Motorcycles in GT6?

  • Thread starter mjm23race
  • 1,257 comments
  • 91,752 views
I'll add one more thing before I leave.

Some will like the idea, some will hate it with a blind passion. But as long as there is demand, it's viable. If people want something- it should be made for the market. The solution for the people who hate it is really very simple, don't buy into this market.
 
To those of you that think first time riders on track in real life translates to imminent death. Have any of you heard of Colin Edwards Boot Camp, or Pridmore's Star School, Keith Code's School and on and on? They see several new riders, and help them develop and improve riding skills in as short as a few days. Hell have you ever been to a motox race and seen 5 year old kids race? Believe me it is quite possible and is also quite fun! Much like a proper game "GT" with bikes could be! I just think it is amusing that these big bad tough car guys are scared of motorcycles and what it might mean to their precious car game.

That was my paragraph and an obvious exaggeration. The idea was illustrating the point that if you do simracing and have technical knowledge then it's not thaaaat far away from driving a real racing car, as we have seen before from several people. It'll take a couple of days to get used to the real deal and lap times won't reach pro level anytime soon, but you already know the track, the inputs, physics (though there will be more grip and sense of control in real life) and so on, therefore it's filling the other 50% if not less.

On the other hand, playing TT on the PS2 is absolutely nothing like driving a motorcycle. It would be a fresh start and the previous 'experience' was entirely useless, filling a 100% to the point that wasn't useful for even getting a driving license. That shows it was hardly a simulator, doesn't show how the real thing is in the slightest. Is there a point on doing a bad job on purpose?

About starting on motorcycles, we both know it's considerably harder than starting on cars, particularly sports bikes. Actually current cars create some bad habits, taking things for granted.
For that, I recommend watching keith code's videos too (beware that they are cheesy, long and do require good car technical knowledge before watching) and the rule of thumb is to never start on something that has more than 300cc, no matter how cool it looks or that you have the money to buy that as your first one.


I'll add one more thing before I leave.

Some will like the idea, some will hate it with a blind passion. But as long as there is demand, it's viable. If people want something- it should be made for the market. The solution for the people who hate it is really very simple, don't buy into this market.

There's no demand. Bike games sell awfully compared to car games, which is why that genre was dead for years and right now isn't exactly alive. That's one of the two biggest reasons why there has never been an acceptable motorcycle simulator and there's no good controller on the market for that.
 
Last edited:
Simply put, if they piggyback on the GT franchise with bikes, there's no way to tell whether the bikes provided any additional sales or not.
You can ask. You could also monitor use of bikes vs cars and look at DLC.

The price also would have to go up in order to include bikes.
Why? New physics? GT6 has that. More modeling? GT6 has that. More licensing? I'm pretty sure GT6 has that.

So everyone who wants bikes will have to pay more for the game than they would standalone, and get a bunch of cars they may or may not want. Everyone who just wants GT6/7 that just wants cars, will have to pay extra for bikes they may or may not want. It's just not a good business strategy.
Making the game separate means paying for more materials in the form of discs, cases, manuals, maintenance, and advertising.

Now something that could work for me is this. Give us an option. You can buy the bike game as a standalone version for say $60, or package it up with GT5 for a reduced price, maybe $30 or $40. That I'd have no problem with.
Or GT-TT for $60 with maybe $10-20 of additional bike DLC.
 
I could add one thing. For us bike rookies, they should add a Virtual A&E! :D

P.s- I am a complete rookie. I somehow managed to crack my skull open while riding a pedal bike in a straight line... :-/
 
DLC bikes? No problem. Just don't force me into paying another $20 for a GT game to get something I don't want, that isn't in line with the core of the franchise, namely, racing on 4 wheels. Options are wonderful.

That's pretty much what most people are expecting, if they're expecting anything at all.
 
You can ask. You could also monitor use of bikes vs cars and look at DLC.

If it's DLC I don't care, I have an option not to buy it, I just don't want money added onto the price of the game that past history has shown isn't really very popular to begin with. If PD wants to take a risk on something new, try drag racing, try monster trucks, try sand buggies, I'd even prefer lawnmower racing. Stick to 4 wheels and leave the two wheelers for another game.
 
The 130MPH Honda-TopGear law mower would be epic!

But still, I doubt it'll add value on- most games generally cost £40 when new, with money for the special editions. It could increase by a bit depending on sales forecasts on a PowerPoint or a spreadsheet in Japan.
 
DLC bikes? No problem. Just don't force me into paying another $20 for a GT game to get something I don't want, that isn't in line with the core of the franchise, namely, racing on 4 wheels. Options are wonderful.

