KY Confirms GT6 In Development Already

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I think it's pretty clear GT3 did not max out the PS2, especially on the fact that GT4 had major graphical improvements in several areas, and the fact that GT3 released very early in the PS2's life.
That was my point exactly.
 
I really hope GT6 won't be on PS4... it probably be halfassed and unfinished again.
Also I just had to buy my 3rd! PS3, and all mostly for this ONE game. ><

They better do it on current platform as it should be less work optimising now IMO.

Maybe scrap standard cars, I used to like them a lot, but with the blacked out, forced interior view i can't stand them anymore. Yuck!
 
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A dozen cars or a pair of new tracks every so often - or dare I say it, a Classic Track Pack of the missing locations from the previous GTs, that won't hinder work on GT6 at all. And GT6 is undoubtedly going to be much different than GT5 with a bunch of DLC. How much is GT5 like GT4? And yes, I know GT4 is on the PS2, but if it was up to Prologue levels, would it be good enough to pass up a Gran Turismo with Ferrari and Lamborghini, Spa and the expanded Nurburgring?

As for GT6 on PS3, it's possible. If the team can work some magical optimizations to squeeze even more power out of the Cell architecture - without melting it, then a lot of issues can be fixed. Say, making the 3D engine an optional install, because I'm sure the 3D applications are part of the reason that certain aspects of Prologue look better than GT5. If shaders can be better optimized, lighting - especially at night, particle effects not interfering with the rendering of objects, and so on, then GT6 could be a much prettier game. Work on integrating the online system with a fleet of servers around the world to make online nearly seamless with the offline splendor.

However, a PS4 would definitely be a quantum leap in technology over the PS3. With a super processor structure, a fast architecture with abundant ram, and a cutting edge graphics chipset, Polyphony could do some pretty stunning things. Perhaps Digital Molecular Matter technology could work on the fly to implement real time deformation and damage near the level of a current supercomputing simulation. Body crumpling, paint scarring and component failure wouldn't be pre-baked and loaded when certain parameters are met, but calculated in real time based on realistic collision dynamics.

Physics could equal or perhaps even surpass what's currently running on PC sims. Track surface undulations could be accurate to within a few milimeters, and directly impact tire behavior and grip. Car behavior could be as close to real life as it gets. A Livery Editor could be off the charts powerful, allowing you to create any livery from history or your imagination, and performance mods and bodykits allow you to Race Mod every car in the game.

A.I. could be near the level of human intelligence, only slightly different from racing against people online, so you wouldn't have to go online and face a random list of servers with questionable players or only have a few friends handy. The field would be full and competitive.

Weather could be modeled on real world data from the actual locations, and rendered more lifelike. Showers could become downpours, and the moisture on the track surface could build up and puddle realistically in real time. When rain stops, evaporation rates could be different based on whether the sun shines on the track or is obscured by clouds, and on the time of year and temperature. Rain could become snow if you wanted. There could be forecasts for upcoming races in a season-based calendar.

There could be 24 car race fields or more, allowing for challenging multi-classed races. There could be an entire simulator mode with racing from various leagues, along with a calendar which tracks your progress and points standings. A massive data base would allow you to see what each bot has done, his race results and standings, as well as keep track of what you did with each one of your cars. Event Building tools could allow you to make up your own championships for offline fun, or online events and league racing with private or open clubs. Online Club Builder tools would allow you to form clubs, clans and leagues. Storefronts and an online Auction would allow you to sell cars, liveries, decals, tunes, whatever.

A Course Maker could be even more powerful than the one in ModNation Racers, allowing you to create any semblance of a real world track or fantasy track of your choosing, and be quite elaborate if you devote the time to it. And Photo Mode would be stunning, along with the possibility of a Movie Maker to document your races and share the videos online or over YouTube or other services. And who knows how far the possibilities of a truly powerful next gen PS4 could go?

This is why I expect GT5 to be expanded for two or three years, and GT6 to be on the next system.


