KY Confirms GT6 In Development Already

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I think the time has come for PD to choose for PS3, PS4 or PS3 and also on PS4. That way, nobody will have to pay too much.

Are you saying that they should release it for both PS3 and PS4? If yeah, I doubt it'll happen, unless the PS4's architecture is nearly identical to the PS3, with just more RAM and processing power. In PC, a lot of games can be modded to better graphics for this reason.

However, if GT6 does release in 2013 on the PS4, I'm confident it can last us very much 1-2 years while we wait for the next GT (GT7?) on the PS4, so that option wouldn't be needed. It's either GT6 for the PS3, or PS4. I wouldn't mind having the option though.

Hopefully, PD won't have to start from scratch and then trying to optimize the system too much that it'll take 5 years! If they avoid this mistake, they can pull of a GT title much quicker, or maybe have something simple like GTHD, where it would just be a high-res version of the previous gen GT, but with like 30 cars on the track lol. I still remember GT Vision's trailer, and it having A LOT of cars during a race.


Don't about you guys but GT5 looks amazing in 1080i resolution it makes the game much smoother don't know why the writing is so small tho

Haha, yeah. Some of the writings are too small. It's unreadable when I'm playing it on my 30 inch screen. It's readable on my 46 inch, but it's still small in my opinion.
 
The few hints we have garnered from interviews etc all suggest PS3. Even Kaz' choice of words, making the distinction between stuff that can and can't be done with downloads would suggest he is talking about the same system for the next game.

Personally, I don't like the idea of waiting until PS4 until GT6. Traditionally we get an odd numbered game debuting on each platform, and then an even numbered one being a vast expansion on a very similar engine. And there is TONS that could be expanded on in GT5 on the ps3, to make it a far far better game..

As usual though I await with baited breath, cos behind closed doors PD tend to go in their own direction, and not very far either. We all know what we want most, but there's an equal chance they will reveal "walking around mode" or some other kooky idea in place of your most desired feature..
 
If there is going to be a GT6 for PS3 then spending money for the GT5 DLC seems little pointless somehow. As a customer why buy them when it will all be in the next game, or even worse: has to be bought again for the new one...
 
Well, you can bet Spa Francochamps (for example) will be in GT6. That means you will have paid for it twice if you by the time you buy GT6. But GT6 should be worth the money for plenty of other features. The DLC is obviously for use in GT5, whether GT6 includes it or not! :)
 
Well yeah, the subject in question is not NOW, so of course most of us don't want another title at the moment. It's what it'll be in about two years from now (sometime in 2013). It's also a bit ironic that you say it's a racing game and that it can't be that different, yet you wish for new features and content-rich game, which can also be executed if GT6 is made for the PS3.

It's not dreaming either that it's possible GT6 can land on the PS3. For one, it seemed like Kaz's intention when in the making of GT5's engine, that it'll be the base for GT6 too. Perhaps that's why he said we wouldn't have to wait for it as long as we did for GT5. If GT6 was always intended for the PS4, then he can't say that they can use GT5's engine on the PS4, nor that the progress of GT5 correlates with GT6 for the PS4. Honestly, I don't know if it's possible, but I also don't know how much more they can push they PS3 in two years time from now. Everyone says they've really maxed out the PS3, but is that really the case? For sure?

For sure this subject shouldn't even be getting much thought until at least next summer, when there will likely be some confirmed rumors floating around about Microsoft and Sonys console development.

Sure, it's not impossible that they drop GT6 on PS3, but it makes absolutely zero business sense. If they make that decision, I'm certain it would only be due to last minute complications of making it work programming wise on PS4 at launch, like GT5 was for PS3, that will throw everything off. GT5's engine doesn't need to be redone at all, Sony will make sure the system isn't that much trickier to work with for developers (I know PS3 proved to be much trickier than 360 in the first years). The engine can be directly ported and run at higher resolution. It's basically all about content and features, but I'm hoping they keep striving to improve physics and tires and mechanical simulation. Oh and the sound engineer needs to figure out how to get some more accurate growling coming from the tailpipes.

I'm sure PD could iron out some coding to utilize the PS3 hardware better, but since GT5 came out so late, Sony hooked them up with a ton of valuable coding info learned from other games, so the game is running as good as it can without maxing out to the point it becomes unbearable. I mean it took long enough after prologue, so obviously there was some serious trial & error going on for a while because of limitations.

