Legendary cars dealer refresh

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A pole was done here about who has purchased mictotransactions and only 6.7% of people who responded said they purchased them. I don't get why people cling on to this notion that PD designed the game around microtransactions.

I haven't purchased them personally but have in other games. To me I just consider it DLC money that you pay for.

At the end of the day people are free to do what they wish with their money.

The only minor thing I'd say is the effort vs perceived reward is a bit off in GT
 
In my opinion the problem is the ability to earn credits vs how much cars cost is way off in GT7.

I don't mind the dealerships rotating, that's been a thing in Gran Turismo way longer than microtransactions have. Wasn't it GT4 that had those stealth cars only available on a random in-game day?
 
A pole was done here about who has purchased mictotransactions and only 6.7% of people who responded said they purchased them. I don't get why people cling on to this notion that PD designed the game around microtransactions.
I am no expert on micro transaction games but I’ve played a lot of micro transaction games like Real Racing 3, Fortnite, and Clash Royale.

My understanding is that their main source of income is 1% of customer base who spend disproportionately a lot of money (in tunes of hundreds or thousands of dollars over time).

These micro transaction games don’t cater to remaining customers who spend 0-$100 on the games since they don’t drive the profits.

In a hypothetical world where I never heard of Gran Turismo games, if I started playing GT7, I would have assumed that this is a free-to-play game with micro transactions, just like existing successful free-to-play games like Fortnite.
 
A poll was done here about who has purchased mictotransactions and only 6.7% of people who responded said they purchased them. I don't get why people cling on to this notion that PD designed the game around microtransactions.
It's clear from the in-game economy that it is built to encourage microtransactions.

As for the 6.7%, I don't think GTplanet users are really the people most likely to buy microtransactions. A lot of people here are from the PS1 or PS2 generation and very stubbornly against microtransactions on principle.

Most people susceptible to buying MTX are a lot younger and easier to manipulate, many using their parents Paypal account without their knowledge.
 
It's clear from the in-game economy that it is built to encourage microtransactions.

As for the 6.7%, I don't think GTplanet users are really the people most likely to buy microtransactions. A lot of people here are from the PS1 or PS2 generation and very stubbornly against microtransactions on principle.

Most people susceptible to buying MTX are a lot younger and easier to manipulate, many using their parents Paypal account without their knowledge.
This thread discusses the not so accurate (but at least it is something) numbers of active players in GT7: https://www.gtplanet.net/forum/thre...-rip-in-peace-happy-anniversary-proof.417290/

It's surprising how few active players there are in this game relative to the number of people who purchased the game. You can say that the GTPlanet crowd may not be the target audience for microtransactions, but this forum likely represents many of the currently active players of the game and their approach to it. If the poll is correct, or at least somewhat representative, to the percentages of active users who purchase mtx's, then the mtx debate is moot. It's just not enough players to make it a primary business model. It's icing on the cake, even if it is only a thin layer.

GT7 may have mtx's as an option, but it is not designed around them. You can play the entire game, buy every single car, drive on every single track, buy every single part, design any type of livery you want, etc all without paying a dime over the cost to buy the game. If it were designed with mtx's as a tool for completion, they would have special cars, tracks, tuning parts, liveries, etc not available to you unless purchased through a special DLC. But that is not the case.
 
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This thread discusses the not so accurate (but at least it is something) numbers of active players in GT7: https://www.gtplanet.net/forum/thre...-rip-in-peace-happy-anniversary-proof.417290/

It's surprising how few active players there are in this game relative to the number of people who purchased the game. You can say that the GTPlanet crowd may not be the target audience for microtransactions, but this forum likely represents many of the currently active players of the game and their approach to it. If the poll is correct, or at least somewhat representative, to the percentages of active users who purchase mtx's, then the mtx debate is moot. It's just not enough players to make it a primary business model. It's icing on the cake, even if it is only a thin layer.

