Little Big Planet 1

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Great job Omnis!

The before and after Michael Jacksons are brilliant! :lol:

I also can't help but think Jamie from Myth Busters would LOVE this game, and would make some exceptionally explosive levels! :)
 
How on Earth do you make all these? I hit upon the idea of applying coloured stickers to Sackboy, but only ended up with streaks in his/her hair (or, on close-up views, the effect of standing underneath an upended paint tin).
 
How on Earth do you make all these? I hit upon the idea of applying coloured stickers to Sackboy, but only ended up with streaks in his/her hair (or, on close-up views, the effect of standing underneath an upended paint tin).

Yeah, it's kind of a pain. You have to apply huge color stickers to completely paint the body. You have to be careful with small stickers though. Most of the stickers aren't small enough. I think Dhalsim is the best example, as his head-stripes are really thick when they really should be thinner.

Also, the hair I used for The Joker and Hulk is the hardest wig to paint. It takes a lot of stickers placed just right. The worst part about stickers is that you have a limit with them. Same goes for objects. You can only place so many on your sackboy until the firstly placed ones start disappearing one by one. This is apparent on my Thriller Michael Jackson. One of his red pants legs disappeared.
 
Those are great. Joker being one of my favorites from your collection, Micheal Jackson was a real treat when you had Thriller playing in the background. :lol: Classic!!!
 
I don't know if I can pull it off, but I'm gonna try making an Optimus Prime next.

edit: Or twoface.
 
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New software update (1.04) for LBP available. I have no idea what it did, but the 11 MB file took less than 30 seconds to download.
 
I'm getting a little narked with the level creator.

I've got a level which is, so far, two screen widths right, up a level, two screen widths left, up a level, three screen widths right. Apparently I can't add any more to the walls of my level, because "The Shape is getting too complex". Having seen some of the stuff other people have come up with, I cannot believe that my relatively simple, old-school-platformer-style is so complicated I can't add any more to it.

Does look pretty though. :D
 
I'm getting a little narked with the level creator.

I've got a level which is, so far, two screen widths right, up a level, two screen widths left, up a level, three screen widths right. Apparently I can't add any more to the walls of my level, because "The Shape is getting too complex". Having seen some of the stuff other people have come up with, I cannot believe that my relatively simple, old-school-platformer-style is so complicated I can't add any more to it.

Does look pretty though. :D
Are your walls just one solid object or multiple blocks stacked/glued on each other? It gives me that error when I start trying to increase wall or floor sizes by adding more blocks to them, but doesn't if I just create one level length/height object. Other times I get that error and then it turns its head as I add to it.
 
So if I made one gigantic concrete wall then cut holes out of it, it'd be fine, but making it from click-and-drag smaller shapes it chucks an eppy?
 
So if I made one gigantic concrete wall then cut holes out of it, it'd be fine, but making it from click-and-drag smaller shapes it chucks an eppy?
Well, I am just guessing because I haven't actually seen it, but yes.

Or when you add to a wall, instead of clicking and dragging in other solid bits, add on when it is still just a ghost image in your popit tool, overlap the current structure and it will add it as part of the original piece.

I have only had a major issue with this once early on when I was attempting to add to my level as I went. Finally I scrapped the whole thing and just drew one huge object and then cut out what I didn't need and never got the error.


I guess the best way to put it would be that the game likes it better when you sculpt something big and generic into something small and detailed as opposed to building it like a brick wall. The best I can figure is that when you glue things together it adds a bit more complexity that adds up quickly.

I've noticed that one large chunk of an object takes up less space on the thermometer than a smaller object created by adding bits together. My level last night was less than 25%, but then I created a tall building made of blocks and having windows in it. It was five blocks high and my thermometer jumped up to about 40%. Before that I had a thick floor piece and a huge volcano that spewed burning stones. The house took up more than all of that put together.




For those that didn't catch that, yes, I made a working, erupting volcano. It needs some tweaking but it is there.
 
Two Face, Optimus Prime, and Akiba from MGS4:

img0211ji7.jpg
img0212ct1.jpg
img0213ab8.jpg
 
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Nice costumes!!!
I have a black character with either bunny ears or bear/cat ears. Then Just stick on the creepy mask. People love it whenever I have it on!

