Lancia Delta HF Integrale Evoluzione: Hot Lap

  • Thread starter jtqmopar
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spent about an hour, back to my usual place of inside top 500, this will be my limit. just cant seem to break into that elusive 1:02s. another half a tenth n i can join the elites.lol

changed my setup so many times now i cant remember which worked best for me... still cannot figure out why would a high front end setup turns better than conventional leveled setup.:confused:
 
Did a 102.501 but still 2-3 tenths to find. Thanks to Andrew (aka Doodle) for his LSD/Dstrib. settings that helped me find 3/10 straight away 👍

My Mongrel tune :D Mostly Chunkee's settings with a few mods.

285 HP
1220 kg
Power @ 92.0%
Racing exhaust, Intake tuning, High RPM turbo, Stage 3 weight reduction, Custom wheels +2", Carbon prop, Triple plate clutch, Oil change.

Suspension
175/85
4.4/4.08
9/1
9/1
1/7
0/0
+0.10/0.0

BB 4/7

LSD
5/5
30/50
5/5
Distrib - 45:55

Ballast
100 kg @ 50

Transmission (make sure to add the +2" wheels first or this won't work)
180 kph (112 mph)
1st - 4.168
2nd - 3.169
3rd - 2.643
4th - 2.131
5th - 1.851
6th - 1.537
Final - 2.285
 
Didn't realize that you lose BHP after about 250-300 km and body restore! Bit of a pain (maybe good though) . Didn't happen before with TT's (gt5). At 1:02.642 Ds3 , maybe .2 in for me still .

That's a good time there, specially for a ds3 control...
as for the horse power judging by your avatar, you have at least one more than all of us!!

nice to see Greek people around! Go belitsa, GO!!
 
I dont like the look of this this car on the replay, makes me not want to try this TT, will maybe have a go near the end. shame i love the track
 
Gave this one a couple laps today with doodlemonoplys setting tips and got a 1:02:5xx, which finally got me on top of my friends rankings, phew. Also on the next lap I somehow managed to be .121 faster on the first sector, but screwed up the rest of the track, so I guess I haven't reached my absolute gap yet.. and it bugs to know that (can't give it a rest even if I wanted to).
 
Gave this one a couple laps today with doodlemonoplys setting tips and got a 1:02:5xx, which finally got
me on top of my friends rankings,
phew. Also on the next lap I
somehow managed to be .121
faster on the first sector, but
screwed up the rest of the track,
so I guess I haven't reached my
absolute gap yet.. and it bugs to
know that (can't give it a rest
even
if I wanted to).[/quote

I know this feeling :( (i always believe i can improve) on the Spa TT i have been level with my buddy Samurai many times but i always seem to lose it somewhere! An if i was behind i would do the section perfect that i
usually struggle with :(
 
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I know this feeling :( (i always believe i can improve) on the Spa TT i have been level with my buddy Samurai many times but i always seem to lose it somewhere! An if i was behind i would do the section perfect that i ususlly struggle with :(

That's always my problems with TT, i know that i can do a bit better but the time never comes. I left this TT few days ago at 1.02.6xx with a ds3, i don't know if i will try again to do it. Marging of improvement is there but it's difficult to set up the best lap.
 
If only I had dollar for every time that occurred :lol:

I would give any amount of money just to do that lap, but when you realise that it is possible then you know its possible an i guess i can only be happy that i have improved, for me its not about beating someone's time, its about being the best that i can be an proving something to myself.

Sometimes we start a lap an half way around the lap an i look an see am about 3tenths infront an as soon i do that i my hands become so wet an the steering wheel feels so weird an i just brake too early.. I need that just go for it attitude am sure thats worth atleast 3tenths
 
I can not get below 1:03.8xx and the car is all over the track and this remind me of racing around supermarket with a trolley. PS thanks to Johnnypenso tune.
 
So anyone else have problem of game crashing when trying to watch a replay from top 10? Annoying thing is it crashes the PS3 when trying to quit game which can then lead to a prompt to restore file system.
 
So anyone else have problem of game crashing when trying to watch a replay from top 10? Annoying thing is it crashes the PS3 when trying to quit game which can then lead to a prompt to restore file system.

