More Gran Turismo 7 Details: Classic Original Circuits, AI Improvements, and GT Sport Content Confirmed

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Nobody ‘needs’ to upgrade to a PS5, unless you want the best version of the game.
:rolleyes:

I’m pretty sure the word “need” was used in exact reference to that decision.

It’s obvious. Do you need PD to tell you this?

The point may have been, PS4 could turn out to be sufficient for personal needs (excuse me for using that word).
 
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Might have to continue discussion in the AI thread, but it’ll depend how PD programmed AI using TCS, CS, etc.

In the GT7 reveal, people complained about the AI still behaving the same as GTS. Yes, with that touchy braking mid-corner. In the same video, the RX-Vision GT3 user(a real person steering or a program running the demo clip), the TCS is on. Very poor in cutting the power and making car behaviour look as if nothing has changed.
I noticed how smooth the cars look, but the High Speed Ring clip of the RX-Vision concept passing the Camaro ZL1(on the outside), I’m still not convinced of any AI program change.

The real test will be a run at Bathurst. The AI need to be smooth & quick from T2 to Forest’s Elbow. PD program that right and AI should be good everywhere.
 
Speaking of including all GT Sport content, do we know the location of Special Stage Route X? Has that been deciphered from the GT7 screenshot of North America? It certainly wasn't on the European or Japanese maps. I just checked the list and apparently it's presumed to be in North America but I don't see on GT7's map where it could possible be.
A few people have theorised SSRX is in Alaska which is why it wasn't shown on the original map as it was off screen.

Glad to hear the news about original tracks and AI.
 
I have played all the main line gran turismo games and I'm usually a big supporter for PD, but I must say GT7 so far has been a major disappointment for me. Are you serious PD? You concentrated most of your effort on polishing up old content from Sport rather than creating new cars and tracks. You might as well call "GT7" GT Sport Remake. Only 420 cars at launch and nearly 340 from Sport and only 4 new tracks more or less? So you're telling me in 9+ years all you could muster up are 90+ track variations and 420+ cars for two games? This is ridiculous!

For the first time in my life I'm seriously considering not purchasing this product at launch because it is not worth $70 or even $35.00 at launch and it certainly does not justify buying a $500.00 console. I understand it takes a lot of effort to develop the content but your approach was wrong IMO. Why didn't you focus on new to the series cars and tracks first then focus on bringing Sport content as free DLC rather than introducing them vice versa? Not to mention this doesn't even look next gen when you said are you ready for next gen. The Unreal Engine 5 PS5 demo set the bar for what this console is capable of doing and GT7 looks like a slightly better PS4 game. Just having it on the PS4 is proof of that.

Might as well take away the "present" from the past, present, future slogan BS. I'm willing to bet we won't even see more than 10 cars from the 50+ cars yet to be revealed newer than 2018 models not counting Vision GT's. Seriously PD you need to change your ways for GT8 or you're going to be losing your most faithful fans because at this point you're starting to look more like Madden recycling old material just to justify spending $70.00 for your product!

Another major issue is the communication with your fan base. I understand there is a language barrier but would it kill you to reveal there is DLC with more cars and tracks coming rather than holding it close to your chest because your secretive ways are tempting your fans to go elsewhere because the competitor offers more of what they want which are newer and older cars at the same time as well as the most current tracks.
 
As I don't play much GT Sport now, as it has become "same old", why would I pay for GT7 with all the same Sport content.
Has to be more new content to tempt me. But its early days on the hype train so let's see.
 
Ahhhhhhh! It's only gt sport 1 1/2!!! only one track with a new menu ! Zero difference or anything new like dynamic time and weather and customization!!

Muh tracing!

They only showed a few real tracks in the trailer so we have to assume something like spa won't be there.

This place is hilarious. And people were so convinced time and weather would be absent because cross gen.

Somebody said ac had a hard time on pc with ray tracing during game play.

The all powerful pc had a hard time

So even if it was full blown ps5 it probably wouldn't be there

I have everything saved up and i'm geeked for this :dopey: ps5 and gt7 here i come.
 