As for the irony of my statement, well I think there are two distinct ways people look at GT. Either you're a person who views the game as "reality", which to me means focusing on the joy of just driving different cars and getting satisfaction out of nailing corners perfectly and maintaining consistent laps, OR you're the type who views the game as a "game" looking for challenges/events getting satisfaction collecting trophies and "finishing off" the game and then sitting there saying "well guess I'm done".<-- yes this is a bit of a generalization, but kinda true... :)

Just like in RL I love just running good online races with other humans intelligence who know what they're doing, just having nice 10 lap battles. That's all I need to have the most fun I could ask for from a video game. GT6 won't change the game for me that much, but I'd be even more in love with it on PS4 where online lag/ fps drop are virtually eliminated and everything running smooth in FULL HD... but the racing doesn't change. So to me there is more than enough cars in GT5 with every imaginable hp/weight/class/layout, I'm not so bothered that some of craziest cars in motorsport history are missing..BUT I definitely want more new tracks and all kinds of great cars in GT6. 👍
 
Well, I've paid for Trial Mountain et al. at least five times, so I don't mind having to pay for Spa again, if the game is genuinely improved / progressed etc.
 
I don't see any reason why Gt6 shouldn't come out on PS3, I mean GT5 was the game that was going to be a technical showcase for the PS3 but by the time it finally came out it was greeted with critical indifference. If we're honest it was overdeveloped, and compared to
other games in the genre felt a little dated (in terms of design anyway). But despite all that there's a hell of alot Gt5 does extremely well and alot that no other racer on console comes close to doing.
So I think the best thing PD can do is really focus on tightening up the nuts and bolts of the game ( no screen tearing, better Ui and menu's, no standard cars ect) and restore the series reputation ( in the eyes of the wider world) and give the PS3 a great GT to go out on!
 
For sure this subject shouldn't even be getting much thought until at least next summer, when there will likely be some confirmed rumors floating around about Microsoft and Sonys console development.

Sure, it's not impossible that they drop GT6 on PS3, but it makes absolutely zero business sense. If they make that decision, I'm certain it would only be due to last minute complications of making it work programming wise on PS4 at launch, like GT5 was for PS3, that will throw everything off. GT5's engine doesn't need to be redone at all, Sony will make sure the system isn't that much trickier to work with for developers (I know PS3 proved to be much trickier than 360 in the first years). The engine can be directly ported and run at higher resolution. It's basically all about content and features, but I'm hoping they keep striving to improve physics and tires and mechanical simulation. Oh and the sound engineer needs to figure out how to get some more accurate growling coming from the tailpipes.

I'm sure PD could iron out some coding to utilize the PS3 hardware better, but since GT5 came out so late, Sony hooked them up with a ton of valuable coding info learned from other games, so the game is running as good as it can without maxing out to the point it becomes unbearable. I mean it took long enough after prologue, so obviously there was some serious trial & error going on for a while because of limitations.

As for the irony of my statement, well I think there are two distinct ways people look at GT. Either you're a person who views the game as "reality", which to me means focusing on the joy of just driving different cars and getting satisfaction out of nailing corners perfectly and maintaining consistent laps, OR you're the type who views the game as a "game" looking for challenges/events getting satisfaction collecting trophies and "finishing off" the game and then sitting there saying "well guess I'm done".<-- yes this is a bit of a generalization, but kinda true... :)

Just like in RL I love just running good online races with other humans intelligence who know what they're doing, just having nice 10 lap battles. That's all I need to have the most fun I could ask for from a video game. GT6 won't change the game for me that much, but I'd be even more in love with it on PS4 where online lag/ fps drop are virtually eliminated and everything running smooth in FULL HD... but the racing doesn't change. So to me there is more than enough cars in GT5 with every imaginable hp/weight/class/layout, I'm not so bothered that some of craziest cars in motorsport history are missing..BUT I definitely want more new tracks and all kinds of great cars in GT6. 👍

Yeah, I definitely get where you're coming from now, but as you say, in the end, we're all basing this on speculation. It remains a good discussion nonetheless. I'm hoping E3 will clear it all up next year.