Yep. Have this same problem with the other TT's also. And yes, it is quite annoying to have to go through the whole restore file system thing. I have read that other people are having this same problem also with the other TT events.
 
Yep. Have this same problem with the other TT's also. And yes, it is quite annoying to have to go through the whole restore file system thing. I have read that other people are having this same problem also with the other TT events.
Thanks for quick response, next time I will try is when they patch the game. Quite shocking the state PD released the game, potentially the last game they release for PS3 platform and it is the most bugged yet, great job there PD :sly:. To be fair though, game demo builds was in a much worse position a few months back. Them low expectations... At least they might potentially sort out the code base for future games though and load times have been reduced, the only real positives.
 
Didn't realize that you lose BHP after about 250-300 km and body restore! Bit of a pain (maybe good though) . Didn't happen before with TT's (gt5). At 1:02.642 Ds3 , maybe .2 in for me still .
Where do you see that? I see we have to restore the chassis rigidity but I don't have any BHP loss.

So anyone else have problem of game crashing when trying to watch a replay from top 10? Annoying thing is it crashes the PS3 when trying to quit game which can then lead to a prompt to restore file system.
Yep, it happens to me too.
 
Where do you see that? I see we have to restore the chassis rigidity but I don't have any BHP loss.


Yep, it happens to me too.
I believe around 300km after each TT my PP or bhp was down. I would have to add power in tuning menu . must have started around 90% and it reached around 93...then it stopped. Havent seen it happen to other cars in TT, but maybe I hadnt run 300 km...anyway when nearing there, check bhp now and then.
 
Thanks for quick response, next time I will try is when they patch the game. Quite shocking the state PD released the game, potentially the last game they release for PS3 platform and it is the most bugged yet, great job there PD :sly:. To be fair though, game demo builds was in a much worse position a few months back. Them low expectations... At least they might potentially sort out the code base for future games though and load times have been reduced, the only real positives.

Yep, as I've said before, we basically paid $60.00 to be beta testers. To be fair though, its not just PD. Other gaming companies have apparently taken this route also. In this day and age with the internet and all, some companies just seem to think they can just release games without much testing and let the consumers buy them and find the bugs, then they can just fix the games via patches. Sadly, its just what things have come to these days with internet gaming. Back in the day, companies were more pressured to put out a good working game because there was no way for them to go back and fix them. I'm not saying games were perfect back then, but they were more careful about the games they put out. Nowadays its like their way of thinking is, "ah well, that's good enough, we'll just let the buyers find the rest of the bugs and fix it with patches." Its like they are more lax with the product that they put out because they have the convenience of fixing it with patches. This methodology may work for now, but sooner or later its going to begin to fail because more and more people are going to stop buying the games on release, or soon after, and just wait for the minority of people that do buy the games on release to find the bugs, and let the game get patched first before the majority buy the game. This of course, is just my opinion and the way I see things. I've been playing video games for a very long time now and I can certainly see how things have changed over time.
 
still cannot figure out why would a high front end setup turns better than conventional leveled setup.:confused:
"Visually" the car gets what you adjust in your car settings, but the ride height is backwards in the physics.
This bug was already in GT5 and they fixed it in a late patch, Polyphony Digital is so cool that we have it again in GT6, they simply don't take care of their product, they only want money, if this policy continues there won't be GT7 for me.

AWD cars suffer a lot of understeer, one of the options to fix that is on rising the back and lower the front, but the ride height is backwards in the physics so you need to do just the opposite, rising the front and lowering the back.

I believe around 300km after each TT my PP or bhp was down. I would have to add power in tuning menu . must have started around 90% and it reached around 93...then it stopped. Havent seen it happen to other cars in TT, but maybe I hadnt run 300 km...anyway when nearing there, check bhp now and then.

OK, I'll check that out, anyway I go very often to the car settings and I didn't notice that.
 
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"Visually" the car gets what you adjust in your car settings, but the ride height is backwards in the physics.

AWD cars suffer a lot of understeer, one of the options to fix that is on rising the back and lower the front, but the ride height is backwards in the physics so you need to do just the opposite, rising the front and lowering the back.