I have played all the main line gran turismo games and I'm usually a big supporter for PD, but I must say GT7 so far has been a major disappointment for me. Are you serious PD? You concentrated most of your effort on polishing up old content from Sport rather than creating new cars and tracks. You might as well call "GT7" GT Sport Remake. Only 420 cars at launch and nearly 340 from Sport and only 4 new tracks more or less? So you're telling me in 9+ years all you could muster up are 90+ track variations and 420+ cars for two games? This is ridiculous!

For the first time in my life I'm seriously considering not purchasing this product at launch because it is not worth $70 or even $35.00 at launch and it certainly does not justify buying a $500.00 console. I understand it takes a lot of effort to develop the content but your approach was wrong IMO. Why didn't you focus on new to the series cars and tracks first then focus on bringing Sport content as free DLC rather than introducing them vice versa? Not to mention this doesn't even look next gen when you said are you ready for next gen. The Unreal Engine 5 PS5 demo set the bar for what this console is capable of doing and GT7 looks like a slightly better PS4 game. Just having it on the PS4 is proof of that.

Might as well take away the "present" from the past, present, future slogan BS. I'm willing to bet we won't even see more than 10 cars from the 50+ cars yet to be revealed newer than 2018 models not counting Vision GT's. Seriously PD you need to change your ways for GT8 or you're going to be losing your most faithful fans because at this point you're starting to look more like Madden recycling old material just to justify spending $70.00 for your product!

Another major issue is the communication with your fan base. I understand there is a language barrier but would it kill you to reveal there is DLC with more cars and tracks coming rather than holding it close to your chest because your secretive ways are tempting your fans to go elsewhere because the competitor offers more of what they want which are newer and older cars at the same time as well as the most current tracks.
Gran Turismo 4 had so much beautiful city and also country tracks.
These would really be a fantastic demonstration of the PS5's new graphics power.
I'm already sick of the boring sports tracks.
FIA or not.
I'm particularly annoyed that the photo mode keeps telling you what great places there are in the world, only to realise that you can't drive them.🤔
 
Gran Turismo 4 had so much beautiful city and also country tracks.
These would really be a fantastic demonstration of the PS5's new graphics power.
I'm already sick of the boring sports tracks.
FIA or not.
I'm particularly annoyed that the photo mode keeps telling you what great places there are in the world, only to realise that you can't drive them.🤔
I bet most FIA players are thrilled they'll be driving the same combos at Dragon Trail, Interlagos, and Monza for the 1,000th time.:banghead:
 
Please please PLEASE bring back all the Japanese freeway and city tracks(ie Tokyo route 246, Tokyo Expressway, and Special Stage route 5 and 11)!!!!
Special Stage Route 5 (and possibly 11) is not set in Japan. The road signs suggest Europe. There’s some great observations about where it is somewhere on this site.
 
Starting with the fact that I am still going to get it, my excitement is less and less every time something new is announced about gt7.

Ray tracing only in replays? So this sounds like false advertising. I was skeptical myself about full RT and have expressed it here in the forums a year back. I know it’s power intensive but.. they advertised it falsely.

Regarding AI - if we don’t have a start from a full stop and after qualification rounds etc then it’s not really racing - it’s like extended challenges. Start last and finish first. I enjoy it in one hand but this unavoidably means you are either racing with slower cars or slower AI - both of these suck.

Also, let’s not forget that GTS was ahead of its time graphically wise; they raised the bar so high that it’s tough to beat - I guess higher poly counts for scenery is the way to go from now ow - cara we’re already good enough. A lot of power is required to calculate dynamic weather and time however they have done it in the past - why not try again? The should have hired some people that were working on driveclub…
 
Starting with the fact that I am still going to get it, my excitement is less and less every time something new is announced about gt7.

Ray tracing only in replays? So this sounds like false advertising. I was skeptical myself about full RT and have expressed it here in the forums a year back. I know it’s power intensive but.. they advertised it falsely.
In what way was Ray Tracing falsely advertised? Given this is the first information we‘ve had beyond a video clip from over a year ago that neither confirmed or denied Ray Tracing in the game I’m struggling to see how it was false advertising.

I agree with your other points, exept Driveclub, that game was not an eSports title and it ran at 30fps. It was stunning in places, but it wasn’t capable of 60fps which was a priority for GT Sport. GT7 will have dynamic time and weather, it’s been confirmed.
 
