Lots of Games have it Now. Should GT 5 have a Rewind Option?

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Gameplay Rewind Feature. Opinions.

  • I will only buy GT5 if it makes it into the game.

    Votes: 1 0.3%
  • Yes, it should be in GT5.

    Votes: 19 5.8%
  • I don't care if it is included, nor if it isn't.

    Votes: 71 21.8%
  • No, it shouldn't be in GT5.

    Votes: 210 64.6%
  • I won't buy GT5 if it makes it into the game.

    Votes: 9 2.8%
  • I would never use it if it's in the game.

    Votes: 74 22.8%
  • I would use it only during practice.

    Votes: 30 9.2%
  • I would use it only during races.

    Votes: 4 1.2%
  • I would use it in both modes (racing and practice).

    Votes: 12 3.7%
  • Other (explain).

    Votes: 7 2.2%

  • Total voters
    325
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Ok, so that's 3 games having "cheat cheat" option. I think GT5 should leave out this one cause u r responsible for wat u do :)

Right.... you are responsible for hitting the rewind button or not... so if someone ruins your game, it's not the game creator putting it in, it's not other games for having it, it's you who is responsible. You can't blame a feature for your choosing to do something, especially if you consider that thing cheating.
 
If the option is there, you WILL press it. It will also lessen your driving skill in the game because you will just go into every corner with reckless abandon because you can have another go if you get it wrong. IMHO a rewind option is great for the arcade or "pickup and play" racers. It's also great to let friends have a go then when they mess up, they get another chance.

The thing is, GT isn't just any other racing game. It shouldn't even be thinking about trying to compete with other racing games coming out around the same time it does. Other racing games that are trying to compete with GT are the ones who should be thinking "are our cars as good as GT" "is our single player mode as strong" It is, and has been THE console racing game for a long long time. Since the original it has been the pioneer of racing games. It doesn't need gimmicks. It needs full on, make a bad mistake and your race is over, racing.
 
It is that simple. Don't press the button to activate it. Nothing more.

It won't be for me. It's 100x better for me if it's not a feature in the game in the first place so I wouldn't have to deal with it. Thing is, with rollovers and damage, a rewind feature can be very tempting to use, especially in endurance races. It's that tempt that I don't want have anything to do with. Having the feature would make me feel a lot safer, but less thrilling. It would also make my accomplishments (like 100% finish) feel less satisfying and not as impressive to people and vice versa. Rewinds can make that big of an impact. It's just hard to see who finishes the game with or without it, cause it's hard to prove. Not having the rewind feature, would make it more fair to the eyes of many, when seeing certain accomplishments or a 100% achievement.

If I want the game to feel as realistic as possible, I don't want to have in the back of my mind, that there's a rewind option that's ready to use. Sure, I can just ignore it, but like I said, I don't want to even have to "ignore" it, if you know what I mean. Better to be gone all together.
 
Or maybe practice is for you?

Where do people get off with logic like this? Oh wait... Thor... I forgot... should have expected as much :rolleyes:

if you want to bastardise every game just like your fave forza leave GT out of it.

there are more important features needed for Gt rather than some stupid rewind button that serves to simply take out the element of simulation and punishment out of GT. If you and your friends cant hack it then either practise your skill levels or buy a different easy game.

The only people who crave rewinds are sissies and those retarded forza fans


Look forza's got rewind. yah Gt loses...... :lol:
 
The only people who (reject) rewinds are (insecure, irrational Gran Turismo) fans


Look (Gran Turismo) (refuses to add potentially useful feature and make progess). yah (Forza)loses...... :lol:

But again, why does what other people do effect you? It doesn't make sense. You said it takes away satisfaction from the player. What if, it doesn't? What if that statement only speaks for you?
 
If the option is there, you WILL press it. It will also lessen your driving skill in the game because you will just go into every corner with reckless abandon because you can have another go if you get it wrong. IMHO a rewind option is great for the arcade or "pickup and play" racers. It's also great to let friends have a go then when they mess up, they get another chance.

