[Mod] Gran Turismo 2 plus (bug fixes, restored content and new content) - beta 7 released

  • Thread starter pez2k
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Well, the good news is that the Honda NSX GT1 Turbo and the Nissan Silvia LM are pretty fun to drive against other cars in GT2 Plus [Beta 6]. The bad news is that I'll have to legitimately start from scratch, because my older save file for the older version doesn't really work as-intended... I'm just glad I didn't actually save the game, because I would've been steaming mad at losing my progress on the Beta 5 version of GT2+.
 
Felt like it was still important to ask: How should I give credit where it's due properly when making videos about/streaming the mod with the game? I'm not seeing anything set in stone in the first post. I know I could go on intuition on this, but I still want to make 100% sure for myself and anyone else who's thinking about this.
 
I made a save game of version NTSC-U 1.2 patched with the new beta 6. Here are all the gold licenses and prize cars received for them, as well as some money to start a career. Maybe someone will come in handy. Happy New Year!
Thanks man, you saved us!
 
I made a save game of version NTSC-U 1.2 patched with the new beta 6. Here are all the gold licenses and prize cars received for them, as well as some money to start a career. Maybe someone will come in handy. Happy New Year!
Much appreciated 👍.
 
The bad news is that I'll have to legitimately start from scratch, because my older save file for the older version doesn't really work as-intended...

Yep, this is mentioned in the readme and the first post FAQ - any time any content is added or removed, savegames will break due to the way the game saves your garage contents.

Felt like it was still important to ask: How should I give credit where it's due properly when making videos about/streaming the mod with the game?

If you're able to link to this thread, then the main credits are in the first post and kept up to date. A lot of places just credit it as 'by pez2k', but I don't know how the other contributors feel about that.
 
Cheers @sir_racealot for all gold+prize cars but I thought pez2k new save for each build grants all the added modifications thus no grinding over

What do I know I not finished GT2 vanilla yet n when I do I won't for Plus lol

Nice work
 
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Cheers @sir_racealot for all gold+prize cars but I thought pez2k new save for each build grants all the added modifications thus no grinding over

What do I know I not finished GT2 vanilla yet n when I do I won't for Plus lol

Nice work
It's up to you to choose. But the demo save does not have these prize cars and you cannot buy them in the game either.
 
Well, I found a glitch in the new Beta build while looking over the Nissan Used Car lot... I wasn't brave enough to buy it and use it, but it does look kind of cool, like a genuine "Ghost Car".
 

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It's up to you to choose. But the demo save does not have these prize cars and you cannot buy them in the game either.

The demo save doesn't have any times set for the license tests, so players can still win the prize cars by getting gold. Nothing is locked out.

Well, I found a glitch in the new Beta build while looking over the Nissan Used Car lot... I wasn't brave enough to buy it and use it, but it does look kind of cool, like a genuine "Ghost Car".

Looks like an issue with one of the removed colours from the GTS-R still appearing in the used car list - just to confirm, that's the US version, Complete patch, and circa day 30?

I have never seen this bug before. These Fairladies are duplicated in the used car lot:

Very strange - which region is this, and which patch? I added the JP Fairlady Z to the US used car list in Complete, but didn't touch it for the other regions.
 
What's next? The mod still isn't finished, and although most content has now been restored, there are a few particularly challenging cars that remain. There's also a huge list of minor bugs in the base game that still need to be addressed, as well as the new possibilities in menu editing to explore.
Maybe I should wait for the full version until you restore all the content from GT1 to GT2 :)
Good luck 🎉🎉🎉🎊🎊🎊
 
Very strange - which region is this, and which patch? I added the JP Fairlady Z to the US used car list in Complete, but didn't touch it for the other regions.
Yes, this is US version 1.2, with a full patch. Perhaps you added the cars that were already there?
 
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Yes, this is US version 1.2, with a full patch. Perhaps you added the cars that were already there?

Yeah, it looks like certain days in the US version already have some non-US used cars merged into their lists, so when I've migrated cars from one region to another it's ended up with duplicates. What a nuisance!

Maybe I should wait for the full version until you restore all the content from GT1 to GT2 :)

I've been working on this mod for four years to get this far, so I wouldn't hold your breath on a final release being any time soon. Currently, as of beta 6, all of the unique cars from GT1 have already been recreated or ported over, and tracks don't look like they're going to be possible any time soon. Most of the future plans involve content from the GT2 demos and fixing bugs.
 
Looks like an issue with one of the removed colours from the GTS-R still appearing in the used car list - just to confirm, that's the US version, Complete patch, and circa day 30?
I ran into this issue as well, and yes, it is the US Complete version at around day 30.
Plus the R31 from day 1 is broken as well.

I know this was discussed before, but by any chance would you reconsider adding those colors back? I know they aren't official R31 colors, but still, it doesn't really hurt to have them too right?
 
