Lunar roving vehicle????!!!!!

  • Thread starter Aphelion
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Yes, i'm sure they could have fixed all of the sounds, AI, and damage modeling to perfection by not modeling a Lunar Rover :rolleyes:

So, in your words, Polyphony had three (sounds, AI, damage) major items to fix. Why not focus on them? I know not modeling the Lunar/Moon etc may not have solved said issues, but anything can help, right? Plus, it's not exactly like anyone was screaming for Gran Turismo to go celestial.
 
So, in your words, Polyphony had three (sounds, AI, damage) major items to fix. Why not focus on them? I know not modeling the Lunar/Moon etc may not have solved said issues, but anything can help, right? Plus, it's not exactly like anyone was screaming for Gran Turismo to go celestial.
Those are the 3 biggest concerns(taken from the majority on here)
When it comes down to it, the Rover is ONE VEHICLE. So is the FXX, so is the R8 Gordini, so is the C7 Corvette. Everyone blames this particular vehicle and saying "OMG DEY SHULD HAVE FIXED DIS"

Was it needed? No. Was *insert any new car here* needed? No, but it was put in. Don't like it? Don't use it, then. In my opinion this is a great thing to have. Meanwhile Forza(EXAMPLE) doesn't have weather or night racing. No matter what, people will complain about something; that's what competition is for. "we have things you don't have" "you don't have things we have". Every game appeals to a different audience.
 
Yes, i'm sure they could have fixed all of the sounds, AI, and damage modeling to perfection by not modeling a Lunar Rover :rolleyes:

Agreed, I don't under why people are whining about the Lunar Rover, come on you all know it is cool, and this is a different department that has nothing to do with sound or damage modelling, or AI etc. The only thing that it took away from GT is an 82nd Skyline. And yes that is the wagon version.
 
Unless we drive it with the astronaut outfit everywhere we are able to drive it, I find it pointless, but then again, I just want to be an astronaut in a racing game (well any game, screw it, real life), I guess I'm part of that 1%
 
Nice one PD, what an absolute waste of time. No wonder they didn't have time to finish the sound update, they were too busy with pointless gimmicks like this
I would not call it a gimmick, that thing opened doors to so many things. It will give us a chance to learn more about it.

Plus, if they can put a vehicle that is stuck on the moon, in a game, thats pretty impressive.
 
PEOPLE!

(educated guestimates ahead)

3 employees in the car team and 2 guys from the environment team working for a week or two on the buggy and the simple moon scene are NOT going to have a noticeable effect on anything else in development.

For a vehicle like this, the resources needed are pretty low, the FXX would be orders of magnitude more complex for example.

Sounds, AI and Damage need audio guys, programmers, and probably programmers / tech artists, respectively, NONE OF WHICH would have been distracted in the least by the lunar rover.


Game dev isn't like most other jobs - there's quite a lot of specialization, and it's unreasonable to assume that because something is in, that something else was sidelined, especially in a super-high-budget first party AAA studio.
 
No matter how vital our trivial our activities are we all enjoy a little “coffee break”, don’t we?

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You all would rather drive Agera or CCX than some stupid lunar device. I literally can't understand someone who is cheers for this idea.

There was even a tech demo of CCX before GT5 launched, so what happened ?
 
There was even a tech demo of CCX before GT5 launched, so what happened ?
USSR I assume you are talking about these pictures. These were produced by Proper Graphics and were not affiliated with GT in anyway. They were renders estimating what GT6 may look like.

gran_turismo_6_koenigsegg_ccx_3.jpg

gran_turismo_6_koenigsegg_ccx_2.jpg
 
LOL. Someone call the whaaaaambulance!

Anyways I'm looking forward to driving the moon rover - a historic car that deserves to be in the game.

I really don't get this.. Ok for being historic but how is that thing a car? Is PD going to ad anything with wheels in GT7? Might aswell ad this:
images


Just as useless on a racetrack but alot cooler than a moon rover.
 
