Little Big Planet 1

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Well, just remember, if you never touch the creation mode there are supposed to be something like 150 developer created levels. So it should be a fairly full-sized platformer on its own.

That's true, although I'm still debating whether or not this is the type of game I really like. With this much talk about it though I figured it is at least worth a rent and if I end up liking it I probably will pick it up used a couple weeks after it's release like I do with most games.
 
Is anyone else tired of fighting their grandfather's war? I understand that WWII had a fairly clean cut line drawn between good guys and bad guys and anything modern creates issues with political correctness and/or PR, but I have been killing Germans since the FPS genre was invented. And if it isn't Germans it is zombies (or similar) or aliens.

I prefer the idea of an alternate, non-science fictioned, reality. If Ace Combat can create fake wars with fake countries why can't a good FPS?


Welcome to April, 2007. :sly:


It depends on what you are trying to do. You can take pre-made objects and just put them in place, which is simple enough with a controller. It is side scrolling so the only real 3-D element is thickness of things and which depth plane it is on (there are three).

Now, if you are attempting to create something from scratch then you need to put forth some effort. You have plenty of tools, but when shaping I do think a mouse would be helpful. However, I cannot draw a straight line, so using large objects with pre-defined edges to cut and shape others works best for me.

I only played with creation a bit last night though. I think with some work I can get much better. Last night I did manage to build a working car. Granted it looked like a screwed up classic F1 car, but it worked and only ran when my Sackboy grabbed onto the front of the cockpit to start it. When I let go it stopped. Then I built a ramp and jumped it. I should probably use something other than bottle caps for wheels though.

To fully answer your question though I think it works fine for not using a mouse and keyboard. Some of the creations I have seen so far look and work well. With a wider variety of objects and shapes (the beta is limited) I think it will work even better. If you are used to using some kind of CAD program you will probably feel it is dumbed down, but for your average everyday person I think this is extremely well set up.


I have an idea for a level that I want to try out tonight, so once I do that I will have a better insight. I can say this though, the required tutorials can teach an idiot to do it. Ability will not be what holds people back. Creativity is.

Probably because the military and the MIC sponsors development. ... Anything to salvage the victory culture.
 
Old Snake and Sephiroth sackboys!

http://blog.us.playstation.com/2008...-snake-and-sephiroth-to-join-littlebigplanet/

2926354512_39bbec43f4.jpg


PS3fanboy has videos:

http://www.ps3fanboy.com/2008/10/09/you-got-metal-gear-and-final-fantasy-in-my-littlebigplanet/
 
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"LittleBigPlanet has changed. It is no longer about developers or storylines or exclusives. Its an endless series of levels created by gamers and sackpeople. LittleBigPlanet and its consumption of time has become a well oiled machine. LittleBigPlanet has changed. Customizable sackpeople carry customizable weapons, wear customizable gear. Stuffing inside their bodies enhance and regulate their abilities. User control. Player control. Level control. Everything is created and shared. LittleBigPlanet has changed. The age of developers has become the age of the gamer, all in the name of creativity given to the player. And he who controls the level....controls the game. LittleBigPlanet has changed. When the level is under total control....LittleBigPlanet becomes fun." - Solid Sackboy



"Tell me the level you cherish most. Give me the pleasure of playing in it." - Sackiroth





It's official, I'm bored.
 
"LittleBigPlanet has changed. It is no longer about developers or storylines or exclusives. Its an endless series of levels created by gamers and sackpeople. LittleBigPlanet and its consumption of time has become a well oiled machine. LittleBigPlanet has changed. Customizable sackpeople carry customizable weapons, wear customizable gear. Stuffing inside their bodies enhance and regulate their abilities. User control. Player control. Level control. Everything is created and shared. LittleBigPlanet has changed. The age of developers has become the age of the gamer, all in the name of creativity given to the player. And he who controls the level....controls the game. LittleBigPlanet has changed. When the level is under total control....LittleBigPlanet becomes fun." - Solid Sackboy



"Tell me the level you cherish most. Give me the pleasure of playing in it." - Sackiroth





It's official, I'm bored.

:lol:

I wonder if Old Snake's gonna infect other players with SACKDIE.
 
Wait, so I was just informed theres a beta of this game, how do i get it... cause i want it... lmao!

A bit too late now the beta ends on Sunday. I bet there is gonna be demo sometime as it is a huge title of the PS3.
 
Why am I neither shocked or surprised? There's always going to be stuff like that about, it just baffles me that anyone can be bothered to make levels like that at all...

I'd personally like to see someone have a bash at making a Takeshi's Castle level, that recreates some of the best games on that show... Bridge Ball would be so great :dopey: I've already seen something akin to the game Dominos where you have to run across the tops of giant dominoes before they (and you) fall... even better, the father and son version where they are tied together at the ankles! It is nigh on miraculous that anyone has ever successfully managed that, but I have seen it with my own eyes.
 