GT7 may have mtx's as an option, but it is not designed around them. You can play the entire game, buy every single car, drive on every single track, buy every single part, design any type of livery you want, etc all without paying a dime over the cost to buy the game. If it were designed with mtx's as a tool for completion, they would have special cars, tracks, tuning parts, liveries, etc not available to you unless purchased through a special DLC. But that is not the case.
I didn't say that MTX's are required for completion, but the overly grindy nature of the game encourages it. Do you really think it is reasonable for a car to cost tens of hours worth of repetitively grinding the most lucrative events? That's completely unbalanced, the vast majority of players would never get to experience any of the more expensive cars. A game that includes microtransaction but not based around them would be GT6!

There's no reason to believe that GTplanet users represent the active player base of the game. The majority of gamers are too casual to sign-up for a forum specially dedicated to a game, they would much more likely go to Discord or whatever general sites are popular now.
 
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This thread discusses the not so accurate (but at least it is something) numbers of active players in GT7: https://www.gtplanet.net/forum/thre...-rip-in-peace-happy-anniversary-proof.417290/

It's surprising how few active players there are in this game relative to the number of people who purchased the game. You can say that the GTPlanet crowd may not be the target audience for microtransactions, but this forum likely represents many of the currently active players of the game and their approach to it. If the poll is correct, or at least somewhat representative, to the percentages of active users who purchase mtx's, then the mtx debate is moot. It's just not enough players to make it a primary business model. It's icing on the cake, even if it is only a thin layer.

GT7 may have mtx's as an option, but it is not designed around them. You can play the entire game, buy every single car, drive on every single track, buy every single part, design any type of livery you want, etc all without paying a dime over the cost to buy the game. If it were designed with mtx's as a tool for completion, they would have special cars, tracks, tuning parts, liveries, etc not available to you unless purchased through a special DLC. But that is not the case.
The numbers definitely do add up. Depending on the game it is typically expected that anything as low as 5% of players will purchase microtransactions. It can be higher, as high as 10% even up to 20% in some mobile/F2P games. But that 5% is more than enough to make it worth designing a game around it.

It's the reason the "I didn't buy them so it's clearly not pushing them" argument is flawed. It is pushing them, only it's targeting that 5-10% of players who will spend on them. And of that 5-10%, it's an even smaller number, the whales who bring in over 90% of the revenue, whales can be made up of as little as 2% of players in F2P mobile games but that 2% create well over 90% of MTX revenue.

If 6.7% of GT7 players buy MTX's then GT7 is right in the expected acquisition rate to benefit from whales in a big way.
 
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Guys, you are a bit out of topic here "Legendary cars dealer refresh" is the subject, not the discutable MTX (and their poor integration in GT7, as if the guy who designed them was also in charge of the solo campaign 😅 )
 
This thread discusses the not so accurate (but at least it is something) numbers of active players in GT7: https://www.gtplanet.net/forum/thre...-rip-in-peace-happy-anniversary-proof.417290/

It's surprising how few active players there are in this game relative to the number of people who purchased the game. You can say that the GTPlanet crowd may not be the target audience for microtransactions, but this forum likely represents many of the currently active players of the game and their approach to it. If the poll is correct, or at least somewhat representative, to the percentages of active users who purchase mtx's, then the mtx debate is moot. It's just not enough players to make it a primary business model. It's icing on the cake, even if it is only a thin layer.

GT7 may have mtx's as an option, but it is not designed around them. You can play the entire game, buy every single car, drive on every single track, buy every single part, design any type of livery you want, etc all without paying a dime over the cost to buy the game. If it were designed with mtx's as a tool for completion, they would have special cars, tracks, tuning parts, liveries, etc not available to you unless purchased through a special DLC. But that is not the case.
Buy every single car without spending a dime? In what reality does a casual player do that. Polyphony's system is designed to punish people who want to stay on the free path with excessive grinding. This is typical of F2P mobile games and has now infested this series too.

