- 33,155
- Hammerhead Garage
Yes, I have.Have you obtained the Raiden suit ?
Yes, I have.Have you obtained the Raiden suit ?
I don't see how a sleeping gas missile launcher will change the way I play.
I can't think of a single scenario that would require one. The closest I can think of is the armoured vehicle side ops, but all it's going to do is alert the vehicles to your presence.A play style that requires the use of a sleeping gas launcher would certainly be an interesting one, but it's not something I've tried yet.
All they've done is offer upgraded versions of existing weapons - like stun, smoke and sleep grenade launchers. Completely new gear would be nice.They've also expanded the top grade from 9 to 15 and there's nothing that high yet - maybe we'll start to see the silly gear Peace Walker had.
I want to be able to spike the commander's coffee with something so that he gives nonsense commands, or remotely hijack a Walker Gear to cause a distraction, or use a stink grenade to clear a room, or kidnap a guard and use him to stage my own capture, or access the radio channels to issue my own orders or sabotage enemy stockpiles of night-vision goggles so that I can walk right past them without bring seen or any one of a thousand other scenarios that I could think of.With the decoy dummy, you can send the soldier off into the air by activating it when the soldier walk over it.
I want to be able to spike the commander's coffee with something so that he gives nonsense commands, or remotely hijack a Walker Gear to cause a distraction, or use a stink grenade to clear a room, or kidnap a guard and use him to stage my own capture, or access the radio channels to issue my own orders or sabotage enemy stockpiles of night-vision goggles so that I can walk right past them without bring seen or any one of a thousand other scenarios that I could think of.
I really miss the prolonged indoor infiltrarions, like the Granin Design Bureau.
Metal Gear Solid 6, if such a game exists.
I have heard talk that a sixth game has been commissioned.It's hard to pick out the truth of what happened inside Konami with Kojima and his team... but I'm not hopeful.
I imagine that it would work on groups of enemies when you need more range and/or a greater area of effect than a sleeping gas grenade would offer. The quadrangle in Yakho Oboo, the encampment at the front of Smasei Fort, the concourse of Mfinda Oilfield and Munoko ya Nikoia are the only places that I can think of where it might work.I still haven't quite worked out what kind of play style you'd need to make use of it.
I've been eyeing that sleeping gas launcher... I thought sleep grenades would be an effective way to knock out a small group of enemies at once, but of course they always see it, shout "Grenade!" and manage to move out of its effective range.
Lemme know how it works out for you.
In other news, got my wormhole upgrade. It's the best. 100% extraction even in bad weather, you don't have to move dudes out from under covered structures to be able to extract them, and it's a lot more stealthy since your extractions don't fly high in the sky for everybody in the neighborhood to see.
Especially at night, since it gives off a bright yellow light.The wormhole can still be noticed by other soldier if they are very close.
Especially at night, since it gives off a bright yellow light.
I don't use it myself. I thought that the teleportation was too weird, even by Kojima's standards.
I know the feeling. Especially when it came to fulfilling all of the mission criteria. Sometimes it was extremely satisfying to pull them all off, like listening to all of the interrogations in "Lingua Franca" (and doubly so if you rescued all of the prisoners at the same time), but other times it was just plain maddening - like trying to hit the Third Child during "Voices".By far one of the most grindy and tedious Platinum trophies ever, but damn does it feel good to finally have it.
I know the feeling. Especially when it came to fulfilling all of the mission criteria. Sometimes it was extremely satisfying to pull them all off, like listening to all of the interrogations in "Lingua Franca" (and doubly so if you rescued all of the prisoners at the same time), but other times it was just plain maddening - like trying to hit the Third Child during "Voices".
Whoa, whoa... hold the codec. You cheesed?!
Platinum revoked.
By rescuing them after the individual interrogations and neutralising guards.Wait, is that even possible? How do you avoid someone reporting prisoners missing before they have talked to the Viscount?