Lots of Games have it Now. Should GT 5 have a Rewind Option?

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Gameplay Rewind Feature. Opinions.

  • I will only buy GT5 if it makes it into the game.

    Votes: 1 0.3%
  • Yes, it should be in GT5.

    Votes: 19 5.8%
  • I don't care if it is included, nor if it isn't.

    Votes: 71 21.8%
  • No, it shouldn't be in GT5.

    Votes: 210 64.6%
  • I won't buy GT5 if it makes it into the game.

    Votes: 9 2.8%
  • I would never use it if it's in the game.

    Votes: 74 22.8%
  • I would use it only during practice.

    Votes: 30 9.2%
  • I would use it only during races.

    Votes: 4 1.2%
  • I would use it in both modes (racing and practice).

    Votes: 12 3.7%
  • Other (explain).

    Votes: 7 2.2%

  • Total voters
    325
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It let's you speed things forward, not backwards... there is a difference as hard as it is to believe.

*sigh

The main difference is that you don't even drive the car. I don't think I ever lost a B spec race either. Seriously man, it takes 10 times more skill to win a race using the rewind function 100 times, then by using B spec. You don't drive the car with B spec. You literally don't drive the car. The computer wins the race for you.

Just for the record though, I really don't want rewind in the game either, but I would much rather have it then B spec. B spec takes absolutely everything away form the game. I would have more respect for someone that unlocked all the cars in shift by paying real life money for them, then someone who beat GT by using B spec. At least by paying real money to unlock the cars, they had to work in real life to get that money. With B spec you are doing nothing and accomplishing what takes other people hours to beat.

For me I want every game to have every option that anyone could think of, but just make it so that when I start my career that I can disable all of the ones I don't want, so that I can not be tempted to use them later when things get tough.

As for me I'm done with this thread. It has gotten way out of control for me, I'm not even sure if people are actually making real replies to me, or just saying thing to blow my mind.
 
I used to hate the idea of this feature but after playing Dirt 2 for a while I think it's a great addition. I don't use it anymore as I play on the highest difficulty, but I think the option of having rewind there is great. Anything that is optional is usually a good thing as it caters for everyone but wont let people down by its absense.

Plus just because it's there you don't have to use it, as many have said before.
 
I used to hate the idea of this feature but after playing Dirt 2 for a while I think it's a great addition. I don't use it anymore as I play on the highest difficulty, but I think the option of having rewind there is great. Anything that is optional is usually a good thing as it caters for everyone but wont let people down by its absense.

Plus just because it's there you don't have to use it, as many have said before.

This pretty much sums up exactly what I have been saying... 👍

I really think a lot of the vocal opposers of rewind haven't really played a game with rewind much.
 
The main difference is that you don't even drive the car. I don't think I ever lost a B spec race either. Seriously man, it takes 10 times more skill to win a race using the rewind function 100 times, then by using B spec. You don't drive the car with B spec. You literally don't drive the car. The computer wins the race for you.

Just for the record though, I really don't want rewind in the game either, but I would much rather have it then B spec. B spec takes absolutely everything away form the game. I would have more respect for someone that unlocked all the cars in shift by paying real life money for them, then someone who beat GT by using B spec. At least by paying real money to unlock the cars, they had to work in real life to get that money. With B spec you are doing nothing and accomplishing what takes other people hours to beat.


For me I want every game to have every option that anyone could think of, but just make it so that when I start my career that I can disable all of the ones I don't want, so that I can not be tempted to use them later when things get tough.

As for me I'm done with this thread. It has gotten way out of control for me, I'm not even sure if people are actually making real replies to me, or just saying thing to blow my mind.
reading this post makes me get a nauseating sensation as if I'm about to puke.
 
Me=Bold

Exorcet
the above ignores how i said you are only allowed to run a track in one direction for safety reasons. A track is designed for one direction, so the walls and crash barriers are focused for the correct direction.