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We need more city tracks, bring back Seattle and London tracks please!!!!!!!

As for ray tracing, seems this would only make a big difference in cockpit view? During the race at high speeds not sure having it on the cars would make that big of a visual difference? What other racing games have it?
 
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Starting with the fact that I am still going to get it, my excitement is less and less every time something new is announced about gt7.

Ray tracing only in replays? So this sounds like false advertising. I was skeptical myself about full RT and have expressed it here in the forums a year back. I know it’s power intensive but.. they advertised it falsely.

Regarding AI - if we don’t have a start from a full stop and after qualification rounds etc then it’s not really racing - it’s like extended challenges. Start last and finish first. I enjoy it in one hand but this unavoidably means you are either racing with slower cars or slower AI - both of these suck.

Also, let’s not forget that GTS was ahead of its time graphically wise; they raised the bar so high that it’s tough to beat - I guess higher poly counts for scenery is the way to go from now ow - cara we’re already good enough. A lot of power is required to calculate dynamic weather and time however they have done it in the past - why not try again? The should have hired some people that were working on driveclub…
Ever since the reveal trailer all of the gameplay segments showed gameplay without raytracing enabled. It looks to be an ongoing development, and whether or not it can be implemented in gameplay depends on time and if pd engineers can find more optimization solutions. It was never stated or shown to be on during racing, so i wouldn’t call that false advertising. Recently they confirmed dynamic features like time, weather, and volumetric cloud simulation, which I’d happily take in gameplay over RT reflections.

And I’m not sure where you’re reading GT7 doesn’t have dynamic time weather, because it does and has been confirmed in the latest interviews. Driveclub also runs at 30fps with only 12 cars on track.
 
Even if most cars/tracks in GT7 are from GTS, and even if we discount the fact that there WILL be car/track DLC, there's still the factor that on at least some of those courses, there'll be weather simulations - including dynamic weather, the splashing of water, etc. - as well as courses new to the FIAGTCs, such as Trial Mountain, High Speed Ring, and Daytona. (Never mind the fact that more tracks will potentially feature rain than the Red Bull Ring and Tokyo Expressway, like in Sport.) And that's before we get into the cars, both the ones not seen in GTS, and the way the older ones may get customized and categorized, especially with the return of the PP system.

Overall, I still have faith that the FIAGTCs in GT7 will be fun to both watch and race in, even if we limit ourselves to GT7's day one content. Imagine an FIAGTC event - or even just a daily race - where you're permitted to enter a customized car, with the only limit being a PP limit. In events that limit drivers to a single model, you now might see much more variety in the field, with all the new customization options.
 
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It is very obvious to me that some people will NEVER be totally satisfied with whatever Gran Turismo game PD makes. The best thing to do is ignore the whiners and enjoy each new release. That's what I do.
Exactly!I'm with you 100%. PD will make the game and i'm going to enjoy what it has to offer to the fullest.
 
And I thought the Sonic fanbase was unpleaseable.
This is the sad thing, the GT fanbase IS comparable to the Sonic fanbase. Yes, it is personally disappointing for me that the GT7 content is lackluster, and I also don't like Kaz's blatant excuses and undelivered promises, but I wouldn't even complain and whinge like that anyway.
 
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This is the sad thing, the GT fanbase IS comparable to the Sonic fanbase. Yes, it is personally disappointing for me that the GT7 content is lackluster, and I also don't like Kaz's blatant excuses and undelivered promises, but I wouldn't even complain and whinge like that anyway.
These days I feel largely reluctant to associate with fandoms, even if I like the work.
 
Even if most cars/tracks in GT7 are from GTS, and even if we discount the fact that there WILL be car/track DLC, there's still the factor that on at least some of those courses, there'll be weather simulations - including dynamic weather, the splashing of water, etc. - as well as courses new to the FIAGTCs, such as Trial Mountain, High Speed Ring, and Daytona. (Never mind the fact that more tracks will potentially feature rain than the Red Bull Ring and Tokyo Expressway, like in Sport.) And that's before we get into the cars, both the ones not seen in GTS, and the way the older ones may get customized and categorized, especially with the return of the PP system.