So in LBP, the calculator video, I see that the bar is almost took full. Is there too little space for you guys to make? Or is it plenty?
 
So in LBP, the calculator video, I see that the bar is almost took full. Is there too little space for you guys to make? Or is it plenty?
Oh, there's plenty. But he has a ton of switching and mechanical devices in place.

From what I understand that required something along the lines of 500 wires connecting switches to their functions and whatnot. Basically to make this work he actually had to include nearly all the parts required to make a real-life calculator. It is just that wires, emitters, and certain types of switches, along with various other things that react without needing to be touched by the player can be hidden by making it invisible, so 99% of what is being used to make the calculator is not actually seen when you are playing.

I was trying to make a proper rollercoaster (not these rocket powered death machines cars shooting through the board at insane speeds) with a functional lift hill and then running over hills and whatnot on gravity alone, but I am having troubles. I need to work out a better lift system and then make my vehicle larger as right now it bumps hard and loses momentum.

I might just ditch the idea and work on a proper platforming level. I have a couple of ideas for that and I think those will be easier.
 
Sorry, but this looks like a total time-consuming bore... if I wanna play a side scroller I'll plug in the ole NES. I also fail to see how the levels in these videos are 'amazing', especially the calculator one... its a calculator (and a slow one at that)... weak.
 
Sorry, but this looks like a total time-consuming bore... if I wanna play a side scroller I'll plug in the ole NES. I also fail to see how the levels in these videos are 'amazing', especially the calculator one... its a calculator (and a slow one at that)... weak.

What other games make you be SOOO crative. Even G-Mod is not. in a seance.
 
Sorry, but this looks like a total time-consuming bore... if I wanna play a side scroller I'll plug in the ole NES. I also fail to see how the levels in these videos are 'amazing', especially the calculator one... its a calculator (and a slow one at that)... weak.
As I have been in the Beta since Monday I can tell you that it is far from a bore, and I only have three developer-made levels to play with.

While it does play side-to-side it is not exactly a side scroller, it is 2.5-D, in that you have depth, but gameplay does not progress along the Z-axis.

But I can say this right now, despite some horribly done user-created levels and only having access to the developer-designed tutorial levels I am having more fun with this than Super Mario Galaxy or any of the original three Crash Bandicoot games. In fact, I cannot think of a single platformer on this generation of consoles that can compare in charm, fun, and personality.

But some people won't like it and I can see why. If you never liked Mario, Sonic, Crash, etc then I suggest renting it to at least try it, because it does stand out from them.



As for your comments about the calculator level, if you had used the level creator you would understand. It was not designed to be some mighty awesome fun playable level. It was designed to show what can be done. That is an extremely complex level, and is awesome, from a design standpoint. As a player, yes, it is boring. In order to do that the first thing you would have to do is know how to build a calculator from scratch. I think at that point he has already far surpassed most of us on this board. But then he actually did it requiring hundreds of parts all interacting together properly.

Trust me, I am having trouble figuring out how to get a vehicle to roll up a hill in a stable way so as not to risk throwing your character out or damaging the vehicle, but then allowing gravity to take over when it reaches the top. The concept behind what he is doing is down right astounding.
 
Now that the beta has expired I can say this: I am addicted to level building. I was up to 4:00AM Saturday night/Sunday morning working on my level in order to get it published. It still needs work, but I got a rough draft up.

When I looked at the clock I was thinking it might be 1:00AM. I have no clue how I lost all that time (stupid aliens).
 
Now that the beta has expired I can say this: I am addicted to level building. I was up to 4:00AM Saturday night/Sunday morning working on my level in order to get it published. It still needs work, but I got a rough draft up.

When I looked at the clock I was thinking it might be 1:00AM. I have no clue how I lost all that time (stupid aliens).

Me and a friend were up all night Friday/Sat bombing each other in the level creator >:-D

As for me, I made 2 levels, one completely random level with a bunch of rocket cars and lamps, and one with a functioning Hamster wheel!

From,
Chris.
 
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Me and a friend were up all night Friday/Sat bombing each other in the level creator >:D

As for me, I made 2 levels, one completely random level with a bunch of rocket cars and lamps, and one with a functioning Hamster wheel!

From,
Chris.
I know. I played them.

I created a level based on the original Pitfall game.
 
I know. I played them.

I created a level based on the original Pitfall game.

Ah, so you were one of all those 10 people! :P

The release date is perfect as well: I get payed 2 days before!

From,
Chris.
 
This game looks awesome! Where can I get the beta version? I want to play it so I can know if I really like it. Looks really like a cool game though...
 

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