You must've missed the part where I said "They still race one way, even if there's nothing stopping them from doing so". There's no law that says they can't retake a corner, nor is there a need. If drivers really found it beneficial to focus on one corner, there'd be nothing stopping them, because they're not racing the entire course, it's only turning back one corner, right?

i don't know much about race team preparation specifically, but the point was not that it does happen, but can happen. If teams use it, it is useful. If they don't, it's either not useful (unlikely for various reasons presented earlier) or has not caught on. In any case, if you consider forza 3, gt with/without rewind, or a generic simulator with/without a rewind system a sim, then in real life any race driver can use a sim with rewind. The catch here of course is most of those sims were not intended for professional race use. But it does not automatically rule out the usefulness of rewind. I believe someone said they had a chance to use a professional 737 sim with a rewind feature of some sort. Evidence would be nice.

Race sims go for thousands (minimum), and teams buy them to give their drivers the most advantage they can get......you think they wouldn't have come up with this if it were useful? Do you really think they aren't looking for every way to better prepare drivers? Racing teams are pioneers in technology; they see stuff years before you've "caught on" (sometimes stuff you'll never lay eyes on), and if they're not using it, it's simply because IT DOES NOT WORK...simple as, no two ways about it. Again, tell me what pro simulator allows rewind...

so natural human inaccuracy is a mistake? Things change even if you're an f1 world champion. The variation is smaller, but still there. Rewind will let you eliminate any variation so you can focus on your trouble spot. Real drivers not using it does not imply it's not helpful. Real drivers refusing to use it might, real driver suffering from its use would prove it's no help.

Yes...by definition inaccurate and mistake are the same thing. Every straight lap has them to some degree (exceptions are rare). And I never said one cannot make a small mistake; in fact, you're the one who's suggesting that extra practice is a "waste of time", did you not? Yes, rewind lets you eliminate mistakes, but what's the point of doing a perfect "rewinded lap" when you're incapable of stringing one together in a real race?? And drivers don't have to use it before they can tell if it works or not. You don't think the people who make these simulators can determine that before they build them?

point taken, he may truly believe that lapping a full track is better. I can't recall my exact state of mind when i accused him of being biased as i've posted so much in this thread. I will modify my statement. The fact that people don't make u turns on a track is not sufficient to prove that they think they will/will benefit from doing full laps only. Alternate explanations exist, have been given, and are plausable.

The restrictions for race flow are not enough evidence against turning about in one single corner, during solo practice. The fact there are no pro racing sims with rewind is enough proof that it doesn't help, since these are directly comparable situations.

who says we need rewind. I'm only saying that it could be useful in some instances. What does not doing it in real life have anything to do with it?

OK, then start naming those instances, because so far what I've been hearing is "We need rewind in case we suck in one corner"...

You can't restart in real life.

Then I do the whole lap (You seem to have missed the "if" part). No problem there.

Who said you would neglect the rest of the corners? You can do a combo of rewind laps and nonrewind laps. Working on weaknesses is a very common technique in most sports (or life in general).

Except racing is a sport of repetition; timing is more important because you're not doing several moves at random like you would in baseball or basketball; it's just one continuous sequence of the same corners repeated until the checkered flag drops, and finding the timing requires memorization of the whole track so you'll know how to set yourself up on the optimal line. Using the rewind, no matter how many times you repeat the same corner, you won't get the timing right.

Why is this not a poll?

Because it'd be a very lopsided poll, and the OP doesn't want to show that most people don't want this feature...
 
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I am still stumped. Why would people complain about an optional feature that they don't have to use? Can someone help me wrap that around my skull?
 
I am still stumped. Why would people complain about an optional feature that they don't have to use? Can someone help me wrap that around my skull?

Cause maybe they don't want PD to waste their time making it and focus on giving us things we really want.
 
Let's go back to the hotel with pornography.... or better yet... a hotel with a call-girl service.

If you had your family along with you... would you take them to the nice family hotel down the street, or the one with hookers-24-7 on the menu? Considering that both have similar facilities, otherwise?

If you're willing to bring your grandparents there, you have some pretty gutsy grandparents... :lol:

If it's there, it's there... can't do anything about it... but it's a turn-off for the traditional audience of GT. It's why a lot of people will never pick up Shift, even if it's a decent game in many respects... because of the trappings that go with it... extreme bodykits... candy-colored paint... it's for "that kind of people". This is not a personal judgement... just an observation of why people don't want such items in GT5... and why such features probably will never be in GT.

