- 428
- Le Mans
If only those 2 mods were merged togetherThis is what i was looking for.
Thank you Pez for being so dedicated.
Even tho A-spec is out, GT2+ is still i think the best mod for GT2.
Cant wait for the next release, and goodluck.
If only those 2 mods were merged togetherThis is what i was looking for.
Thank you Pez for being so dedicated.
Even tho A-spec is out, GT2+ is still i think the best mod for GT2.
Cant wait for the next release, and goodluck.
That would be nice, but it's not possible for many reasons.If only those 2 mods were merged together
Thank you Pez as well, A-spec is really cool but it does have its disadvantage of not working on other versions of the game except US 1.2 - though I admit I was very intrigued by the restored C-Class DTM car and wanted it to appear in Plus very badly.This is what i was looking for.
Thank you Pez for being so dedicated.
Even tho A-spec is out, GT2+ is still i think the best mod for GT2.
Cant wait for the next release, and goodluck.
Thank you Pez as well, A-spec is really cool but it does have its disadvantage of not working on other versions of the game except US 1.2 - though I admit I was very intrigued by the restored C-Class DTM car and wanted it to appear in Plus very badly.
Well i just hope somehow that one day, both mods will merge.
...
But Pez has said himself that the objective of the mod is different than what the guys did with A-spec. So who knows..
Just to be 100% clear on this, I will not be taking any part of the A-spec mod to put into GT2+. They are an independent team who have worked hard on their independent mod, and ripping them off would be unthinkable.
I also don't think it would make any sense to add their content into GT2+ even if their team decided that they wanted me to (for some inexplicable reason). Ever since the limit on the amount of game content was discovered, this mod has been strictly focused specifically on finishing off Polyphony's work, not on creating new assets. The A-spec mod appears to be taking the exact opposite approach of adding as many new assets as possible to show what can be done with the current research and tooling, and their combined talents. The limit also means that adding content from one of the mods into the other would require other content to be deleted to make room. I don't know what they've done on their side to fit in all of their new cars, but on the GT2+ side there's definitely no room left without butchering the mod.
If there are any points where you feel GT2+ or A-spec could improve, then those should be discussed with the people behind each mod, rather than by fantasising about mashing them together somehow. I'm always happy to help their team with any advice or to discuss any particular GT2+ changes, but to be honest I don't think they really need it. They've shown that they have the talent to have independently built and released a large mod themselves, and I'm sure their mod will continue to get even better in any future versions (assuming that they're planning any - I don't know much about it).
While I think it would be cool I wouldn't expect the A-Spec and Plus mods to merge anyway. Even regarding the technical limitations these two mods have much different goals. Plus is meant to be basically a more polished vanilla experience; A-Spec is effectively an unofficial expansion. Either way GT modding is in a really exciting place right now.Just to be 100% clear on this, I will not be taking any part of the A-spec mod to put into GT2+. They are an independent team who have worked hard on their independent mod, and ripping them off would be unthinkable.
I also don't think it would make any sense to add their content into GT2+ even if their team decided that they wanted me to (for some inexplicable reason). Ever since the limit on the amount of game content was discovered, this mod has been strictly focused specifically on finishing off Polyphony's work, not on creating new assets. The A-spec mod appears to be taking the exact opposite approach of adding as many new assets as possible to show what can be done with the current research and tooling, and their combined talents. The limit also means that adding content from one of the mods into the other would require other content to be deleted to make room. I don't know what they've done on their side to fit in all of their new cars, but on the GT2+ side there's definitely no room left without butchering the mod.
If there are any points where you feel GT2+ or A-spec could improve, then those should be discussed with the people behind each mod, rather than by fantasising about mashing them together somehow. I'm always happy to help their team with any advice or to discuss any particular GT2+ changes, but to be honest I don't think they really need it. They've shown that they have the talent to have independently built and released a large mod themselves, and I'm sure their mod will continue to get even better in any future versions (assuming that they're planning any - I don't know much about it).
There's nothing to "fix" as it was PD's decision to make it so only Time Attack/Time Trial updates the course record. Changing it so races also update it would require non-trivial modifications to the game's code.Any plans to fix track Lap Record on simulation disk?
Some of the cars are a little on the rough side. The Prowler and f1 van look pretty good but definitely most of thr additions just don't have the poly count of the originals. Still a good time tho. Really does feel like the AI seems to latch onto u more which Is mostly a fun change, some exceptions.While I think it would be cool I wouldn't expect the A-Spec and Plus mods to merge anyway. Even regarding the technical limitations these two mods have much different goals. Plus is meant to be basically a more polished vanilla experience; A-Spec is effectively an unofficial expansion. Either way GT modding is in a really exciting place right now.
I think you unlock it by one of the events in the pure sports car cup, not sure myself unlocked it awhile back.Can someone tell me how to unlock mugen s2000 or just point me to prize car list/tracks u get them from?
I did make a prize car list video a while back on how to get the newly added cars in GT2+Spent all day yesterday trying to get mugen S2000.
Would appreciate a spoiler here plz.
Any plans to fix track Lap Record on simulation disk?
Can someone tell me how to unlock mugen s2000 or just point me to prize car list/tracks u get them from?
Also, are there any plans in adding upgrades to the prius? It kinda makes its RM pointless 😅
I almost exclusively use Skylines, and to see 3 colors removed from one the best cars is awful. Please consider adding the other colors as special prizes.
Just finished the 5 races for Super Touring and 4 of them gave me camaro z28 as their prize car? Glitch or working as intended?
I probably won't, to be honest - the mod is very close to the limit for the total amount of parts data, and it seems to have been a deliberate choice to make the Prius in general pointless. I don't know whether Polyphony were unsure if hybrid cars could be tuned, or if it's just there to have what seemed like a revolutionary piece of technology featured without really implementing it as a useful car.
From squaresofts rpg inspired by gran turismo and Wangan Midnight, Racing Lagoon.
Fits the time period too. I know the games about filled up but worth a mention anyway.
Was it ever considered adding Rome Night track somewhere in the special events races?
Hey, I remember using Mitsubishi GTO for most races in GT1 and in GT2 their equivalents being kinda bad and also having only two livery options (both green and white Puma) instead of so many in first game... did you restore the old liveries or change these cars in any way besides fixing the name from GT3000 for Japanese versions?
I see now. Was looking at Nissan in the changelog instead of Nismo. Colors added for it was confusing me because every source I found said 4 colors.
@pez2k can correct me as necessary (largely since I primarily lurk and haven't touched the mod), but I'm pretty sure that he hasn't touched the prize car drop rates. That just sounds like standard GT2 RNG at play.OK, I'm just gonna say it.
Putting this many color options inside a prize pool, has been T-O-R-T-U-R-E
I'm used to grinding but the 400R HAS to have a lower drop rate than the other 2 cars. Like maybe 2 show up every 10 races. Seriously, this has been an awful experience and I'm used to a grind.
I really want to iterate how awful of an experience just trying to get a car in a color I want has been