Ahh Ten D, the eternal, yet extremely naive, optimist.
Dream on my boy.

Now back to reality.
Lets see, based on the GT5 track record, I calculate another 2 to 3 years to make the PS3 and in this economy GT6 will be no more than a rehash of GT5.

Calculating an easy 2 yrs per paragraph on your PS4 wishlist, thats 12 yrs.and more likely the PS5 era.

Unless there is a miraculous turn of events at PD, in reality, we will likely get another half the game in twice the time.

There is nothing I would like more than for PD to prove me totally wrong and produce a PS3 or 4 GT on par with the former GT4.

But I'm not counting on it.
 
Well no, cause Sony's first intention is to sell the PS3 as a gaming console. Unfortunately, it didn't have good games on it at the time, probably because of its complicated structure.

The original plan for the early days of the PS3 in terms of GT was GTHD. We saw our first glimpse of what was possible with the power of the PS3 in the GT Vision trailer. The trailer only showed a higher res version of GT4, and later an even more polished GTHD was shown to us soon after. Although cars had no detailed cockpits, GTHD had high resolution, in fact capabilities of true 1080p (1980X1080p). For whatever reason, PD scrapped the whole project and decided to go from scratch. Then we had GT5:P, then finally GT5.

I'm hoping for PS4, PD will not go the same route as they did with GT5, and just do technical upgrades, as to not so much rebuilding everything from scratch. That way they can have a GT early in the PS4's life, then a much more advanced one towards the end.

PS3 launch was bad and yes I know PD made mistake with GT HD. They should have released HD version of GT4 then there would be no standard, premium and probably would be faster and polished game rather than including everything.

I think for PS4 it will be much better with launch as well GT on PS4. But it is some years away. So there should be another game on PS3.
 
I feel like there's no reason for a GT6 on the PS3. I think they are pushing the PS3 to its limit and there's not much they can add without taking away from something else.

Yes there are some things that they can take away and make the game what we wish for.

B-Spec and around 300 cars which are only repetitions. Also, they can take away damage. That pulls out a lot of memory and to be honest, since I have the game, I haven´t seen any car with serious damage. It´s a useless feature that you only miss when you seriously crash, which for the average GT player, it doesn´t happen more than once every 50 races.

That would leave more space for more A-Spec events, including manufacturer events and better rally events like in GT4, a more ballanced car list (trust me, 600 Premium cars with most manufacturers only having around 15 to 20 of their most important cars, would make the game much better. Not 60 cars for Japanese manufacturers and only 6 for European or American). A couple of more tracks, and that´s it. The game would be huge in comparison with GT5, and it could be at the same level than GT5 when it comes to hardware usage, or easier.

The rest is all about tweaking the current game features, like changing the prize system to be closer to how perfect GT4´s was, which is what hurts GT5 the most, making it more of a retrictive chore obligation to get things. Better choice of tracks for events avoiding the same old tracks that repeat themselves throughout the current A-Spec mode, less restrictive costs like the silly amount of Cr. you need to fix the chassis and engine, or the rediculous prize that some cars have (it wouldn´t be much of pain if we could get prize cars everytime we did the events, and actually sell them. Or having more events that give you big cash, unlike the 2 or 3 we have right now).

The rest is already there. Graphics, physics, sound (except for some sound samples), and the overal good feel that GT always has.
 
There's absolutely no point in releasing a brand new Gran Turismo game for the playstation 3.

The hardware is old. People always say that we have two main GTs in one generation. Well it's past that. GT5 has came well into the late cycle of the ps3. We already had our first GT game this gen. Many of you will remember it as Prologue.

Polyphony has given almost everything the fans have requested this gen. The ps3 has already been maxed out. No more software optimisations will do anything. We got the leap from prologue which had no damage, no weather no night racing to the GT5.

If we gran turismo fans are looking for new modes and new racing experiences then Polyphony needs to develop GT6 for the ps4 on a brand new hardware with more horsepower.

