Motorcycles in GT6?

  • Thread starter mjm23race
  • 1,257 comments
  • 91,964 views
Now tell me how long it would take. I think not less than 15 years, if it's even possible with today's hardware. The point is that you simply cannot use the same physics for cars and for bikes (unless you're making a very arcade game; I guess we wouldn't like it) because it would be very unoptimized for both car and bikes.

As everyone can easily see, the behavior of a car is quite different than the behavior of a bike. Do you think that is really neccesary to represent (and calculate), for example, the wear of the two halfs of a tire for a car? It wouldn't be more realistic, would it?

I feel sorry, I don't now how to explain my thinkings about this properly, but I hope you'll understand the main idea of my post.

But your post is wrong. 15 years? It would take about as long as it did to develop GT5's physics engine, maybe a little longer.

The behavior of a bike vs a car does not matter at all. What matters are the mechanics behind those behaviors, and they are essentially the same.



This is flight sim, with very detailed aerodynamic modelling as you can see in the video. At the same time, it models that P-51's engine down to the individual cylinders, models the interior structure of the plane from pumps and fuel lines to the aluminum frame, and probably has a better tire and brake model than GT5 (I know that the wheels have their own inertia, something GT5 does not model). It took them a year or two to make.

It even has crash physics, the plane does not automatically explode when it hits something. It breaks. What remains tumbles as it would in reality.


 
For all we know, PD already could have been working on such a physics engine whilst GT5 was being made.

As for tyre modeling, all the best sims break the wear down into separate sections over the surface of the tyre. That's how you get flat-spotting, and all the complex heating mechanisms work locally as much as they do "globally" over the tyre's surface. Modeling tyres like that is essential for accurate oval setup performance characteristics, and it helps a lot on "road" courses, too, for the same reasons: camber, caster, toe etc.

Again, it's possible PD has been working towards this for some time. Even if not, it's easy enough to approach it, and any specialisations (hacks) required for bikes will still benefit cars. Really what is most important for a bike is the dynamic CoG, and I don't think that is even modeled in GT.
 
^^^That and
This
Both versions; the original with the flat-plane and the later cross-plane engine.

EDIT:


Why would you even try to control a bike with a wheel and pedals, except maybe for a laugh?
Gran Turismo just means Grand Touring; there are many Grand Touring bikes. Maybe you shouldn't get too hung up on a name. If you don't like bikes, that's fine.


How would bikes take time away from a new tyre model? Adding bikes would require changes to the physics that would actually benefit the simulation of cars!

Cool. I learned something new. :)
 
MrTrt
As everyone can easily see, the behavior of a car is quite different than the behavior of a bike.

Do cars and bikes behave differently? Yes. Do race cars and street cars behave differently? Yes. But no matter how many wheels all vehicles have to obey the basic laws of physics. Weight, weight distribution, aerodynamics, gyroscopic effect, center of gravity, g forces, power to weight ratio and others I am probably forgetting at the moment all play a part in how a vehicle behaves. PD's physics engine and whoever impliments it vehicle to vehicle should be able to handle any type of wheeled vehicle.
 
Maybe bikes and cars on the same track racing, but only offline?
I'd love for online play to include bikes and cars together.

Tourist Trophy always had potential but seemed way underdeveloped.
 
Do cars and bikes behave differently? Yes. Do race cars and street cars behave differently? Yes. But no matter how many wheels all vehicles have to obey the basic laws of physics. Weight, weight distribution, aerodynamics, gyroscopic effect, center of gravity, g forces, power to weight ratio and others I am probably forgetting at the moment all play a part in how a vehicle behaves. PD's physics engine and whoever impliments it vehicle to vehicle should be able to handle any type of wheeled vehicle.

They can do it on GTA series, why should PD can't ?
 
In uk so sorry but what happened on there?

A 5 mile race between a Speed Triple 1050 and Corvette Z06 cop car used by N. Carolina for highspeed chases. Starting at a shipyard, public roads, leading to a 1.5 mile bridge. I've watched it 3 times already.:sly:
 
daus26
The Corvette Cop car chasing the motorbike? I liked that episode lol.

Well Top Gear Uk done a few, Ariel Atom v8 vs bmw s1000 rr and Ariel atom 3 vs Honda cbr600 (I believe) both times, atom won!
 
Well Top Gear Uk done a few, Ariel Atom v8 vs bmw s1000 rr and Ariel atom 3 vs Honda cbr600 (I believe) both times, atom won!

Yeah, I've pretty much watch every UK Top Gear. It's great stuff. The U.S isn't up to snuff yet, but unlike some people, I'm going to let it grow and give it a chance. Eventually, I think U.S Top Gear will be as enjoyable as U.K.

Anyway, sorry. I won't get off topic again moderators! (at least here... for now)
 
I think they could add bikes it but they shouldn't make it a big deal of it. It should be a special event like the kart racing in gt5
👍 That's where the balance has to be found.

^ If they're going to add bikes to an existing series, it should not be a half-arsed attempt IMO :rolleyes:
Karting was planned for GT6 so you know.

And how could it be "fully" implemented in a way that it won't take away a lot of (hardcore) players' time from the main game? That's for PD to decide and it'll remain our job to get mad at them.
 
Even though the likelihood of a TT sequel this century is very small, I'd still prefer a sequel than a handful of bikes in the next GT installment. Come on PD! It's been more than six years since the release of Tourist Trophy. Milestone and Capcom needs some competition as well.
 
At the end of the day, would anyone not buy GT6 if bikes were included? I would buy it no matter what and I would even do the bike races, even though I'm not a fan of the bikes.

As long as it doesn't delay the release too much, I guess I'm ok with having bikes.
 
At the end of the day, would anyone not buy GT6 if bikes were included? I would buy it no matter what and I would even do the bike races, even though I'm not a fan of the bikes.

You know, it often happens that people object and scream murder until it's included and suddenly it's the best thing since sliced bread.
 
If motorbikes are involved, then their needs to be a place for sidecars as well. The physics wouldn't be too different from cars, and engine etc would be the same as 1000cc and 600cc motorbikes.
 
My only gaming experience with sidecars is with "Suzuki TT Superbikes: Real Road Racing Championship." It's a budget title, but I recommend it for its scary sense of speed. Anyhow, sidecar racing is as intense as two-wheel motorbike racing. You and your partner have to do a fair deal of leaning into corners. It would be very interesting to see sidecar racing if it were featured as part of the motorbike package for GT6 if motorcycles were featured in GT6.
 
TheModestDriver
With the ugly Playstation Move controller, I guess

Good thinking, they could incorporate Move control in GT6 if adding bikes. Then releasing a handle bar to put in the left and right controllers (like the wheel recently shown)
 
Back