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Now tell me how long it would take. I think not less than 15 years, if it's even possible with today's hardware. The point is that you simply cannot use the same physics for cars and for bikes (unless you're making a very arcade game; I guess we wouldn't like it) because it would be very unoptimized for both car and bikes.
As everyone can easily see, the behavior of a car is quite different than the behavior of a bike. Do you think that is really neccesary to represent (and calculate), for example, the wear of the two halfs of a tire for a car? It wouldn't be more realistic, would it?
I feel sorry, I don't now how to explain my thinkings about this properly, but I hope you'll understand the main idea of my post.
But your post is wrong. 15 years? It would take about as long as it did to develop GT5's physics engine, maybe a little longer.
The behavior of a bike vs a car does not matter at all. What matters are the mechanics behind those behaviors, and they are essentially the same.
This is flight sim, with very detailed aerodynamic modelling as you can see in the video. At the same time, it models that P-51's engine down to the individual cylinders, models the interior structure of the plane from pumps and fuel lines to the aluminum frame, and probably has a better tire and brake model than GT5 (I know that the wheels have their own inertia, something GT5 does not model). It took them a year or two to make.
It even has crash physics, the plane does not automatically explode when it hits something. It breaks. What remains tumbles as it would in reality.