MWEBMINIMUM:
RECOMMENDED:
- OS: Windows 7x64, Windows 8x64 (64-bit OS Required)
- Processor: Intel Core i5-4460 (3.40 GHz) or better; Quad-core or better
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 650 (2GB) or better (DirectX 11 card Required)
- DirectX: Version 11
- Hard Drive: 28 GB available space
- Sound Card: DirectX 9.0c compatible sound card
Firstly, similar to Metal Gear Solid V: Ground Zeroes, the team are committed to an optimized PC release, allowing for as much of the Steam community to purchase and play the game.
- OS: Windows 7x64, Windows 8x64 (64-bit OS Required)
- Processor: Intel Core i7-4790 (3.60GHz) or better; Quad-core or better
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 760 (DirectX 11 graphic card required)
- DirectX: Version 11
- Hard Drive: 28 GB available space
- Sound Card: DirectX 9.0c compatible sound card (Surround Sound 5.1)
Konami also has a surprise for PC gamers using NVIDIA GeForce graphics cards
- Fans who pre-order their PC copies of METAL GEAR SOLID V: THE PHANTOM PAIN via Steam will also receive a copy of METAL GEAR SOLID V: GROUND ZEROES. (Giftable)
- All Steam customers will receive a collector’s video which reveals behind the scenes footage.
- All Steam customers will receive a unique documentary.
- All Steam customers will receive DLC in the form of a ‘Venom Snake’ emblem and Mother Base Staff.
- After our PC launch of Metal Gear Solid V: Ground Zeroes, back in December, many players have asked us to separate the graphics options and allow for greater control over depth of field and other graphic settings. We’ve listened to this feedback and are implementing separate settings for a variety of the controls related to graphics.
- This will be implemented for in-game activity, but I’m afraid we can’t change setting differences for cutscenes. Likewise, MGSV will continue to have 4k resolution support in The Phantom Pain.
- Players have asked for Windows 10 support as well, but while we can’t confirm official support by launch, we’re looking into this for post-launch patches if necessary. However from all accounts, the basic performance should be to par.
- For our Steam community, we can confirm the creation of Steam Trading Card support when playing Metal Gear Solid V: The Phantom Pain.
- Finally we’d like to mention that full support for custom soundtracks via MP3 on your PC is planned for implementation.
Weeeeeeeell, you could always hook your PC up to your TV and sound system
You can switch between controller and KB&M on the fly, thoughWould then end up with inferior controls (not a game for keyboard and mouse, IMO), wires running accross my room, and inferior graphics, as I doubt my PC can run it on high settings with my GTX 960 and Intel I5 3750. And Collectors Edition!
Would then end up with inferior controls (not a game for keyboard and mouse, IMO), wires running accross my room, and inferior graphics, as I doubt my PC can run it on high settings with my GTX 960 and Intel I5 3750. And Collectors Edition!
I played Ground Zeroes entirely with a DS3 on my PC. I expect to be able to do the same with Phantom Pain. I do the same with pretty much every non-racing game I get on Steam these days.
You're making this sound harder than it is. The reality is that the difference between a console and a passable PC is basically nothing these days. If you prefer to play on console, then cool. But it's a preference, not because consoles are objectively better in any real fashion.
Feel free to point out where I said that consoles were objectively better.
I know the game will work once I start it. Something that I sadly can't say for my PC games half the time.
I doubt my PC can run it on high settings with my GTX 960 and Intel I5 3750
Inferior controls, not true. If anything, the controls are better on PC because I have total control of how my controller is bound regardless of whether the game allows it or not.
Inferior graphics, possible, but probably equivalent to the console graphics unless you're playing on a potato. I'm on an old i5-2500 and a 770 and my GZ looked more or less like the console videos I saw. Your computer is arguably equivalent or a little stronger than mine.
Wires running across your room, one wire, same as a console.
You were listing reasons that PC was worse than a console. Or to put it another way, reasons that a console is better than a PC.
It's unfortunate that you didn't choose ones that are actually valid.
I don't know what games you're playing, but Steam has been pretty reliable for me. I can't remember the last time I had a game not be playable, and everything I've bought in at least the last year or two (that wasn't an early access) has just worked. Including all the things I wanted to play with my DS3 or my wheel.
