the above ignores how i said you are only allowed to run a track in one direction for safety reasons. A track is designed for one direction, so the walls and crash barriers are focused for the correct direction.
You must've missed the part where I said "They still race one way, even if there's nothing stopping them from doing so". There's no law that says they can't retake a corner, nor is there a need. If drivers really found it beneficial to focus on one corner, there'd be nothing stopping them, because they're not racing the entire course, it's only turning back one corner, right?
i don't know much about race team preparation specifically, but the point was not that it does happen, but can happen. If teams use it, it is useful. If they don't, it's either not useful (unlikely for various reasons presented earlier) or has not caught on. In any case, if you consider forza 3, gt with/without rewind, or a generic simulator with/without a rewind system a sim, then in real life any race driver can use a sim with rewind. The catch here of course is most of those sims were not intended for professional race use. But it does not automatically rule out the usefulness of rewind. I believe someone said they had a chance to use a professional 737 sim with a rewind feature of some sort. Evidence would be nice.
Race sims go for thousands (minimum), and teams buy them to give their drivers the most advantage they can get......you think they wouldn't have come up with this if it were useful? Do you really think they aren't looking for every way to better prepare drivers? Racing teams are pioneers in technology; they see stuff years before you've "caught on" (sometimes stuff you'll never lay eyes on), and if they're not using it, it's simply because IT DOES NOT WORK...simple as, no two ways about it. Again, tell me what pro simulator allows rewind...
so natural human inaccuracy is a mistake? Things change even if you're an f1 world champion. The variation is smaller, but still there. Rewind will let you eliminate any variation so you can focus on your trouble spot. Real drivers not using it does not imply it's not helpful. Real drivers refusing to use it might, real driver suffering from its use would prove it's no help.
Yes...by definition inaccurate and mistake are the same thing. Every straight lap has them to some degree (exceptions are rare). And I never said one cannot make a small mistake; in fact, you're the one who's suggesting that extra practice is a "waste of time", did you not? Yes, rewind lets you eliminate mistakes, but what's the point of doing a perfect "rewinded lap" when you're incapable of stringing one together in a real race?? And drivers don't have to use it before they can tell if it works or not. You don't think the people who make these simulators can determine that before they build them?
point taken, he may truly believe that lapping a full track is better. I can't recall my exact state of mind when i accused him of being biased as i've posted so much in this thread. I will modify my statement. The fact that people don't make u turns on a track is not sufficient to prove that they think they will/will benefit from doing full laps only. Alternate explanations exist, have been given, and are plausable.
The restrictions for race flow are not enough evidence against turning about in one single corner, during solo practice. The fact there are no pro racing sims with rewind is enough proof that it doesn't help, since these are directly comparable situations.