Overall, I still have faith that the FIAGTCs in GT7 will be fun to both watch and race in, even if we limit ourselves to GT7's day one content. Imagine an FIAGTC event - or even just a daily race - where you're permitted to enter a customized car, with the only limit being a PP limit. In events that limit drivers to a single model, you now might see much more variety in the field, with all the new customization options.
This all day. Only thing is the tuning aspect. The best tuners and those that look to a tuning community, will get the most benefit. A casual gamer that just adds parts and wants to race, will probably get left behind.
Hey, we’ll see what customisation combinations we all come up with. Hopefully, no two cars will be the same.
 
In what way was Ray Tracing falsely advertised? Given this is the first information we‘ve had beyond a video clip from over a year ago that neither confirmed or denied Ray Tracing in the game I’m struggling to see how it was false advertising.

I agree with your other points, exept Driveclub, that game was not an eSports title and it ran at 30fps. It was stunning in places, but it wasn’t capable of 60fps which was a priority for GT Sport. GT7 will have dynamic time and weather, it’s been confirmed.

Ever since the reveal trailer all of the gameplay segments showed gameplay without raytracing enabled. It looks to be an ongoing development, and whether or not it can be implemented in gameplay depends on time and if pd engineers can find more optimization solutions. It was never stated or shown to be on during racing, so i wouldn’t call that false advertising. Recently they confirmed dynamic features like time, weather, and volumetric cloud simulation, which I’d happily take in gameplay over RT reflections.

And I’m not sure where you’re reading GT7 doesn’t have dynamic time weather, because it does and has been confirmed in the latest interviews. Driveclub also runs at 30fps with only 12 cars on track.
Regarding false advertisement - games that show features not intended for gameplay they usually state something along the line ‘not actual gameplay’ or ‘using game engine’.. with PD you always have to decipher every frame in their clips. Ever since GT5 they showed that Mitsubishi crashing and everyone naturally assumed there would be proper damage, or GTS rain in select tracks, VR only in arcade mode. I get the limitations but everything is always somehow restricted.

I know dynamic weather/time is included, I understand why it wasn’t included in GTS (high quality and baked lighting vs dynamic lights), but for the current gen it’s ridiculous to discuss confirmation of every little thing.

Quoting Kaz:

‘Yamauchi did note, however, that these dynamic environmental features will not be available on all tracks in the game.’

…I mean.. why? Power is there. Functionality is there. Lack of time for optimizations? I don’t get it.

Driveclub had 1m 3d trees in some of its tracks. I am not comparing the two, they are two different kinds of games. However I am certain that a 60fps patch would work for PS5 if the studio wasn’t shut down.

Every post about it gives a new ‘surprise’ - I really hope they overcome their issues and the optimizations succeed. It’s not PD to blame in this case but Sony. They advertised 8k/120hz/ps5 exclusivity etc and they are backing down on every promise one step at a time.

GT has its own philosophy and we have learned to accept the long waits, the limitations and restrictions over the years. That’s about it. :)
 
Regarding false advertisement - games that show features not intended for gameplay they usually state something along the line ‘not actual gameplay’ or ‘using game engine’.. with PD you always have to decipher every frame in their clips. Ever since GT5 they showed that Mitsubishi crashing and everyone naturally assumed there would be proper damage, or GTS rain in select tracks, VR only in arcade mode. I get the limitations but everything is always somehow restricted.

I know dynamic weather/time is included, I understand why it wasn’t included in GTS (high quality and baked lighting vs dynamic lights), but for the current gen it’s ridiculous to discuss confirmation of every little thing.

Quoting Kaz:

‘Yamauchi did note, however, that these dynamic environmental features will not be available on all tracks in the game.’

…I mean.. why? Power is there. Functionality is there. Lack of time for optimizations? I don’t get it.

Every post about it gives a new ‘surprise’ - I really hope they overcome their issues and the optimizations succeed. It’s not PD to blame in this case but Sony. They advertised 8k/120hz/ps5 exclusivity etc and they are backing down on every promise one step at a time.

GT has its own philosophy and we have learned to accept the long waits, the limitations and restrictions over the years. That’s about it. :)
But the replays are actual real-time graphics. They even tell you at the beginning of the trailer "Mix of gameplay and in-game cinematics." What you assume to be in gameplay when Polyphony literally showed you gameplay segments without raytracing on was entirely on you, they didn't advertise or show you something different. The trailer itself didn't even have a definite confirmation of dynamic time and weather in races, that was something learned from interviews afterwards. We didn't even know about the dynamic drying racing line. If we assumed it wasn't there, would that also false advertising from the trailer? No.