32 Spu cell @4 ghz
8 GB of fast XDR2 Ram split between main memory and video ram running at full processor speed
16 x Blu ray drive with 200 Gb capacity

This will make GT5 look like a ps1 game.

Finally i laugh at the one of the posters saying forza is more popular than GT. When it comes to popularity stakes one is just another game the other is a brand.
 
I think that no matter how powerful the PS4 might be, they should not make the cars more detailed than what they already are. Imagine the photo travel detailed cars, very high anti-aliasing and next gen reflections and lighting, it'll look pretty sick I'd say.

What they should concentrate on is making the online to be as good and run as smooth as possible, adding more cars to the track (at least 32 cars should be possible), physics, etc etc.
 
I think that no matter how powerful the PS4 might be, they should not make the cars more detailed than what they already are. Imagine the photo travel detailed cars, very high anti-aliasing and next gen reflections and lighting, it'll look pretty sick I'd say.

What they should concentrate on is making the online to be as good and run as smooth as possible, adding more cars to the track (at least 32 cars should be possible), physics, etc etc.

This!! I think that's why they went through the trouble with the premiums in GT5. The premiums look amazing already just clean them up a bit and focus on other aspects of the game. Well said Strittan. 👍
 
Also though you have to factor in install base. If gt6 launched in the 1st/2nd year of ps4 would there be more ps3 or ps4 owners at that time?
I think the next generation of consoles could be hard to sell to the general public given the current financial situation, and really, what are the new consoles going to offer? More power, better graphics, more memory? Are those reasons enough for Joe bloggs to go and splash out hundreds of dollars?
This generation was an easy sell bcoz of the HD explosion, you had millions of people with HD tv's who werent even using them to view HD. I remember my Sony Bravia sitting there for a year just waiting for ps3 to arrive so I could pop in a blu- ray and marvel at the picture quality.
Plus the ps3 was a giant leap in online capability over ps2 aswell as being a media hub. But what is next gen really going to offer the average Joe?

So would sony/PD put millions into development to release on a system that might only have 1/4 the install base of the ps3?
Or would they not care about revenue from the games sales but see it as a system seller for the ps4?
 
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...what they should concentrate on is making the online to be as good and run as smooth as possible, adding more cars to the track (at least 32 cars should be possible), physics, etc etc.

That would be epic. Not to mention separated categories in one race. I don´t want to be fighting with Group C´s or LM Prototypes with an overtuned Ford GT LM Test Car(though it stands strong against them, I must confess!).
 
I think that no matter how powerful the PS4 might be, they should not make the cars more detailed than what they already are. Imagine the photo travel detailed cars, very high anti-aliasing and next gen reflections and lighting, it'll look pretty sick I'd say.

What they should concentrate on is making the online to be as good and run as smooth as possible, adding more cars to the track (at least 32 cars should be possible), physics, etc etc.

Agreed.

That's what I'm excited about regarding the premiums. They're so detailed, that they're pretty much future proofed. All it needs is better rendering to look even more real. Some of the tracks though, can do better.

For the first GT on the PS4, imo, everything should just be more focused on better overall performance. I would be more than completely fine if everything was photo travel quality, running smoothly. This way, we wouldn't have to wait a long time.

If they want to be more detailed, they can save it for at least the second GT on the PS4.
 
Also though you have to factor in install base. If gt6 launched in the 1st/2nd year of ps4 would there be more ps3 or ps4 owners at that time?
I think the next generation of consoles could be hard to sell to the general public given the current financial situation, and really, what are the new consoles going to offer? More power, better graphics, more memory? Are those reasons enough for Joe bloggs to go and splash out hundreds of dollars?
This generation was an easy sell bcoz of the HD explosion, you had millions of people with HD tv's who werent even using them to view HD. I remember my Sony Bravia sitting there for a year just waiting for ps3 to arrive so I could pop in a blu- ray and marvel at the picture quality.
Plus the ps3 was a giant leap in online capability over ps2 aswell as being a media hub. But what is next gen really going to offer the average Joe?