Look, these F2P systems are designed primarily to target the so-called "whales" who spend a lot. These are people who are probably not even on GTPlanet (though a few might be). They are completionists that have no time/desire to grind, but they have the money to buy as many $20 credit packs as they need to obtain all the rare cars in the game.
 
Guys, you are a bit out of topic here "Legendary cars dealer refresh" is the subject, not the discutable MTX (and their poor integration in GT7, as if the guy who designed them was also in charge of the solo campaign 😅 )
My friend, you're fighting a lost battle. Almost every single thread on GT Planet comes down to either:

-MTX are bad!!!!111!!!
-Wish List
-PD doesn't care about us!
 
Buy every single car without spending a dime? In what reality does a casual player do that. Polyphony's system is designed to punish people who want to stay on the free path with excessive grinding. This is typical of F2P mobile games and has now infested this series too.

Look, these F2P systems are designed primarily to target the so-called "whales" who spend a lot. These are people who are probably not even on GTPlanet (though a few might be). They are completionists that have no time/desire to grind, but they have the money to buy as many $20 credit packs as they need to obtain all the rare cars in the game.
The casual player is not buying every car. They may grind a bit (play the actual game) to make some credits to buy a few special/"Legendary" cars but because they are a casual player they probably play the game ~1 hour per week after the initial excitement has worn off. Do you really think these people will throw even more money at a game that they really don't play very much? I would suspect the answer is no.

The F2P games are designed 100% around microtransactions where the game is intentionally designed to not let you move forward unless you purchase items. GT7 is not designed like this at all. Just because mtx's are available does not mean the game was designed around them. Complain all you want about the price of some of the cars, but they are available to purchase without mtx's being required.

And the game is not designed to punish people who don't purchase mtx's. Punish how? By having them play the game? There is no requirement to buy all the cars. There isn't even a trophy to be earned by buying all of them. It's just one more thing you can do if you want to. Just like trying to get 1st place in every race or trying to get an A+ driver rating in sport mode. It's not required to "beat" the game , if there even is such a thing as "beating" this game?

A real punishment would be forcing players to buy mtx's in order to complete the game or just move forward in it. Oh, you want to unlock this part of the game? Pay us more and it's yours. Oh, BTW you need a special type of car to enter these races and it's only available by DLC, so pay us more... That's punishing your player base.
 
A poll was done here about who has purchased mictotransactions and only 6.7% of people who responded said they purchased them. I don't get why people cling on to this notion that PD designed the game around microtransactions.
Not clinging to anything fella, common sense tells me the cars are priced the way they are so to encourage casual players to buy credits for the vehicles they really want, by making them on a rota and rare and nearly out of grinding reach it further increases the chances players will buy credits, that is the logic, where I am happy to call it as I see it I also see there is a bunch of people who seem intent on justifying and protecting PD from any design decisions they took, because of what reason IDK....
 
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Complain all you want about the price of some of the cars, but they are available to purchase without mtx's being required.
With a completely unreasonable amount of grinding required. Probably tens and tens of hours worth if the player doesn't repeat the same 4 races over and over again. Do you really not understand that the more difficult cars are to acquire through gameplay, the more it pushes the player towards microtransaction?
 
With a completely unreasonable amount of grinding required. Probably tens and tens of hours worth if the player doesn't repeat the same 4 races over and over again. Do you really not understand that the more difficult cars are to acquire through gameplay, the more it pushes the player towards microtransaction?
In your mind. Tell us more about how you don't ever actually play GT7?
 
In your mind. Tell us more about how you don't ever actually play GT7?
Why does one need to be an active player to have a valid opinion when the game has barely been changed since launch?

I completed all of the "campaign" and missions. Your opinion is not any more valid than mine just because you are willing to repetitively grind the same race over and over again in order to collect virtual cars in a game lacking substantive content.
 