Since when do games become more expensive than the original msrp because of more features? A game should have as many features as it can before its release. Anything less is considered milking through DLC.

Like said above, for it to be more expensive, it would have to be some sort of special edition, in which, would provide you option anyway.
 
And for every such comparison, there is a better one.

Walter Röhrl in a Porsche 911 GT2
vs
Helmut Dähne on a Honda CBR 1000 (the guy is official record-holder for motorcycles on the ring)

Porsche: 7:32
Honda: 8:12

Not that this has anything to do with why motorcycles have no place in GT-games.
Nordschleife times are hardly suitable to compare bikes with cars anyway.
 
Nordschleife times are hardly suitable to compare bikes with cars anyway.

How about Nissan GT-R vs. Ducati 1098s at Cadwell Park. GT-R ahead by over 3 seconds. And arguably, the bike is much closer to a race bike than the GT-R to a race car.

Of course, once you compare them on a straight line from very low initial speeds... the braking is a different story though.

There would be some hilarious moments in the game when the bike that's ahead starts to brake and you just run it over in a car, because your braking point is a further 50 metres closer to the corner.
 
After the way WRC and Nascar were handled in GT5 no thanks I don't want them to mess up Motorbikes cause then I'll lose all faith in GT afterwards. My faith in PD was only shaken after GT5, but doing that again I'd drop GT in favor of another game whether that be Forza or Grid etc etc.
 
After the way WRC and Nascar were handled in GT5 no thanks I don't want them to mess up Motorbikes cause then I'll lose all faith in GT afterwards. My faith in PD was only shaken after GT5, but doing that again I'd drop GT in favor of another game whether that be Forza or Grid etc etc.
I wasn't aware that there was a WRC or NASCAR-only game that PD made before introducing them into the GT series.


Best cars are from Europe :)
I wouldn't agree entirely, because defining "best" (in the case of cars from around the world) isn't easy.
 
At least we know PD has thought about it. I remember seeing this for GT:HD years ago. I was sorely disappointed when they got stripped out in the consumer release of HD Concept and didnt return in GT5 Prologue, the final game of GT5 or any DLC.

GT:HD Demo screen

Took the words right out of my mouth :)

Adding bikes into the GT series would add to the massive variety of vehicles the GT series has had. And having car vs bike races (e.g. a motorcycle vs an Ariel Atom) would be a brilliant addition as well :).
 
Took the words right out of my mouth :)

Adding bikes into the GT series would add to the massive variety of vehicles the GT series has had. And having car vs bike races (e.g. a motorcycle vs an Ariel Atom) would be a brilliant addition as well :).

How about some sidecar action? 2 people could play at the same time, passenger must move to the right spot when going round corners etc.

Could lead to Quadbikes too.

Seriously...this is the dumbest thread in the history of GT Planet.

Mods..you need to delete this junk.

Slightly over exaggerated. This thread doesn't even come close to others i've seen.
If it was to be deleted, it probably would have been done 50 pages ago 👍.
 
Last edited:
In my opinion, GT6 like GT5 doesn't need Motorcycles.
Gran Turismo is about cars, and for PD add motorcycles in GT6, some tracks would have to be the layout changed.
 
In my opinion, GT6 like GT5 doesn't need Motorcycles.
Gran Turismo is about cars, and for PD add motorcycles in GT6, some tracks would have to be the layout changed.

Its not a need, just something a bunch of people want. Its all PDs fault, they shouldn't have put the idea in our heads by making GTHD and TT before it.

And, why would the layouts need to be changed? its all tarmac. In fact, i'd quite like to hoon around the Le Mans bike circuit in a car and vice versa.
 
How about Nissan GT-R vs. Ducati 1098s at Cadwell Park. GT-R ahead by over 3 seconds. And arguably, the bike is much closer to a race bike than the GT-R to a race car.

Of course, once you compare them on a straight line from very low initial speeds... the braking is a different story though.

There would be some hilarious moments in the game when the bike that's ahead starts to brake and you just run it over in a car, because your braking point is a further 50 metres closer to the corner.

On most tracks road Superbikes will beat the majority of Supercars. The GTR vs Ducati video was on a damp track, and we know bikes are pretty lame in the damp/wet vs an 4WD car such as the GTR. Only silly cars like Radicals, Atom V8's and Caparo T1s can beat out of the showroom Superbikes. If we are talking race cars then there is no question, cars rule but road cars vs road bikes makes for an interesting comparison.