Are you sure about this because I have not experienced any of that at all. Besides, I doubt PD would make that same mistake twice....but you never know I guess. Having been one to drive a lot of your tunes back in the day, and with a better understanding of tuning now, my opinion is you are just trying to compensate other parts of your tune with the "nose up, ass down" RH settings. I'm not saying that you don't know how to tune, just saying that you are taking a more unconventional approach than most here do. I have not tested every car in the game, but I have yet to find one that benefits with what you are saying. I simply don't believe that the settings are backwards, I just think you are tuning to benefit your driving style.
 
Are you sure about this because I have not experienced any of that at all. Besides, I doubt PD would make that same mistake twice....but you never know I guess. Having been one to drive a lot of your tunes back in the day, and with a better understanding of tuning now, my opinion is you are just trying to compensate other parts of your tune with the "nose up, ass down" RH settings. I'm not saying that you don't know how to tune, just saying that you are taking a more unconventional approach than most here do. I have not tested every car in the game, but I have yet to find one that benefits with what you are saying. I simply don't believe that the settings are backwards, I just think you are tuning to benefit your driving style.
The only thing I know is I know nothing, any thing I post are my mere conclusions and of course I can be wrong, this ride heigh bug was in GT5 and there was a hot debate about this in the tunning forums (as you know), lots of those tunners said this was bull**** until Polyphony Digital fixed it.

BTW, why do you think you finished the 27th in the world ranking at NASCAR@Cape Ring seasonal TT?
 
Have to agree with with eclipsee not that you are wrong cargoratt or anybody for that matter who tunes different but in this game at the minuit, Ride Heights are backwards an this is a big thing which is needed to get best times, we can adjust springs to suit.. Its just all very wrong atm
 
The only thing I know is I know nothing, any thing I post are my mere conclusions and of course I can be wrong, this ride heigh bug was in GT5 and there was a hot debate about this in the tunning forums (as you know), lots of those tunners said this was bull**** until Polyphony Digital fixed it.

BTW, why do you think you finished the 27th in the world ranking at NASCAR@Cape Ring seasonal TT?

Well, there were a few reasons why I was able to finish 27th, but the one you are fishing for :lol: is yes, it was your tune that you were kind enough to share (that I did modify a bit I might add) that I was using. Look friend, I'm not trying to start anything with you so please don't think that. All I'm saying is that I don't think that the settings are backwards like they were in GT5, that's all. You have a very unique tuning and driving style, and I think that both of those aspects is what benefits you from using the "nose up, ass down" settings. Nothing wrong with that at all. So again, lets just remain friends here and just consider this a differing of opinions. 👍 No need to drag this of topic any further with this never ending debate. If you like, we can further discuss it in the tuning forums and see what others think. I like you eclipse and you have helped me a lot in my early days, so lets just remain friends shall we and move on. :cheers:
 
Well, maybe I was not very kind, it was only a deal.

What I really miss in GT is the trading options of Forza, logos, liveries, car setups, etc., lots of things can ve sold, that's really cool, even some people only buy the game to paint or tune a car, they don't race at all.

Mitch, any opinion is respectable and if you think ride height is not wackbards that's fine with me, use whatever you think is faster for you, I'm only saying that some people in the tuning forum know nothing about tuning in GT, for example, I've seen there some tunes for this current Lancia TT that have basic errors, anything that is not a turbo stage 3, rom chip, racing muffler, all weight reductions and no oil change will make you slower, and I'm talking only about power and weight, but eh, everyone has the rights to be happy posting there whatever he wants.
 
Well, maybe I was not very kind, it was only a deal.

What I really miss in GT is the trading options of Forza, logos, liveries, car setups, etc., lots of things can ve sold, that's really cool, even some people only buy the game to paint or tune a car, they don't race at all.

Mitch, any opinion is respectable and if you think ride height is not wackbards that's fine with me, use whatever you think is faster for you, I'm only saying that some people in the tuning forum know nothing about tuning in GT, for example, I've seen there some tunes for this current Lancia TT that have basic errors, anything that is not a turbo stage 3, rom chip, racing muffler, all weight reductions and no oil change will make you slower, and I'm talking only about power and weight, but eh, everyone has the rights to be happy posting there whatever he wants.

