It's consistent with the theme of the other trailers - the descent into madness.Oh my god....
This is no longer Solid Snake saving the world kiddies, this is straight up Big Boss tearing up Zero's world...
He clearly ties into the idea of language put forward by the six-minute trailer, so he could really fit in anywhere. After all, it is implied that Skull Face is Hungarian, and Kojima worked him in just fine. And look at the Beauty and the Beast Unit - their members were variously Indonesian, Scandinavian, African and South American.So about Code Talker...Obviously native american...but where exactly are we gonna come across him?
He clearly ties into the idea of language put forward by the six-minute trailer, so he could really fit in anywhere. After all, it is implied that Skull Face is Hungarian, and Kojima worked him in just fine. And look at the Beauty and the Beast Unit - their members were variously Indonesian, Scandinavian, African and South American.
Probably. We don't know how many clones were born out of "Les Enfants Terrible". Three succeeded, but there were possibly (and probably) more. After all, Solidus has Jack fighting in Africa, so it makes sense that he had a similar experience as a child himself - and now we have the clones in a game and Africa.That is liquid and solid right near the end of the new trailer, right?
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This is possibly going to be the weirdest MGS game yet.
Given that the series has so far had men who could control bees, walk on water, read your mind, roller skate and plant bombs while morbidly obese, survive a bullet to the forehead, and hypnotise themselves into believing that the dead man who donated his arm is possessing their body, that's quite the achievement. The Skulls in particular look freaky - an early version of the Frogs? - as does the scene where Snake rides in the jeep as something explodes out of the ground around him.
The Skulls in particular look freaky - an early version of the Frogs? - as does the scene where Snake rides in the jeep as something explodes out of the ground around him.
You're overlooking a key piece of evidence here, Psycho Mantis. In addition to being a psychic, he is also a telekinetic, so moving those presuming dead bodies is child's play compared to what he did in MGS.They walk like zombies, so they may (or may not) be byproducts of Dr. Clark's nanomachine research which ended up resurrecting Gray Fox after his death in MG2.
The explosion/spire scene could be a hallucination brought upon by the large piece of shrapnel in his head maybe?
The jerky movements are as inelegant as they are creepy, so this could be Mantis at an early stage of his career where he is still refining his technique - especially if his abilities have just been augmented somehow.You're overlooking a key piece of evidence here, Psycho Mantis. In addition to being a psychic, he is also a telekinetic, so moving those presuming dead bodies is child's play compared to what he did in MGS.
I would rule out nanomachines right off the bat. The tech is very early in its infancy around the time of Shadow Moses, heck, the only two mass groups of people who were using the technology at Shadow Moses was FOXHOUND and Force XXI solders (the Next Generation Special Forces' formal unit name in Metal Gear Solid), and before that they were using radios.The jerky movements are as inelegant as they are creepy, so this could be Mantis at an early stage of his career where he is still refining his technique - especially if his abilities have just been augmented somehow.
You're overlooking a key piece of evidence here, Psycho Mantis. In addition to being a psychic, he is also a telekinetic, so moving those presuming dead bodies is child's play compared to what he did in MGS.
I'm not thinking of nanomachines. Rather, Mantis was employed by the KGB for psychic warfare; they had an entire division for it. It makes sense then that there would be some way to accelerate and/or focus a psychic's innate abilities so that they could reach their potential quickly.I would rule out nanomachines right off the bat.
I also didn't like it a lot.Watching the E3 demo, am I the only one who doesn't like D-Walker? It's super-quiet and ultra-fast, and is a customisable heavy weapons platform. It just seems massively over-powered and at odds with the series' philosophy of stealth. The end of the E3 demo degenerated into a Michael Bay-esque action bonanza, which, granted, was probably for the demo. But it reminds me of the Shock Gloves in Arkham Origins - basically Push X To Win. I suppose it's entirely optional, and I will only really use it for any achievements that are related.
Since the demo only shows the third mission, I imagine that it was included specifically for the demo and won't actually be available straight away in the full game. And it will probably take time to upgrade. But it still feels like something that was developed for Metal Gear Online and carried over.I also didn't like it a lot.