By the way... I'm "that kind of person"... not the hookers-24-7 kind, though... more of the candy-colored paint kind... :lol:
 
Cause maybe they don't want PD to waste their time making it and focus on giving us things we really want.

That is a good reason, and I can understand that. But I rarely see that as being the debate from the opposing side.

Any other good reason besides that?
 
I'm here to show you all that your opinions are worthless dribbles of crap, because you all constantly complain that it makes the game arcade, that people will become worse, that it will be abused.

Sorry, you have nothing to base such claims on. More so, you all continue to act like you will have to use it.

Please, shove this into your skull. Rewind is an option, not a mandatory item.

If you use it, fine. If you don't, fine. It does not affect other people in any way.

Sorry, that's your opinion, not fact.

This is why you people have awful reasons. You tout everything as some kind of fact. It's not.


Stop posting that no one wants rewind as a fact. You don't know everyone, and you can NOT prove your claims of what you think it will do to people.

That's right McLaren, it is my opinion on what I have seen written here by other's who are the majority that have said they dont want it in here.

I dont know everone but I know you. A person that has also given in to the topical debates and opinions given here on :gtplanet: Giving your not awful but Terrible opinions that shows me how small your mind is. Everyone has an opinion which is why everyone is on :gtplanet: to give an opinion and their Reason why they think if rewind should be in GT or not......As the thread says: Should GT 5 have a Rewind Option?

This is whats known as a question to which people give their answers or opnions that gives Us a Reason and nothing you have said so far here on :gtplanet: has been fact.

Fact I will not post here anymore as this thread has gone on for too long.
:cheers:
 
Cause maybe they don't want PD to waste their time making it and focus on giving us things we really want.

This is the only good argument in the entire thread. However most of the infrastructure for such a feature already exists. It has to for replays. I'm sure it would take less time and be more usefull than getting GT to work on 20 screens at once (or whatever it was they did).
Me=Bold


OK, then start naming those instances, because so far what I've been hearing is "We need rewind in case we suck in one corner"...
First, why does it always have to be extremes with you? Is that the only way to make your argument sound good? Second, what is wrong with using it if you suck at a corner? Third, it could be a great way of practicing different lines through a corner. You have the same entrance speed. You don't have to remember the entrance speed over the entire track and try to replicate it on the next lap. This also negates you argument that the pros don't use it (although you haven't proven that they don't) since pros are a lot more consistent with their speeds and would have less need for such a feature.




Except racing is a sport of repetition; timing is more important because you're not doing several moves at random like you would in baseball or basketball; it's just one continuous sequence of the same corners repeated until the checkered flag drops, and finding the timing requires memorization of the whole track so you'll know how to set yourself up on the optimal line. Using the rewind, no matter how many times you repeat the same corner, you won't get the timing right.
If its a sport of repetition, whats wrong with repeating a corner? Pros do concentrate on specific corners. From what I understand they do focus on the most important corners first then start working on less important corners. Why not make that easier with rewind? Your arguments against it are pretty weak and besides that you don't have to use it if you don't want to. I'm sure, like grid, you would be able to disable it if you want to. If I want to use it to get better, what do you care? If it isn't a more effective way to learn a track and I use it, what do you care?
 
1. You must've missed the part where I said "They still race one way, even if there's nothing stopping them from doing so". There's no law that says they can't retake a corner, nor is there a need. If drivers really found it beneficial to focus on one corner, there'd be nothing stopping them, because they're not racing the entire course, it's only turning back one corner, right?


2. Race sims go for thousands (minimum), and teams buy them to give their drivers the most advantage they can get......you think they wouldn't have come up with this if it were useful? Do you really think they aren't looking for every way to better prepare drivers? Racing teams are pioneers in technology; they see stuff years before you've "caught on" (sometimes stuff you'll never lay eyes on), and if they're not using it, it's simply because IT DOES NOT WORK...simple as, no two ways about it. Again, tell me what pro simulator allows rewind...