The thing is, GT isn't just any other racing game. It shouldn't even be thinking about trying to compete with other racing games coming out around the same time it does. Other racing games that are trying to compete with GT are the ones who should be thinking "are our cars as good as GT" "is our single player mode as strong" It is, and has been THE console racing game for a long long time. Since the original it has been the pioneer of racing games. It doesn't need gimmicks. It needs full on, make a bad mistake and your race is over, racing.

1) If they screw up on a corner and rewind they will still have to take that corner. This in turn will teach them how fast they can/cannot go into a corner. This is how everyone learns to be good at the game and the rewind feature would (in most cases) make people better faster because they wouldn't have to go around the whole track just to practice one corner.

2) Even if you are on top you still have to focus on your competition.
 
there are more important features needed for Gt rather than some stupid rewind button that serves to simply take out the element of simulation and punishment out of GT.
If you use it. But then again, it's you, and your brain can't comprehend such an easy set of 4 words.

The simulation is still there if you use it or not. Physics are not altered at all by this button. They work the same regardless of rewind, and thus, anyone can play a GT game with a rewind feature just like they played GT1-5.

The only people who crave rewinds are sissies and those retarded forza fans
Moronic fanboy comment aside, you're making us GT fans look even more retarded with your terrible arguments.
 
This feature has no business in a game being touted as a simulator.

If you crash your car in reality, you don't get a rewind.
 
w02txs.jpg


:)
 
I think a better idea for PD to implement would be to allow the player to select a specific section of track and just practice that section without having to restart or do a full lap. For instance, you might want to practice the Nordschleife from 1.265km (Hocheichen) to 2.196km (Flugplatz) to improve your time through that specific section. So what you do is you bring up a map of the track that allows you to zoom in or out and select specific areas of the track (in this instance, 1265m to 2195m). Then you define the "drop point" (e.g. 200m before Hocheichen), the "start-type" (i.e. standing, rolling), the "entry speed" (e.g. slow/medium/fast), and the number of runs (e.g. 10 consecutive runs). Your results are then saved to your profile and you can examine your performance and see how much (%) you've improved by or compare/analyze your past results etc.

Also, one other thing that definitely needs to be implemented for the Nurburgring, specifically, is to do with how laps are timed. If you look at the start/finish points on the GT4 Nurb, they're are identical, but if you look at the lap times done in real-life, the point where the timer is stopped is always at the corner prior to the finish line i.e. about 150 meters or so before the finish line. I think the timing points for racing should be like on GT4, but the time-attack/super-laps should be timed at the corner.
 
If the option is there, you WILL press it. .

See and there is the flawed logic I keep trying to point out...

I have to ask again, have you really played any games with rewind? I mean more than just a handful of time to see that stupid rewind feature, I mean really played spent some time on one?

Because I have...

And I don't push that button just because its there.

Maybe you would but again that's up to you and no ones fault but your own and thus not something you can just put on others.

I only use rewind in select cases where I have decided it won't ruin my enjoyment of the game. Maybe when my batteries died mid turn and coming back in mid turn screwed me up or maybe when a stupid pileup ruined the first turn and rewind was faster than pause/restart.

Basically there are appropriate times for rewind, and those times vary by person. So its your choice to not use it ever, use it where appropriate to take frustration out of your game time, or abuse it and take the fun out of your own game.

But in no way is it forced on you.

The cry "if its there you will use/abuse it" is nothing new. I bet when pay movies first started being put into hotels people said the same about porn, "don't put it in or everyone will watch it!"

I go to hotels al the time, only time I ever watched a porn in one was a buddies batchelor party which ruined nothing and was appropriate.

Let me ask, do you cut the corners you know you shouldn't to boost your times on tracks you can do that on?

If no why not? Its there to be done, surely that makes you do it doesn't it?

And if you do, you chose to, did it really ruin the game for you? I doubt it because you are still here witing for more GT

Again, having it doesn't make you use it, you make that choice. If you choose to ruin your own experience its no ones fault but yours.
 
I would like it in the game for sure, I hate having to restart a race because some stupid AI knocked me off the track and messed up my whole race. It would also help me relearn some corners I have issues with, without having to do lap after lap after lap. I can simply drive to the area I want to learn and keep taking the same corner or series of corners again and again until I feel I've gotten it right.