Not clinging to anything fella, common sense tells me the cars are priced the way they are so to encourage casual players to buy credits for the vehicles they really want, by making them on a rota and rare and nearly out of grinding reach it further increases the chances players will buy credits, that is the logic, where I am happy to call it as I see it I also see there is a bunch of people who seem intent on justifying and protecting PD from any design decisions they took, because of what reason IDK....
I'm not saying that a casual player flat out won't buy mtx's but my belief is that the casual player is just that. They are casual. The need to buy every car or to even check the LCD on a daily basis just isn't in their DNA. They likely pop the game in, go to their garage, grab a car and run a race or 2 then move on to something else. They may check the LCD and say, "too rich for my blood" but they check the UCD and see a Corvette ZR1 for 100k. That's easily within budget from the 2 races they just completed.

I'm not here to "justify or protect PD" from anything. I'm just here to push back on the conspiracy that the game is designed/based around microtransactions. Because it not. They are available if you wish to go that route, but it's not a requirement.
 
I'm not saying that a casual player flat out won't buy mtx's but my belief is that the casual player is just that. They are casual. The need to buy every car or to even check the LCD on a daily basis just isn't in their DNA. They likely pop the game in, go to their garage, grab a car and run a race or 2 then move on to something else. They may check the LCD and say, "too rich for my blood" but they check the UCD and see a Corvette ZR1 for 100k. That's easily within budget from the 2 races they just completed.

I'm not here to "justify or protect PD" from anything. I'm just here to push back on the conspiracy that the game is designed/based around microtransactions. Because it not. They are available if you wish to go that route, but it's not a requirement.
It's not a conspiracy, it's a fact that the video game industry has shifted towards MTX as a whole. Why do you think GT7 would be an exception? You just need to compare the difficulty of obtaining cars in GT7 compared to past titles.
 
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We are thankfully shifting back away from it, after the rightful backlash from the customers.......rightly so as well.

I'm not saying that a casual player flat out won't buy mtx's but my belief is that the casual player is just that. They are casual. The need to buy every car or to even check the LCD on a daily basis just isn't in their DNA. They likely pop the game in, go to their garage, grab a car and run a race or 2 then move on to something else. They may check the LCD and say, "too rich for my blood" but they check the UCD and see a Corvette ZR1 for 100k. That's easily within budget from the 2 races they just completed.

I'm not here to "justify or protect PD" from anything. I'm just here to push back on the conspiracy that the game is designed/based around microtransactions. Because it not. They are available if you wish to go that route, but it's not a requirement.
It very obviously wasn't designed around microtransactions, it was clearly an afterthought, which is why it is done so terribly, that in itself is what makes it so bad, as with many other knock on effects and design decisions.
 
It very obviously wasn't designed around microtransactions, it was clearly an afterthought, which is why it is done so terribly, that in itself is what makes it so bad, as with many other knock on effects and design decisions.
If by "done so terribly" you mean that there is no requirement to make mtx's in order to complete the game, I'm 100% on board with that. And I think that's a good thing. Nothing locked behind microtransactions.

I'm of the belief that the whole mtx thing isn't really how PD wants you to play the game. If it was they would promote mtx's far more agressivly. They would have a banner up at all times when you are in the UCD/LCD/Brand Central saying "purchase more credits here". There would be a banner in your garage to purchase more credits. Instead they have a tiny button under your credits when you make a purchase of something. For the first 3 months of playing this game, I never even saw that little button.

If they wanted you to buy credits they wouldn't show you how many credits you have without always having a button to click to purchase more. But the main screen has your total credits right at the top at all times for you to know what you have. No easy button to purchase more.

Poorly implemented, yes. But even more so, poorly promoted. That's why I can't get on the bandwagon that this game was designed around mtx's. The car prices are what they are. Play the game and earn credits or go find that small nuttiness that is buried under a sub-menu and buy some more. At least it's an option to those who don't have the patience to play the game.
 
