasts, COD4 is more old school run and gun with things like auto aim and smg's with sniper scopes able to down a man at 100 yards whilst runing at full chat......not that thats a bad thing for some, but it is realy down to speed more than tactics. Playing KZ2 dose show COD4's non realistic side, as for it's party invite system, well I findafter every match some one will drop out leading to a frantic flurry of invites which can get a little anoying after an hour or so. I loved COD4 and it was top dog for a year because it really did stand head and shoulders above the other FPS out there but it's not without it's own faults, most of which we work round or just ignore after playing it for so long. My biggest bugbear is clans who turn up in party mode against randoms and simply anihalate them, tthe games at time can be very unevenly matched which leads to usualy watching your team slowly leaving to other games!
A few people havn't cottoned onto this yet but setting up custom games in KZ2 is quite comprehensive, we did have some early games yesterday where we just had a 10 min bodycount match with a 50 kill limit followed by a 5 min assasination round to finish it off, really good fun you could also limit the classes as well to keep things even.
 
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To me (and many other people) it is. :) I think CoD4 is a great game and at certain things (party system) a lot better than KZ2, but overall, I like KZ2 better. With all the different classes and slower overall pace, you really need to bring in tactics to win online.
Have to say I disagree with that, I've always found joining a match that friends are already in to be a PITA with both COD4 and COD:WaW, with KZ2 its a doddle.

Joined a GTP clan match last night in seconds with no stress or hastle, the same can't be said of COD (in which you all have to meet up first of all to stand a remote chance or you have to hope that you get noticed and then invited).


And if you think slower pace = less action: you're wrong. I've had so many frantic battles already, it's simply amazing.
Now that I agree with 100%, the matches played last night were great fun and very frantic, but of the three matches we played the (mainly) GTP side won 2 out of 3, and I honestly think that communication played a bit part in that.

Apart from one thing - F1-Kimi - if you are the assasination target then running towards the 'bad guys' is not the way to survive :ouch:



Got my medic badge yesterday. Boy, does this change the way the game is played (as suspected, as I already played games like BF2 and ETQW). Reviving your downed buddies is very nice and can keep the momentum of an attack on your side. I also noticed someone cloaking yesterday. Very cool if you're a sniper or need to place explosives without anybody noticing.
Got mine last night, but not had a chance to use it yet.


Regards

Scaff
 
I tried skirmish mode just to learn the maps, i did not think it would update you rank or stats.

@ceilingfan i have got 5 kill with one frag grenade. If you need to confirm it, check my ENERGIYA--V2 profile on PSN.

------------------------------

And to everyone playing killzone 2, i created a killzone 2 social group, fell free to join.
 
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Energiya can you post that invite up in the clan section as well please mate.

Apart from one thing - F1-Kimi - if you are the assasination target then running towards the 'bad guys' is not the way to survive

Yeah I remember that he went rambo on us again and shot of on a killing spree with a huge assasination target above his head with the 2 of us chaseing after him shouting at him to get back to the group and in cover LOL
 
Does anyone know why, when I log on to Killzone.com, my stats are not there?

They have been there in the past coupl of days, yet now when I go in there is nothing there.
 
There overhauling the website, everyones stats are not showing up while they sort it, shouldn't take them that long they started yesterday bless there cotton socks, got to hand it to the devs for commitment to sorting out these problems quickly. Aoparently the .com site is linked into the games servers and with an unexpectedly high number of people using the .com site for there stats it was chocking up the games servers so there seperating them at the moment, you'll still be able to get all your personal and clan stats of there though.
 
I think he complaint about the situation when you are behind the cover, you have to at the same time press AND hold L2 with you middle finger to stay behind the cover, L1 with your point finger to aim down the sight, and push the L3 up to sneak out and shot. If we can press L2 once to "stick" to the cover or to go to kneel stance instead of having to hold it, it would make the game even more enjoyable IMO.

Anyway, still waiting for my copy from amazon.:sly:

this situation is easily fixed by uising the standard control layout that is designed for the game.

One of my friends was using alternate 2(CoD controls) and hated the game.

I told him to give the standard a go, said it would be weird for an hour till he got used to them. 10 minutes later he called me saying that it improved the game by a large amount and taking cover was much more fun.

I would honestly urge anyone playing the game to try standard controls for a while until they are used to them. Also the sensitivity does not need to be too high.
 
Energiya can you post that invite up in the clan section as well please mate.



Yeah I remember that he went rambo on us again and shot of on a killing spree with a huge assasination target above his head with the 2 of us chaseing after him shouting at him to get back to the group and in cover LOL

Yep - I may have even uttered a few rude words at that point, and I even took a bullet or 10 for him, but to no avail he was wasted a few seconds after that.