3. Yes...by definition inaccurate and mistake are the same thing. Every straight lap has them to some degree (exceptions are rare). And I never said one cannot make a small mistake; in fact, you're the one who's suggesting that extra practice is a "waste of time", did you not? Yes, rewind lets you eliminate mistakes, but what's the point of doing a perfect "rewinded lap" when you're incapable of stringing one together in a real race?? And drivers don't have to use it before they can tell if it works or not. You don't think the people who make these simulators can determine that before they build them?



4. The restrictions for race flow are not enough evidence against turning about in one single corner, during solo practice. The fact there are no pro racing sims with rewind is enough proof that it doesn't help, since these are directly comparable situations.



1. OK, but how often would someone be faced with no rules? They'd pretty much have to own the track. I'm sure that even if they're renting it or something, the owner of the track will have to make sure they're using it properly. I'll have to do research on the subject.

2. It took the US 40 years to realize Air Power is a vital component of warfare. Before WWII, the Air Force was part of the Army, because air craft were 'of limited use'. When they were forced to rely on it, it changed their minds. Likewise, battleships were everyone's favorites in WWII. After the war, they went extinct. Humans can make mistakes quite easily. However, like I said before, I don't know much specifically about them, but it seems you do. Can you find any instance of a driver/sim developer saying that rewinding (or anything similar) would be useless in all cases? I'll try to look into it as well (time providing).

Oh and let me make sure now. Do you know for a fact that no sim/most sims do not have or plan to have anything like rewind?

3. Inaccuracy and mistake are not the same. Don't get caught up in the definition of word so much that you ignore its meaning [in context]. Maybe it would be better if I said inconsistency instead of inaccuracy. You can't expect a person to drive the same way each lap down to a millimeter precision. It's not a mistake. Rewind removes the inconsistency and allows you to isolate whatever it is that's causing you a problem.

what's the point of doing a perfect "rewinded lap" when you're incapable of stringing one together in a real race

Not much, but that's OK, because if you're using rewind you are capable of stringing the corners together (minus the one you want to practice). After all logic says that one corner can certainly be independent from the track.

The whole "rewind is useless if you can't do the whole track" is worthless as a statement because the track and corner can be independent. We do have this:

https://www.gtplanet.net/forum/showthread.php?t=119202

you're the one who's suggesting that extra practice is a "waste of time

Complete fantasy.

What's a waste of time is focusing on something you know when you need dire help in another area. Extreme example, but it might be only way to get the point across: There is a track with 20 miles of straight and the "the worst turn ever" after the 20 miles of straight driving. Can you seriously say that going 40 miles to retake the corner would be the smart thing to do when you have rewind?

You don't think the people who make these simulators can determine that before they build them

You will never be an engineer or scientist. A recent article in Popular Science(?) confirmed that ducks like water. This is obvious, but apparently not obvious enough to not be researched. To have a conclusion before evidence make no sense. It becomes a hypothesis at best. You think they would know how useful it is before testing it, but you don't know.


4. The "no pro sim does it, so it's bad argument" isn't decisive proof. It's something to consider, but hardly enough to end this. And I'm not only leaning on race flow. When someone solo laps a track, he isn't allowed to drive on it backwards as far as I know. This has nothing to do with race flow, it's not done for safety reasons.
 
Complex String in GT3 A-Spec isn't a reversed track, that explains number 4.Also for future purposes others could race with you on the same track.The timing is for one way & not timed for going backwards.
 
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I don't want a rewind option, but if it is inclued in the game, well... i will just ignore the option. ;]
 
Sivers
I think it's the perfect feature for a practice mode if you want to practice corners until your perfect

My reply to all those who think this would be a great practice feature....

Get real!

If you blew one corner chances are you blew the one after it or the one before it.

Rewind is NOT the solution to practicing certain corners.

GTR2's "learn the circuit" feature is the best way to go.

The game splits the track up into 5 or more sectors depending on it's length. You can choose to practice any of these sectors. Once you choose a sector the game will start you off at full speed heading into the sector you want to practice. At the end of the sector you get your sector time and you can replay it instantly.

With a rewind cheat button there is no challenge left. None. Just rewind all your mistakes.

The feature belongs on arcade games.

Actually I take that back, the feature does not belong in racing games PERIOD
 
If you blew one corner chances are you blew the one after it or the one before it.