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If by "done so terribly" you mean that there is no requirement to make mtx's in order to complete the game, I'm 100% on board with that. And I think that's a good thing. Nothing locked behind microtransactions.

I'm of the belief that the whole mtx thing isn't really how PD wants you to play the game. If it was they would promote mtx's far more agressivly. They would have a banner up at all times when you are in the UCD/LCD/Brand Central saying "purchase more credits here". There would be a banner in your garage to purchase more credits. Instead they have a tiny button under your credits when you make a purchase of something. For the first 3 months of playing this game, I never even saw that little button.

If they wanted you to buy credits they wouldn't show you how many credits you have without always having a button to click to purchase more. But the main screen has your total credits right at the top at all times for you to know what you have. No easy button to purchase more.

Poorly implemented, yes. But even more so, poorly promoted. That's why I can't get on the bandwagon that this game was designed around mtx's. The car prices are what they are. Play the game and earn credits or go find that small nuttiness that is buried under a sub-menu and buy some more. At least it's an option to those who don't have the patience to play the game.
So what is your excuse for the car prices being so unbalanced relative to the amount of gameplay required to afford them?

That's the hole in your argument which you are ignoring.

How do you think PD want people to play the game? By mechanically replaying the same race over and over again? That's absurd.
 
Oh, it's this discussion again.

Strange, as I thought this was a thread people could use to get updated on the Legendary Car Dealer refereshes each day...


He hinted.

Edit: Hints considerably louder

Edit: Okay, done hinting. Find a thread that's about microtransactions and talk about how bad/terrible (or good, if you want a challenge) they are in there. Carry on trying to talk about it in this one, thus trashing its function, and it'll be deletions, warnings, and thread-bans.
 
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Aww the trophy car showed instead of the McLaren F1. I guess this gives me more time to grind although I have enough credits to buy 4 (I might get 2..) and I just got the Ferrari invitation so lots to buy in the near future!
 
Suzuki Escudo Hostage Crisis Day 210

With the return of the 1961 Jaguar E-type Coupe, every car that was in Hagerty's at or before the start of 2023 except the 1996 Suzuki V6 Escudo Pikes Peak Special (last available 8/10/2022), 1963 Ford Ford Roadster (last available 8/24/2022) and 1995 Toyota Celica GT-FOUR Rally Car (ST205) (last available 12/25/2022 at the end of its initial appearance)...and the Dior Mangusta (available 8/25/2022-1/31/2023) was freshly made available in 2023. That makes three cars being held hostage.

Including the Ford Roadster, Celica, Dior Mangusta (which was available 8/25/2022-1/31/2023) and the three cars first made available in February 2023 (1965 Honda RA272, 1970 Citroen DS 21 Pallas and 1973 Porsche 911 Carrera RS (901)), but not including the Trophy Three (1966 Jaguar XJ13, 1967 Ferrari 330 P4 and 1967 Ford Mark IV Race Car, which are on their own monthly schedule), since the Escudo last sold out on 8/11/2022:
  • 6 have appeared once (the Ford Roadster, Celica, Dior Mangusta, RA272, DS 21, and 1973 911)
  • 22 have appeared twice
  • 35 have appeared three times
  • 7 have appeared four times
  • 1 has appeared five times (the 1988 McLaren MP4/4, which has appeared to have joined the Trophy Three on a monthly rotation)
 
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  • 6 have appeared once (the Ford Roadster, Celica, Dior Mangusta, RA272, DS 21, and 1973 911)
The Doir Mangusta was available every day for 5 months and it's not even a recognized car in the game (doesn't count towards the 460+ cars) so I'm not sure this should be counted toward any sort of hostage crisis any time moving forward. It is essentially just a livery put over the car much like the 25th anniversary Red Bull X2019 (another unrecognized vehicle in the game that is no longer available to anyone at any time).
 

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