Most Unrealistic car in GT4 ...

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I spent ages waiting for a silver M Coupe to appear in the second hand list.
After I got it I did an instant oil change and then headed to the Power & Speed section. I attempted the 0-400m - 14.7 ... Eh .... Hello
This car will do 13.3 easily .....

13.13 for mine with a K&N Air Filter and sticky yokohama tyres at the test track in real life.

I am so disappointed that this car is so unrealistic. It is capable to supercharge this engine as well to 420bhp which is not possible.

Top speed is 171mph. Eh ... Hello the M Coupe has the same first 5 gears as E36 M3 Evo which will do 172 but that is with the speed limiter removed and it not revving out in top, there is no way a M Coupe will go above 158 mph in 5th.

The 0-60 time of 5.2 seems to be close but after that it seems to be a total slug.

Does anybody else know of any other really disappointing cars ?

The Ford RS200 could not be increased to something like 420 bhp ... I've not got the rally version yet but this should be at least 700+ bhp ....
 
The RS200 road and rally car versions are correct. The rally car only had around 400-500hp in real life and not the 700+hp you claimed. I think with the Stage 3 turbo equipped it has in the region of 500hp.
 
buick GNX. i got 595 fully moded. the car started with 295 i think, maybe 250. i was very disappointed. and you can put al sttages of turbos and intercoolers on the thing, it should be a hoss. that car should make at least 900 hp with the stage 4 turbo. i was very disapointed, as a was looking foward to racing it more, but its not competitive with that hp for me.

it seems they, as in pd, have taken measures to limit certain cars in the game. for what reason i dont know. its not to balance the game, i think it might be to push you toward certain other cars in the game. i dont know. because they muscle cars should make way more power also.
 
ignore the 400m times. The timing method & traction are very inaccurate. look at your trap speed, it will be very close to real life.

And no car with a governor in real life has had the governor in the game, in any version of GT
 
driverst24
I am so disappointed that this car is so unrealistic. It is capable to supercharge this engine as well to 420bhp which is not possible.

Here's a real life SC'd MCoupe with over 420bhp:

http://www.eurosporthighperformance.com/pdfs/Neil_with_fuel.pdf

This link has pictures of it. It ran in the One Lap of America:

http://www.eurosporthighperformance.com/supercharger.html

But my favorite unrealistic option is adding roll cages to race cars which already have roll cages.
 
I noticed the RS200 also. The picture shows a roll cage but its actually increasing the chassis stiffness and strength, just to clear that up.
 
driverst24
I spent ages waiting for a silver M Coupe to appear in the second hand list.
After I got it I did an instant oil change and then headed to the Power & Speed section. I attempted the 0-400m - 14.7 ... Eh .... Hello
This car will do 13.3 easily .....

13.13 for mine with a K&N Air Filter and sticky yokohama tyres at the test track in real life.

I am so disappointed that this car is so unrealistic. It is capable to supercharge this engine as well to 420bhp which is not possible.

Top speed is 171mph. Eh ... Hello the M Coupe has the same first 5 gears as E36 M3 Evo which will do 172 but that is with the speed limiter removed and it not revving out in top, there is no way a M Coupe will go above 158 mph in 5th.

The 0-60 time of 5.2 seems to be close but after that it seems to be a total slug.
All your problems with the M coupe (other than the supercharger) seem to be from the longer than stock gears. Polyphony has lengthened the gears for most of the normal production cars in the game for balance reasons. By putting a racing transmission on the M coupe and messing with the gears a little you can get the car to act much more realistically
 
Couple things: Show me a 900 hp GNX. The best I've found is about 650. Also, in comparing dragstrip times (M3), you have to know the difference in elevation, as this makes a big difference it elapsed times.
 
The cars in that first link aren't gt4 drivable. This is a road racing game, not a drag racing game. The cars in your second link are probably on the edge of driveability, but probably aren't pulling 900 hp. There are skylines with 1200+ hp, yet you can't get that high in the game. There are Eclipses that can get over 600 hp. The point is, these are not common and took an incredible amount of tuning (not just bolt ons) which gt4 does not support. I still think you are incorrect in saying the GNX is unrealistic.
 
