I did some tests in ACC on PS5, which is the worst case scenario from all the sims I play.
looks like the proper way to avoid clipping in ACC on PS5 (guess it will be the same for PC) is:
as a starting point:
-Base Strength - 11nm
-in-game Gain - 50%
-in-game Dynamic Damping - 100% (Rule of Thumb for DD Wheels in ACC)
= no clipping even in worst case scenario
-Base output about 5-5.5nm
-Base Strength - 5nm
-in-game Gain - 100%
-in-game Dynamic Damping - 100% (Rule of Thumb for a DD Wheel in ACC)
= lots of Clipping
= no clipping even in worst case scenario
-Base output about 4.5-5nm
Though in both scenarios, I have the same FFB Strength output about 5 - 5.5nm. Also note that, I've already decided that about 5nm is quite OK for me. You may like stronger wheel or you may like lighter wheel, it's a personal choice. There is no right settings in terms of strength.
Anyway, there are some rules of thumb how you achieve the desired strength and how you have to deal with the wheel oscillations related to the Dampener settings and there...
...ACC on PS5 deals really bad with the Damper (PC version is a hole different story and the Logitech Recommended Settings works pretty good for me so far). The PS5 ver. also lacks the dampener slider in-game control settings.
In my case, driving the Porsche 911 R II GT3 to avoid bad oscillations of the wheel in long straights, I had to raise the the wheel base damper settings to 70-75% to lower oscillations so i don't get killed by the Porsche on long straights if I raise my hands from the wheel. You can lower the oscillation effect but you can't completely get rid of it in ACC on PS5. With Damper at 75% I can take the whole straight of Paul Ricard at about max speed 276km/h at the end of it, without touching the wheel and no progressive oscillations that leads to an uncontrollable car and an end with epic spin
.
I did try with damper at 100% in ACC on PS5. It's even better, but the wheel becomes to much heavy for my liking, though it does not change the max strength, I don't feel it natural. So, I keep it at 75% for now, and may try 80-85 and so on in the future. When I get used more with the wheel.
IMHO, it's a game problem for ACC on PS5 specific, but not wheel problem, because I don't have these problems on ACC on PC and other games I play, where the Logi recommended works very good so far.
I switch to auto FFB filter for the base in ACC on PS5. I really can't find any obvious difference compared it to the recommended from Logitech - 9 as far as I remember.... will keep it at Auto for now.
-Caster
-Dynamic Damper
-Damper
...will influence your wheel feel and how a car behaves on track and your approach to setup the car. So, if you try to make some test and setup your wheel base. Get stock aggressive setup, setup the tires pressures and go for a ride, but first make sure you setup your FFB strength correctly, your Dynamic Damping is at 100%, and your Damper is OK to your liking and the wheel does not oscillate like crazy.
For GT7 it's simple. I use the recommended Logitech Settings. It looks like setup FFB filter to Auto does not work at all in GT7, so I keep it at 8 as recommended.
It doesn't matter, if I'm going to use...
Base Strength - 5nm
In-game FF Max Torque - 5
...or....
Base Strength - 11nm
In-game FF Max Torque - 5
....the strength of the wheel is the same. For example with Porsche RSR GT3 with RS tires on the Nordscheife I feel no difference. Since, we actually do not have a proper in-game FFB bar to check, if it clips either way. I think the proper way to setup the wheel strength is to put the base at 100% and regulate it's power from your favorite sim menu to your liking. It doesn't matter if it's GT7, AC, ACC, rf2 or iRacing and so on and so forth.
At the end it's all subjective, and it's just my opinion. You may like it or not. You may agree it or not. You may feel slower or faster, it's all OK
I'm here just to share my personal experience with the wheel. Have fun!