Metal Gear Solid V: Ground Zeroes/The Phantom Pain

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So about Code Talker...Obviously native american...but where exactly are we gonna come across him?

Only confirmed locations are Afghanistan and Africa.
 
So about Code Talker...Obviously native american...but where exactly are we gonna come across him?
He clearly ties into the idea of language put forward by the six-minute trailer, so he could really fit in anywhere. After all, it is implied that Skull Face is Hungarian, and Kojima worked him in just fine. And look at the Beauty and the Beast Unit - their members were variously Indonesian, Scandinavian, African and South American.
 
He clearly ties into the idea of language put forward by the six-minute trailer, so he could really fit in anywhere. After all, it is implied that Skull Face is Hungarian, and Kojima worked him in just fine. And look at the Beauty and the Beast Unit - their members were variously Indonesian, Scandinavian, African and South American.

Hmm you are right about that.

Speaking of themes, have you noticed the pig's head and the conch shell on Eli *coughLiquidcough*? Lord of the Flies being represented. The "Big Boss is Watching" poster in that small part where Big Boss was CQC'ing his comrades is straight out of 1984. I wonder how many other novels Kojima will allude to.
 
That is liquid and solid right near the end of the new trailer, right?

:irked:👍
Probably. We don't know how many clones were born out of "Les Enfants Terrible". Three succeeded, but there were possibly (and probably) more. After all, Solidus has Jack fighting in Africa, so it makes sense that he had a similar experience as a child himself - and now we have the clones in a game and Africa.
 
I thought I was about as excited as I could be for MGS V, but the stuff on this page alone has probably doubled it. Free roam mode is going to keep me busy for the rest of the year for sure, I can't wait! I don't know how I can avoid spoilers between the console and PC release, though... That's going to be a long couple of weeks for sure.
 
This is possibly going to be the weirdest MGS game yet.

Given that the series has so far had men who could control bees, walk on water, read your mind, roller skate and plant bombs while morbidly obese, survive a bullet to the forehead, and hypnotise themselves into believing that the dead man who donated his arm is possessing their body, that's quite the achievement. The Skulls in particular look freaky - an early version of the Frogs? - as does the scene where Snake rides in the jeep as something explodes out of the ground around him.
 
This is possibly going to be the weirdest MGS game yet.

Given that the series has so far had men who could control bees, walk on water, read your mind, roller skate and plant bombs while morbidly obese, survive a bullet to the forehead, and hypnotise themselves into believing that the dead man who donated his arm is possessing their body, that's quite the achievement. The Skulls in particular look freaky - an early version of the Frogs? - as does the scene where Snake rides in the jeep as something explodes out of the ground around him.

I'd say that whatever is exploding out of the ground around him is also what is protruding/growing from his head later on.

Grrrrrr I want to play now.
I'm torn between completing sons of Liberty again, or snake eater, or ground zeroes........
Or maybe I'll play some battlefield or far cry......
I dunno, I just can't find my fix.
Because it's not SEPTEMBER yet.

:irked:👍
 
The Skulls in particular look freaky - an early version of the Frogs? - as does the scene where Snake rides in the jeep as something explodes out of the ground around him.

They walk like zombies, so they may (or may not) be byproducts of Dr. Clark's nanomachine research which ended up resurrecting Gray Fox after his death in MG2.

The explosion/spire scene could be a hallucination brought upon by the large piece of shrapnel in his head maybe?
 
They walk like zombies, so they may (or may not) be byproducts of Dr. Clark's nanomachine research which ended up resurrecting Gray Fox after his death in MG2.

The explosion/spire scene could be a hallucination brought upon by the large piece of shrapnel in his head maybe?
You're overlooking a key piece of evidence here, Psycho Mantis. In addition to being a psychic, he is also a telekinetic, so moving those presuming dead bodies is child's play compared to what he did in MGS.
 
You're overlooking a key piece of evidence here, Psycho Mantis. In addition to being a psychic, he is also a telekinetic, so moving those presuming dead bodies is child's play compared to what he did in MGS.
The jerky movements are as inelegant as they are creepy, so this could be Mantis at an early stage of his career where he is still refining his technique - especially if his abilities have just been augmented somehow.
 
