Motorcycles in GT6?

  • Thread starter mjm23race
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I was a bike snob back in the days, now I would like them with the option to turn them off in online lobbies. Bikes are lots of fun, surely they would add something to the game.

Learning a track with a car, gaining speed, and push it to the limits.
Then learning the same track all over again with a bike, realizing it feels completely different, increasing speed each lap, and then push it to the limits. That would be amazing. Imagine Nordschleife....

That's junk.
You are junk.
 
Weren't there bikes in GT HD Concept?

Only in the demo shown at E3 or TGS some years ago. Not the final release.

I was a bike snob back in the days, now I would like them with the option to turn them off in online lobbies. Bikes are lots of fun, surely they would add something to the game.

Learning a track with a car, gaining speed, and push it to the limits.
Then learning the same track all over again with a bike, realizing it feels completely different, increasing speed each lap, and then push it to the limits. That would be amazing. Imagine Nordschleife....

Absolutely. Shouldnt be difficult to add an exclusion to filter bikes out if that is what people want(leave the option to go head to head for those that want to in both Solo/Online)
 
If they do not intend on making a new tourist trophy then yes, I would like to see bikes in GT6. Though it would probably make me wanna go out on the R6 and do something immature or beyond my skills lol.
 
If they do not intend on making a new tourist trophy then yes, I would like to see bikes in GT6. Though it would probably make me wanna go out on the R6 and do something immature or beyond my skills lol.

So they really do need that "Wear your helmet" warning then ;)
 
So they really do need that "Wear your helmet" warning then ;)

I personally dont have any issues wearing my gear...never even moved the bike w/o at least a helmet. You should see the squids out here riding around CA with their t-shirts, shorts, and sandals with a helmet on....at least they got a helmet I guess.

Back on topic...you know, they could just do the bikes as they did with the karts. Sorry if that was said already this is a long thread. They would just be an add-on rather than a huge part of the game.
 
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Seriously, I don't see why they couldn't just take the bikes from TT and put them in GT6 as unPremiums. Easy enough.
 
If I may be allowed to reignite this thread...

In answer to the OP: YES!! Without any doubt whatsoever, it would be a great idea!

I must confess to not having read the entire 52 pages worth of discussion, but I found a lot of the arguments against to be pretty amusing.

Speaking for myself, i'm disappointed that PD never did a sequel to Tourist Trophy for the PS3. And, with GT6 presumably being the final version of the game for the current machine before focus is switched to the 4th generation console, it's very unlikely to ever happen. As others have noted, TT probably didn't shift enough units to warrant a whole new game. So, it looks like the only way we'll ever get an updated Polyphony bike sim will be if they decide to do what it originally looked like they were going to do, all those years ago, and stick bikes in Gran Turismo.

Has anybody here ever read an explanation that details why they decided not to include them? From what I remember, they were fully functional in the early GT-HD demo.

Tourist Trophy was, in my opinion, the best bike game ever released. I'd still be trying to beat my best Nürburgring Nordschleife lap time on it right now, if only my PS2 hadn't finally given up the ghost.

Come on Polyphony, just get it done!

gran-turismo-hd-20060508080323673.jpg
 
If I may be allowed to reignite this thread...

In answer to the OP: YES!! Without any doubt whatsoever, it would be a great idea!

I must confess to not having read the entire 52 pages worth of discussion, but I found a lot of the arguments against to be pretty amusing.

Speaking for myself, i'm disappointed that PD never did a sequel to Tourist Trophy for the PS3. And, with GT6 presumably being the final version of the game for the current machine before focus is switched to the 4th generation console, it's very unlikely to ever happen. As others have noted, TT probably didn't shift enough units to warrant a whole new game. So, it looks like the only way we'll ever get an updated Polyphony bike sim will be if they decide to do what it originally looked like they were going to do, all those years ago, and stick bikes in Gran Turismo.

Has anybody here ever read an explanation that details why they decided not to include them? From what I remember, they were fully functional in the early GT-HD demo.

Tourist Trophy was, in my opinion, the best bike game ever released. I'd still be trying to beat my best Nürburgring Nordschleife lap time on it right now, if only my PS2 hadn't finally given up the ghost.

