Wrath of the Volcano God has gone live.
Give it a play. Heart it if you like it and leave notes in the comments section about any issues you found.
And as promised, here is my behind-the-scenes look at what went into it.
First, I had a bit of inspiration. While trying to make some custom stickers for my first level, Jungle Pits, I looked up and saw this guy standing in the background of my shot. I immediately thought that he would make a good boss.
So, then while at work I had been keeping a list of level ideas and added it to the list. Then I began doing some sketches for the level and the boss fight.
At top is the idea list. On the bottom left is my level sketch and on the bottom right is my boss fight sketch with enemy sketches in the corner.
From this point it came time to start making things and working on the concepts, especially of a boss. I have a specific level that I call Testing Area. It is merely a lab, of sorts, where I work on ideas. As you can see in the video, some work and some don't.
Once I had my stuff made, I then had to build my level. I had to split this into two videos because of You Tube's limits. It is just a fly over and I highlight the settings on some of my tools and show how some of the stuff works.
Part 1
Part 2
And now the (2 part) video of a near-perfect run through.
Part 1
Part 2
So, there it is. Play it and enjoy it. Ask me questions about how I got certain things to work if you want. Also, if you play through my level every object I had to create in order to make it is available in the level, including my original volcano concept from my Testing Area video. I would have included the final volcano, but by the time the level was complete and it was in its final stages it was glued to the floor, and thus 90% of the level.
And while I was at it I made a video showing me go through all of my saved costumes.