But regarding no dynamics on all tracks, I think we need more clarity there and probably won't know until they reveal the full track list. Did Kaz mean no dynamic weather only or was he referring to both time and weather? Is he just referring to no dynamic weather on rally tracks, which I don't mind when they probably aren't simulating mud formations in the wet and the dirt physics need work anyway. Driveclub didn't have any rally tracks to worry about.


Driveclub had 1m 3d trees in some of its tracks. I am not comparing the two, they are two different kinds of games. However I am certain that a 60fps patch would work for PS5 if the studio wasn’t shut down.

This actually isn't true. in Driveclub's Canada track where they claim to have 1 million trees, the majority of them and all of the ones placed on the mountains in the distance are actually all flat 2d rotating trees like in GTSport. The 3d trees are the ones closes to the track edges, in which there definitely isn't 1 million of those.
 
I have played all the main line gran turismo games and I'm usually a big supporter for PD, but I must say GT7 so far has been a major disappointment for me. Are you serious PD? You concentrated most of your effort on polishing up old content from Sport rather than creating new cars and tracks. You might as well call "GT7" GT Sport Remake. Only 420 cars at launch and nearly 340 from Sport and only 4 new tracks more or less? So you're telling me in 9+ years all you could muster up are 90+ track variations and 420+ cars for two games? This is ridiculous!

For the first time in my life I'm seriously considering not purchasing this product at launch because it is not worth $70 or even $35.00 at launch and it certainly does not justify buying a $500.00 console. I understand it takes a lot of effort to develop the content but your approach was wrong IMO. Why didn't you focus on new to the series cars and tracks first then focus on bringing Sport content as free DLC rather than introducing them vice versa? Not to mention this doesn't even look next gen when you said are you ready for next gen. The Unreal Engine 5 PS5 demo set the bar for what this console is capable of doing and GT7 looks like a slightly better PS4 game. Just having it on the PS4 is proof of that.

Might as well take away the "present" from the past, present, future slogan BS. I'm willing to bet we won't even see more than 10 cars from the 50+ cars yet to be revealed newer than 2018 models not counting Vision GT's. Seriously PD you need to change your ways for GT8 or you're going to be losing your most faithful fans because at this point you're starting to look more like Madden recycling old material just to justify spending $70.00 for your product!

Another major issue is the communication with your fan base. I understand there is a language barrier but would it kill you to reveal there is DLC with more cars and tracks coming rather than holding it close to your chest because your secretive ways are tempting your fans to go elsewhere because the competitor offers more of what they want which are newer and older cars at the same time as well as the most current tracks.
I completely understand the frustration of the lesser seem content at the launch of GT7 compared to the previous GT games. However, do remember that cars now take longer to make due to the improved technology for a more realistic finish - even with the outsourcing (considering the cars are designed for the PS5 in mind according to Kaz a few years back if I’m not mistaken). Plus 420+ cars from day one suggests more cars will be installed through the game‘s life cycle as well as tracks. Finally, yes admittedly we aren’t entirely satisfied the game won’t be a PS5 exclusive but rather cross gen with the PS4 and PS5 as there is a notable shortage with PS5 consoles currently (although its starting to improve). But with Polyphony Digital and their track record, what are the odds the game is inevitably delayed? - anything could happen in the six months or so before the game releases so we’ll just have to wait and see - we could end up being surprised for the better.
 
I don't buy the AI improvements as being significant unless they've hired new people to do it.
Well, we got https://www.gtplanet.net/polyphony-digital-expands-hiring-search-to-english-applicants/ and https://www.gtplanet.net/polyphony-digital-is-hiring-again-with-17-new-jobs-on-offer/
It is very obvious to me that some people will NEVER be totally satisfied with whatever Gran Turismo game PD makes. The best thing to do is ignore the whiners and enjoy each new release. That's what I do.
There's always room of improvement which developers should strive for though. But criticising is different from whining.
And I thought the Sonic fanbase was unpleaseable.
They're pleased with Sonic Mania at least iirc.
 
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