Metal Gear Solid V: Ground Zeroes/The Phantom Pain

  • Thread starter Ddrizle
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Well, the good news is that it'll be easy to boycott Konami once MGSV is out. Let them go with their slot machines and what not.

Can't pass MGSV up, though :indiff:
 
MWEB
MINIMUM:
  • OS: Windows 7x64, Windows 8x64 (64-bit OS Required)
  • Processor: Intel Core i5-4460 (3.40 GHz) or better; Quad-core or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 650 (2GB) or better (DirectX 11 card Required)
  • DirectX: Version 11
  • Hard Drive: 28 GB available space
  • Sound Card: DirectX 9.0c compatible sound card
RECOMMENDED:
  • OS: Windows 7x64, Windows 8x64 (64-bit OS Required)
  • Processor: Intel Core i7-4790 (3.60GHz) or better; Quad-core or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 (DirectX 11 graphic card required)
  • DirectX: Version 11
  • Hard Drive: 28 GB available space
  • Sound Card: DirectX 9.0c compatible sound card (Surround Sound 5.1)
Firstly, similar to Metal Gear Solid V: Ground Zeroes, the team are committed to an optimized PC release, allowing for as much of the Steam community to purchase and play the game.
  • Fans who pre-order their PC copies of METAL GEAR SOLID V: THE PHANTOM PAIN via Steam will also receive a copy of METAL GEAR SOLID V: GROUND ZEROES. (Giftable)
  • All Steam customers will receive a collector’s video which reveals behind the scenes footage.
  • All Steam customers will receive a unique documentary.
  • All Steam customers will receive DLC in the form of a ‘Venom Snake’ emblem and Mother Base Staff.
Konami also has a surprise for PC gamers using NVIDIA GeForce graphics cards
  • After our PC launch of Metal Gear Solid V: Ground Zeroes, back in December, many players have asked us to separate the graphics options and allow for greater control over depth of field and other graphic settings. We’ve listened to this feedback and are implementing separate settings for a variety of the controls related to graphics.
  • This will be implemented for in-game activity, but I’m afraid we can’t change setting differences for cutscenes. Likewise, MGSV will continue to have 4k resolution support in The Phantom Pain.
  • Players have asked for Windows 10 support as well, but while we can’t confirm official support by launch, we’re looking into this for post-launch patches if necessary. However from all accounts, the basic performance should be to par.
  • For our Steam community, we can confirm the creation of Steam Trading Card support when playing Metal Gear Solid V: The Phantom Pain.
  • Finally we’d like to mention that full support for custom soundtracks via MP3 on your PC is planned for implementation.
 
Multiplayer won't be available until a month after release for the console versions, and not until january for the PC version. Ordinarily, I'd be upset about missing functionality, but in this case, I simply don't care. I can't imagine anyone buying/playing this game for the multiplayer.

The PC release has been moved up to Sep. 1st.

http://www.gamespot.com/articles/metal-gear-solid-5s-multiplayer-wont-be-available-/1100-6429413/


Weeeeeeeell, you could always hook your PC up to your TV and sound system :D

Would then end up with inferior controls (not a game for keyboard and mouse, IMO), wires running accross my room, and inferior graphics, as I doubt my PC can run it on high settings with my GTX 960 and Intel I5 3750. And Collectors Edition!
 
Would then end up with inferior controls (not a game for keyboard and mouse, IMO), wires running accross my room, and inferior graphics, as I doubt my PC can run it on high settings with my GTX 960 and Intel I5 3750. And Collectors Edition!
You can switch between controller and KB&M on the fly, though :D

The cables and stuff is kinda nasty unless done right, so I'll give you that... Lacking hardware, too (I do believe a 960 should be able to run the game well enough, though, given that the pc version looks better than the console version when maxed out). Just saying, don't underestimate the flexibility a pc offers ;)

I'm just a little unhappy it didn't come out during my vacation :(
 
Would then end up with inferior controls (not a game for keyboard and mouse, IMO), wires running accross my room, and inferior graphics, as I doubt my PC can run it on high settings with my GTX 960 and Intel I5 3750. And Collectors Edition!

I played Ground Zeroes entirely with a DS3 on my PC. I expect to be able to do the same with Phantom Pain. I do the same with pretty much every non-racing game I get on Steam these days.

You're making this sound harder than it is. The reality is that the difference between a console and a passable PC is basically nothing these days. If you prefer to play on console, then cool. But it's a preference, not because consoles are objectively better in any real fashion.
 