Ford Focus RS I own one I loved it in Grna Turismo COncept Tokyo-Genava and I hate it in gt4..a real shame
first the specs show a weight of 1030kg ?!?! it's 1340 or something in reality.
It has way too much wheelspin..wwwaaaaaaaayyyyyyyyyyyyy too much
18" 225/40/R18 do not spin like that with 215hp !! (neither with 235..)
handling should be almost like a Honda CTR and it definitely isn't...guess what I'm playing with the "ennemy" car ...a Honda CTR '01 ..great :grumpy:

I'll try to modify it and hope that it will have a more realistic handling :/
It'0s not the only FF with problems tough they really messed up the handling on those since when do you have the rear that goes wild on a sporty FF ??? I only have understeer in my car that's what FF are for safe and stable understeer ,not crazy oversteer-madness donut making cars ?!?! a real disapointement..only a few like the Honda are good and show a realistic behavior when you brake hard or accelerate when turning the wheels.

edit:
power upgrades are kinda realistic..you can't get much more than 300hp inr eal life and it's the same in GT4 I think (will try to boost it later..I'm only a 10%)
 
DarkGift
But my favorite unrealistic option is adding roll cages to race cars which already have roll cages.

I think there is more to that mod than just a roll cage. Seam/stitch welding comes to mind, which usually requires starting with a bare shell or acid dipping for prep.
 
DuranDuran1984
Couple things: Show me a 900 hp GNX. The best I've found is about 650. Also, in comparing dragstrip times (M3), you have to know the difference in elevation, as this makes a big difference it elapsed times.
I've got a video of a twin turbo setup GNX with both turbos sticking out of the hood.
It was dynoes at over 1000hp to the wheels and had so much torque that it spun tires on the dyno while getting up to speed. :nervous: :eek: :drool:
Too bad I lost the link to the video, I'd post it here. It's truly awesome and awe inspiring hearing it spool up both turbos. :drool:
Misnblu
 
M3ntal Kev
I think there is more to that mod than just a roll cage. Seam/stitch welding comes to mind, which usually requires starting with a bare shell or acid dipping for prep.

Do you really think that the GTR, JGTC, etc. cars didn't start from a shell and were race prepped? Some of those cars don't even use the full unibody or in the Mercedes CLK GTR's case the road (homologated) car was derived from the race car. It simply shouldn't be available as an option for cars which are already race prepped, IMO.
 
IMO they set the standard so low to show you that "this is a safe point for the car to be modded" now I know and seen GT-R V-Spec's etc etc with 1000HP + GNX with a lot of HP TT'd etc etc... its not being unrealistic... they're just putting the bar at safety, granted you know what a car can hold and can't so don't complain as much and mess with the gears dood... in real life I'd take a lower lighter weight car over a high HP monster with very low TQ (meaning 300 to 400 HP to TQ difference) In other words I'd pick traction over raw power any day lol..
 
Yea I noticed that.. in real life its a problem too lol.. but its expected with 511HP... my friend has one at about 280 right now and has bad traction granted he has stock tires... put super-soft slicks and drag it see whatcha get.. and then go up and see if there any difference.
 
DarkGift
Do you really think that the GTR, JGTC, etc. cars didn't start from a shell and were race prepped? Some of those cars don't even use the full unibody or in the Mercedes CLK GTR's case the road (homologated) car was derived from the race car. It simply shouldn't be available as an option for cars which are already race prepped, IMO.

Okay. If realism is the issue, there are folks lapping the 'Ring in GT4 in unreasonable times. I have seen times posted as little as 4'54". That is also hardly realistic. I don't think that adding an additional stiffening item particularly detracts from the game, even though it doesn't make a lot of sense.
 
}{yBr!D^
Yea I noticed that.. in real life its a problem too lol.. but its expected with 511HP... my friend has one at about 280 right now and has bad traction granted he has stock tires... put super-soft slicks and drag it see whatcha get.. and then go up and see if there any difference.