So would sony/PD put millions into development to release on a system that might only have 1/4 the install base of the ps3?
Or would they not care about revenue from the games sales but see it as a system seller for the ps4?

install base does not matter.

The best selling GT game in the entire series was released when there was only 20 million ps2s out there
 
I just see lots of speculation in this thread. (Now I'm going to add my own.)

Graphics-wise, yes the PS3 is maxed out when it comes to GT5, but I'd much rather have GT6 be an improvement in the game play mechanics and not the graphics load (although that would be nice!)

Essentially, I think GT6 needs to be what GT5 would've been had it gotten the two years of development time that Yamauchi-san wanted for the title and a little extra. More A-Spec races, completely optimized for online playing using what they learned from GT5 and even more content when it comes to cars, B-Spec and Photomode.

I think there's no need to wait for the PS4 since I'm under the belief that the PS4 is going to be a ways out. Sony just finally started making money on the PS3 a few years ago and there's really not much you can do to make a PS4 without pulling threads and making the cost of the system outlandishly expensive... and with little improvement over the PS3.

Also, as much as I'd love to see more people online, I cannot imagine that it'd be very fluent. You can make an awesome system and put it in everyone's home and race 32 cars against each other and it wouldn't mean jack squat because the host's connection can't handle 31 other people feeding off of it.

I say GT6 out either near the end of this year or early in the beginning of next the end of 2012 or early 2013 with GT5 DLC being released until then to tie us over and get us excited for what's to come in the new game by teasing us with a few things.
 
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I just see lots of speculation in this thread. (Now I'm going to add my own.)

Graphics-wise, yes the PS3 is maxed out when it comes to GT5, but I'd much rather have GT6 be an improvement in the game play mechanics and not the graphics load (although that would be nice!)

Essentially, I think GT6 needs to be what GT5 would've been had it gotten the two years of development time that Yamauchi-san wanted for the title and a little extra. More A-Spec races, completely optimized for online playing using what they learned from GT5 and even more content when it comes to cars, B-Spec and Photomode.

I think there's no need to wait for the PS4 since I'm under the belief that the PS4 is going to be a ways out. Sony just finally started making money on the PS3 a few years ago and there's really not much you can do to make a PS4 without pulling threads and making the cost of the system outlandishly expensive... and with little improvement over the PS3.

Also, as much as I'd love to see more people online, I cannot imagine that it'd be very fluent. You can make an awesome system and put it in everyone's home and race 32 cars against each other and it wouldn't mean jack squat because the host's connection can't handle 31 other people feeding off of it.

I say GT6 out either near the end of this year or early in the beginning of next with GT5 DLC being released until then to tie us over and get us excited for what's to come in the new game by teasing us with a few things.

GT6 near the end of this year? No chance.

Next year sony's aim would be PS Vita. 2013 is when you will hear about the ps4. GT6 will either be a launch title or be out within 2 years.


Unlike the ps3 sony does not have to make a brand new CPU like the cell or a brand new optical format like Blu ray for ps4

The ps4 will use more powerful faster parts from the ps3. And Sony does not have to pay anyone to use the Cell or Blu ray. There won't be any blu ray diodes shortages or cell production issues. This alone means there wont be any 600 dollar ps4
 
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GT6 out near the end of this year.
That's some serious speculation.

Pikes Peak was supposedly supposed (yes, I know) to be in GT5 according to Red Bull. El Capitan was seen in a GT5 trailer and then there's the Piazza del Campo go-kart track that disappeared. You also have Yamauchi-san claiming that standards were going to be upgraded to premiums (which I would read as him planning on releasing work that they were readying at the time he made that statement) which has since been withdrawn (so there's the possibility of the upgraded cars being saved for GT6). Then there's TWO YEARS to make more content, some of which has undoubtedly been plopped into GT5 (or was purposefully withheld to be released later, although I don't think Yamauchi-san would do that), that would end up in GT6. Not to mention the simple fact of making new events and features and just upgrading the stuff that's in the game.