Obviously any times you set with it should not count towards any form of online standings, like other games do.

Honestly I don't see why some many people hate it, it's not like any game thus far has forced anyone to use it. It also helps those who are new to the series to have a practice tool and make the game more enjoyable for everyone...not just hardcore racing game fans.
 
See and there is the flawed logic I keep trying to point out...

I have to ask again, have you really played any games with rewind? I mean more than just a handful of time to see that stupid rewind feature, I mean really played spent some time on one?

Because I have...

And I don't push that button just because its there.

Maybe you would but again that's up to you and no ones fault but your own and thus not something you can just put on others.

I only use rewind in select cases where I have decided it won't ruin my enjoyment of the game. Maybe when my batteries died mid turn and coming back in mid turn screwed me up or maybe when a stupid pileup ruined the first turn and rewind was faster than pause/restart.

Basically there are appropriate times for rewind, and those times vary by person. So its your choice to not use it ever, use it where appropriate to take frustration out of your game time, or abuse it and take the fun out of your own game.

But in no way is it forced on you.

The cry "if its there you will use/abuse it" is nothing new. I bet when pay movies first started being put into hotels people said the same about porn, "don't put it in or everyone will watch it!"

I go to hotels al the time, only time I ever watched a porn in one was a buddies batchelor party which ruined nothing and was appropriate.

Let me ask, do you cut the corners you know you shouldn't to boost your times on tracks you can do that on?

If no why not? Its there to be done, surely that makes you do it doesn't it?

And if you do, you chose to, did it really ruin the game for you? I doubt it because you are still here witing for more GT

Again, having it doesn't make you use it, you make that choice. If you choose to ruin your own experience its no ones fault but yours.

No
 
Well, said it in the other thread, I've tried it on the FM3 demo..


And yes, it's a good feature that should be more prevalent in future games.

It's not about Grid/Dirt2, which the only useful feature was for noob single player stuff to 'win' a race.. that is over-rated, but I wouldn't deny it's used by some people, just not me..

but as a learning aid it's very very useful, and in FM3 done well, invalidation of your lap/race time is a perfect punishment that means it's not open to abuse.
 
Love the replies saying how can you call it a simulator if you can rewind?

It has never been a simulator, a sim has realistic damage, damage modeling, tre wear, fuel usage etc..

Something GT has done nothing but failed at.

And oh, a sim should not have the rubber band effect.

GT is ARCADE. always has been.
 
GT5P and GT4 in professional mode don't have a rubber band effect. When was the last time you played? :lol:
 
GT5P and GT4 in professional mode don't have a rubber band effect. When was the last time you played? :lol:

I play in professional mode, and it still has that effect.

I noticed you never commented about the others, as they are defiantly true!
 
Love the replies saying how can you call it a simulator if you can rewind?

It has never been a simulator, a sim has realistic damage, damage modeling, tre wear, fuel usage etc..

Something GT has done nothing but failed at.

And oh, a sim should not have the rubber band effect.

GT is ARCADE. always has been.

I play in professional mode, and it still has that effect.

I noticed you never commented about the others, as they are defiantly true!

When was the last time you played GT4 did have fuel and tire wear. Also, if you screw up in professional mode on GT4 you will either
1. Gain time hopefully.
2. AI smokes you and you will get owned.
2 is usually the culprit with a slow gearbox of a Pegeout 905:indiff:
 
I play in professional mode, and it still has that effect.

I noticed you never commented about the others, as they are defiantly true!

That's funny.

B-Spec a race in pro mode in GT4 and the AI cars lose the same number of seconds per lap, every lap, over the course of an endurance. (Yes, I've watched this to make sure).... I've never had the AI "suddenly catch up with me" in pro mode. Ever.

GT4 had tire wear. Whether it was realistic is debatable, as GT4 uses a default "mystery tire" and not a real world tire... though, as per Scaff's exhaustive analysis (search for it in the GT4 forums), N2 represents exactly what stock is on most road cars.