I played Ground Zeroes entirely with a DS3 on my PC. I expect to be able to do the same with Phantom Pain. I do the same with pretty much every non-racing game I get on Steam these days.

You're making this sound harder than it is. The reality is that the difference between a console and a passable PC is basically nothing these days. If you prefer to play on console, then cool. But it's a preference, not because consoles are objectively better in any real fashion.

Feel free to point out where I said that consoles were objectively better. I play on both PC and consoles, and for this particular game, I prefer going for the console version. It's not that it's all that hard to go out and buy a long HDMI cable, but there is zero reason for me to do so. I quite like the simplicity of a console. I know the game will work once I start it. Something that I sadly can't say for my PC games half the time. ;)
 
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Feel free to point out where I said that consoles were objectively better.

Inferior controls, not true. If anything, the controls are better on PC because I have total control of how my controller is bound regardless of whether the game allows it or not.

Inferior graphics, possible, but probably equivalent to the console graphics unless you're playing on a potato. I'm on an old i5-2500 and a 770 and my GZ looked more or less like the console videos I saw. Your computer is arguably equivalent or a little stronger than mine.

Wires running across your room, one wire, same as a console.


You were listing reasons that PC was worse than a console. Or to put it another way, reasons that a console is better than a PC.

It's unfortunate that you didn't choose ones that are actually valid.

I know the game will work once I start it. Something that I sadly can't say for my PC games half the time. ;)

I don't know what games you're playing, but Steam has been pretty reliable for me. I can't remember the last time I had a game not be playable, and everything I've bought in at least the last year or two (that wasn't an early access) has just worked. Including all the things I wanted to play with my DS3 or my wheel.

There are recent counterexamples on both platforms, Arkham Knight was notably broken on PC, and pCARS was pretty busted on consoles at release. Bad stuff can happen regardless of what platform you're on. You're at the mercy of the developers.


Consoles are great and they do their job fine, but I don't like this need for console users to make out that PC gaming is somehow fraught with difficulty. It's not. Nor are PCs better than consoles, most of the time there's not really any significant difference between a PC, an X1 and a PS4.

I come across actual problems on PC about as often as I come across actual problems on console, with the difference being I actually have some control over my hardware so I can choose whether I want to do something myself while I wait for the developer to patch their buggy bollocks game.

I don't see the advantage to you of talking down PC, particularly if you're going to cite reasons that range from dubious to outright false. It only serves to propagate the meme that there's somehow a cultural divide between console and PC, whereas they're really just the same things in different boxes.

If you want to play on console, fine. Don't make up excuses to do so and push them as though they're truth. There are people who will be turned off considering a PC for no good reason, and I'd rather they make their decision based on sound information instead of the latest memes in the PC vs. Console slapfight.
 
I doubt my PC can run it on high settings with my GTX 960 and Intel I5 3750

Well, I hope you're wrong since I've got a GTX 960 and a 4690K which is only just in front of your 3570 (at stock speed anyway)... It ran Ground Zeroes maxed just fine, though (well, with lows of 55fps in the rain but you wouldn't know it wasn't 60 without a frame rate counter running), and looked better than the PS4 version while doing it, but I'm prepared to turn things down a little if necessary.

I don't think I can go back to MGS with analogue sticks anyway, though, mouse aim accuracy in GZ pretty much killed it dead - it's practically the exact opposite to MGS2 HD's oversensitive first person aiming or Peace Walker SD where you had to aim with the PSP's extremely digital face buttons - But the trade-off is you don't get the same subtlety of movement with WASD and sprint/creep modifier buttons. Then again the gameplay doesn't actually suffer that way so it's not so bad. Interrogating people can be a bit like a game of Twister, though... Holding Q and pressing 1 at the same time is tricky, but you get used to it.

I wonder, if there's co-op, will that be delayed too? Or is it just Metal Gear Online? Not long until we find out for ourselves... Man, this is going to be a long month.
 
There is a new advantage to go PC digital, refunds. If you bought the game physically, then you have nothing to worry about, but if you bought your copy digitally from XBL or PSN, sorry, no refunds for you.
 
Inferior controls, not true. If anything, the controls are better on PC because I have total control of how my controller is bound regardless of whether the game allows it or not.

Inferior graphics, possible, but probably equivalent to the console graphics unless you're playing on a potato. I'm on an old i5-2500 and a 770 and my GZ looked more or less like the console videos I saw. Your computer is arguably equivalent or a little stronger than mine.

Wires running across your room, one wire, same as a console.


You were listing reasons that PC was worse than a console. Or to put it another way, reasons that a console is better than a PC.

