Yes, yes it can. And yes, yes I have. Mostly offroad, though, so maybe that makes a difference...
So on a controller, how are you supposed to do all the commands?
Let's say you wanted to slowly weight the outside peg, while moving your head forward, squeezing the tank with your leg.
Then the front end starts to slide out and you have to catch it. I can't even think up all the different positions, and varying pressures that you would have to put through the controller.
You would run out of room for the sticks and buttons.
What would be cool is a controller, where the entire surface is a touchpad that also senses pressure. You could get a bit more realism that way, but only a bit.
Riding a dirtbike is simpler, but you are still having to move around and constantly adjust pressure.
If you continue to practice to get quicker, you'll have to consciously think about different techniques, and then it'll become subconscious.
So when you rode, you were doing a whole bunch of things that you were not even aware of, but made the bike ride and handle better.
Yes, yes it can. Maybe you can't. So I'm sorry about that.
See reasons above.
Which has nothing to do with how viable a bike sim is.
It's not, I was just saying it because.
And if anyone who was wanting a fast bike to start out on saw the post, then hopefully it might make them think, and do some research on it. Knowledge is power.
If you have a way that all of the riders movements and forces can be put through a controller, I'd like to hear it., because I don't see a way that it can be done. (And that's just one part of it.)