I mostly agree what you said.
Although I really don’t desire such an in-depth test but rather an explanation about what FFB Sensitivity really does. That’s all. I really don’t feel like this is such a big deal from PD.
And FFB Sensitivity is clearly something that affects wheels. I’m not sure why you are posting a picture with controller steering sensitivity. That’s not what I am talking about. I meant the setting below the FFB Max Torque setting that you also posted a picture of.
I can sympathize with people who don’t take what the game says for granted though. Controller a vibration is something that heavily suggests it only affects the DualSense and it is also not present in wheel-related settings yet it has an effect on trueforce.
Overall I really don’t think that extensive testing should be undertaken by the community to document settings that can be easily cleared up by PD.
Different cars/tyres and speeds will likely vary the telemetry values being generated for various effects.
So depending on the wheel settings and what level of "Torque" we set for the game's max output.
What changes this makes in real operation when we lower the in-game "Torque" value in combination with the wheels "Strength"
Is likely similar to comparing each like:
Game Max Torque Output = Source
Wheel Max Torque Output = Amplifier
It's possible that the wheel at max and the game lowered could be similar to the game output set to max and the wheel lowered or do we feel differences or one approach works better than the other?
True Force settings and Vibration Settings within the game are another possibility.
TF at 100 can bring real life to the kerbs but it's then much too high with "Engine" and the "Lateral G / Slip" felt sensations becoming overbearing based on the mix created for these effects.
Examples:
Game = 150 & Wheel TF = 35
Game = 100 & Wheel TF = 85
Both have a combined score of 185 but do they feel identical?
GT7 FFB effects are quite muted with elements like "Kerbs"
Using TF to increase what it offers over the typical FFB vibrations from the game can improve the "Kerbs" feel.
Setting the game to 150 and trying to use high values with TF from the wheel, (for me) I reach a point the engine or slip sensation becomes quite annoying. Yet Id like the bumps/kerbs to be as strong as possible. So without the ability to alter the volume of specific TF effects sensations independently in GT7. Is there a better balance possible that helps increase the felt sensation from the "Kerbs" but lowers enough the engine or slip?
That's something I was playing around with.
Users may be happy with what they have but I think several here could be wondering if their settings can be improved with something else. Or at least learn more about how certain classes of cars can be tuned better with more suitable profiles or settings others enjoy or experience.
btw, the reason I highlighted "Controller Steering Sensitivity" is because others in the past have mentioned it with some even stating how important it was to use "specific values" with the settings they shared.
Steering FFB Options
Option 1:
Adjusting the
maximum TORQUE value = Amplitude?
Option 2:
Adjusting
Sensitivity & Resistance = Range?