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If the backgrounds are upgraded it's upgraded if not i doubt i will be dissapointed.Shall we leave it there then peeps ?.
Not going to happen until everything is so life like we cant tell the difference between real and games. Even at that we will see threads like this because some loser sits in front of their tv or monitor to analyse the games.If the backgrounds are upgraded it's upgraded if not i doubt i will be dissapointed.Shall we leave it there then peeps ?.
The PS3 may only have 256mb, well 512 total system and graphics, but people forget that the XDR ram is much faster, with a lower latency than PC ram.
As for the main topic at hand, this thread needs to be felled. Call in the lumberjacks.
But like in GT4 not all trees are made the same:Look at what I mean.
Sorry to offend anyone, I'm just expressing what my artistic eyes can see. I'm speaking from an artist side of view.
But like in GT4 not all trees are made the same:
Forza 3 use some weird 2D front layer effect to give the impression of 3D, they also use a lot of low poly trees for background.
Forza's trees do look nice though. But I don't want PD to go and solve this tree problem by going add adding all this HDR bloom like vaseline over a lense. That's the nice thing about GT5, there's no 'make up'. Everything looks visually pure, and I guess the result of this is the unfortunate attention to detail in the trees.
very nice textures there on forza. but is it a bullshot? theres some major league anti aliasing and filtering going on with that screenshot. 360 actually has no true native anisotropic filtering modes, which was one of the worst things about forza 2 visually.
But like in GT4 not all trees are made the same:
I dont mind that they are not perfectly lifelike... or that . it seems that they are just planting trees where they simply shouldnt and couldnt be..
Take Eiger.. the train station of Kleine Sheidegg is above the treeline at 2061m.
Yet clearly we see GT5P has some "magical" trees that can survive here.
God bless "threedeetrees"Possible evidence of a 3d tree ( get the champagne lets celebrate ), zoom in if you can.
http://ps3.ign.com/dor/objects/8571...rismo-5-20090709003852542.html?page=mediaFull
God bless "threedeetrees"
You never played previous GT? GT4 has a lot of modeled trees placed on strategically points when are necessary, obviously on the background or far distances that detail is not needed. GT5 will be the same.Edit: PD should have used this imo like all these other games.http://www.speedtree.com/gallery/
Wow you really can't tell the different between the trees in the two pictures? Somebody needs to get their eyes check out . Notice the flat two piece trees in the top pic? and notice the trees in the bottom one. The bottom one, shows many branches sticking out in different direction.
Look at what I mean.
Sorry to offend anyone, I'm just expressing what my artistic eyes can see. I'm speaking from an artist side of view. To me the only thing I see that is better than any racing games out there for GT is... the attention in car detailing.
To me it's like walking along the street and see some fine @zz girl walking with one freakin ugly @zz guys and you're like woah. What was she thinking? U know what I mean. In this case, If you gonna make your cars look way better than the tracks itself look than, I see no point in pushing more poly into cars modeling. Like I said before when I first saw screen shots of the cars that will be available in GT5, I was jaw dropping. But when I start looking at the details in the tracks itself, I wasn't very impressed. Sorry PD wish you could cut the cars list in a half so you guys can work on pushing more details in the tracks itself.
LMAO, wow I didn't think that this topic would go anywhere. Let me rephrase what's i've said. I been a fan of GT series eversince day one. Graphic and physic of the game is what got me to kept on playing this game. While playing other racing games with more indept detail of the racing environment, so there one thing I came to realized is that the trees do sucks. Compared to other games. I'm not just comparing it to the racing game in general. I just got into PC gameing and I was amazed on how you can change the different in gaming graphic details. Let's take Crysis for example, the trees, grass rocks etc look superb. That's what i want PD to really focus on, is detail in the environmental too, not just the cars itself. Woo look how many cars we have in this game. I was quite dissapointed when I first saw the screen shots GT5 version. How it was just a minor upgrade on the tracks itself look. I was expected an Aww, jaw dropping tracks detail and trees just happen to threw it off. here what I mean.
look at these links
Those are just the example