when buying a new n1 pulsar screen says 200hp
when you goto tune it starts at 197hp
is this a bug?
Do you have a list of future changes planned?
Also, I notice in game the Shelby Daytona has a 5 speed when as far as I know the real car only had a 4 speed. Is this something that could be corrected?
Is it possible to fix the skins of the R TT's? And the track of the front wheels from the racing modification.
Oh, this sounds great. Thank you. I mean the flag, the white border. 😊I'm not sure what you mean by 'fixing the skins' - what's broken about them? As for the wheel positions, they've been mentioned before and they're on the to-do list, but wheel positions are very difficult to adjust properly as they're different in menus and races, and what looks acceptable in one part of the game can look terrible in another.
I love that you're concerned the flag has a white border but not that the text is reversedOh, this sounds great. Thank you. I mean the flag, the white border. 😊
I don't know if is possible to fix that. I think the car is mirrored.I love that you're concerned the flag has a white border but not that the text is reversed
Sorry, my fault. My English is not the best. The numberplate is not the problem in my opinion. I mean the white border on the German flag. The screen I was posting, is for better perspective of the front track. And yes, the tt is wider on the front, but it's the same model like the tt lm and the road tt. I think they have just rebuild a front splitter to the tt lm an race modification. Best regards 😊If this ↓ is what you're talking about, that's not fixable, it's an issue with the way the PS1 renders graphics. And all of the enhancements emulators can bring won't ever fix it. the PS1 famously lacks floating point calculations, and can only do integer numbers, so graphics wobbling and imprecision is just how the console is.
View attachment 1300109
As for the reversed text, it's because most of the cars in GT use mirrored textures to save space for other details. It's not rare to see flipped "text" on either side of the car, or bumpers.
Also for the fitment issue, it's even worse than you think. The wheels are actually aligned with each other... it's the model's proportions that are awful. The TT and a few other cars have a wider front than the back. I need to get around to fixing it one day.
Oh, this sounds great. Thank you. I mean the flag, the white border. 😊
Everything is fine... But code patches such as increased drawing render do not work for me (during the game I have the one from the replay which renders the map further),
Increased LOD of cars (they no longer turn into squares and remain in their full models all the time),
Real 60fps also doesn't work with your modification. My game version is NTSC-U 1.1
Some solution?
Road disappearing tells me you're probably not using the additional developer memory that's required with these codes.
It's not the mod's fault, it's your setup's.
You can find other versions of those codes here.Does anyone have patch codes in version 1.2 NTSC-U for:
21:9 widescreen
60 frames per second.
Render distance (the one from replays because it has a much longer draw distance)
LOD (the 3D body of the car does not change depending on the distance, it remains in full LOD)
Rear view mirror (in full rendering, same as game)
and many more other code patches that improve the game's graphics.
Unfortunately, all these codes are for the NTSC-U 1.1 version, which I have the original version of.
You can find other versions of those codes here.
It's all there, just not broken down to individual effects like "Re-enable tire smoke" and "Re-enable rear view mirror". They must work with GT2 Plus, as the mod does not touch anything related to the game's rendering engine.Okay. But still not all the codes on my list are here.
But we will check and see if it will work with GT2 plus
It's all there, just not broken down to individual effects like "Re-enable tire smoke" and "Re-enable rear view mirror". They must work with GT2 Plus, as the mod does not touch anything related to the game's rendering engine.