I just feel that there's a lot that was and could've been witheld from GT5 to be released with the next title. Stuff that was almost ready and is big enough to not want to put in DLC. Look at the DLC! It's stuff that isn't essential! A handful of TC's and two tracks that you can buy on your own. There's a lot more that can be thrown into GT6 that was supposed to be in GT5 and is sitting around waiting to be included.

And if I was Sony, I'd be pushing hard for an update to the franchise to keep the ball rolling. Keep it on pace and competing with other titles.

If I was Sony and I was sitting on a console-moving franchise like GT, and the PS4 (WHICH ISN'T EVEN ANNOUNCED/TEASED/ANYTHING YET) was going to be out around 2014, I'd want to have Yamauchi release at the end of 2012, since the game is already running at an almost PS4 level. Let GT6 get one last wave of PS3 sales and then at the end of the next year announce the next system and by then PD's had another two years to prepare the next game for the next console, which shouldn't take nearly as long because the GT franchise is already running at a PS4-like level.


GT6 near the end of this year? No chance.

Whoops! I meant out at the end of 2012, not 2011! My bad!

Unlike the ps3 sony does not have to make a brand new CPU like the cell or a brand new optical format like Blu ray.

The ps4 will use more powerful faster parts from the ps3. And Sony does not have to pay anyone to use the Cell or Blu ray. There won't be any blu ray diodes shortages or cell production issues. This alone means there wont be any 600 dollar ps4

Well if all we're doing is upgrading a few parts, why not just do that to the PS3? This is what I meant by tugging at threads here. If all the PS4 is going to be is a slightly faster and slightly more powerful system, then why bother? The PS3 is already a class-act!

Also, you're sounding awfully factual about some of this. Since there's nothing about the PS4 that's bee announced, I'm going to call shenanigans.
 
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using a 32 spu cell @ 4ghz with xdr2 with 4-8 gigs of Ram and a blu ray drive with 16 x speed will seriously wipe the floor with the ps3.

Releasing GT6 on those specs would make GT5 look archaic. Not that Gt5 is already a graphical and physics power house


The ps3 is already been pushed to it's limits. Gt5 is smoking the ps3. The jagged shadows is a prime example.


Polyphony cannot push the ps3 any further
 
using a 32 spu cell @ 4ghz with xdr2 with 4-8 gigs of Ram and a blu ray drive with 16 x speed will seriously wipe the floor with the ps3.

I'm sure it would, but when was the last time a gaming console tried to sell itself on what is ultimately technical mumbo-jumbo to the average consumer? This isn't a PC!

The PSVita is a perfect example! It talks all about it's dual analog sticks, rear touch pad, forward and rearward facing cameras, touch screen, 3g connectivity and other things. Never does it mention how much faster games play (if they do) or what they did to improve the graphics (since there really wasn't much anyways) over the last system. The PS4 will need to have these marketable features to warrant a change, not just a massive graphical upgrade.

Releasing GT6 on those specs would make GT5 look archaic. Not that Gt5 is already a graphical and physics power house

The ps3 is already been pushed to it's limits. Gt5 is smoking the ps3. The jagged shadows is a prime example.

Polyphony cannot push the ps3 any further

So, forgive me, but the reason you would like GT6 to wait for the next PS system is to fix the, among other things, jaggy shadows? Using what you hope will be the hardware improvements that Sony green-lights to put in the system?
 
So, forgive me, but the reason you would like GT6 to wait for the next PS system is to fix the, among other things, jaggy shadows? Using what you hope will be the hardware improvements that Sony green-lights to put in the system?

More than that , 1080p at 60fps , no screentearing , lots of AA , high resolution weather effects and smoke , more than 16 Premium cars on track . Plus , it gives PD more time to work on new tracks with Day/Night and weather cycles, more Premium cars and to work on a better Online system , head tracking for A-Spec and Online Mode , and finally the youtube uploader . Some of these features (bold) are not present in GT5 because Playstation 3 only has 512mb of Ram.
 
