I think that's just Kojima working to attract as many players as possible. A bit of heavy weaponry doesn't hurt every now and again.That's what I'm more worried about - in every Metal Gear Solid there have been loads of guns, but if you're playing it properly (i.e. to get the best ratings) you'll only use the ones with blue icons, except for bosses. There were so many guns in PW I never got to use because I just kept using the non-lethal gear. I imagine TPP will be the same, but who knows.
I think that's just Kojima working to attract as many players as possible. A bit of heavy weaponry doesn't hurt every now and again.
That's what the games taught us to do, yeah. However, that's not quite what I imagine Big Boss to do, given his story and all. In fact, I'd imagine the man behind Militaires Sans Frontieres to be quite ruthless. Not necessarily sadistic or 'evil' at all; just the kind of person to pull the trigger without remorse should the need arise.Yeah, and I like that they're clearly working hard to make shooting as fun as stealth - just as in the new Deus Ex - but I personally feel like I'm 'doing it wrong' if I kill anyone just because that's how I've been programmed by the series so far. Hopefully if we do decide to re-play some Ops with 'red' guns or go on free roam killing sprees they won't affect the game as a whole too much, but when I play through to get stuff done I'll most likely be doing them non-lethally or even ghost (not even using non-lethal weapons either) as much as possible.
The E3 demo shows the extensive range of customisation options for guns, which is probably why they all have fictional names.Also still sad about the fictional guns. I need my custom M1911
The E3 demo shows the extensive range of customisation options for guns, which is probably why they all have fictional names.
Because you can completely swap out components - barrels, grips, magazines, stocks, etc. - between weapons so that they no longer resemble the original. And the manufacturers won't like that.I don't see why you can't have real guns, just because you have customization.
Fulton was good in Peace Walker. You only get a limited number of them to begin with (usually six, so it looks like this was upgraded for the demo), you can only send so much back to Mother Base, and you will only encounter low-skilled soldiers to begin with (hunting for high-skilled soldiers and soldiers with rare abilities was a good side quest). And unlike Peace Walker, you can only use it outdoors, it needs to be upgraded to carry heavy items, and enemies can spot it and be alerted since it's so visible. It also looks like you have to recover any vehicles or equipment that you take into the field with you.Not too fond of the Fulton system though. It just seems a bit silly and overpowered. Hopefully, I can just use the helicopter extraction, leaving the Fulton for extracting vehicles and such.
I'm one of those folks. Licensed weapons are, in my opinion, meaningful in games such as Arma or maybe Rainbow Six. Metal Gear has so many eccentric weaponry and gadgets that I find it to be a non-issue. Then again, I've never been that much into guns, anyway, so my opinion on that matter might be a bit skewed.But I doubt many people will give a damn.
Because you can completely swap out components - barrels, grips, magazines, stocks, etc. - between weapons so that they no longer resemble the original. And the manufacturers won't like that.
Fulton was good in Peace Walker. You only get a limited number of them to begin with (usually six, so it looks like this was upgraded for the demo), you can only send so much back to Mother Base, and you will only encounter low-skilled soldiers to begin with (hunting for high-skilled soldiers and soldiers with rare abilities was a good side quest). And unlike Peace Walker, you can only use it outdoors, it needs to be upgraded to carry heavy items, and enemies can spot it and be alerted since it's so visible. It also looks like you have to recover any vehicles or equipment that you take into the field with you.
But that's pretty much what they're doing with MGS V. The AM MRS4, for example, is obviously modelled after the FN FNC:Payday 2, for an example, also use real models, but fake names. Pretty sure they don't pay any licensing fees, and they have some far out customization options as well.
Fulton recovery was a real system that was developed in the 1960s. Although planes, rather than helicopters, were the recovery vehicles.As for the Fulton system. I guess my main problem with it is how enemies, while not completely oblivious to it, don't seem to notice it in a realistic way. It's also just silly to have someone being dragged off by an invisible helicopter (judging from the sound).
Sorry for not getting to this sooner, but at Gamescom last year(it could be TGS), they did confirm that non-lethality wasn't the only way to earn an S-rank. You could kill people, but if you kill too many(like in the African gameplay that we saw last year) your rank will still suffer, regardless if you still meet the other requirements for an S-Rank.Agreed, I kinda hope that S-Rank isn't exclusively reserved for non-lethal play throughs
The game is supposed to be all about options and choice. Don't punish me for not sticking to one way to play the game.
Especially if you didn't know thatskull face is a character that only snake can see.............
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How can he be unreal, if he can hand solid items to children trapped in cages wearing headphones plugged into their chests?