For your thoughts to be valid, the PS4 would have to be confirmed that it can correlate with the current PS3 in terms of development, and that PD have truly done everything with the PS3... both in which we haven't officially got words from PD and Sony. I'd have to agree though, that they've probably already utilized the majority (if not all) of the PS3's RAM, which is pretty minuscule. What's for sure though, is that if GT6 is to be for the PS4, Kaz would have to start on it already. By that, I mean Kaz already having access to the PS4 dev kits. Otherwise, whether GT6 is for the PS4 or PS3, we may be in for another GTHD attempt for the PS4, or a GT6/7 Prologue if they haven't got the dev kits yet. As you say, Sony is gonna need a GT to boost interest in their PS4 launch and my guess is that it'll be one of those option.

However, personally, I'm content to how GT5 is running right now. I don't need a massive upgrade in performance, because it can all be overlooked by the new things that will come in a new GT6. Don't get me wrong, I'm a serious racer too and would love to have all the issues taken care of. The only reason I want GT6 for the PS3 is just cause of financial reasons, really, because it's obvious that GT6 will run better on the next hardware. Another reason is because I thought they could pull of a GT3, which released very, very early in the PS2's life. I think that might be good enough for Sony, if it doesn't have to be exactly same day launch. If they can develop GT2, release it in 1999, then a year or so later, release GT3 for the PS2, AND if the PS4 is similar in structure to the PS3, I'm confident they can make either a GT7, or GT7P as quick. Yes, cars and tracks are longer to make, but we don't really need a hundred new ones if we're going to enjoy the game, especially if it's gonna run and look amazing.
 
If there is going to be a GT6 for PS3 then spending money for the GT5 DLC seems little pointless somehow. As a customer why buy them when it will all be in the next game, or even worse: has to be bought again for the new one...

Agree. That is why they should concentrate on GT6. May be another DLC pack and update will be good to show their support for GT5 but GT6P or GT6 is more important now :)
 
Dlc is great, dont get me wrong.. But If we get too much dlc, im sure some people will be dissapointed with gt6. So save some dlc/features for gt6.. but i would love to see alot more tracks for gt5.
 
A dozen cars or a pair of new tracks every so often - or dare I say it, a Classic Track Pack of the missing locations from the previous GTs, that won't hinder work on GT6 at all. And GT6 is undoubtedly going to be much different than GT5 with a bunch of DLC. How much is GT5 like GT4? And yes, I know GT4 is on the PS2, but if it was up to Prologue levels, would it be good enough to pass up a Gran Turismo with Ferrari and Lamborghini, Spa and the expanded Nurburgring?

As for GT6 on PS3, it's possible. If the team can work some magical optimizations to squeeze even more power out of the Cell architecture - without melting it, then a lot of issues can be fixed. Say, making the 3D engine an optional install, because I'm sure the 3D applications are part of the reason that certain aspects of Prologue look better than GT5. If shaders can be better optimized, lighting - especially at night, particle effects not interfering with the rendering of objects, and so on, then GT6 could be a much prettier game. Work on integrating the online system with a fleet of servers around the world to make online nearly seamless with the offline splendor.

However, a PS4 would definitely be a quantum leap in technology over the PS3. With a super processor structure, a fast architecture with abundant ram, and a cutting edge graphics chipset, Polyphony could do some pretty stunning things. Perhaps Digital Molecular Matter technology could work on the fly to implement real time deformation and damage near the level of a current supercomputing simulation. Body crumpling, paint scarring and component failure wouldn't be pre-baked and loaded when certain parameters are met, but calculated in real time based on realistic collision dynamics.

Physics could equal or perhaps even surpass what's currently running on PC sims. Track surface undulations could be accurate to within a few milimeters, and directly impact tire behavior and grip. Car behavior could be as close to real life as it gets. A Livery Editor could be off the charts powerful, allowing you to create any livery from history or your imagination, and performance mods and bodykits allow you to Race Mod every car in the game.

A.I. could be near the level of human intelligence, only slightly different from racing against people online, so you wouldn't have to go online and face a random list of servers with questionable players or only have a few friends handy. The field would be full and competitive.

Weather could be modeled on real world data from the actual locations, and rendered more lifelike. Showers could become downpours, and the moisture on the track surface could build up and puddle realistically in real time. When rain stops, evaporation rates could be different based on whether the sun shines on the track or is obscured by clouds, and on the time of year and temperature. Rain could become snow if you wanted. There could be forecasts for upcoming races in a season-based calendar.

There could be 24 car race fields or more, allowing for challenging multi-classed races. There could be an entire simulator mode with racing from various leagues, along with a calendar which tracks your progress and points standings. A massive data base would allow you to see what each bot has done, his race results and standings, as well as keep track of what you did with each one of your cars. Event Building tools could allow you to make up your own championships for offline fun, or online events and league racing with private or open clubs. Online Club Builder tools would allow you to form clubs, clans and leagues. Storefronts and an online Auction would allow you to sell cars, liveries, decals, tunes, whatever.

