[Mod] Gran Turismo 2 plus (bug fixes, restored content and new content) - beta 7 released

  • Thread starter pez2k
  • 2,922 comments
  • 778,974 views
Thanks very much! And the Japanese version i guess also different soundtrack? But Japanese only.
Yep, the Japanese version runs at 30fps like the US version instead of the 25fps of PAL, and has an original soundtrack rather than the licensed music used in other regions, however it's entirely in Japanese with no language selection.
 
NTSC versions have 5 FPS more and its noticeable. Since the game was new i played the game converted by Wackyiso group from NTSC to PAL (with a selector on a disc) and you can tell the difference.
Playing NTSC game converted to PAL in 1999 caused artifacts like playing menu music much slower than original though (it sounds awesome). Which i didnt know of until youtube :)
PAL/NTSC selector looked like this:


Menu music plays slower
 
Last edited:
[...] The Nismo 400R in GT2 was only available in a few colours, all with black stripes. In actual fact, the 400R was built in the vast majority of production R33 GT-R colours, normally with white stripes and sometimes silver. I've adapted most of the extra R33 colours to the 400R now [...]

[...] the Primera Te-V was revised for the PAL version of GT2 with the intention of making it a UK-market car, however all that PD actually changed was switching from the high Te-V wing to the lower wing, and adding UK numberplates and the relocated boot lock to fit them [...] I've recently gone over the model and revised it quite a lot, into proper UK spec [...]
primerauk3.png

primerauk2.png
Cool. How's progress on the next version? I wanted to play a bit with the mod on the holidays plus my vacation in January, but I want to know if I should wait for the next version.
 
Cool. How's progress on the next version? I wanted to play a bit with the mod on the holidays plus my vacation in January, but I want to know if I should wait for the next version.
There aren't too many must-have items left on my list for the next version, so barring any show-stoppers I'd probably estimate the time left in weeks rather than months. Don't know how busy I'll be over Xmas, hence why I can't really give anything firmer than that, but I feel like a release is long overdue at this point.
 
There aren't too many must-have items left on my list for the next version, so barring any show-stoppers I'd probably estimate the time left in weeks rather than months. Don't know how busy I'll be over Xmas, hence why I can't really give anything firmer than that, but I feel like a release is long overdue at this point.
Cool.
 
Another smaller tweak I've done lately is tidying up the Opel Vectra a bit. In GT2, there's the Vauxhall Vectra GSi, which is a UK-specific Vectra tuned by MSD, with an Irmscher bodykit. Polyphony simply swapped the badge on it to invent an Opel Vectra GSi, but as far as I can tell the MSD cars were not exported to the continent.

However, Europe did get the Irmscher-tuned Opel Vectra i500, which had the same bodykit as the UK GSi, similar power and torque, but had BBS wheels instead of the 6-spokes and black i500 badges instead of silver GSi badges. Thanks to the BBS wheel selection in GT2 and some useful photos of the badging, I've been able to revise the Opel to make it a bit closer to the real thing.

vectrai500.png
 
The pic of the i500 you supplied looks to be a sedan, but the in-game model looks like a hatchback. Am I misinterpreting something or is this going to be intentional? Or were there even i500-s in hatch form?
 
Here is a sedan. Do you see the difference?

View attachment 1101484
That's...the pic I was referencing at first, comparing to the hatchback model of what's in-game. I'm not sure what you're leading up to here?
There is a significant difference in model shapes between a sedan and hatchback Vectra, if that's what you meant. Not to mention the rear bumper that ends higher up on the hatchback compared to the sedan.
 
The pic of the i500 you supplied looks to be a sedan, but the in-game model looks like a hatchback. Am I misinterpreting something or is this going to be intentional? Or were there even i500-s in hatch form?
Yes, the Vectras in GT2 are hatchbacks - both the GSi and i500 were available in both styles as far as I'm aware. I used a saloon photo simply because it's fairly hard finding pictures of completely stock i500s and they seem to have only used that saloon for the press photos.