We have also had a nice, long discussion about fuel usage. GT's fuel usage, based on the assumption that "80" stands for "80 liter fuel cell" is quite close to real fuel consumption for various road cars and race cars on the racetrack at race pace, though the Prius, weirdly, uses no fuel... which is wrong... at race pace, a Prius does only 17 mpg or so... which is still a far cry from the single digit economy most racecars get in real life and in Turismo.

Damage modelling: well, here's an interesting question. We're talking about a "driving" simulator, not a "damage" simulator... right? Absolutely no game with a wide variety of real-life cars (not race cars) actually has realistic damage. Not a single one. Licensing restrictions forbid any game from showing damage to the safety structure of any roadgoing vehicle from certain manufacturers... and some don't even want the fenders bent (points at Forza2).

I'd like to point out... as I work at purchasing at our University... we have two high tech vehicle simulators... one worth a hundred thousand dollars or so, the other worth about two hundred fifty kays (yes, I almost got my first heart attack when they read that number out loud to us). One is an aircraft sim, the other is a maritime sim. The maritime sim, in particular, is impressive. Realistic, real-time wave physics, weather, accurate ship handling models and physics, etcetera.

Neither have cosmetic damage. :lol:

I'm happy at the inclusion of damage in GT5, though... and I hope it will include realistic mechanical damage... couldn't care less about cosmetic...

But again... the lack of damage modelling in GT is not the worst aspect of Gran Turismo, as no game actually has realistic damage... at all. Realistic damage would have you stopped dead after a hit that would have you clumping along in Forza or Shift.

Turismo's faults in GT4 were limited to a lack of proper tire pressure and sidewall modelling (not tire wear) and a lack of snap oversteer on smooth roads due to a physics engine with a built-in safeguard against roll-overs. In GT5P, the anti-roll-over script was relaxed but not removed... so it was better, but not perfect... though no advanced tire modelling was shown.

GT is not the best driving sim there is, but it's hardly arcade, and it's very good compared to the much more arcadish competition available on consoles (as opposed to PCs), with the exception of some of the better rally games.
 
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ok, Lets at least put the "but you can retstart" arguement to rest. If you couldn't restart, how could you even start in the first place!
 
ok, Lets at least put the "but you can retstart" arguement to rest. If you couldn't restart, how could you even start in the first place!
That doesn't make any sense.

A "Restart" can not exist without a "Start", hence the "Re-". If there is no "Restart", there is simply only you dealing with the "Start" you've been given with no way to go back and begin again.
 
That doesn't make any sense.

A "Restart" can not exist without a "Start", hence the "Re-". If there is no "Restart", there is simply only you dealing with the "Start" you've been given with no way to go back and begin again.

thats what I'm saying

The arguement that rewinding should be included since we can restart anyway is what doesnt make sense.
 
I'm not too fond of a rewind option, but if it were to make the game more accessible to new players and generally funner for other people, then I'm absolutely fine with it being in the game. Just as long as it doesn't ask "are you sure you want to rewind?" in the typical GT fashion. :ill:
 
ok, Lets at least put the "but you can retstart" arguement to rest. If you couldn't restart, how could you even start in the first place!

What? That makes no sense... you can have a start without a restart... you can start popping a bubble but you can't restart popping a bubble... I don't get where you are going with this.

Played Grid, played Dirt 2. Still no.

Did you take them seriously while playing (ie play with the same dedication to succeeding as you do in GT) and then did you find that having the fact the rewind button was there made you use it?
 
I am 100% against a rewind feature in Gran Turismo mode.

I feel that if the feature were included in the game, it should be restricted to Single player Arcade mode. I wouldn't want people to gain money and progress in the game by using the rewind feature to erase mistakes that would usually cost us the race, meaning money and much more importantly, our win percentage :P

Having said that, it makes the feature redundant, who plays single player arcade mode? Is there any point?
 
Would you like to have a rewind option in GT 5? Why or why not?


I wouldn't have a problem with rewind, but only in free run mode, Which is just practice. If you want to do a certain problem turn or section over and over to better your driving skills then why not? I know some post their best lap times in free run mode, so that all stays fair, the time will stop if rewind is used. As I said only in free run/practice... not in a race, then just take your lumps and move on.
 
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