It's unfortunate that you didn't choose ones that are actually valid.

So did you stop reading after "inferior controls", or perhaps you don't know what IMO means? Because I very specifically state that the controls on the PC are inferior in my own opinion. As in, what matters to me. Unless you can play on the higher settings, the graphics are going to be inferior. Now, I don't know how well I can run the game, but I do know that I almost certainly won't be able to tell much of a quality difference during gameplay on the highest settings on PC, compared to on my PS4. In my case, the wires would have to go across the room. Again, it should be obvious that I'm not listing it as a general problem, but rather, a problem that affects me. Your console will typically be located next to or under your TV. Your PC typically won't. In my case, the PC is on the other side of the room. Hence the need to have a HDMI cable (don't have any in that lenght anyway) running across the room.

Frankly, the lack of understanding of what I was trying to convey, is baffling to me.



I don't know what games you're playing, but Steam has been pretty reliable for me. I can't remember the last time I had a game not be playable, and everything I've bought in at least the last year or two (that wasn't an early access) has just worked. Including all the things I wanted to play with my DS3 or my wheel.

There are recent counterexamples on both platforms, Arkham Knight was notably broken on PC, and pCARS was pretty busted on consoles at release. Bad stuff can happen regardless of what platform you're on. You're at the mercy of the developers.


Consoles are great and they do their job fine, but I don't like this need for console users to make out that PC gaming is somehow fraught with difficulty. It's not. Nor are PCs better than consoles, most of the time there's not really any significant difference between a PC, an X1 and a PS4.

I come across actual problems on PC about as often as I come across actual problems on console, with the difference being I actually have some control over my hardware so I can choose whether I want to do something myself while I wait for the developer to patch their buggy bollocks game.

I don't see the advantage to you of talking down PC, particularly if you're going to cite reasons that range from dubious to outright false. It only serves to propagate the meme that there's somehow a cultural divide between console and PC, whereas they're really just the same things in different boxes.

If you want to play on console, fine. Don't make up excuses to do so and push them as though they're truth. There are people who will be turned off considering a PC for no good reason, and I'd rather they make their decision based on sound information instead of the latest memes in the PC vs. Console slapfight.

Not once did I say that the console version was going to be superior to the PC version in general terms. Rather, I was listing reasons for why I personally, in my particular situation, prefer the console version. How that is hard for you to understand is beyond my comprehension.

So to clear up the confusion. No, I don't think the PC version will be inferior in general terms. I don't presume to know what controls work best for you or anyone else, but personally, I prefer using a controller with analogue sticks for 3rd person games. And that is without having to use 3rd party software to get the controller to work, while displaying XBOX promps on screen. I prefer the platform where I know with almost utmost certainty that I'll have a stable experience throughout. And I, as in me alone, has had a lot of problems with PC games throughout the years. I'm not suggesting that you, or anyone else in here, has had the same bad luck. But my experience has been very mixed.


I'm sorry if I seem semi aggressive with this, but frankly, your post and lack of understanding of my previous posts, annoyed me to no end.
 
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After reading the news that Konami treats its staff like crap, yeah. You have to give more respect to Hideo Kojima. Because, despite the unbelievably horrible and scary working environment and business ethics inside, he still didn't leave the company. Simply put, he wasn't making MGS5 for Konami anymore. He was making it for the fans. For us. ALL of us. This is a man who has gone out of his way for so long, has seen and endured such treatment from his bosses since God-knows-when, just so he could meet-- nay, EXCEED our expectations and give us the most epic video game of all time. So, please, I ask you brethren. Yes, most of you might be tempted to boycott Konami at this stage and pass up on MGS5, but please, don't. Buy the game. Play it. Out of love and respect for Kojima-san. He did this for us, so let's return the HUGE favor.

Mr. Kojima, we can't thank you enough. :cheers::cheers::cheers:
 
I wonder if we can upload our own songs to use for the helicopter. I kind of want it to play "MURICA! 🤬 YEAH!" Whenever it appears :lol:
Personally, I can't think of a worse song - amusing as it would be, I think it would undermine the point of the whole game.

For me, I'd be inclined to play anything by Ennio Morricone, or possibly "The Revolution Will Not Be Televised". And there's a song being used to promote upcoming programming on FOXTEL that I don't know the name of which would be good - it goes "Tell the whole world that I'm comin' home / Someone's gonna need a grave" - but I suspect that it will be over-played by September.

Otherwise, just about anything from Grand Theft Auto V's Non-Stop Pop eould be good. Going on a rampage while listening to Rhianna, Wham! or Britney Spears was a surprisingly fun guilty pleasure.
 