Scaff
 
I think I remember that bit was amusing, there was another bit earlier where it was search and destroy and no one seemed to care. I just walked up to them set the charges and waited!
 
OK found something I don't like on KZ2! If you go on now you'll see rooms where it's set to just bodycount 5 mins......in there is some form of prepubesant reinactment of Halo.....32 players and not a droped testicle between the lot of them. It was like some kind of gameing nightmare, dozens of squeeky voices swearing away whilst people ran around shooting what ever moved, be it friend or foe! never seen so many grenades being thrown in no particular direction, and as one went it started a mexican wave of grenade throwing as everyone remembered they had grenades so must use them at that precise moment. then the game ended, back to the lobby for more squeeky insults then off again runshootdie. I ended up sitting in a corner with 3 other "adults" who acidently wandered in and casualy headshot people as they ran past, totaly unaware we where there as we wern't runshootdieing. If you have children and they want to play KZ2 online JUST SAY NO!

just_say_no.gif
 
this situation is easily fixed by uising the standard control layout that is designed for the game.

One of my friends was using alternate 2(CoD controls) and hated the game.

I told him to give the standard a go, said it would be weird for an hour till he got used to them. 10 minutes later he called me saying that it improved the game by a large amount and taking cover was much more fun.

I would honestly urge anyone playing the game to try standard controls for a while until they are used to them. Also the sensitivity does not need to be too high.
I fired up the demo and tried the standard control, and yes, I found it's much easier to play the game. Yes, I strongly recommend everyone to stick with Standard 1 control, but remember to let the "hold to aim" option remain unchecked.👍
 
Am glad my suggestion helped, I really think a lot of people are having problems for this reason.

I am using the alternate 2 settings and don't have a problem with it. I prefer it over the standard. I dont have a problem using my middle finger to duck/cover and L1 for aim, and R1 for shoot. I personally like it, but wutever makes the game more enjoyable for you. i need to try the online. I only tried the skirmish with a bunch of bots on 1 map. I usually like to finish the campaign before i get into online. In this case i'll make an exception. :)👍

-Robert
 
You sure fooled me, with that list of questions of stuff that CoD4 has followed by 'I'm not going to buy it and stick with CoD4 if they are not answered correctly'. ;)

I could so easily of said COD5 too. It is not the game itself, but its approach that I like. I've always been a fan of realistic FPSs, so I personally judge any FPS by these three golden rules:

1) One-shot one-kill headshots. Its hard enough to hit a guy in the head as it is, should I have to aim twice at the hardest part of the body to register a kill? KZ2 is taking the skill out of headshots, and elevating it to an artform!

2) 3 shots max to drop any guy. I mentioned hardcore mode because everyone can relate to that because it is in COD4. Americas Army for instance, is hardcore from the get go. As were the Ghost Recon series of games.

3) 3 available stances. This for me, is the core of a true tactical game. Being able to lie on the floor adds untold depth to a game, and I can't tell you how many times just being prone has saved my ass on games that have that feature. Sometimes, it can be the difference between life and death! Instead of asking me why I want it in the game, ask yourself why it is not!

Agreed, the controls should be remappable. What that has to do with FIFA and Pro Evo however is beyond me.

Because, both EA and Konami realised that if they wanted to convert followers of one game to the other, then the controls would have to be friendly. Guerilla could of taken the same approach, but they didn't.

I'm still curious how you manage in CoD4 though, because (correct me if I'm wrong) you need your thumbs there as well (either with the buttons or the sticks).

Yeah that is a new one for me, how do you shoot then? With the face buttons rather than triggers?

I'm curious, how do you play without using your thumbs?

First of all, I use the standard button and stick layout, but with the melee function on circle, and the stance function on R3, I also use

As for holding the pad, it IS freaky! Everyone that has seen how I hold the pad, can't get their head around it, but the few I have converted to my way of thinking are convinced it is far superior than just using your thumbs!

It is a little hard to explain how I hold a pad, but basically I hold it upside down, with the face buttons pointing towards the floor, or tilted forward with the trigger buttons pointing towards the floor, depending on how I feel.

If you would like to see how I hold my pad follow these instructions:

1) Stick both thumbs underneath the pad from the sides. The left thumb should slide under the pad where the the d-pad is, and the right thumb should slide under the pad where the face buttons are. Make sure each thumb is touching, and they can either be placed over the sticker on the back, or for extra comfort, I place them on the undersides of the analogue sticks.

2) Place each index finger on its respective analogue stick - the left index finger goes on the left analogue stick, and the right index finger goes on the right analogue stick.

3) Place the left middle finger over the select button, and the right middle finger over the start button. These can then operate the start/select/d-pad/face buttons respectively, with ease.