A Course Maker could be even more powerful than the one in ModNation Racers, allowing you to create any semblance of a real world track or fantasy track of your choosing, and be quite elaborate if you devote the time to it. And Photo Mode would be stunning, along with the possibility of a Movie Maker to document your races and share the videos online or over YouTube or other services. And who knows how far the possibilities of a truly powerful next gen PS4 could go?

This is why I expect GT5 to be expanded for two or three years, and GT6 to be on the next system.
 
Tenacious D
We're getting DLC, regardless, so that argument is kind of pointless. Besides, a dozen cars or a pair of new tracks every so often - or dare I say it, a Classic Track Pack of the missing locations from the previous GTs, that won't hinder work on GT6 at all. And GT6 is undoubtedly going to be much different than GT5 with a bunch of DLC. How much is GT5 like GT4? And yes, I know GT4 is on the PS2, but if it was up to Prologue levels, would it be good enough to pass up a Gran Turismo with Ferrari and Lamborghini, Spa and the expanded Nurburgring?

As for GT6 on PS3, it's possible. If the team can work some magical optimizations to squeeze even more power out of the Cell architecture - without melting it, then a lot of issues can be fixed. Say, making the 3D engine an optional install, because I'm sure the 3D applications are part of the reason that certain aspects of Prologue look better than GT5. If shaders can be better optimized, lighting - especially at night, particle effects not interfering with the rendering of objects, and so on, then GT6 could be a much prettier game. Work on integrating the online system with a fleet of servers around the world to make online nearly seamless with the offline splendor.

However, a PS4 would definitely be a quantum leap in technology over the PS3. With a super processor structure, a fast architecture with abundant ram, and a cutting edge graphics chipset, Polyphony could do some pretty stunning things. Perhaps Digital Molecular Matter technology could work on the fly to implement real time deformation and damage near the level of a current supercomputing simulation. Body crumpling, paint scarring and component failure wouldn't be pre-baked and loaded when certain parameters are met, but calculated in real time based on realistic collision dynamics.

Physics could equal or perhaps even surpass what's currently running on PC sims. Track surface undulations could be accurate to within a few milimeters, and directly impact tire behavior and grip. Car behavior could be as close to real life as it gets. A Livery Editor could be off the charts powerful, allowing you to create any livery from history or your imagination, and performance mods and bodykits allow you to Race Mod every car in the game.

A.I. could be near the level of human intelligence, only slightly different from racing against people online, so you wouldn't have to go online and face a random list of servers with questionable players or only have a few friends handy. The field would be full and competitive.

Weather could be modeled on real world data from the actual locations, and rendered more lifelike. Showers could become downpours, and the moisture on the track surface could build up and puddle realistically in real time. When rain stops, evaporation rates could be different based on whether the sun shines on the track or is obscured by clouds, and on the time of year and temperature. Rain could become snow if you wanted. There could be forecasts for upcoming races in a season-based calendar.

There could be 24 car race fields or more, allowing for challenging multi-classed races. There could be an entire simulator mode with racing from various leagues, along with a calendar which tracks your progress and points standings. A massive data base would allow you to see what each bot has done, his race results and standings, as well as keep track of what you did with each one of your cars. Event Building tools could allow you to make up your own championships for offline fun, or online events and league racing with private or open clubs. Online Club Builder tools would allow you to form clubs, clans and leagues. Storefronts and an online Auction would allow you to sell cars, liveries, decals, tunes, whatever.

A Course Maker could be even more powerful than the one in ModNation Racers, allowing you to create any semblance of a real world track or fantasy track of your choosing, and be quite elaborate if you devote the time to it. And Photo Mode would be stunning, along with the possibility of a Movie Maker to document your races and share the videos online or over YouTube or other services. And who knows how far the possibilities of a truly powerful next gen PS4 could go?

This is why I expect GT5 to be expanded for two or three years, and GT6 to be on the next system.

That is good and all, but PD just doesn't have the man power.
 