Confusingly, the RMs for both Vectras are hatchback bodies with the C and D pillars painted as if they were saloons, one of many bad bits of modelling when it comes to the Vectras. That's probably out of scope to fix for now, as none of the BTCC-style RMs are hugely accurate.
 
Nor does it matter since for all intents and purposes, those doors are 'for looks only' once racing mods are applied...
True but it'd be nice to have the proper body for accuracy sake.

Personally think any RM with a real racing version needs to be as accurate as possible if it can be.
 
Last edited:
A couple of things are pulling up to the starting line, now complete, polished, and ready to go.

nsxrgt1.png

silvialm.png


Not too many things left on the to-do list now, those two were the biggest hurdle. The brake lights alone were a real nuisance!

Awesome. Awesome to the max. Are these bodies remodeled/retextured versions of existing NSX and Silvia RM bodies?

Also, is this what you meant by "any show-stoppers"?
 
Last edited:
Awesome. Awesome to the max. Are these bodies remodeled/retextured versions of existing NSX and Silvia RM bodies?

Also, is this what you meant by "any show-stoppers"?

No, they're ports of the original models from GT1. It's partly automated, but there's a decent amount of manual work needed on top to add a GT2-style shadow and scale it properly, patch in some of the semi-unknown stuff to do with LOD distances that GT1 doesn't have, and correct the wheel positions. The textures also need GT2-style wheels to be added - the NSX uses a set from the wheel shop edited to centre-lock, and the Silvia's are from some racecar somewhere, I forget exactly which. Physics-wise I tend to use a similar donor car from GT2 as a base, then port over whatever I can from GT1 such as the engine, transmission, aero balance, and so on.

Yeah, these two cars could have been serious show-stoppers if I couldn't get the models fully functional, and it has taken a decent amount of work today alone to shake out the last few major issues. The current models are something like the 4th or 5th time I've ported them now, improving the process each time to gradually get them fully functional in GT2. They're not necessarily the last hurdles though, I have had releases stopped at the 11th hour in the past because of totally unforeseen game limits, so I don't take anything for granted until the final build of the release is running on a PS1 console.
 
No, they're ports of the original models from GT1. It's partly automated, but there's a decent amount of manual work needed on top to add a GT2-style shadow and scale it properly, patch in some of the semi-unknown stuff to do with LOD distances that GT1 doesn't have, and correct the wheel positions. The textures also need GT2-style wheels to be added - the NSX uses a set from the wheel shop edited to centre-lock, and the Silvia's are from some racecar somewhere, I forget exactly which. Physics-wise I tend to use a similar donor car from GT2 as a base, then port over whatever I can from GT1 such as the engine, transmission, aero balance, and so on.

Yeah, these two cars could have been serious show-stoppers if I couldn't get the models fully functional, and it has taken a decent amount of work today alone to shake out the last few major issues. The current models are something like the 4th or 5th time I've ported them now, improving the process each time to gradually get them fully functional in GT2. They're not necessarily the last hurdles though, I have had releases stopped at the 11th hour in the past because of totally unforeseen game limits, so I don't take anything for granted until the final build of the release is running on a PS1 console.
Cool stuff. Hope you can get these running on real hardware. How functional are they right now?
 
Getting pretty close now, I've been running through and testing everything, from new opponents to revised cars.

rufbtr4-opponent.png

rufbr2-opponent.png

400r-red.png

primerauk4.png


Just one or two things left to sort out, then some serious testing.

Cool stuff. Hope you can get these running on real hardware. How functional are they right now?
Fully functional, they're done as far as I'm concerned. They're straight ports for now and there's some polish that could be done for a later release, but they should be indistinguishable from GT2 content.
 
Getting pretty close now, I've been running through and testing everything, from new opponents to revised cars.

rufbtr4-opponent.png

rufbr2-opponent.png

400r-red.png

primerauk4.png


Just one or two things left to sort out, then some serious testing.