Come on Polyphony, just get it done!

http://ps3media.ign.com/ps3/image/article/705/705899/gran-turismo-hd-20060508080323673.jpg

No explanation was given I believe. If you missed it, a lot of us would be glad for GT games to include motorcycles and some of us wouldn't mind if we had to pay for an expansion pack of some sort after a game releases, but I would think it'd be in theirs and ours best interests if it's included with the game. I see an expansion pack costing as much as +20 dollars happening (which seems excessive.) Then again, there are those that are hoping for an entirely new TT game and those who don't want motorcycles to be included in GT using the ol', "GT is for cars. Make a TT2 instead," with others saying, "As long as it doesn't interfere with the development of future GT games, then OK (but PD HAS to focus on those lacking features first and foremost)."

This is a GT fan site and the majority of GT players on this site own a steering wheel. Taking that into account, I think most of the people who don't want motorcycles to be included are those people who aren't the majority of GT players around the world who don't own steering wheels and don't visit GT fan sites nor care to follow the game's developments like we do here. It's something to think about :D.


But...


https://www.gtplanet.net/forum/showthread.php?p=4086661#post4086661
October 2009
We asked all of our friends who are known Polyphony and Gran Turismo fans what questions we should ask at our interview, and the most frequently requested question was “Are they going to make another Tourist Trophy game?”




Really?! I would really love to make another one of those. We don't have any actual concrete plans at the moment, though I'm constantly awaiting the day when I can meet Tourist Trophy again. [A pause] Really, I want you to know that I'm very glad people want another Tourist Trophy game. Make sure you let them know I'm very happy they want another one.


https://www.gtplanet.net/kazunori-yamauchi-live-twitter-interview-with-honda/
June 2010
Technically it is possible to have bikes in the game but haven’t really thought about it yet.


Edit -
Considering that, I think they're focusing more on rounding out the rough edges of the game, then he'll LIKELY/possibly add bikes into GT.
 
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Seriously? Bikes? I'd have to bad idea. I like bikes. They have a place in the real "RIDING" simulator. :)

OK, so if they put bikes in and changed the tag line to "Real RACING simulator...", would that make you feel better? :D

Considering that, I think they're focusing more on rounding out the rough edges of the game, then he'll LIKELY/possibly add bikes into GT.

That interview's about as good a sign we've had that it could happen. If I cross all my fingers and wish hard enough it... just.. might....:)

Of course, i'd love to see a proper sequel to TT. But if the PS4 version of GT had all the elements of TT and GT on one disc, for me that would possibly be even better. The only two games I bought for my PS2 were Gran Turismo 4 and Tourist Trophy and being able to enjoy both without swapping discs over would be pretty handy. I think it would be great fun trying to beat my best lap times with either bike or car around any given track in the GT world as the whim took me. And yes, drunken bike vs. car races with my pals would be good fun as well.
 
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Once again, can anyone imagine the outcry at the realization that instead of 10 more cars, we got 30 more bikes? I would be SO displeased...

And again, how many people ask for cars in a motorcycle game?? ;)
 
Simply put, it's probably because they like the game enough to include it, not because they think they're causing any sort of injustice to the GT series.

I'm not a motorcycle fan, but I'd much rather have something entirely different to "go round the circuits" with, which is the basis of the game. I would be much more likely to roll my eyes at the inclusion of vehicles which offered very limited / no differences as some sort of expansion pack.
 
Once again, can anyone imagine the outcry at the realization that instead of 10 more cars, we got 30 more bikes? I would be SO displeased...

And again, how many people ask for cars in a motorcycle game?? ;)

I don't think i've ever met anybody that expressed that wish to me personally. But, why is that significant? Was there some Papal edict passed, some time ago, that decrees that no person shall ever try to simulate both car and bike within the same game?

If you were, for example, making a game based around the MotoGP or World Superbike championships, it might be a little puzzling for some people if you included some racing cars in there as well. But that doesn't mean that such a thing should never be attempted. There was actually an old PC game that tried to do something along those lines, albeit rather poorly...

2psr1fk.jpg


Besides, given that GT6 is already going to have 1200 cars in it. How many more do you need? Indeed, how many of that 1200 will you actually use? Adding bikes would, I think, be a good way for Polyphony to add something different. It would add another level of interest to the game for a lot of players. And, of course, if there were bikes in the game and you didn't want to use them, you wouldn't have to.

So, why not?

