Why do you think I have phenomenal cosmic power?Can you?
It's been a while since I played it, but I recall it tends to boost the overall performance stats - range, recoil, stopping power, and so on.Off topic, but I figure you guys might know: In Peace Walker, what effect does weapon level have? Like, I know you can develop better ranks which may or may not alter the weapon's appearance and stats and stuff, but as you use any specific rank of any specific weapon you gain XP to level it up - what does that do? I'm trying to Google it but it seems like every time someone asks, the people who answer talk about the effects of rank rather than level.
To give a brief recap: Konami, being the incompetent ******* that they are, is trying to break into the mobile market (and/or gambling since there is a push to legalize gambling in Japan). As a result, they are pushing everyone who has/is developing games for consoles out of the job in Konami land. Hideo Kojima is one such individual.Dont know the exact story behind it but I found it surprising news.
http://www.eurogamer.net/articles/2...rom-metal-gear-solid-5-the-phantom-pain-cover
Well the game is pushing the envelope of what a game actually is as far as mature content can go. Three things popped out at me during the analysis, one being that Decoy Octopus could be in the game as Liquid's body double (thus making the number of FOXHOUND traitors at Shadow Moses that is appearing in the game as 4, Decoy, Ocelot, Liquid, who is all but confirmed as Eli at this point in the game, and Psycho Mantis), the second is that Snake can apparently carry more than 2 primary weapons, but I personally think that it is a bunch of BS at this point, and finally is the XOF solders doing nothing in the direct presence of an intruder (Mantis).This video knocked me out last night.
But when I sat down to a cup of tea this morning, it was the first thing I finished watching.
Eeeeeeeeyong is pretty good, but he's got some whacked out ideas.
I'd say there may be some potential spoilers in that analysis though.
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I wouldn't buy it new though. Konami doesn't need your money.
I ordered my copy on PS3 in February so I'll be paying konami some money.I wouldn't buy it new though. Konami doesn't need your money.
That's one of the issues I had with Ground Zeroes - the only way to get an S-Rank was to finish the missions quickly. Penalties for using the Reflex system and kills were fine, but there was no reward for creativity. I suppose that's very difficult to quantify, but rushing through felt like it was going against the spirit of the game. And now that the video shows four different ways to complete the same mission, I'm really hoping the game will reward variety - like penalising you for using the same tactics mission to mission by making the S-Rank score higher. I don't want to just sneak in or stage a direct assault, or even work from long range. I want to steal a uniform, sabotage the jeeps so that only one works and plant a time-delayed sleep gas grenade in it so that when I cause a distraction and the target runs, he picks the car I want him to and knocks himself out. Or I want to ambush a convoy to cause the base to send reinforcements and clear the way to the target.Agreed, I kinda hope that S-Rank isn't exclusively reserved for non-lethal play throughs
The game is supposed to be all about options and choice. Don't punish me for not sticking to one way to play the game.
I can see why finishing the root mission in Ground Zeroes quickly could be a major qualification for a S-rank, after all it is indeed story driven for you to do so.That's one of the issues I had with Ground Zeroes - the only way to get an S-Rank was to finish the missions quickly. Penalties for using the Reflex system and kills were fine, but there was no reward for creativity. I suppose that's very difficult to quantify, but rushing through felt like it was going against the spirit of the game. And now that the video shows four different ways to complete the same mission, I'm really hoping the game will reward variety - like penalising you for using the same tactics mission to mission by making the S-Rank score higher. I don't want to just sneak in or stage a direct assault, or even work from long range. I want to steal a uniform, sabotage the jeeps so that only one works and plant a time-delayed sleep gas grenade in it so that when I cause a distraction and the target runs, he picks the car I want him to and knocks himself out. Or I want to ambush a convoy to cause the base to send reinforcements and clear the way to the target.
Kojima's Ground Zeroes foreshadow?