I feel like they could definitely squeeze a GT6 onto the PS3. There's plenty of features that could be added with the current hardware that would totally justify another game.

Out of all of this, I feel really good about one thing: Premium cars. As we see the first additions to the car list, it's really satisfying to know that PD won't have to remake these things until the PS5.
 
I'm sure it would, but when was the last time a gaming console tried to sell itself on what is ultimately technical mumbo-jumbo to the average consumer? This isn't a PC!

The PSVita is a perfect example! It talks all about it's dual analog sticks, rear touch pad, forward and rearward facing cameras, touch screen, 3g connectivity and other things. Never does it mention how much faster games play (if they do) or what they did to improve the graphics (since there really wasn't much anyways) over the last system. The PS4 will need to have these marketable features to warrant a change, not just a massive graphical upgrade.



So, forgive me, but the reason you would like GT6 to wait for the next PS system is to fix the, among other things, jaggy shadows? Using what you hope will be the hardware improvements that Sony green-lights to put in the system?

Sigh,

The ps4 will certainly have other specs also. Things like next generation usb, playstation eye 2.0 different types of controllers both motion and traditional.

I am talking about the hardware base specs. Things like the RAM, processor type, speed etc. Things that will affect the type of Game Polyphony puts through.

And jagged shadows is the least of things. How bout 1080p @ 60 fps capped? How bout cars with double or triple the polycount of GT5? The tracks themselves? Better alpha trasnsparencies. Smoke, rain etc? More dynamic weather. Fully simulated damage, new gameplay features not possible on the ps3.

C'mon now. There is nothing polyphony can add to the ps3 that Gt5 cannot have.

When prologue was released, the playstation operating system was huge. Something like 90 MB out of the 256 MB was taken for the OS. In that time sony managed to reduce the OS foot print all the way down to 50 odd.

This allowed PD to add weather effects and other things not inherent in prologue. But at the end of the day there's only so much you can reduce before you hit the barrier. That's why Gt6 is going to be wasted on the s3 since there is no scope for improvement in the software anymore due to hardware limits
 
using a 32 spu cell @ 4ghz r

You can not benefit realistically from having more than 6 cores.(let alone cores that won't even be able to calculate without main cpu unit)
648px-AmdahlsLaw.svg.png
 
You can not benefit realistically from having more than 6 cores.(let alone cores that won't even be able to calculate without main cpu unit)
648px-AmdahlsLaw.svg.png

Cores? I think you're getting confused here.

The cell broadband engine has no cores. It has one 1 ppe with 8 Spus. One reserved the OS, another disabled at the factory. This means there are 6 Spus available for gaming.

The next generation Cell roadmap indicates a 4ppe with 32 Spu cell should sony go with the cell next generation. The great advantage the cell has is scalability, parallel processing and ofcourse power and heat efficiency
 
Word on the street is the "PS4" will use POWER7, or something similar / derived from it, so I'm guessing that four to six general purpose cores with the beefed-up vector units are probably enough to replace the SPEs in the Cell, with the expected performance increase for the next generation. The X360 uses a tri-core PowerPC-based CPU from the same generation as the PS3's PPE, and it makes use of a beefed-up / specialised vector unit too, so this would make the PS4's architecture fairly familiar to developers.

I wonder if MS will piggy-back the hardware again this time around?

EDIT: The Cell has nine cores, eight useable in the PS3 for yield reasons, one is a PowerPC-based PPE, the other seven are the unique SPEs with a very limited instruction set for vector floating point ops. It's an asymmetric design, yes, but they're still "cores". IBM have stated the Cell is a dead end in terms of the asymmetric layout, but the lessons learned from the parallel computing methods of the SPEs have been integrated into the POWER7 chips; these are to replace the Cell as IBM's supercomputing "solution".

