Besides, GTR2 letting you practice sectors like GT's driver license tests is in no way a rewind button.
Check out 1:52 in this video. OOOPS! touched the wall. Oh well, just rewind.
And then AGAIN at 2:05! [/QOUTE]
Yeah, the driver refined his technique both times, good for training. And yes, rewind is exacty like GTR. If you want to practice a section of track, rewind to the beginning of that section.
Here are some questions you should ponder if you think
some random person you don't know (and can't see) playing in a way that is, in your opinion, not fun bothers you:
You do realize that you and I would simply not use the rewind if we were driving right? You do realize that the driver could just be playing a race for practice right? You do realize rewind can't be done online right? You do realize that you don't and should not have control over how someone else plays right?
And look at the last question, maybe I should hack into all of your GT games so that you start with 10000000000000000000000 credits and all cars. That's how I'd like to play, so I can't let you earn money yourself. That's not fun, it's not right. I said so.
The cars might as well be invulnerable.
Just like in GT1, GT2, GT3, GT4, GT5P, and possibly in GT5 if there is an option to turn off damage which some people hope for. How fake, like being able to do the 24 hr of LeMans more than once a year, or having a 1000 car garage, or the "Gran Turismo Association", it's not real GET IT OUT OF THE GAME! Driving lines? I don't see them in reality popping on/off the road. That's not how you get a racing license! What is an S license anyway? Yet building a program that allows rewind is possible in real life. You want fantasy features over something realistic like rewind in a sim? Strange.
And like I said, I dont even like this feature (cheat) in arcade games anymore
You don't, I don't. Doesn't matter, it doesn't have any effect on us.
I think it's also a slap in the face to the people who've worked so hard on the collision physics and damage models.. Their whole purpose is that so there is consequence to a mistake (making a game a little challenging isn't a sin, But it seems these days developers think it is) and when people can just kind of.... well re-do all their mistakes without any sort of consequence you wonder why all this damage was put in the game to begin with (forza 3) when people can just fix it with a press of a button.
Sure people can say "well just don't use it" but I think I'd lose alot of that sense of accomplishment when I finish the game when I know that I coulda finished it alot easier and that a 8 year old kid can beat this game rather than actual skilled players. I don't want to be able to adjust the difficulty of the game, I want the developers to decide that and challange the players to beat it (ya know... like how old games were made)
EDIT: and I know some people will say forza isnt a game but a simulator... But that just makes more of a point to my statement.. a simulator should simulate the difficulty of driving a real car and the consequence of mistakes..
I didn't know you had to use rewind. I'll be gettin Forza 3 when I get back to my 360. Won't touch the rewind button. If possible, I'll unassign it a button. Damage will always be on max. The devs would never be let down by me unless I never crash.
You lose your sense of accomplishment because a hypothetical person you don't know used rewind? Old games have difficulty levels and progress codes.
You want the consequence of a mistake? Every sim now has to have a code unique to each player. You can only play if you enter the code at game start. It loads the state of your driver, from healty to dead, rich to in debt. If you run out of money and can't buy cars anymore, you have to work at a driver through for 5 years.
Lets use up RAM and CPU cycles so noobs can play GT5 without getting frustrated. Oh wait we already maxed out the RAM with the nice graphics, guess will have to tone the graphics and number of cars down...
Optional features DO affect the people that don't use them...
We'd have to give up graphics? Awesome! I hate PD's focus on graphics, a waste of time that would be better used on physics or rewind. And Earth can't dispute that, since I said it and it must go for everyone on Earth (the plnet).
But TopGear, you do have a valid argument, I'd just be willing to give up graphics, a preference thing.