Fully functional, they're done as far as I'm concerned. They're straight ports for now and there's some polish that could be done for a later release, but they should be indistinguishable from GT2 content.
Awesome. Looking forward to trying out the next build. Will the NSX and Silvia be buyable or prize cars?
 
silvialm-dealer.png


It's much easier to stick stuff in the Special dealer than it is to figure out where to hide all of these prize cars. As with the alternative Evo V RC, CLK RC, and NSX-R LM GT2, new racecars are generally all in the Special dealer.
Okay, sure. I ask this cause apparently the CLK Race Car was apparently a prize in earlier builds of this.
 
Okay, sure. I ask this cause apparently the CLK Race Car was apparently a prize in earlier builds of this.

Yes, that was before I figured out how to add menu screens. There has generally been at least one new discovery for each release of this mod, so the possibilities expand each time.
 
Here's a final teaser before release - all of the new content is working, test feedback has been included, and it's mostly just a case of packaging and uploading that's left.

integrags-jp.png


Also, almost every single region-specific car is now available in all three versions. For the Japanese players who want to drive a UK-spec 200SX or a US-spec 300ZX, you now can:

200sx-jp.png
 
Here's a final teaser before release - all of the new content is working, test feedback has been included, and it's mostly just a case of packaging and uploading that's left.

integrags-jp.png


Also, almost every single region-specific car is now available in all three versions. For the Japanese players who want to drive a UK-spec 200SX or a US-spec 300ZX, you now can:

200sx-jp.png
Are there any special colours and new RM's restored in this new version?
 
The time is finally here - beta 6 is now complete and ready for download!

Highlights in this version are the addition of the Nissan Silvia LM Edition and Honda NSX-R GT1 Turbo from Gran Turismo 1, the restoration of all remaining cut Ruf and Acura cars as event prizes in GT Mode, the elimination of region restrictions on several cars, the ability to fit custom wheels to BMW cars, and a fix to allow exactly 100% completion no matter which version of the game.

silvialm-garage.png

400r-purple.png


It has been a very lengthy development this time around, but in that time a lot of technical limitations have been encountered and overcome, including being able to convert cars directly from GT1. New faces such as commongear and Silent have helped GT2 modding evolve further over the last 18 months, as well as established figures such as adeyblue and Submaniac.

As always, the download, full changelogs, and a demonstration savegame are in the first post, and the changes from beta 5.1 are below.

- Miscellaneous
Retranslated the French text used for purchased parts from 'déjà' to 'acquis', to work around the game font not supporting accented characters (thanks to Submaniac).
Temporarily disabled any broken demonstration replays.

- Colours
Nissan 180SX Type X '96 RM: Reverted the white colour back to GT1's palette, to fix errors with the grille and blurry text.

- Models / Textures
Alfa Romeo GTV 2.0 TS, night: Fixed the car using a front V6 bumper at night, fixed light spots.
Alfa Romeo GTV 3.0 V6, night: Fixed light spots.
Ford Mustang Cobra '97 RM: Fixed exhaust being painted body colour.
Honda CR-X SiR '91: Fixed invisible exhaust.
Mazda Roadster 1.6 S package '98: Fixed transparent holes in wheels.
Mercedes-Benz CLK Race Car: Adjusted wheel positions to look less inset in the showroom and garage menus (unused body).
Nissan 300ZX Turbo '95: Fixed missing T-top roof (US only).
TOM's T111: Fixed taillights not illuminating at night.
Toyota Corolla Levin BZG '96: Fixed missing vertical bars in the bumper grille.
Toyota Corolla Levin BZG '96, night: Fixed missing front numberplate.
Toyota GT-One Race Car '99: Fixed warped textures on nose.

- Text
Acura NSX '93: Corrected colour name from Shallot Green to Charlotte Green.
Honda NSX '90: Corrected colour name from Shallot Green to Charlotte Green.
Honda NSX-R '92: Corrected colour name from Shallot Green to Charlotte Green.
Lancia Stratos: Added colour names.
Lotus Europa: Added colour names.
Mazda RX-7 RS-R '97 alternate RM: Fixed missing logo (JP only).
Mitsubishi Lancer Evolution VI GSR: Corrected colour name from Lance Blue to Reims Blue.
Nismo 400R: Added colour names.
Toyota Celica XX: Added colour names.