Also note that a quad-core POWER7 has sixteen threads.
 
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Surely Kaz will want to max out whatever specs he gets anyway.

Add more stitches to the cloth, dew on the grass etc. Then complain that the system isn't powerful enough.

He just needs to work within his constraints. Both time wise and spec wise.

Hes proved the PS3 can do it with the ring. So there's no real reason the rest of the game couldn't have matched that.
 
Surely Kaz will want to max out whatever specs he gets anyway.

Add more stitches to the cloth, dew on the grass etc. Then complain that the system isn't powerful enough.

He just needs to work within his constraints. Both time wise and spec wise.

Hes proved the PS3 can do it with the ring. So there's no real reason the rest of the game couldn't have matched that.

I know what you're saying, but the game never has the whole of the 'Ring in memory at one time. It's streamed (and must have been in GT4, too), which is why the loading times are so short now, since it "loads" as soon as there is enough to show the first scene, and this behaviour is extended to the other tracks now, too - notice the delay in starting to load the cars once the track's up, and the occasional delay when the preview camera switches viewpoint, replete with the old black-screen when switching cars in the replays, before one of the updates.

The biggest problem, as you said, is time. Given more of it, (either by developing for longer, or getting more people involved) I'm sure more of the game would be up to that standard. The "Premium" cars are no doubt, as already mentioned here, probably modelled to incredibly high detail for a reason, especially now that the use of CAD data is becoming more commonplace. The textures, for instance, will be of better quality on the versions PD has in its data-vaults, and perhaps even the meshes are better in their "raw" form.

They made the mistake when trying to future proof the assets in GT4 of not really aiming high enough, so it's actually strangely promising that Kaz is saying the PS3 can't handle what they've done this time. It'll be interesting to see what happens; if 1080p remains the standard for the next generation, then it bodes well.
 
Cores? I think you're getting confused here.

The cell broadband engine has no cores. It has one 1 ppe with 8 Spus. One reserved the OS, another disabled at the factory. This means there are 6 Spus available for gaming.

The next generation Cell roadmap indicates a 4ppe with 32 Spu cell should sony go with the cell next generation. The great advantage the cell has is scalability, parallel processing and ofcourse power and heat efficiency

I was saying just that there is no benefit for many calculation units because parallel portion of tasks is limited by mathematics. Basically 1000 cores can be as good as 8 for gaming. Core to me is a unit that can do both floating point and integer operations. Of course GPUs are a different thing but we are not talking about GPUs.
 
Ahh Ten D, the eternal, yet extremely naive, optimist.
Dream on my boy.
That would be me. ;) But as I said, much of this is entirely doable, because much of the work has already been laid in the foundations of GT5.

I'm sure it would, but when was the last time a gaming console tried to sell itself on what is ultimately technical mumbo-jumbo to the average consumer?
Only every system which comes out. ;) To moms and kids, they describe how cool, fun and easy to use it is. To teens and men, they mention details like connectivity, game media, ram, processors, even power usage.

And let's face it, Polyphony would have to work some kind of miracle to improve GT6 on PS3 and add lots of new features. I think all they can do is something drastic like simplify the car and track models to half-Premium levels or so, make 3D an optional install, and other things which I'd imagine Kaz wouldn't stand for. Except for the 3D install thing, there aren't that many 3D TVs out yet, and that would probably help with GT6 performance. But how much?

The most sensible thing to do is try to squeeze as much into GT5 as possible over the next two or three years, including whatever performance enhancements they can come up with, and stable ones which don't cause many issues. A few new cars, the classic tracks from previous GTs as well as some new ones, expanding A-Spec races, an Event Generator, as well as additional Race Mod options including some kind of livery implementation would keep GT5 popular until PS4 and GT6 were ready. Providing periodic DLC would also be less time consuming and not require many of the team to create, leaving most of them free to focus on GT6, and making it the Gran Turismo we've been dreaming of.
 
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