This is an older interview but if you look here...

http://www.computerandvideogames.com/270710/gran-turismo-5-dlc-to-offer-motorbikes/

Kazunori Yamauchi says "The environment we have right now allows us to drive motorcycles, but we need to get Gran Turismo 5 done first," Polyphony boss Kazunori Yamauchi told the latest issue of PSM3. "Once that's out of the way, if there's a strong demand for bikes, that's something we'd consider."

I'm not sure exactly how they go about measuring that demand level, though. The thing is, that code exists! I bet you right now, some guy is sitting at work in the PD building flying round the Nürburgring Nordschleife with some vintage racing bike. I'm just annoyed it's not me. 🤬

A motorbike spotter's bonus point goes to whoever can identify the bike and rider on that game cover... :D
 
I'll say it again:

Tourist Trophy 2!!!

While it would be nice to drive cars and bikes on the same track, I still feel that GT should remain only about cars, bikes should remain in TT...

And talking about bikes, I cannot resist posting this video :dopey:


that bike is cool. 2-stroke? it smoked when he punched it.
 
that bike is cool. 2-stroke? it smoked when he punched it.

No, just old. :P
(I suspect it was fuel anyway).

As the title says, 'tis a Honda CBX 1000 (1000cc four-stroke inline-six). The equal-length, 6-into-1 exhaust is what makes it scream at "only" 9000 rpm. Not unlike these things (M3 engine).

That aspect of sonic customisation is arguably more extreme on the motorbike side of things; the number of different exhausts for that bike alone (e.g. these four), plus all the homebrew stuff, would really make me want to be able to do the same in the game. They all sound distinct for different reasons.

It'd be quite a nice feature for the cars as well. ;)
 
No, just old. :P
(I suspect it was fuel anyway).

As the title says, 'tis a Honda CBX 1000 (1000cc four-stroke inline-six). The equal-length, 6-into-1 exhaust is what makes it scream at "only" 9000 rpm. Not unlike these things (M3 engine).

That aspect of sonic customisation is arguably more extreme on the motorbike side of things; the number of different exhausts for that bike alone (e.g. these four), plus all the homebrew stuff, would really make me want to be able to do the same in the game. They all sound distinct for different reasons.

It'd be quite a nice feature for the cars as well. ;)

Loving the racket that bike makes. I'm sure my neighbours would enjoy the sound of me warming that up early on a Sunday morning. The BMW car motor doesn't sound too bad either. :drool: It really illustrates just how dead the sound of your average M3 road car is.

I don't think there are enough straight 6 engines being made in the world today. Or V12s, for that matter. :)
 
Loving the racket that bike makes. I'm sure my neighbours would enjoy the sound of me warming that up early on a Sunday morning. The BMW car motor doesn't sound too bad either. :drool: It really illustrates just how dead the sound of your average M3 road car is.

I don't think there are enough straight 6 engines being made in the world today. Or V12s, for that matter. :)

Yeah, I like a good straight six. With a bit of effort you can make any (even-fire, four-stroke) six cylinder sound like that; but that goes up against the tenacious packaging optimisation that goes on with modern cars.

The M3's (S54) sound is performance-oriented - that's just what it sounds like when you mix two equal-length triples together slightly out of phase, due to the length of the engine - the NSX is similar due to the transverse mounting. If you want that classic snarl, you have to sacrifice the equal length, which generally sacrifices peak torque for a broader curve. Still, the intake on an M3 CSL can't ever be considered lacklustre...

Never mind these, though, there are so many other interesting engine configurations that have fallen out of use or were never considered - motorcycles are generally a haven for "interesting" engines in general, moreso than cars at least. That's the cool thing about a system that can deal with those variations from the ground up, you don't have to have recorded the thing in every state to get its sound in every state (within reason). You can even reliably extrapolate: I'm quite partial to inline sevens, myself (at least, one or two of the 360 possible firing orders, excluding reverses...), but they're not really available outside of big marine / locomotive / power generating Diesels (although scale model radials come close). :dopey:

I had long hoped that the vast range of sounds different people were getting out of the same bike in the real world might convince PD to do something interesting with sound in their "next" TT game. I wonder if these coming sound improvements for GT6 (/ GT7) might be leading up to that. It's a great way to immortalise these obscure, extinct and endangered configurations, too.
 

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