Such a great game!!!
I suck with making a level because I have lack of TIME and Imagination. So i just click on random levels. Some disappoint, some are fun, and some are just pure wacky and FUN!
 
New software update (1.04) for LBP available. I have no idea what it did, but the 11 MB file took less than 30 seconds to download.

It might've added team create mode. There's a trophy for that now, at least.
 
It's odd though - the thermometer is nowhere near full. Not even 20%.

This makes me sad again :(
 
It's odd though - the thermometer is nowhere near full. Not even 20%.

This makes me sad again :(

What he's saying is that it fills up the thermometer much faster when you stick stuff together, as it probably has more calculations to do when you are on that object. Not that it will stop you from sticking things together because there's too much stuff in the level

From,
Chris.
 
My level tells me I cannot add any more stuff to the walls which form the surrounding of the level because "the shape is too complex", and it does stop me from adding more. The thermometer is less than 20% full. The level is 3 screen widths by 3 screen heights.
 
My level tells me I cannot add any more stuff to the walls which form the surrounding of the level because "the shape is too complex", and it does stop me from adding more. The thermometer is less than 20% full. The level is 3 screen widths by 3 screen heights.

That's because the Wall/Floor acts as an object itself, I believe, and is a pretty big one, so when you add stuff on the wall and stick it there it becomes part of the "Shape" or object that is the Wall/Floor, and LBP's system only allows for a certain amount of objects to be placed on an object.

Only thing I can suggest is using Dark matter as kind of a hook and keeping the objects off of the wall a tiny bit.

Btw, I meant it doesn't keep you from adding more elsewhere in the level, just keeps you from adding more on the walls to keep everything simpler for the PS3 to run.

From,
Chris.
 
My level tells me I cannot add any more stuff to the walls which form the surrounding of the level because "the shape is too complex", and it does stop me from adding more. The thermometer is less than 20% full. The level is 3 screen widths by 3 screen heights.
There is a cheap way around this.

For the next wall section do not attach it to the current wall. Place a tiny bit of dark matter next to where it will go, or place the dark matter as a thinner-than-a-plane piece behind the current plane, and then have the next wall piece hovering imperceptibly above/next to the current wall and stick it to the dark matter. It is now its own separate object and the difference is barely perceptible to the player.

Dark Matter - helping place objects where physics says it shouldn't work for trillions of years.

EDIT: Tree'd
 
Just a heads up, there are more DLC costumes being released in the PSN stores today:

LittleBigPlanet Weekly Download Update
Posted on 11/20/08 by Mark Valledor // Marketing Manager, SCEA
You may have remembered us mentioning, that we will be giving away a FREE LBP downloadable costume once a week. Well, beginning this Thursday, you will be able to dress your SackBoy or SackGirl with a brand new “Sack-in-the-Box” costume! This costume was designed by “nebu1ou5″ from Rydal, PA, the US winner of the “LittleBigChallenge 003- Official in-game SackBoy Costume Contest”. Congratulations to nebu1ou5! Take a look at the original sketch and the final in-game costume below.







On top of this, fans of the quirky world of LocoRoco will be happy to hear that new LocoRoco-themed SackBoy costumes will be available for download at the PlayStation Store as well. What better way to gear up for the release of LocoRoco 2? All five costumes will be available beginning on November 20 and will be a mere $2.99 for ALL FIVE! Take a look …





As you can tell, LBP has lots to offer fans EVERY WEEK. Please check back again next week for the latest downloadable items for LittleBigPlanet. See you online!
 
Hmmm i don't get it. I keep hearing and hearing about this game, and i think it's a neat concept, but i don't get it. I don't think there are enough drugs in my hometown to make me "get it" either. lol It's a kid's game for sure, i dont' care what anyone says. Everyone here who is an adult playing LBP is just tapping into their inner 6 to 12-year old, which in a way is great. Nothing wrong with that, i still tap into my inner child every time i play GT. Kind of reminds me of Legos, actually. :LOL: Maybe my girlfriend will dig it...she does like arts & craft stuff. :lol:

i'm just messin with you guys, don't get mad. :) I just don't get it. I DO like the concept of it, tho...a world that WE create. Imagine the possibilities. Gran turismo tracks made by US. Or a world like GTA created mostly by US. 👍 That sounds fine.
 
