DLC cars and tracks was confirmed in the eurogamer interview.
Gran Turismo is back. Not that it's ever been away, of course - Gran Turismo Sport released towards the end of 2017, pr…
www.eurogamer.net
"Gran Turismo Sport provided the foundations for the last generation of the series on PS4, and was something you built upon. In a similar way, is GT7 going to be the foundation for this next generation, and how do you intend to build upon it?
Kazunori Yamauchi: You're absolutely right in saying that GT7 will be something that will progress based on the progression of the PS5 platform.
What we will obviously do is add more tracks and more cars as we go along as well. But in terms of the features, there are still some features that we've had in the past titles that still haven't made a comeback yet. That's something that we would like to do. And we also have other ideas on top of that, as well, but it's still too early to start talking about that yet."
Speaking of adding tracks, there is a treasure trove of possibilities. I've been on a nostalgia trip lately playing GT2 and GT4 and I've come to the conclusion that, in my opinion, both games are equally at the top of the totem pole but for different reasons. When it comes to tracks, GT4 is king. While real-world circuits were lacking, the original circuits were spectacular, especially the rally and city courses. Oh my god the city courses. They were gorgeous, full of character, and super challenging. The rally-oriented courses like Costa di Amalfi and Citta di Aria honestly would make for terrible online racing but I would love for them to return in the main game. And I imagine PD already has the data they need to do it - they gathered all their photography and data on-sight at the time and while it may be fifteen years old it's probably high enough fidelity to create something special.
The rally courses especially need an overhaul. GT4's rally courses were fairly revolutionary for GT, feeling like
actual rally courses, skinny, slow speed corners, crowd all around, spectacular scenery. GTS's rally courses went back to the GT2 style of wide and monotonous roads with super fast corners, just miserable. Great for online racing I suppose but it's just bumpercars which is lame. Bring back the legit rally courses from GT4, including the asphalt city courses.
But don't bring back GT4's physics, oh my god. The content was spectacular but the game drove like garbage, so bad that I can't even gold all the B-licenses tests and I'm nearly an A-rated gamepad driver on GTS. Who was it in another thread that mentioned accurate and consistent physics are actually easier to drive than arcade stuff? GT4 is a prime example of that. Even GT2's physics are somehow more logical and accessible, even if the control scheme itself doesn't really allow for good use of skill.
Edit: I just want to reiterate that I never should've played GT4 again. Wow, what a horrible experience lmao. So many of the cars are basically impossible to drive, I have no idea how I did this at 16 years old. I must've been a wizard. And the gamepad optimization - at least with PS4 joysticks - is ridiculously bad.
Still don't think the overall home map is final, maybe some tracks don't show until there unlocked.
Honestly I thought the 2020 home screen, the black one with glowing icons, looked more "finished" than the new city builder menu. I think I would prefer the 2020 version because it's more in line with GT2 and 4.
I love this. The idea of hanging out in a big city doing car stuff at night is literally what I've done and is part of the car culture we see in Japan.