More words of wisdom from one of the smartest people on GTP. 👍
Thank you for the generous words. :)

I suspect that if PD doesn't get a move on Sony may force them to hire more people...imagine what they could do with a dev team the size of Treyarch or IW!
Since Polyphony Digital is essentially owned by SONY Computer Entertainment Japan, I believe Kaz has to negotiate just how much of a budget he's allowed for the company. And remember Econ 101: payroll and benefits are almost always the biggest part of a company's budget. With an average team size of 125 or so, GT5 cost SONY as much as $80 million! It has grown since then to perhaps as many as 150 employees, but no solid number has come out yet. GT5 has made SONY a small fortune back, but they're still operating under a loss right now, so money is a bit tight. Still, SONY knows that investing in a sure winner is a winning strategy, and they know that modelers are sorely needed to make all that highly detailed content for Gran Turismo. Most likely, Kaz has been and will be scoping out good, trustworthy talent for the team. They can't afford to employ 400 plus people as MS did for Forza 3 and 4, but I expect the team to have some much needed fresh blood this year and next.
 
Since Polyphony Digital is essentially owned by SONY Computer Entertainment Japan, I believe Kaz has to negotiate just how much of a budget he's allowed for the company. And remember Econ 101: payroll and benefits are almost always the biggest part of a company's budget. With an average team size of 125 or so, GT5 cost SONY as much as $80 million! It has grown since then to perhaps as many as 150 employees, but no solid number has come out yet. GT5 has made SONY a small fortune back, but they're still operating under a loss right now, so money is a bit tight. Still, SONY knows that investing in a sure winner is a winning strategy, and they know that modelers are sorely needed to make all that highly detailed content for Gran Turismo. Most likely, Kaz has been and will be scoping out good, trustworthy talent for the team. They can't afford to employ 400 plus people as MS did for Forza 3 and 4, but I expect the team to have some much needed fresh blood this year and next.
True. I really hope they can raise they number of employees from 150 to 200-225 by June next year. They just need more manpower.
 
Also every DLC for GT5 adds value to it and heightens the treshold to buy the GT6 potentially cutting it's sales if it is to come on PS3. I'm sure many people here would jump to the newer game but i doubt that would be true for the general public.
 
I don't see any reason why Gt6 shouldn't come out on PS3, I mean GT5 was the game that was going to be a technical showcase for the PS3 but by the time it finally came out it was greeted with critical indifference.

Agreed!
GT5 was from the beginning too much unfinished and also some DLC´s will not change the unpolished feeling.

Take GT5 without Standard cars (i hate the two class-system), get rid of a lot of Miata´s and Skyline´s and add much more interesting race AND street cars (please look at the Forza 4 car roster), more tracks, livery editior and much better sound and Voila! you have GT6.

That´s not a lot of work with the existing engine but too much for a DLC.

Also every DLC for GT5 adds value to it and heightens the treshold to buy the GT6 potentially cutting it's sales if it is to come on PS3. I'm sure many people here would jump to the newer game but i doubt that would be true for the general public.
My impression is that they take now some parts from GT6, sell them as GT5 DLC´s and get by this means money for the GT6 development.

I don´t believe that they worked nearly one year after the GT5 release for this first DLC!
 
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^ Well KY has said they have got a pool of assets ready. That would be the products of their labour since GT5, which they've recently decided to begin letting out as DLC for GT5. So I guess the bunch of fantasy "RM" cars are a good clue to the direction they're taking?
 
This is why I expect GT5 to be expanded for two or three years, and GT6 to be on the next system.
And I hope you're right. 👍

It would be better for Sony as well, because they would be able to blow everyone away with a GT6 release closely after they release the PS4.

Also, I feel like I'm far from done with GT5 yet.
 
Strittan
And I hope you're right. 👍

It would be better for Sony as well, because they would be able to blow everyone away with a GT6 release closely after they release the PS4.

Was that not the original plan for GT5 on PS3?
 
Strittan
And I hope you're right. 👍

It would be better for Sony as well, because they would be able to blow everyone away with a GT6 release closely after they release the PS4.

Also, I feel like I'm far from done with GT5 yet.

So then how far away is the PS4? And so how many years after GT5 would GT6 arrive? And they would have to get to grips with the new system, and that would pile on pressure of everyone saying "only 2 GT's in ten years?". And after GT5 not exactly re-defining the genre, added to the length of development, I think GT6 would have to be pretty amazing to satisfy it's fans and critics.
I think it's far better for PD to 'blow everyone away' on a system they've had years to master (PS3), restoring the franchises reputation and giving themselves a bit of breathing space, in terms of development time, on the ps4.
 