Hmmm i don't get it. I keep hearing and hearing about this game, and i think it's a neat concept, but i don't get it. I don't think there are enough drugs in my hometown to make me "get it" either. lol It's a kid's game for sure, i dont' care what anyone says. Everyone here who is an adult playing LBP is just tapping into their inner 6 to 12-year old, which in a way is great. Nothing wrong with that, i still tap into my inner child every time i play GT. Kind of reminds me of Legos, actually. :LOL: Maybe my girlfriend will dig it...she does like arts & craft stuff. :lol:

i'm just messin with you guys, don't get mad. :) I just don't get it. I DO like the concept of it, tho...a world that WE create. Imagine the possibilities. Gran turismo tracks made by US. Or a world like GTA created mostly by US. 👍 That sounds fine.

Did you actually play it or is this just based on the look of it?
 
Did you actually play it or is this just based on the look of it?

Thank you for asking. Do not take my comments above as a flame, i'm just (as i said) joking around.

No i haven't played it, but i did spend a good half hour today looking at some youtube footage. Like i said, i don't get it. I get how some people could dig LBP, but i dont see why it's such a huge deal. Now, the concept of it, certainly is a huge deal. That's a different story. And i see some pretty big names here in this forum (big names at GTP, i mean) so apparently alot of people are getting something from this game.

But ya know...carry on. If it's a game you guys like, keep playing it. :D And i'll keep playing Elder Scrolls and GT4 to carry out my D&D and race-driver fixations (since i'll never actually swing a real sword or race a real car).

Anyways, foolkiller, please explain to me. What am i missing here? :guilty:
 
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Woo. Got the game. Pretty addictive. Though already I can tell I'm spend more time in the level creator then the actual game. Already got a level up.
 
Casio do you have me on PSN? Add me so we can do some co op tonight baby
 
Alright guys I'm taking a break from LBP for a while until I satiate myself with PES2009.

Hit me up via PM or whatever if you want me to play with any of you guys.
 
Okay. i notice nobody has answered my question, and i'm not going away till i get some answers. What is it that i'm missing? I dont' get this game, so what do you guys get from it? Yes, i read this thread (well, not all of it, but enough to get a feel). And i have looked at some LBP vids online. I DONT GET IT

...other than the highly customizable part, what is it you guys are actually doing? 💡
 
Okay. i notice nobody has answered my question, and i'm not going away till i get some answers. What is it that i'm missing? I dont' get this game, so what do you guys get from it? Yes, i read this thread (well, not all of it, but enough to get a feel). And i have looked at some LBP vids online. I DONT GET IT

...other than the highly customizable part, what is it you guys are actually doing? 💡

Just rent it, and play through it for a couple days with an OPEN mind. Don't let the kiddy look and E rating ruin it for you.

Not all games have to have blood and gore to be good.

So what are you missing? - an open mind

What do we get from it? The enjoyment of a multisided social experience...creating our levels and being proud of our accomplishment, then have people from all around the world play it/them. The game has a lot to do with teamwork and it's just fun to play with others, because you can go through the story via on the same PS3 or online. Same with other people's created levels.

Overall it's just a great game to own; it's not going to be a game that spinning in your console every day for 2 months. You'll be obsessed for the first week, then it slows down to casual play...but that's ok, because everytime you do get back on, there's something (new) to do. It's a game that you can always come back to when you're bored with World at War or R2, etc.
 
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I think I'm going to sell this game on eBay. I'm not creative in any way to get the most I can out of this game. I don't think it's a game for me. I haven't played it in a week. I think I'll give the game one more month.
 