4) Place your ring fingers over the L and R indicators respectively (ie the raised text). This is to counter balance the thumbs, and they always stay there.

5) Place each pinky in the groove between each L and R button. The left pinky, should go between L1 and L2, the right pinky should go between R1 and R2. I can then operate both L and R buttons with their respective pinky, but with one small caveat (see below).

4) now flip the pad upside down, and there you have it, that is how I hold my pad!

Like I have said, everyone who has ever seen how I hold a pad, cannot get their head around it, but I think that the way I hold the pad is much more flexible for me, than the traditional 'thumbs-up' way of doing things. I have always held the pad this way, and to me it is entirely natural.

Now onto the caveat. The only weakness in using the pad this way is that I find it hard sometimes to use L2 and R2. I can use R2 well enough for it to be ever an ever so slight convienience, but L2 I cannot use at all. In every game I play, I ALWAYS remap the least useful function to the L2 button. In Gran Turismo, it is change view, in COD4 (although I could not remap the buttons to my liking), luckily for me, it was the special grenade.

So naturally I am miffed to find that crouching, which for me personally, is integral to how I play FPSs is mapped solely to the button that I cannot use. At least give me the option of remapping the buttons for pete's sake (and then I will buy the game!)

Evolution - it is time you joined the human race.

Why, because I find it difficult to use a poorly designed input device? Iconic the PS3 pad design may be, ergonomic it is definitely not! The design is nigh on 13 years old for crying out loud, and flies in the face of contemporary analogue pad design. In fact, the addition of analogue sticks to the Playstation pad was an after thought!

I have played with many pads over the years, and for me personally, I found that the 360 pad is the epitome of ergonomic design, and everything a contemporary analogue pad should be like. It feels entriely natural to me, and I even use my thumbs on that pad as the analogue sticks are placed in the correct position that feels comfortable and easy to use, unlike the PS3 pad, with its tired and clunky configuration.

If I can find a third party PS3 pad that emulates the 360 pad design, I will buy KZ2, but until then, I will sit and wait until button remapping is added in an update. 👍
 
I'll be playing multiplayer with my Sealing_Phan account for a while until I get pretty good at this game. Feel free to add me guys. In CoD4 my main account (ceiling_fan) has 80,000+ kills but only a 1.22 Kill/Death ratio. I made a new account recently (ShazamKablooie:lol:) and am enjoying a K/D ratio of 2.85 :D I know they are just stats and don't really matter (well I suppose they do in Body Count) but I was always annoyed with playing several games with like 40:6 ratio or whatever and having the KDR not reflect my playing ability at all.

I agree way up above with MclarenF1GTR (:sly:) about the sensitivity being too low and too high (spinning due to the dead zone is too slow, but when zoomed in it's hard to move it horizontally in very small incremements. I'll get used to it (and switch back to the default controls to see if that helps any. Who has 'Hold to zoom' checked? I do.

I can't wait untill I get the sniper rifle, right now I single-fire/short burst when the default Helghan weapon a lot. I actually find that one much better than the default ISA weapon at long range because that gun has sway which as mentioned above really hard to correct.

Also, what's the deal with dedicated servers? Are they pointed out (such as green text in Warhawk)? Though I haven't had any connection issues 👍 I swear I saw a "The host has left the game" message but the match continued as usual.

@magburner: you're ****ing crazy!
 
As far as I know all games are played on dedicated servers, the host is the one that sets the game up. I may be wrong though.
 
Why, because I find it difficult to use a poorly designed input device?
It was a joke in reference to the fact that controllers are designed for opposable thumbs, which you claim to not use, and are an evolutionary step making our ability to use tools quite handy.

I have played with many pads over the years, and for me personally, I found that the 360 pad is the epitome of ergonomic design, and everything a contemporary analogue pad should be like. It feels entriely natural to me, and I even use my thumbs on that pad as the analogue sticks are placed in the correct position that feels comfortable and easy to use, unlike the PS3 pad, with its tired and clunky configuration.
Oddly, I find the 360 pad gives me hand cramps, but then the non-symmetrical design doesn't work well with my symmetric body.
 
tl;dr magburner, post a picture.

yes please do! I am interested, i didn't get to read through the whole description, a photo is worth a thousand words! As for the other comments i am fine with the ps3 and xbox360 controller, they both seem to do what they are intended for and i find them equally comfortable. :dopey:
 
I've always been a fan of realistic FPSs, so I personally judge any FPS by these three golden rules:

1) One-shot one-kill headshots. Its hard enough to hit a guy in the head as it is, should I have to aim twice at the hardest part of the body to register a kill? KZ2 is taking the skill out of headshots, and elevating it to an artform!