- Upgrades / Physics
Audi A4: Corrected the weight and height from Avant figures to saloon figures.
BMW 328i: Added the turbo kits from the otherwise identical 328Ci.
BMW 528i: Corrected the NA Tune upgrades to match the 328i, and added the turbo kits from the 328Ci.
Dodge Concept Car: Added missing driveshaft upgrade.
Honda Accord SiR-T '97: Corrected power from 193ps to 200ps.
Honda Accord SiR-T '98: Corrected power from 193ps to 200ps.
Mazda RX-7 RS-R '97: Fixed bug that prevented alternate RM being available.
Mercedes-Benz E55 AMG: Improved the NA Tune upgrades and added a stage 3 part, so that it no longer makes less power than the C43 AMG when tuned.
Mitsubishi Galant VR-G '96: Fixed lack of any major power upgrades by adding turbo kits based on the 165ps, 195ps, and 215ps factory turbo versions of its 4G93 engine.
Mitsubishi Galant VR-G '99: Fixed lack of any major power upgrades by adding turbo kits based on the 165ps, 195ps, and 215ps factory turbo versions of its 4G93 engine.
Mitsubishi Legnum 24 ST '99: Added turbo kits.
Mitsubishi Legnum ST '97: Fixed lack of any major power upgrades by adding turbo kits based on the 165ps, 195ps, and 215ps factory turbo versions of its 4G93 engine.
Vauxhall Vectra GSi 2.5: Fixed wheel and tyre sizes from SRi 205/55R16 to GSi 215/45R17, to match the Opel version.

- Events
Gran Turismo World Championship: Fixed this event awarding the Toyota GT-One from the JP release rather than the correct US localised version (US only).
Manufacturer - Nissan Silvia / 180SX / 200SX: Fixed the S14 200SX being unable to enter (PAL only).
S License: Fixed the gold prize for this license awarding the Toyota GT-One from the JP release rather than the correct US localised version (US only).

All updates from the Light version, plus:

- Miscellaneous
Fixed the total completion percentage exceeding 100% when both the Vauxhall and Opel races were completed (thanks to Silent).
Removed the restriction that prevented BMW cars from entering the Wheel Shop and equipping custom wheels.
Removed most lower-stage upgrades from the Arcade rally cars to reduce clutter and free up space.

- Colours
Honda NSX '90: Removed paint colours only available on later models.
Honda NSX-R '92: Removed paint colours only available on later base models.
Jaguar XJR-15: Fixed the orange and yellow colours being swapped when purchased (introduced in alpha 2).
Lotus Europa: Removed fictional silver colour.
Nismo 400R: Added more colour options with correct stripe colours, and removed the non-production yellow colour.
Nismo 400R prototype: Made car only available in yellow with silver stripes, to make it more unique and match the real prototype.
TOM'S T01 Angel: Fixed the red and silver colours being swapped when won (introduced in alpha 2).

- Models / Textures
Honda Life '97 RM, night: Fixed the wrong wheels being used at night (introduced in alpha 2).
Honda Life '98 RM, night: Fixed the wrong wheels being used at night (introduced in alpha 2).
Nissan Primera GT '98: Fixed model being mostly JP-spec, by adding UK-market lights, bumpers, badging, and trim.
Opel Vectra i500: Fixed model being a fictional badge swap of the Vauxhall GSi by adding Opel i500 badging and wheels instead.

- Text
Nissan Silvia K's '95: Removed 200SX / 240SX rebranding in favour of the separate 200SX (US / PAL only).
Nissan Silvia K's Aero '96: Removed 200SX / 240SX rebranding in favour of the separate 200SX (US / PAL only).
Nissan Silvia K's Aero SE '98: Removed 200SX / 240SX rebranding to match the '96 car (US / PAL only).
Nissan Silvia Q's '95: Removed 200SX / 240SX rebranding to match the K's (US / PAL only).
Nissan Silvia Q's Aero '96: Removed 200SX / 240SX rebranding to match the K's (US / PAL only).
Nissan Z Ver.S 2by2 '94: Removed 300ZX rebranding in favour of the separate 300ZX (US / PAL only).
Nissan Z Ver.S 2by2 Twin Turbo '94: Removed 300ZX rebranding in favour of the separate 300ZX (US / PAL only).
Nissan Z Ver.S 2seater '94: Removed 300ZX rebranding in favour of the separate 300ZX (US / PAL only).
Nissan Z Ver.S 2seater Twin Turbo '94: Removed 300ZX rebranding in favour of the separate 300ZX (US / PAL only).