Just rent it, and play through it for a couple days with an OPEN mind. Don't let the kiddy look and E rating ruin it for you.
+1


Not all games have to have blood and gore to be good.
Although in LBP you can not only grab and slap your fellow player's sackpeople... but if you are feeling particularly mischievous, or in a very heated competitive game, you can kill them by tossing them and or slapping them into an enemy, fire, electricity, poisonous gas, etc. :D


So what are you missing? - an open mind
I think that needed to be emphasized considering the tone in his inquiries, that sound far more critically rhetorical than actually curious.


What do we get from it? The enjoyment of a multisided social experience...creating our levels and being proud of our accomplishment, then have people from all around the world play it/them. The game has a lot to do with teamwork and it's just fun to play with others, because you can go through the story via on the same PS3 or online. Same with other people's created levels.

Overall it's just a great game to own; it's not going to be a game that spinning in your console every day for 2 months. You'll be obsessed for the first week, then it slows down to casual play...but that's ok, because everytime you do get back on, there's something (new) to do. It's a game that you can always come back to when you're bored with World at War or R2, etc.

Well said. 👍


All I can tell you is that I have NEVER liked platform games and NEVER liked any of the Mario games. I don't get a thrill by just jumping around, and if that's all that LBP was about I wouldn't waste any more of my time with it, and certainly wouldn't waste my time participating in this thread.

Fortunately LBP is so exceptionally unique and offers far more than just a platform environment whose only rewards are given for jumping, grabbing, pushing, pulling, swinging, etc.

It won me over in just one sitting thanks to any number of things:

  • It's incredibly engaging environment and character control.

  • Endless variety of ways to customize your characters, pods, and levels.

  • One of the better online gameplay systems, making it easy to see who of your friends are playing the game and to invite them or join them in their game, pod, or level they are creating.

  • The in-game audio chat and text system is quite good. In fact, when chatting using a headset or PS Eye, your character will actually lip synch what you are saying... which blew me away the first time I saw it.

  • Playing multiplayer games adds an entirely different approach to many of the challenges in levels, whether it is a co-op game or a competitive game.

  • LBP also has one of the best uses of a player's PSN list, allowing you to see and play levels that your friends have made or have hearted as being really good, even when they are not online. You can send them messages within LBP as well as send them "LBP Gifts", which are photos, objects, stickers, and even complex devices and vehicles which they can in turn use for themselves.

  • Thousands of community levels, with an easy to use search engine to narrow down your choices, or find a specific level.

  • Brilliant main story and mini levels, including several sections that require you to use your noggin and solve puzzles in order to get through them, rather than just time a jump or action well.

  • Great co-op and competitive gameplay modes.

  • Very realistic physics applied to the game, like how the weight of multiple characters ona swinging girder impacts it's movement, or how your movement is drastically effected depending on the type of material you are walking on, and so much more. The moment I rode up on and controlled the Sensei's hot air balloon vehicle, I knew LBP was simply so much better than most games out there, and so well though out.

  • One of the truly brilliant things about LBP is that as you play, especially if you have taken the time to go through the video tutorials in the game, you can see exactly how they really did make a level or device. So instead of shutting out the player from the game design, and encouraging mindless gameplay, LBP encourages people to learn and understand how levels and devices are made, thus making LBP much more than just a game, at least for those with an open mind to it, and have a certain level of curiosity and creativity.
There are many other reasons, but easily LBP has proven itself to be the most enjoyable and addictive games I have ever had the pleasure of playing. 👍



So as A Fatal Goodbye replied to your question, So what are you missing? - an open mind

I'd also add that just because you "don't get it", or it isn't to your liking, why does it trouble you so?

Some people hate ice cream. Personally I'd taste it first, or even several times before deciding, but I have to say, it seems you've already pretty much made up your mind about LBP and because of that, you seem shocked that so many other people do not share your opinion about the game, and appear at least to be here to try and convince us in a backhanded sort of way that we have all lost our minds. ;)

One thing is for certain though, if you never intend to actually play LBP, you may find your time is best served playing games that you already know you do like rather than question those that do like it wondering what in the world it is about this game we liek so much that you apparently can't wrap your head around to udnerstand why.

Who knows, maybe someday you'll play LBP and say, geez, what took me so long to get how great this game is... like someone who for years thought they hated ice cream, only to find out that actually love it years later. :)
 
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