1198 vs 458 - http://www.youtube.com/watch?v=VPNs3v4m7TA

The 1198 broke the Motor Trend Willow Springs record.
 
Last edited:
Actually, I think Pappaclart's post is a perfect example of why motorcycles should not be in any Gran Turismo. And I keep forgetting that I discussed the subject with my autocrossing relative years ago when the GTHD images were floating around with the motorcycle in the selection list. He wondered how that could even work, because the power to weight ratio of even an average bike is ridiculously high compared to a car. Rain would equalize things a little bit, but otherwise, bikes would leave any car but an F1 in the dust on curves, so the only way they could even compete together is on something like the NASCAR road course tracks, with mostly straights and sweeping curves.

People complain about rabbit cars now. This would be worse. And many GT fans, like me, just don't care for bikes. I never picked up Tourist Trophy, even when it was in a rack for $5. And face facts, it hasn't fared well in sales compared to most other car racing games, selling less than three-quarters of a million units globally. Since some here like to quote GT3 figures so much, this is less than 5% of GT3's sales.

For that reason, having a Tourist Trophy II section of GT6 makes some sense, completely segregated from the car racing, but can you imagine the outcry from fans pointing out that cars would have to be sacrificed in order for the team to model a number of bikes? I want those cars, not a bunch of motorcycles, no matter how cool they might be.

I think this notion would cause more trouble and hurt feelings than its worth. Bad, bad idea.
 
He wondered how that could even work, because the power to weight ratio of even an average bike is ridiculously high compared to a car.

And face facts, it hasn't fared well in sales compared to most other car racing games, selling less than three-quarters of a million units globally. Since some here like to quote GT3 figures so much, this is less than 5% of GT3's sales.

I think this notion would cause more trouble and hurt feelings than its worth. Bad, bad idea.

Downforce on a car is ridiculously high on a car compared to a bike too.

I somehow don't think it is fair to compare sales figures of a game that already had a huge following and was in the infancy of a new console and was actually marketed, to a side project for a console that was near its end.

The only ones that are gonna be butthurt are the diehards that are scared, or those who have blinders on and think they should be getting tons of extra cars and tracks in place of a handful of bikes. Either way who cares, one side is always gonna be let down.
 
Tenacious D
Actually, I think Pappaclart's post is a perfect example of why motorcycles should not be in any Gran Turismo. And I keep forgetting that I discussed the subject with my autocrossing relative years ago when the GTHD images were floating around with the motorcycle in the selection list. He wondered how that could even work, because the power to weight ratio of even an average bike is ridiculously high compared to a car. Rain would equalize things a little bit, but otherwise, bikes would leave any car but an F1 in the dust on curves, so the only way they could even compete together is on something like the NASCAR road course tracks, with mostly straights and sweeping curves.

People complain about rabbit cars now. This would be worse. And many GT fans, like me, just don't care for bikes. I never picked up Tourist Trophy, even when it was in a rack for $5. And face facts, it hasn't fared well in sales compared to most other car racing games, selling less than three-quarters of a million units globally. Since some here like to quote GT3 figures so much, this is less than 5% of GT3's sales.

For that reason, having a Tourist Trophy II section of GT6 makes some sense, completely segregated from the car racing, but can you imagine the outcry from fans pointing out that cars would have to be sacrificed in order for the team to model a number of bikes? I want those cars, not a bunch of motorcycles, no matter how cool they might be.

I think this notion would cause more trouble and hurt feelings than its worth. Bad, bad idea.

But PD could make it so cars and motorcycles could not race one a other. It is as simple as that.
 
Rain would equalize things a little bit, but otherwise, bikes would leave any car but an F1 in the dust on curves, so the only way they could even compete together is on something like the NASCAR road course tracks, with mostly straights and sweeping curves.
Actually this is quite the opposite.

F1 cars lap 20-30s faster than MGP bikes, corner alot faster, but still MGP bikes reach very similar top speeds.

Most road cars would loose alot of time accelerating out of the corner, but sports cars with grippy tyres will corner faster.

Stock 458 on comfort tyres vs a 1199 Panigale at Nurburgring GP? I will give the bike the edge.

Tuned 458 on Slicks vs 1199 Panigale on Slicks? 458 will lap it.


Pace difference is not important I think. You could always race bikes against cars with similar PPs.
 
After my friend showed me his new bike,I would love the addition of bikes but seperate them from the cars.

Only issue would be modeling them,PD do spend alot of time as is modeling the Cars,I still will echo what I said before my only gripe with bikes is they won't work with wheels.There is no way you can simulate riding a bike on a game console .
 
Back