Yeah I know. I have one too. I love the car in real life. It makes so much torque in the low gears that the tires don't stand a chance.

In the game, the super soft slicks help a little but I want to race with the car.
 
You could always look at that option on a race car as replacing say the roll cage with a stiffer one, thats possible eevn on a car like the CLK-GTR. It would add weight though irl.
 
I've actually sat in a road registered RS200 with 720 bhp and a road registered R33 Jun Hyper Lemon Skyline with 1013bhp ...

I've got not the rally version of the RS200 so hopefully that will be able to get to those sort of horsepower figures.

I was disappointed as I used to have a Ford Puma back in 1997 when they first came out and GT2 had every gear exact on it for the speeds. I was so impressed.
I guess I was spoilt by the accuracy of GT2....

I also noticed the Lotus Carlton - standard is way slower than it should be accelerating ....

Maybe it's the older cars that have taken the punishment in GT4, I'll be interested to check the new M3 and M3 CSL to see what times they do 0-400 in stock format.

Changing the M Coupe to a racing transmission and lower the gears brings the sad fact of a 6 speed gearbox. Only the M3 Evo has the 6 speed gearbox since there isn't space to fit the 6 speed in the M Coupe and it has to make do with a 5 speed. I'll have a play with tyres and ratios and see if I can get it close to the times. I think it'll need all the performace mods though which is a pity to get it close.
 
M3ntal Kev
Okay. If realism is the issue, there are folks lapping the 'Ring in GT4 in unreasonable times. I have seen times posted as little as 4'54". That is also hardly realistic. I don't think that adding an additional stiffening item particularly detracts from the game, even though it doesn't make a lot of sense.

Take no fear of crashing... No harsh G force pulling your brain all over the place... No awkward shaking of the car (especially with hard suspension)... I guess lower times are actually possible... (I think most of us will throwup if we are in a passenger seat of a real race car with somebody who drives a 8 min lap...)
 
driverst24
I've actually sat in a road registered RS200 with 720 bhp and a road registered R33 Jun Hyper Lemon Skyline with 1013bhp ...

I've got not the rally version of the RS200 so hopefully that will be able to get to those sort of horsepower figures.
Neither the road or rally car had thoes figures though. Theres a small few RS200's called the RS200 EVO which can achieve thoes figures, but theyre not normal RS200's.
 
I still think you are incorrect in saying the GNX is unrealistic

i never said its unrealistic, just i was dissapointed with the power output of the cars and was saying it was done on purpose by pd to limit certain cars for whatever reason.

yes the cars a linked to were drag cars. but i bet at least a few are street driven. but a lot of the cars, ie the race cars, in gt4 are not meant to be street driven either. i have a amg65 in the game with over 900hp, im not sure id want to drive that on the street, and id i would never in the rain.

the game goes way beyond basic bolt ons also. the stage 3 na tune is basically a new motor.

all i was saying was that i was dissapointed with the power output of more than a few cars in the game.

plus you never said a street driven 900 hp gn, you just said show me one :)
 
misnblu
I've got a video of a twin turbo setup GNX with both turbos sticking out of the hood.
It was dynoes at over 1000hp to the wheels and had so much torque that it spun tires on the dyno while getting up to speed. :nervous: :eek: :drool:
Too bad I lost the link to the video, I'd post it here. It's truly awesome and awe inspiring hearing it spool up both turbos. :drool:
Misnblu

Chris Chow's GNX also has a V8 swapped into it .... Pretty much anything can be done if you put enough money into it, but what's the fun if you can make every car in the game have unlimited horsepower?

-a
 
I think it would be interesting if PD could create a way of tuning so that you could tune power in a much more exacting way, as in adjusting the boost on turbos, but then have the effects of super fast engine wear that couln't be solved by a mere oil change. Because to be honest, running a 900 hp Skyline for any legnth of time will require a bit more than an oil change when the light comes on.
 
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