Personally, I can't think of a worse song - amusing as it would be, I think it would undermine the point of the whole game.

For me, I'd be inclined to play anything by Ennio Morricone, or possibly "The Revolution Will Not Be Televised". And there's a song being used to promote upcoming programming on FOXTEL that I don't know the name of which would be good - it goes "Tell the whole world that I'm comin' home / Someone's gonna need a grave" - but I suspect that it will be over-played by September.

Otherwise, just about anything from Grand Theft Auto V's Non-Stop Pop eould be good. Going on a rampage while listening to Rhianna, Wham! or Britney Spears was a surprisingly fun guilty pleasure.

That is exactly the point ;)

I wonder if the game will feature another memorable song for the intro/ending. Really love Snake Eater, Calling to The Night and Heavens Divide. Great songs that fit their respective games really well.
 
- Kojima Productions (or rather what's left of it) is now known as Number 8 Production Department. The department's computers have NO internet access and may only communicate internally within the department.

- Employees that leave on their lunch break are monitored with time cards. [Note: Companies in the US do the same thing.] If said employee is one minute late, he is embarrassed in front of the entire company.

- Most Konami employees do not have permanent email addresses. The notable exception is those employees who deal with PR, but everyone else is required to change their email address every few months.

These are normal things (in my experience) in any secure software development department. Given what happened to Sony it seems eminently sensible for companies to start doing this. It makes you wonder why they weren't doing it already.

Konami Developers (This would include Iga, Kojima and other top name producers) who aren't seen as useful are reassigned to other duties such as being a security guard, janitor at one of their fitness clubs, or working the assembly line at their Pachi-Slot factory. In 2013, Japanese newspaper Asahi News reported on a former Konami employee who allegedly went from development to working in a Konami pachi-slot factory, which led him into severe depression.

It would also include low-paid jobbing texture painters et. al., another way of interpreting this unsourced third-hand allegation is that rather than lay staff off into a dried-up job market when the work falls they're offered other paying jobs.

Things aren't good at Konami, or so it seems, but that's a pastiche of facts with many potential (often unrelated) meanings cobbled together to favour the writer's opinion. After all your time on t'interwebs you should know how it works :D
 
These are normal things (in my experience) in any secure software development department. Given what happened to Sony it seems eminently sensible for companies to start doing this. It makes you wonder why they weren't doing it already.



It would also include low-paid jobbing texture painters et. al., another way of interpreting this unsourced third-hand allegation is that rather than lay staff off into a dried-up job market when the work falls they're offered other paying jobs.

Things aren't good at Konami, or so it seems, but that's a pastiche of facts with many potential (often unrelated) meanings cobbled together to favour the writer's opinion. After all your time on t'interwebs you should know how it works :D
Even Yong compared it to slavery:



Besides, I did say that it does confirm a lot of what Super BunnyHop said a few months ago because of the fact that that the documents were a matter of public record in Japan, AND the fact that Konami tried to shut him up with a copyright strike that was ultimately taken away by Google themselves.

If I was an investor in Japan, I sure as hell would get out of Konami this morning.
 
Even Yong compared it to slavery

Even a YobTub contributor? **** just got real, guys. Actually... he recycles the same article that your other source did. I repeat that I'm not saying that all is well at Konami, I just wonder if part of the translation difficulty is between young gamers who inevitably see things one way while those who've worked in bigger companies might see things another.

I'd be getting into Konami seeing as investor confidence is actually improving...
 
Ground zeroes ran fine on my GTX460 and quad core i5. I suspect it'll do the phantom pain with the graphics turned down a bit too. I just got a 570 from a friend recently anyway.
 
Ah, you post a video with a few references to Orwell, and you're an expert on the inner workings of a multi-million dollar company on the other side of the world.
Fair point. However, you all must concede that this whole reaction is from Western eyes. Any company that tries to pull this kind of **** here in the US would get sued out of existence on roughly a third of what is mentioned here.
 
I'm surprised no one is talking about the video... Have any of you avoided the E3 gameplay, the alternate routes gameplay thing and the GamesCom gameplay videos? I kind of wish I had but at the same time I don't really care, I just want to play the damn thing ASAP.

Fist of Jehuty looks awesome, as does... Well, almost all of that video. I wonder if there's a limit to how big your FOB or FOBs can get? I'm just worried that if I decide to wait other players might get a huge lead and it'll be poorly balanced or something.
 
Saw the Gamescon trailer. Got hyped. Then decided it would be for the best if I stopped seeing any of the promotional material for the game.
 
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