Good enough my friend. 👍 You know I have always respected you as a clean and highly skilled racer, even through some of our differences. Lets just not let this differing of opinions end a friendship. :) Stay fast my friend. :cheers:
 
"Visually" the car gets what you adjust in your car settings, but the ride height is backwards in the physics.
This bug was already in GT5 and they fixed it in a late patch, Polyphony Digital is so cool that we have it again in GT6, they simply don't take care of their product, they only want money, if this policy continues there won't be GT7 for me.

AWD cars suffer a lot of understeer, one of the options to fix that is on rising the back and lower the front, but the ride height is backwards in the physics so you need to do just the opposite, rising the front and lowering the back.

is this really?? they really had that ride height physics back to front and they done it again on GT6? damn!

i initially thought the reason for front being higher is to make front end lose grip to enable SRF so the front tyres stick to the ground, like Alonso used to deliberately understeer (or scrub the front tyres) when he was driving for Renault so that his Michelin tyres heat up and grip. this is not the case?
 
Ok I agree with Eclipsee on the ride height thing, you don't see that pimp mobile setting in real racing anymore, but in the old days you did. I clearly remember NSU's , BMW2002's , ALFA-ROMEO Veloce's some FORD Escort's and such cars being setup like that in real races. It was more easy to see it in short cars like the NSU , geometry pronounced the effect.Shock absorbers and suspension systems had few simple settings if any,engines had no electronics just raw, stubborn power. Complicated grip and stopping brains were SciFi dreams. It seemed at the time that with this type of setup, grip on the rear powered wheels was better,rear wheel travel reduced to minimum,so raw horsepower was tamed a bit letting more of the the engine's power transform into speed. Another thing this lowering offered was greater camber angles,sometimes making cars look ridiculous,but it helped. Another thing that happened is that the high -light feeling front would produce a drifty understeer effect, making overall oversteer less dominant, and more manageable.
At the end, yes it had to do with the drivers ability to handle and have a special feel for those old monsters, but lacking the technology and electronics, those weird setup cars where faster.

Now why this is the case with a 4WD modern car? Maybe its PD's crap, Maybe its something we came out with because its other things we are missing in these complicated setups.

What surely is PD's crap, is the fact that were beta testing an expensive product we paid for. I cant agree more with Mitch, on that.I know its becoming mainstream marketing now, they do it in most high-tech stuff like Motherboards and such, and I hate it.
I heard they lowered the price now, but that doesn't make my product any better.
I paid 70 euro for the anniversary ed., and I feel dissapointed , in a way tricked by PD's Marketing.
 
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All I'm saying is that I don't think that the settings are backwards like they were in GT5, that's all.

Think whatever you like Mitch, but I'm afraid they are... as in GT5 before they patched it, either the ride height is transposed, or there's a major bug in the physics model. The Lancia has more rotation and less understeer with max front, min rear ride, which is clearly completely wrong from a real life perspective.

my opinion is you are just trying to compensate other parts of your tune with the "nose up, ass down" RH settings. I'm not saying that you don't know how to tune, just saying that you are taking a more unconventional approach than most here do. I have not tested every car in the game, but I have yet to find one that benefits with what you are saying. I simply don't believe that the settings are backwards, I just think you are tuning to benefit your driving style.

Ramon doesn't have a unique driving style. Of the top 10, Yinato, Bannami, Ron (MisterRon71) are all using the same high front low rear set up - not sure if other drivers are using it due to the bug that freezes your PS3 when you try and load a replay, but I would be confident that they are.

I'm using it too (though only in the top 20), and I sent my set up to WhoosierGirl to try the other night... her response after gaining a load of time with it was, I quote, "WOW!!!!"

It doesn't require any special or secret techniques to make the set up work :D

Others have identified it - @Bee_Bee9 and @beodo20vt both posted high front low rear set ups in this thread. If others haven't worked out it works yet it's either because they haven't tested it properly/at all, or they don't have the sensitivity to feel the effect.

No need to drag this of topic any further with this never ending debate.

A somewhat ironic suggestion given how many GT5 Seasonal threads you and Dalone turned in to pages of personal bickering :lol:

... this ride heigh bug was in GT5 and there was a hot debate about this in the tunning forums (as you know), lots of those tunners said this was bull**** until Polyphony Digital fixed it.

Ah yes, the 'expert' tuners :lol:

The words arse and elbow spring to mind ;)
 
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