Modified Track Path Editor + Tracks/Discussion

A friend requested me to do this track, and I'm attempting it right now.

EDIT: I'm unable to make the full circuit because I can't add any more anchors to the track.
Can't you mod the app to have more though?
 
GTP_Razerman made a Dover replica! One mile, about 28° Banks and 2 pit lanes. The track is mental and so much fun

Hmm? How do you modify the bank?! :eek: I've been looking for a way to do that for my Yatabe test track replica.

Also 2 pit lanes?
 
I have no idea of how to mod the app. :lol: I'm wondering when will the modder remove the error of too many anchors.

I've been wondering that too, that & import image's on other theme's.
It's all gone a bit quiet on the western front.

P.S. I fully appreciate all the effort & hard work that has been done by those secret few to make this TPE a lot more fun.

Respect :)
 
I have no idea of how to mod the app. :lol: I'm wondering when will the modder remove the error of too many anchors.
The PS3 crashes after testing and while loading a lobby when tracks are too big or have to many Objects or anchors. It's possible to modify the Track Maker App, but not the game or the Gran Turismo servers.
 

Oh, Ok! I tried to build a full decorated 20 Kilometer Track in the Eifel Theme cause of your hint. It crashes the PS3 complete while closing the test drive session or loading a lobby. Do you think you can build longer tracks in the Sierra Theme? The longest complete use able and good looking Eifel Track is still this 14k track.
There are longer ones out there, but they all look just empty or they are totally boring...
 
Just a reminder:

Driving on the track that too out of bounds or make the road into dirt can crash the PS3. I once driving @J24681357 earthquake and eifel dirt track. It literally freeze mid game each time i play in those at random and must be force restart by pressing the power button. Scary stuff.

Again, just a reminder to safe your PS3. The other type of glitch are safe like wide roads, overlapping roads, etc.
 
Large track stuff
Eifel Flat_27.jpg

Eifel Flat_28.jpg

Eifel Flat_29.jpg
Eifel Flat_30.jpg

Eifel Flat_31.jpg

Eifel Flat_32.jpg

Eifel Flat_35.jpg
 
I've been wondering that too, that & import image's on other theme's.
It's all gone a bit quiet on the western front.

P.S. I fully appreciate all the effort & hard work that has been done by those secret few to make this TPE a lot more fun.

Respect :)

I've been picking up on the hints left by the secret few.

In jp.co.polyphony.GTCourseMaker_1.0.2_NoChecks\assets\bin\Data\Managed\Assembly-CSharp.dll, inside EditMain.cs (line 612), I found:

if (!StaticObj.ࠧ)
{
this.ࡆ = AdditiveSceneType.HOME_STRAIGHT_SELECT;
this.StartHomeStraightSelect();
}
else
{
this.ࡆ = AdditiveSceneType.HOME_STRAIGHT_CREATE;
this.StartHomeStraightCreate();
}

Basically, it checks something, and then sets the state as either 'create' or 'select' home straight, and does the appropriate thing. Presumably, either it makes you choose a home straight from the list, or lets you place the home straight freely (for Eifel flat).

So, if I can make a small change to this code and rebuild the APK, we might be able to have free home straights on the elevation maps; and I have a feeling that this might also enable image import, which would be good, especially now we have these nice elevation contour maps :)

No promises, but I will have a go over the next week or so.
 
I've been picking up on the hints left by the secret few.

In jp.co.polyphony.GTCourseMaker_1.0.2_NoChecks\assets\bin\Data\Managed\Assembly-CSharp.dll, inside EditMain.cs (line 612), I found:

if (!StaticObj.ࠧ)
{
this.ࡆ = AdditiveSceneType.HOME_STRAIGHT_SELECT;
this.StartHomeStraightSelect();
}
else
{
this.ࡆ = AdditiveSceneType.HOME_STRAIGHT_CREATE;
this.StartHomeStraightCreate();
}

Basically, it checks something, and then sets the state as either 'create' or 'select' home straight, and does the appropriate thing. Presumably, either it makes you choose a home straight from the list, or lets you place the home straight freely (for Eifel flat).

So, if I can make a small change to this code and rebuild the APK, we might be able to have free home straights on the elevation maps; and I have a feeling that this might also enable image import, which would be good, especially now we have these nice elevation contour maps :)

No promises, but I will have a go over the next week or so.

Well, it's not certain that ...SELECT type objects have the ...Create() method.
 
I've been picking up on the hints left by the secret few.

In jp.co.polyphony.GTCourseMaker_1.0.2_NoChecks\assets\bin\Data\Managed\Assembly-CSharp.dll, inside EditMain.cs (line 612), I found:

if (!StaticObj.ࠧ)
{
this.ࡆ = AdditiveSceneType.HOME_STRAIGHT_SELECT;
this.StartHomeStraightSelect();
}
else
{
this.ࡆ = AdditiveSceneType.HOME_STRAIGHT_CREATE;
this.StartHomeStraightCreate();
}

Basically, it checks something, and then sets the state as either 'create' or 'select' home straight, and does the appropriate thing. Presumably, either it makes you choose a home straight from the list, or lets you place the home straight freely (for Eifel flat).

So, if I can make a small change to this code and rebuild the APK, we might be able to have free home straights on the elevation maps; and I have a feeling that this might also enable image import, which would be good, especially now we have these nice elevation contour maps :)

No promises, but I will have a go over the next week or so.
There are 2 different scripts in that .dll, the other lists (I think) all the coordinates for the pre-set ones. Been wondering about 'jiggling things around a bit' but my lack of knowledge with modifying these things is making it a little off-putting. I have tried different heightmaps but despite re-building the apk alright the track editor crashed. Like you though I'm having a go, out of curiosity if nothing else.
 
I tried using the Gran Turismo Path Editor a while ago, but both attempts resulted in failure - the first attempt wiped all my tracks (they were all terribad so I'm not too concerned), and the second attempt created a corrupted file that freezes the app when you open it. I'm using the latest version of Bluestacks (rooted) and the latest version of the app itself from the app store - could somebody post step-by-step instructions on how to get a file, bring it over to the website, edit it, and then bring it back onto the app for exporting?
 
I tried using the Gran Turismo Path Editor a while ago, but both attempts resulted in failure - the first attempt wiped all my tracks (they were all terribad so I'm not too concerned), and the second attempt created a corrupted file that freezes the app when you open it. I'm using the latest version of Bluestacks (rooted) and the latest version of the app itself from the app store - could somebody post step-by-step instructions on how to get a file, bring it over to the website, edit it, and then bring it back onto the app for exporting?

see my post here:
https://www.gtplanet.net/forum/thre...roid-tablet-phone.335346/page-4#post-11097955
 
Guys, i made a room to race on my glitched track

ID: 1472-6118-3916-1739-9440

EDIT: There's no one in the lobby and my system commits suicide :mad:
 
Last edited:
Just a reminder:

Driving on the track that too out of bounds or make the road into dirt can crash the PS3. I once driving @J24681357 earthquake and eifel dirt track. It literally freeze mid game each time i play in those at random and must be force restart by pressing the power button. Scary stuff.

Again, just a reminder to safe your PS3. The other type of glitch are safe like wide roads, overlapping roads, etc.
How do u make dirt tracks? :s
 
This morning I came across a track with an insanely high hill. The hill was probably 4-5 times as tall as the Devils Elbow, and the drop off is very fast. My 2X got to 436 mph (new top speed record :D). Here's a photo if anyone would know where to download it:

IMG_20151209_070917977_HDR.jpg
 

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