I just realized the wording of the poll is ambiguous. I picked "I agree" because I agree with the thread title. But it can be interpreted as I agree with MTs if you just look at the poll. I wonder how many confused votes are there.
Would need an example of the former. And if it's the latter, that's just poor game design. Just don't play (I play FTP games and simply drop them for something else when they get to the point where you need to spend to win).
Define sub-par. A game that thrives on Microtransactions still has to be addictive. People will happily, blissfully spend absurd amounts of money on a video game... but only if they enjoy playing it, in the first place.
Also... of course they won't get in trouble. They will simply omit content that they would have sold as DLC. Programming time is money. And it's stupid to spend it for no returns.
If those returns are in the form of good press... and are sponsored by advertisers (Gran Turismo's Vision GT DLC, for example), all well and good. If you can get good press and charge for it (Forza's Jalopnik packs)... even better!
Do we agree that people have a right to receive just compensation for services offered? Of course they do.
Whether you like it or not, a successful company will use every tool at its disposal to make money. That's what companies are for. A company that doesn't make money is one that screws over its investors. After which, the investors will put their money into something else.
Kickstarter. Have the clients be the producers.
Of course, that way, you can get screwed over without ever receiving the game at all.
Games companies exist for one thing. Not to make games... but to make money. If you make great games that cost too much to make and which you don't charge enough for, then you're not making money. If you make terrible games that cost pennies to make and spend a fortune on marketing and microtransaction development... you will make money in the short term, but the players will leave for something better right quick.
Much as we like to pillory EA and other "greedy" developers... they do make good games. And they know how to make money off them. In other words, they please both investors and consumers.
Don't like it... buy something else. There are a lot of start-ups that could use a buck or two. And then there are the PC games with fan-created content and mods... all available for free, because these are people who don't care about the cost of programming time.
Or you could be like me... I simply don't buy. Not unless something really catches my fancy with a good demo and polished gameplay.
Grid 2 had a couple of cars and tracks sold as DLC that were in various other Codemasters game before. Grid Autosport was even worse. 90% of their DLC content is merely recycled assets from past Grid1/2, F1 and Dirt games. NFS Most Wanted 2012 also had cars in pre-release pictures that are not in the game from release, and end up as DLC.
All of these are examples where content that were ready at release were being held back so they can be sold separately as DLC later on.
I agree that people deserve to be paid for their work, but equally consumers deserve to pay an amount proportional to the work done (plus tax and a small profit, just to be pedantic). In the above cases no extra work has been done so they should not have been paid DLCs.
And yes sadly greediness does trump honesty in today's world. That's why I'm not buying anymore product from companies that have these kinds of tactics in the past.
I simply fail to see the problem.
The world is not, and never will be, tailored to my demands or any one person's demands. It is generally tailored to market tastes according to majority purchase histories.
If people are 'stupid' enough to hand over their money for this kind of thing, more power to them.
I agree. That doesn't mean you can't raise your voice to try and make a change. Or voting with you wallet in this case. Who knows how effective that will be over the long term, but with the way the industry is going I'm not optimistic.
Yes, I can and I do. Microtransactions are a great idea when done correctly.
I take issue with poorly designed implementations of microtransactions (which are far more common than they should be), but I have nothing against the idea as a general concept. I do not think that microtransactions are fundamentally flawed, they are a tool that game developers can use or misuse as they choose. Just like pretty much everything else.
So your answer to microtransactions is to replace them with inflated shelf prices.
Hey, look! They already did that. They're generally called either Limited Editions (when those come with extra content, sometimes they're just a shiny box which is entirely a rip off), or Season Passes (pay up front to receive all DLC for cheap).
Any developer who isn't offering a Season Pass or similar is practising bad design. Again, something I don't agree with. But the fact is that Season Passes or equivalent allow people like you to pay up front (with a discount over buying everything separately) as well as allowing people who just want a cheap base game to buy that. Win/win.
So what's your problem? Do you have specific games that aren't meeting your needs, or is this just generic ranting?
Ok, we both agree on that first paragraph. I have no problem when MTs offer great content. I just find it sad when they are misused. I think your approach is pretty indifferent when they are misused. That I cannot wrap my head around. Maybe I'll get there with time and maturity.
The Season Pass issue is pretty similar. I have no problem when they offer new content (like Drive Club). But in Grid Autosport they offered a Season Pass when they KNOW that 90% of their DLC contents will be recycled assets from previous games (that could potentially be put on the disc at release at no extra development cost). That's the kind of things I'm against. Drive Club SP is good design. GAS SP is just a hack job to make up for their lacklustre Grid 2 sales.
Folks, just so you know... "microtransactions" refers very specifically to the exchange of real currency for an in-game currency. Buying different colours for your cars, weapons upgrades or access to otherwise locked areas of games is just plain old DLC.
There's some confusion because "micropayments" (small sums - I think PayPal defines it as under $12) are used for paid DLC.
I am not aware of that distinction. I always thought any purchases under a certain amount qualify as microtransaction, no matter what they content actually is. Thank you for clarifying 👍
I think we're using that term loosely in this thread though. So for all intents and purposes, microtransactions = micropayments (in this thread at least).
Of course, we also live in societies which think the phrase "bad press is better than no press at all" is a welcome concept, and the lemming masses jump.
This is why I've turned my back towards today's gaming.
Also true sadly.
I mean, just read this post from Codemasters:
http://www.neogaf.com/forum/showpost.php?p=121165342&postcount=774
Apologies, but at the time I made that post our DLC schedule hadn't been locked down and once it had I'd completely forgot I even made the comment (I do comment a lot across the Internet so losing track isn't totally unheard of).
I'm confident that the mini-expansions we've got are more along the lines of the sort of DLC people want / expect to see, and they are genuinely a good experience with lots of hours of content in there. The Classic Touring Car Pack is great and some of the cars we've got in there are great to see in our games again. However, I appreciate you don't want to hear that at this time.
Regarding the boost pack we did similar with GRID 2 as a car unlock, we got a bit of flak from that but in all honesty and without any PR bull ****...it sells. There is a silent subset of players that do like that sort of content but whether or not it's here to stay is something the industry is yet to work out.
I can't really say anything else, the only response I have for you is the total truth. I don't want to spin it or anything like that. I'll probably regret this post in the morning, but hey-ho
Under no circumstances did we make the game a grind on purpose (that much I can promise you), in the grand scheme of things it's still relatively easy to progress via single player and online it's not that difficult to earn money.
Especially with RaceNet challenges that have a significant weekly pay out. We're also improving repair costs so the 'grind' becomes less of a factor.
(I give them credit for being honest, but it's still a joke the state the industry is in)