- Upgrades / Physics
Acura Integra LS '96: Corrected weight distribution, model year, and fixed wheel and tyre sizes to 195/60R14.
Honda NSX-R LM GT2: Reduced downforce to drop cornering performance slightly below the NSX-R GT1, and corrected tyre sizes.
Toyota Chaser LM Edition: Adjusted downforce levels to more closely reflect its performance in GT1, and corrected tyre sizes.

- Cars
Acura Integra GS '97: Added car, based on unused content, with custom physics (140hp 5-speed manual).
Honda NSX-R GT1 Turbo: Added car based on GT1 model, textures, and physics.
Mercedes-Benz C55 AMG: Added car based on existing model and modified physics (C43 fitted with CLK55 engine and transmission).
Nissan 200ZX '95: Added car from the PAL release, available as a used car, and fixed missing description (JP / US only).
Nissan 200ZX '98: Added car from the PAL release, available as a used car, and fixed missing description (JP / US only).
Nissan 300ZX 2-seater '95: Made car available as a used car, and fixed missing description (JP / PAL only).
Nissan 300ZX 2+2 '95: Made car available as a used car, and fixed missing description (JP / PAL only).
Nissan 300ZX Turbo '95: Made car available as a used car, and fixed missing description (JP / PAL only).
Nissan Primera GT '98: Reverted the 2.0 Tm S Selection back to a UK-market Primera as originally intended.
Nissan Silvia K's '95: Made car available as a used car, and fixed missing description (PAL only).
Nissan Silvia K's Aero '96: Made car available as a used car, and fixed missing description (PAL only).
Nissan Silvia LM Edition: Added car based on GT1 model, textures, and physics.
Nissan Z Ver.S 2by2 '94: Made car available as a used car (US only).
Nissan Z Ver.S 2by2 Twin Turbo '94: Made car available as a used car (US only).
Nissan Z Ver.S 2seater '94: Made car available as a used car (US only).
Nissan Z Ver.S 2seater Twin Turbo '94: Made car available as a used car (US only).
Ruf BR2: Added car, based on unused content, with custom physics (Ruf-tuned 911 Turbo).
Ruf BR4: Added car, based on unused content, with custom physics (Ruf-tuned 911 Turbo with 4WD conversion).
Ruf BTR4 3.8: Added car, based on unused content, with custom physics (3.8-litre 4WD BTR with EKS automated manual transmission).

- Events
4WD Challenge race 3: Added Ruf BTR4 3.8 opponent.
FF Challenge race 2: Fixed the 4WD Mazda Familia S-Wagon not being removed from the list of possible opponents correctly (introduced in beta 5).
FR Challenge race 2: Replaced the S14 Silvia opponent with a 200SX, like the original PAL release (JP / US only).
German Nationals race 3: Added Ruf BR2 opponent.
Manufacturer - Nissan Silvia / 180SX: Replaced the S14 200SX opponents with Silvias, like the original JP release (introduced in beta 5).
Secret: Added Acura Integra GS '97 as prize car.
Secret: Added Mercedes-Benz C55 AMG as prize car.
Secret: Added Ruf BR2 as prize car.
Secret: Added Ruf BR4 as prize car.
Secret: Added Ruf BTR4 3.8 as prize car.

- Menus
Honda dealership: Added NSX-R GT1 Turbo to the Special section.
Nissan dealership: Added Silvia LM to the Special section.

What's next? The mod still isn't finished, and although most content has now been restored, there are a few particularly challenging cars that remain. There's also a huge list of minor bugs in the base game that still need to be addressed, as well as the new possibilities in menu editing to explore.
 

Latest Posts

Back