We don't know what the (final) original plan was for GT5. No one has hinted that GT5 would be the last GT game for PS3, save for Kaz's remark that the content built for GT5 exceeds the PS3's potential. But that still doesn't mean he's thinking "GT6 on PS4." We'll just have to see.

That is good and all, but PD just doesn't have the man power.
I disagree. PD aren't going to port over all the existing code for GT6 and focus on making more "stuff." The game engine is solid, if taxed by all that is being asked of it in rendering all those amazing graphics as well as managing the physics and A.I. Weather is built very well. The A.I. is performing very well in Arcade Mode, and just needs a little more work. Physics is strong, very close to a PC sim. And of course the Premium cars and tracks are near impeccable. Sure, particle effects need work, the shaders could be better, and the offline game is kind of small.

But building the game engine, "physical" assets, physics, lighting and A.I. are the hard parts. Building the game to take advantage of all that and make it fun is a breeze in comparison.

Some things will take a lot of work, such as a damage engine as good as what Turn 10 use in Forza and Codemasters in Dirt and Grid. A powerful, complex Course Maker will too. A Livery Editor and Race Mod, not as much. It's not that hard to code a game structure, something that arranges a list of cars of similar performance, or performances, determines the difficulty and rewards, picks the weather and time of day, sets the laps and then starts it all up. And then saves the results for the database and the next race if it's a series or championship.

A lot of the heavy work has already been done in GT5, and you can bet that the programmers aren't going to go on vacation for a year or two and come back at the end of the process to wrap a game structure around what the modelers have done. The team is just too ambitious to do anything than something big.

So then how far away is the PS4? And so how many years after GT5 would GT6 arrive? And they would have to get to grips with the new system, and that would pile on pressure of everyone saying "only 2 GT's in ten years?".
If the PS3 has a bunch of untapped power to mine by the programmers, then you could be right. But it seems that what they've done in GT5 has pushed the system pretty close to the limit. In fact, exceeding what the PS3 is capable of in some areas. Besides, developers have been invited to work with SONY on designing the PS4, OS and tools this time. Even Move was made with a lot of developer input. PS4 isn't going to be as hard to crack as PS3 was.
 
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So then how far away is the PS4? And so how many years after GT5 would GT6 arrive? And they would have to get to grips with the new system, and that would pile on pressure of everyone saying "only 2 GT's in ten years?". And after GT5 not exactly re-defining the genre, added to the length of development, I think GT6 would have to be pretty amazing to satisfy it's fans and critics.
I think it's far better for PD to 'blow everyone away' on a system they've had years to master (PS3), restoring the franchises reputation and giving themselves a bit of breathing space, in terms of development time, on the ps4.
Even if they plan to release GT6 on the PS3, I really don't think it'll come out within the next two years. We've just gotten the Spec 2.0 and the first DLC package for GT5 so my guess is that they'll keep improving GT5 through free updates and DLC for at least one more year, maybe two. In fact, I wouldn't be surprised if we get a Spec 3.0 update around this time next year.

Besides, I think GT5 has taken the PS3 pretty close to it's limits already. Just look at the jaggy shadows that everyone is complaining about. It's not like they're gonna me smoother if they improve the game further, so what can PD bring to the PS3 that blows us away? Not much I'd say.

EDIT: Oops, didn't read what Tenacious D wrote before I replied.
 
I don't see us getting a Spec 3.0 to be honest, I just don't think it's very likely. Just my thoughts though
 
Yeah, I suppose u guys are right, but I just think PD didn't make it easy for people to love GT5, but for those of us who persevered with it, under the messy menu's and long load times is a fantastic game. So if they just streamlined it and made it more focused (do we really need so many cars?) they could make the game more attractive to the average gamer.
I think they tried cramming too much into this game and if they just trimmed the fat a little they could have an epic racer on PS3.

I just think if they left the next one until next gen they will be heaping pressure on themselves to produce something special bcoz GT on ps3 will have been seen as a bit of a failure and that might lead to overdevelopment of gt6. Also if u look at how forza has evolved on 360 they've gone from strength to strength, knowing their limitations but still raising the bar each time, and have signed off on the 360 in excellent fashion.

But if, as u guys say, the ps4 is going to be easier to develop for, then sure they could be able to create a masterpiece and so putting all their resources into that would be the way to go I suppose,
 
@ Tenacious D... Those are some pretty ambitious goals to achieve for PD which you outlined at the top of the page... :) would be epic if they do all that, but I think they have to set boundaries.

