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- mjm23race
analogThing is there isn't anything out there as convincing as TT was in the physics department (including its flaws which illustrates how bad the other titles are I've played).
What's more, they only focus on race bikes and a particular series of racing (just like F1 2012 focusses solely on F1 obviously and can't be considered an alternative for GT5) which is another major difference compared with TT.
Imagine it the other way around, what if PD mainly released bike games from the start and only once a car-related spin-off which was mostly spot on from the start and is sorely missed.
Wouldn't you want some cars included in TT6?
Well stated, but unfortunately that is not the way some look at it. Seems there is already a preconceived notion as to what gt6 should be.
I wish everyone here could play (just for example, but take your pick, they are all similar) MotoGp 09/10. If they played it even only one time, then perhaps they could get a better understanding why so many of us want PD to have another go at bikes. Customization of rider, riding gear and bikes, track diversity, bike and class diversity, and decent physics are all things PD can and have already done well. All the things listed are missing from every single motorcycle game I have played aside from TT.
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