![LOL :lol: :lol:](/wp-content/themes/gtp16/images/smilies/lol.svg?v=3)
Judging by the comments posted above, I'm glad I never brought this game now!
GG should be thoroughly ashamed of themselves. Why change the way a game plays so drastically, and so soon after launch? It is becoming quite clear that the four years taken to create this game were spent almost entirely on the graphics, and little time was spent on how the game actually played.
This also begs questions about the purpose and quality of the beta testers. What the hell were they doing!? Didn't anyone flag up these problems? Were GG even interested in player input?
KZ2 has basically sold its soul, just to get bums on seats, and so soon after launch too...
Foolkiller
Someone needs to fix multiplayer shooters to avoid this kamakazi attack -> die -> respawn -> repeat mentality. When I play shooters I attempt to use caution, stay covered even if I don't have a cover system, and not die. But when I do die I find myself rushing right back to where I died to kill the guy that killed me. I shouldn't, but I do.
This is why I was asking if there was a hardcore mode. Not because I wanted KZ2 to be like COD4, but because it changes the dynamics of the challenge.
Hardcore mode was not invented on COD4, though it has gained wide acceptance through that game. My personal experiences of Hardcore mode come from playing America's Army (which was hardcore from the get go). The principles from AA still hold true in COD4 even though they are two entirely different games.
It's too easy to run around with a little map in the corner telling you were the bad guys are, its even worse still when you get a
'retardcam' showing you where they are! Aim assist, endless respawns, and laughable bullet damage are the tools of an amatuer, who understands little about tactics, and is only concerned about their kill/death ratio.