So, in your words, Polyphony had three (sounds, AI, damage) major items to fix. Why not focus on them? I know not modeling the Lunar/Moon etc may not have solved said issues, but anything can help, right? Plus, it's not exactly like anyone was screaming for Gran Turismo to go celestial.

How would not modelling the Lunar Rover have helped any of those? Do you really want PD to give the task of updating all the sounds in the game to the guy that models cars for a living instead of getting somebody with a background in sound design?
 
Buzz Aldrin probably enjoyed it.

Wrong mission I think, Buzz Aldrin was on the moon with Apollo 11 the Rover with Apollo 15. No clue if he may have been involved in testing this thing though.
 
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You all would rather drive Agera or CCX than some stupid lunar device. I literally can't understand someone who is cheers for this idea.

There was even a tech demo of CCX before GT5 launched, so what happened ?

No, not at all, not me. I actually look forward to driving it more than I would look forward to the Koenigsegg (if it would have been included, which has nothing to do with the lunar rover being included) as I don't care that much about supercars. Sure, I drive them sometimes, they look nice and are fast, but I don't find them that enjoyable. Everyone has their thing, nothing wrong with preferring sports cars and supercars. But not everyone of us does.

Aaand if you think the lunar rover is stupid you should think about what it actually was. A vehicle designed by probably some very sharp minds, to be used on only a single trip in an environment without a pressurized atmosphere, without oxygen and in low gravity, on another celestial body hundreds of thousand of miles away from the manufacturing plant, test site and any repair shop. Furthermore, the designers had to make sure that it would still work after getting a probably bumpy ride onboard the most powerful rocket ever built, and touching down on the moon. Quite a feat :)
 
We all had the same head-scratching with Gran Turismo 4 when the two Daimler machines and the Ford Model T were featured. There were some people on GTPlanet who were completely disappointed seeing that the lineup of cars included "antiques" like the two Daimler machines or that Ford Model T. Like cars with a top speed of 11 mph have no place in a racing game. Amid the crying and whining, I told people to take this more like a learning experience rather than feeling like you always need to race a Ferrari or a Koenigsegg. in a racing game. Then, take some of the Premimum machinery from Volkswagen in Gran Turismo 5. Those two military-type Volkswagen machines seemed a bit out of place for a lot of us who care more about maxing out the performance of a Veyron or trying to replicate the 6:41.000 lap time around the Nürburgring Nordschleife the Pagani Zonda R set.

Now with Gran Turismo 6, we get the 1971 Lunar Rover, and how do most people respond? This way: "what the heck is THIS doing in GT6?" Like I mentioned in the previous paragraph- what's wrong with a little learning experience? Yes- it's weird that a lunar rover is featured in a Gran Turismo game. However, it is an automobile. Maybe this is to provide a different experience. It isn't going to be one of those Red Bull prototypes performance-wise. Who cares? Why does every car have to be some speed demon? In one respect, you can say that unlike the Warthog (or whatever that thing is called- I am no HALO) in Forza Motorsport 4, at least you could actually use and operate such an obscure addition to a racing game like the 1971 Lunar Rover.

You can complain all you want about car lists in any Gran Turismo title. However, you can't dispute or disregard the learning experience provided with some of the vehicles. Gran Turismo isn't all "Nissan... then everybody else." Having machines like the Lunar Rover and such help establish Gran Turismo as an encyclopedia of cars. It may not all be the every-fastest-possible car game, but it is actually refreshing such a game features so many cars and even introduces you to many kinds of cars. From an education standpoint, I would have never known about car companies like Aston Martin, TVR, Ruf, Gillet, Hommell, Autobianci(?), or countless other companies and cars had it not been for Gran Turismo. GT has played a significant role in my loving and understanding of the world of automobiles. That even includes the Lunar Rover. Look at this more as a learning experience or "do I REALLY need to use space craft in a racing game?"


This is more a learning experience to me than for someone to think of the Lunar Rover as filler for the GT6 disc.
 
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