The jerky movements are as inelegant as they are creepy, so this could be Mantis at an early stage of his career where he is still refining his technique - especially if his abilities have just been augmented somehow.
I would rule out nanomachines right off the bat. The tech is very early in its infancy around the time of Shadow Moses, heck, the only two mass groups of people who were using the technology at Shadow Moses was FOXHOUND and Force XXI solders (the Next Generation Special Forces' formal unit name in Metal Gear Solid), and before that they were using radios.

That is the only part of MGS3 that I really didn't like, they called the radio a codec when they shouldn't have.
 
You're overlooking a key piece of evidence here, Psycho Mantis. In addition to being a psychic, he is also a telekinetic, so moving those presuming dead bodies is child's play compared to what he did in MGS.

Oh yeah.. I forgot about Kid Mantis :lol:
 
I would rule out nanomachines right off the bat.
I'm not thinking of nanomachines. Rather, Mantis was employed by the KGB for psychic warfare; they had an entire division for it. It makes sense then that there would be some way to accelerate and/or focus a psychic's innate abilities so that they could reach their potential quickly.
 
Watching the E3 demo, am I the only one who doesn't like D-Walker? It's super-quiet and ultra-fast, and is a customisable heavy weapons platform. It just seems massively over-powered and at odds with the series' philosophy of stealth. The end of the E3 demo degenerated into a Michael Bay-esque action bonanza, which, granted, was probably for the demo. But it reminds me of the Shock Gloves in Arkham Origins - basically Push X To Win. I suppose it's entirely optional, and I will only really use it for any achievements that are related.
 
That's the hook man.

You crawl over the rise, reaching the edge of the cliff, look out over the canyon with your binoculars, and see the entire hidden base in front of you.
You decide how to get through the fifty or so enemies you've spotted so far.
You decide.
You decide whether to pull out a walking battle tank from your arse-enal.
You decide whether to attach a silencer and snipe a few outer sentries first.
You decide.
You decide whether to just sneak in and avoid or tranq everyone you find and escape with your quarry and an S rank.
You play it how you want.
I've been watching some "I just played 8 hours of TPP" YouTube videos and one guy from justplayed states early on that a lot of metal gear fans will love it, and a lot will hate it for the myriad of options available to you.
But the strategy employed is only employed by you.
So if you don't like d-walker (I wasn't that impressed, I mean come on, THAT is silent?) then beat the whole game without it.

I'm quite sure if it's an option, then I will.

No offence, I'm quite good at stating the obvious........


:irked:👍
 
Watching the E3 demo, am I the only one who doesn't like D-Walker? It's super-quiet and ultra-fast, and is a customisable heavy weapons platform. It just seems massively over-powered and at odds with the series' philosophy of stealth. The end of the E3 demo degenerated into a Michael Bay-esque action bonanza, which, granted, was probably for the demo. But it reminds me of the Shock Gloves in Arkham Origins - basically Push X To Win. I suppose it's entirely optional, and I will only really use it for any achievements that are related.
I also didn't like it a lot.

They said that picking your buddy is supposed to always be a trade off. Picking DDog gives you the ability to locate opponents but you lose the mobility you'd have with DHorse. Quiet gives you fire power instead. DWalker offers mobility, surveillance and fire power.

Basically, why bother with DHorse if DWalker offers similar mobility as well as other benefits? That's just or if whack with what was said about the buddy system. I'll probably stick with DDog as much as I can, anyway. Still, don't like the impression the demo left me with, that a specific buddy seems strictly better than another.
 
I also didn't like it a lot.
Since the demo only shows the third mission, I imagine that it was included specifically for the demo and won't actually be available straight away in the full game. And it will probably take time to upgrade. But it still feels like something that was developed for Metal Gear Online and carried over.
 
It seems like D Horse allows better stealth than D Walker, I mean you can hang off the side of him and enemies won't even care that there's a horse, potentially wearing riot gear, trotting through their midst. But yeah, I imagine D Walker starts off as literally just a walker, no wheels, guns, arm, camera or anything. I would imagine D Walker is basically the combat version of D Horse, if you want to do things the Metal Gear way then you're probably better off with D Horse.

That's what I'm more worried about - in every Metal Gear Solid there have been loads of guns, but if you're playing it properly (i.e. to get the best ratings) you'll only use the ones with blue icons, except for bosses. There were so many guns in PW I never got to use because I just kept using the non-lethal gear. I imagine TPP will be the same, but who knows.
 
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