Not until you prove it.


GTR2's "learn the circuit" feature is the best way to go.

The game splits the track up into 5 or more sectors depending on it's length. You can choose to practice any of these sectors. Once you choose a sector the game will start you off at full speed heading into the sector you want to practice. At the end of the sector you get your sector time and you can replay it instantly.

With a rewind cheat button there is no challenge left. None. Just rewind all your mistakes.

OK, then you agree that rewind is good because rewind can do exactly what GTR's feature can.

You can't cheat in single player by the way.
 
You can't cheat in single player by the way.

You can cheat yourself. Besides, GTR2 letting you practice sectors like GT's driver license tests is in no way a rewind button.

Check out 1:52 in this video. OOOPS! touched the wall. Oh well, just rewind.

And then AGAIN at 2:05!

The cars might as well be invulnerable.

And like I said, I dont even like this feature (cheat) in arcade games anymore

 
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You can cheat yourself

Check out 1:52 in this video. OOOPS! touched the wall. Oh well, just rewind.

And then AGAIN at 2:05!

The cars might as well be invulnerable.

And like I said, I dont even like this feature (cheat) in arcade games anymore



I think it's also a slap in the face to the people who've worked so hard on the collision physics and damage models.. Their whole purpose is that so there is consequence to a mistake (making a game a little challenging isn't a sin, But it seems these days developers think it is) and when people can just kind of.... well re-do all their mistakes without any sort of consequence you wonder why all this damage was put in the game to begin with (forza 3) when people can just fix it with a press of a button.

Sure people can say "well just don't use it" but I think I'd lose alot of that sense of accomplishment when I finish the game when I know that I coulda finished it alot easier and that a 8 year old kid can beat this game rather than actual skilled players. I don't want to be able to adjust the difficulty of the game, I want the developers to decide that and challange the players to beat it (ya know... like how old games were made)

EDIT: and I know some people will say forza isnt a game but a simulator... But that just makes more of a point to my statement.. a simulator should simulate the difficulty of driving a real car and the consequence of mistakes..
 
Do you know how angry I was when I learned Forza Motorsport 3 had a rewind button? I wasn't. I really couldn't have cared less. It's hard to believe but there is more important stuff in the world to throw a fit over.

I have enough confidence in my own driving abilities, plain and simple. I'm not going to be the #1 guy on every time trial list, but I can get through all of GT mode if I really applied myself to it (GT5 will be the game, I know it!)

Do I want rewinding? Personally, no. Would I swear off Gran Turismo forever if it was there? No.
 
Having this feature is like playing a game with unlimited save, kill an enemy, save, kill another one, save... This feature should not be in GT5 no matter people are gonna use it or not. Yes, I can restart the race, but at least I have to do everything all over again.
 
Lets use up RAM and CPU cycles so noobs can play GT5 without getting frustrated. Oh wait we already maxed out the RAM with the nice graphics, guess will have to tone the graphics and number of cars down...

Optional features DO affect the people that don't use them...
 
Just like rollover affects those who'll never crash into a wall/barricade other than to have a little fun?
 
Now rollover... in the discussion thread for that, some of us have pointed out legitimate reasons to include it. The inclusion of rollover will mean the removal of one of GT's worst nanny features... one that prevents some actual racecar physics, like three-wheeling and loss-of-control due to front-end lift.

Having this feature is like playing a game with unlimited save, kill an enemy, save, kill another one, save... This feature should not be in GT5 no matter people are gonna use it or not. Yes, I can restart the race, but at least I have to do everything all over again.

Actually... I think I've changed my mind.

Let's put rewind in. When all the action junkies blitz through the game using this feature (and B-Spec) and dump it for the next big thing, seeing as how somehow, their incredibly quick kill of the single player game has not translated into competitiveness online, leaving the rest of us to enjoy an online mode free of punters for the rest of the year... I'll be ecstatic...

That's what unlimited saves can do to a game. Many newer games (not racers) lack that thrill... the ability to actually lose a game if you do something wrong... and thanks to the endless ability to save and repeat... even the most epic of RPGs / Action games / Shooters are a breeze...

I blame Max Payne. :lol:
 
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