2) 3 shots max to drop any guy. I mentioned hardcore mode because everyone can relate to that because it is in COD4. Americas Army for instance, is hardcore from the get go. As were the Ghost Recon series of games.

Are you sure you meant to say realistic, because it sure sounds like you are talking arcade... as realistically, real world soldiers in real world fire fights behave VERY differently than any FPS game, including COD4/5 and have often survived headshots... not to mention the fact that KZ2 is science fiction and doing battle with an alien race, and using fictional armor protection. These are games, designed to entertain... with enough realism perceived or otherwise, to add to the tension.




Even though I have waited years for this game, I have decided for the moment NOT to buy it.

I also think that It is time 'they' realised that not all of us play with our thumbs, I don't use mine at all. So, because of the way I hold my pad, and the way the controller is mapped, I will never be able to fully utilise the crouch button. And no, I am not going to change the way I hold my pad, I've always held it this way, and until now, I have never had any problem doing so. :grumpy:

To which...

I'm curious, how do you play without using your thumbs?

Yeah me too how do you not use your thumbs on the "thumb sticks"? Your the only person I've heard of make this complaint and I'm guenuinly confused as to how you use your pad. I do understand the suthpaw problem on some games but thumbs?

Yeah that is a new one for me, how do you shoot then? With the face buttons rather than triggers?

Evolution - it is time you joined the human race.

Now you made me really curious, how the hell do you not use your thumbs at all?

Magburner you're crazy lol!!

@magburner: you're ****ing crazy!

I see a pattern developing here. ;)
 
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I could so easily of said COD5 too. It is not the game itself, but its approach that I like. I've always been a fan of realistic FPSs, so I personally judge any FPS by these three golden rules:

1) One-shot one-kill headshots. Its hard enough to hit a guy in the head as it is, should I have to aim twice at the hardest part of the body to register a kill? KZ2 is taking the skill out of headshots, and elevating it to an artform!

2) 3 shots max to drop any guy. I mentioned hardcore mode because everyone can relate to that because it is in COD4. Americas Army for instance, is hardcore from the get go. As were the Ghost Recon series of games.

3) 3 available stances. This for me, is the core of a true tactical game. Being able to lie on the floor adds untold depth to a game, and I can't tell you how many times just being prone has saved my ass on games that have that feature. Sometimes, it can be the difference between life and death! Instead of asking me why I want it in the game, ask yourself why it is not!
I am guessing here that you are basing this on the demo rather than the full game, as two of these three points do not apply in the multi-player.

Headshots will give a one-shot kill in almost all cases in the multiplayer, I know because I been on both ends of this.

The second point is that at short to medium range three shots will drop most character classes in the multi-player, its only at the longer ranges that this does not always apply. However I believe that Hereward is able to vouch for me taking a guy down at a far distance with a single burst in the matches yesterday (and I certain saw him do the same at least once).


The only point that really stands up is that of a lack of prone stance, however using this as a point of realism for COD over KZ2 does have its own issues. For a start to be realistic COD would have to massively increase the amount of time it would take a combat equipped soldier to get from prone to a position to be able to move again.

COD and KZ2 can have massive issues put against them in regard to realism, a lack of prone is one such example in KZ2, but its no less of an issue than the ability to the ability to spin around 360 degrees and pop a round in a guys head using a sniper rifle fired from the hip (and enough videos of this kind of thing exist in regard to COD).

I'm sorry but championing one over the other in this regard just strikes me as a bit strange.

My like of both series should be quite obvious from both my posts and time spent playing both, but they are for me both excellent examples of a FPS.


Regards

Scaff
 
I think too many people are going to try and compare this game to the CoD series. CoD is certainly the number 1 multiplayer FPS but Killzone 2 is an entirely different game. It's definitely less run and gun, you have to think a bit more about what you're doing and you can't just run out and pop someone in the face just because you're running quickly.

The running is realistic in that you can't turn as quickly when sprinting, and the characters and weapons have some real weight to them. People need to stop comparing it to CoD and look at it on it's own. Because it's an amazing game, despite some flaws (The headshots in single player are so annoying. My solution? A bloody big sniper rifle which I believe is one hit to kill :D) and a few bits that make me want to tear my eyes out.
 
I have a rather difficult question. Should I buy this game now or wait a month or two for a second hand copy for half the price?
I'm a fan of the two most recent call of duty games and like most FPS's (but would never spend €70 on them). Also I've never played Killzone 1, so would I be missing out on a lot of the story line? Finally I did play the demo, and although I thought it was good, I wasnt overly impressed by it (I rarely am by demos). Also does it have split screen multi-player?
 

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