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@pez2k pardon but I forgot how license prizes work, my memory foggy but I recall example GT4 if you scored one silver then you'd never acquire the bronze prize vehicle (uhrm I confusing meself too)

Is this such for our legacy PS1 GTs? Or it's rather one per
 
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@pez2k pardon but I forgot how license prizes work, my memory foggy but I recall example GT4 if you scored one silver then you'd never acquire the bronze prize vehicle (uhrm I confusing meself too)

Is this such for our legacy PS1 GTs? Or it's rather one per
In GT2 you only get a prize for all gold, no prizes for silver or bronze. In GT4 you got a seperate prize for all bronze, silver or gold, if you got silver you;d get the bronze and silver prize and if you got gold you'd get all three.
 
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I know this was discussed before, but by any chance would you reconsider adding those colors back? I know they aren't official R31 colors, but still, it doesn't really hurt to have them too right?

The point of the mod is to fix things that are incorrect - it's probably more fun to have the '82 Corvette with the inaccurate 30hp boost it has in the unpatched game, to have the Skyline 280MR with 4WD, and the Audi S4 with an incredibly cheap price, but they're all mistakes ultimately.

It's completely doable for people to add the colours back in for their own personal use if desired - all of the tools required are available, and it's just a case of copying over the original textures from the car, the original colour names / thumbnails, and optionally the original used car list entries. I'll never be able to make a mod that satisfies everyone, so I have to draw my own lines and allow people to build on top of it to their own tastes.

@pez2k pardon but I forgot how license prizes work

As above, GT2 only has prizes for gold - it doesn't matter what the player achieves previously, the prize is awarded when they beat the gold time on all tests in that license, in any order.

The demo save for this mod is set up with a 'kids prize' having been awarded for each license test, meaning that the test counts as passed but no time has been set and no bronze / silver / gold medal has been awarded yet. This is what PD did when importing licenses from GT1, as it's effectively a blank slate for the player to improve on. Any time set will be recorded as an improvement, and even a bronze medal counts as better than a 'kids prize'. The license tests can be completed as normal, but any races that require a license can also be entered already, the best of both worlds.
 
The Delta S4 is down as 243bhp but wasn't that the road car/Stradale version's power?

Didn't the rally car have 500ish?
Wikipedia says 247 hp for the Stradale. I've heard various figures for the rally car. Wikipedia says 483. Gran Turismo 4 has the Delta S4 at 443 I think. Somewhere around that. The RS200 and 205 T16 Evo2 are also quoted at similar figures in GT4. Not sure what other games quote for the Delta S4 and any other Group B machines.
 
The Delta S4 is down as 243bhp but wasn't that the road car/Stradale version's power?

Didn't the rally car have 500ish?

Yeah, it's at the power level of the homologation road car, more or less. It's been mentioned a few times, and is alluded to in the FAQ in the first post. The problem is that there is no firm evidence of exactly what power level the competition version ran at, never mind data for a full torque curve that is needed to make it work in the game. This is the same problem with all of the 450hp+ WRC cars and 700hp+ JGTC cars, I'd just be doing a lot of work to go from one inaccurate number to another. Porting over GT4's S4 engine is one option, but there's nothing to say that it's any more accurate than GT2, as 4 still has a lot of made-up racecar performance figures.
 
Yeah, it's at the power level of the homologation road car, more or less. It's been mentioned a few times, and is alluded to in the FAQ in the first post. The problem is that there is no firm evidence of exactly what power level the competition version ran at, never mind data for a full torque curve that is needed to make it work in the game. This is the same problem with all of the 450hp+ WRC cars and 700hp+ JGTC cars, I'd just be doing a lot of work to go from one inaccurate number to another. Porting over GT4's S4 engine is one option, but there's nothing to say that it's any more accurate than GT2, as 4 still has a lot of made-up racecar performance figures.
Yeah, most of the GT1s and prototypes (both LMP and Group C) have noticeably overinflated power figures in GT4. Except for the McLaren F1 GTR for some reason. If GT4 ever gets cracked open for modding that's something I'd definitely want changed.
 
Yeah, it's at the power level of the homologation road car, more or less. It's been mentioned a few times, and is alluded to in the FAQ in the first post. The problem is that there is no firm evidence of exactly what power level the competition version ran at, never mind data for a full torque curve that is needed to make it work in the game. This is the same problem with all of the 450hp+ WRC cars and 700hp+ JGTC cars, I'd just be doing a lot of work to go from one inaccurate number to another. Porting over GT4's S4 engine is one option, but there's nothing to say that it's any more accurate than GT2, as 4 still has a lot of made-up racecar performance figures.
Here's a comprehensive article on this rally legend:Lancia Delta S4 – The Iconic Group B Rally Car
 
That sort of proves my point, yeah - it's a good article with plenty of detail, but still has four different estimates of the power figures and no torque curve data.
In fact, we see 243 hp when we buy this car, but in the garage the figure is different - 387 hp. I think just need to correct bhp in the first case and that's it.

pcsxr-pgxp 2022-01-06 17-36-07-71.jpg
 
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The weight of it is very wrong for the rally car still, so there's more than this. At the same time, they also gave the RS200 a mix of rally and road car specs, but even games today can't seem to agree with their specs.
 
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