Specifically with the damage model, we've heard from Kaz himself, he has no interest in seeing cars crumbling and having them fall apart. A damage model is so unbelievably hard to simulate, it's fair to say it's impossible. I would like some slight improvement in how damage looks, but a great improvement in accurate consequences from contact (with lots of user options). I say, if it can't be truly replicated, why bother spending endless hours trying?

I have serious doubts that no matter how powerful a cpu is in the future, A.I. in a racing game will never ever achieve the same natural feeling of racing someone online. The true joy of knowing you're driving against people making real reactions/mistakes/gains, is something a computer can't replicate, it's always going to seem somewhat predetermined, plus the whole psychology behind overtaking maneuvers, defending and pressure. So PD can keep testing different A.I calculation ideas and pick the best one, but for me it's a big whatever...

I just wish for a major overhaul of online features, leaderboards, events, matchmaking and just overall fun factor, all these things should make the majority of people enjoy online as much as offline. However I know there are many places around the world with super unstable (or even 56k) internet connections, therefore a solid offline game has to exist for sure.

As for the whole debate on GT6 coming to PS4, there is a thread in the Console & Gaming Forum which is probably the better forum for that. I typed out a bunch of my thoughts/expectations there couple weeks ago.

https://www.gtplanet.net/forum/showthread.php?t=228811
 
A dozen cars or a pair of new tracks every so often - or dare I say it, a Classic Track Pack of the missing locations from the previous GTs, that won't hinder work on GT6 at all. And GT6 is undoubtedly going to be much different than GT5 with a bunch of DLC. How much is GT5 like GT4? And yes, I know GT4 is on the PS2, but if it was up to Prologue levels, would it be good enough to pass up a Gran Turismo with Ferrari and Lamborghini, Spa and the expanded Nurburgring?

....

This is why I expect GT5 to be expanded for two or three years, and GT6 to be on the next system.

It would seem they've already got some things ready to go in terms of content, so of course it won't hinder work on GT6. The problem is giving away too much that the new content would be imbalanced with the old content. Sure, every GT game will have a totally new experience, even if we just have old content, but one of the things we look forward to is new cars and tracks, which is why we're so content on GT5 DLC.

The more content they give away, the more they'll have to model, in addition, to what they already have. In turn, it may hinder the next GT a bit if Kaz wants a bit more fresh content for us to look forward to. Perhaps, that's why our first DLC didn't really consist of new car models, but existing ones. Kaz may be wanting to save the new models. On the contrary, the more they save, the less they have to worry about giving us fresh, new content for us to look forward to in the next GT.

However, an original track pack (e.g. Test Track, Midfield, etc.) would be perfectly fine, because that's something we've already experienced in past GTs. If we want totally new content, like new manafacturers and car models or new track locations, we can't expect to get many of them. Because of this, expanding GT5 for 2-3 years is just too long. Not only that, at some point, PD will have to stop GT5 support completely to work on GT6 solely. Sure, the work on GT5 may translate to GT6, but there is a difference. That's why they couldn't support GT5:P all the way through GT5's release, which is so they could accelerate GT5's development. Asking them to support us with GT5, all the way till GT's release is asking a bit much.
 
For PS3 there was no plan whatsoever. PS3 was released as a BR player with very few games. First 1-2yrs were horrible.

Well no, cause Sony's first intention is to sell the PS3 as a gaming console. Unfortunately, it didn't have good games on it at the time, probably because of its complicated structure.

The original plan for the early days of the PS3 in terms of GT was GTHD. We saw our first glimpse of what was possible with the power of the PS3 in the GT Vision trailer. The trailer only showed a higher res version of GT4, and later an even more polished GTHD was shown to us soon after. Although cars had no detailed cockpits, GTHD had high resolution, in fact capabilities of true 1080p (1980X1080p). For whatever reason, PD scrapped the whole project and decided to go from scratch. Then we had GT5:P, then finally GT5.

I'm hoping for PS4, PD will not go the same route as they did with GT5, and just do technical upgrades, as to not so much rebuilding everything from scratch. That way they can have a GT early in the PS4's life, then a much more advanced one towards the end.
 
kimi123
For PS3 there was no plan whatsoever. PS3 was released as a BR player with very few games. First 1-2yrs were horrible.

Oh.
Maybe PS4 will be a washing machine.
 
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