There are recent counterexamples on both platforms, Arkham Knight was notably broken on PC, and pCARS was pretty busted on consoles at release. Bad stuff can happen regardless of what platform you're on. You're at the mercy of the developers.
Consoles are great and they do their job fine, but I don't like this need for console users to make out that PC gaming is somehow fraught with difficulty. It's not. Nor are PCs better than consoles, most of the time there's not really any significant difference between a PC, an X1 and a PS4.
I come across actual problems on PC about as often as I come across actual problems on console, with the difference being I actually have some control over my hardware so I can choose whether I want to do something myself while I wait for the developer to patch their buggy bollocks game.
I don't see the advantage to you of talking down PC, particularly if you're going to cite reasons that range from dubious to outright false. It only serves to propagate the meme that there's somehow a cultural divide between console and PC, whereas they're really just the same things in different boxes.
If you want to play on console, fine. Don't make up excuses to do so and push them as though they're truth. There are people who will be turned off considering a PC for no good reason, and I'd rather they make their decision based on sound information instead of the latest memes in the PC vs. Console slapfight.
Personally, I can't think of a worse song - amusing as it would be, I think it would undermine the point of the whole game.I wonder if we can upload our own songs to use for the helicopter. I kind of want it to play "MURICA! 🤬 YEAH!" Whenever it appears
Personally, I can't think of a worse song - amusing as it would be, I think it would undermine the point of the whole game.
For me, I'd be inclined to play anything by Ennio Morricone, or possibly "The Revolution Will Not Be Televised". And there's a song being used to promote upcoming programming on FOXTEL that I don't know the name of which would be good - it goes "Tell the whole world that I'm comin' home / Someone's gonna need a grave" - but I suspect that it will be over-played by September.
Otherwise, just about anything from Grand Theft Auto V's Non-Stop Pop eould be good. Going on a rampage while listening to Rhianna, Wham! or Britney Spears was a surprisingly fun guilty pleasure.
- Kojima Productions (or rather what's left of it) is now known as Number 8 Production Department. The department's computers have NO internet access and may only communicate internally within the department.
- Employees that leave on their lunch break are monitored with time cards. [Note: Companies in the US do the same thing.] If said employee is one minute late, he is embarrassed in front of the entire company.
- Most Konami employees do not have permanent email addresses. The notable exception is those employees who deal with PR, but everyone else is required to change their email address every few months.
Konami Developers (This would include Iga, Kojima and other top name producers) who aren't seen as useful are reassigned to other duties such as being a security guard, janitor at one of their fitness clubs, or working the assembly line at their Pachi-Slot factory. In 2013, Japanese newspaper Asahi News reported on a former Konami employee who allegedly went from development to working in a Konami pachi-slot factory, which led him into severe depression.
Even Yong compared it to slavery:These are normal things (in my experience) in any secure software development department. Given what happened to Sony it seems eminently sensible for companies to start doing this. It makes you wonder why they weren't doing it already.
It would also include low-paid jobbing texture painters et. al., another way of interpreting this unsourced third-hand allegation is that rather than lay staff off into a dried-up job market when the work falls they're offered other paying jobs.
Things aren't good at Konami, or so it seems, but that's a pastiche of facts with many potential (often unrelated) meanings cobbled together to favour the writer's opinion. After all your time on t'interwebs you should know how it works
Even Yong compared it to slavery
Ah, you post a video with a few references to Orwell, and you're an expert on the inner workings of a multi-million dollar company on the other side of the world.Even a YobTub contributor? **** just got real, guys.
Gamescom trailer
Fair point. However, you all must concede that this whole reaction is from Western eyes. Any company that tries to pull this kind of **** here in the US would get sued out of existence on roughly a third of what is mentioned here.Ah, you post a video with a few references to Orwell, and you're an expert on the inner workings of a multi-million dollar company on the other side of the world.
I haven't seen the GamesCon footage because it was posted at 2:57am ...Have any of you avoided the E3 gameplay, the alternate routes gameplay thing and the GamesCom gameplay videos?