- 1,376
- GTP_LSX
Daytona is not hard to drive? Yeah, maybe on a qualifying run, but in race conditions it is very much hard to drive. The cars jump around due to the bumps and the air buffeting around the cars. Not to mention the possibility of being three wide for multiple rows of cars on a track that just is not as wide as somewhere like Talladega.
The hard part of restrictor plate racing is not getting caught up in someones mess that started 6-7 rows ahead of you, or not becoming the mess that takes everyone out due to the nature of restrictor plate racing. Which is very close and fast. Daytona is suitable for the cars, it needs to be resurfaced, which it will be soon. Without the plates the cars would be in excess of 230Mph, which when speeds like that mix with 3500lbs of car, bad things happen. Just look at how the COT handles going backwards at 185, I doubt Ryan Newman would have walked away if it happened at 220mph.
I do agree though, the cars need a motor for the plate tracks that just makes less power, not being forced to use an air restrictor that limits throttle response AND power. Which is what leads to the pile ups because no one wants to lose momentum by lifting. But perhaps the throttle response won't make lifting any better, after all, the cars aren't the most areodynamic things going maybe that would be a limiting factor.
Edit: And what I said about driving Daytona had nothing to do with the difficulty of actually being fast there. Holding it to the floor won't get you there. There are so many things to take into account. Side drafting, bump drafting, knowing when and when not to pull out of line, if your leading, knowing how to manage the cars behind you in the draft so as to keep them both stalled out and not puling up on you. Ever notice the lead car in a pack snaking up to the high line of cars and back to the low row of cars, but never fully getting in front of either? They are trying to keep both rows from getting an advantage. You can't get out too far ahead of a pack of cars, because all they will do is get a tow off the back of your car and pass you going 5Mph+ faster than you are. There really is a lot of things that need to be done right to do well restrictor plate racing, it's not a walk in the park like it may look on TV or any of the EA Sports titles.
That's why I want PD to nail this, it would be so much fun to really have to think about this stuff. I think online though is where it will really shine, I don't see the AI going rouge and being very cooperative in the draft. The speedways it won't matter as much, I have a feeling though, that the plate tracks are going to bring the most fun out of Nascar in GT5, because we can't hurt ourselves, and we will be racing closer than possible on any other tracks in GT5. I want a white knuckle thrill ride.
The hard part of restrictor plate racing is not getting caught up in someones mess that started 6-7 rows ahead of you, or not becoming the mess that takes everyone out due to the nature of restrictor plate racing. Which is very close and fast. Daytona is suitable for the cars, it needs to be resurfaced, which it will be soon. Without the plates the cars would be in excess of 230Mph, which when speeds like that mix with 3500lbs of car, bad things happen. Just look at how the COT handles going backwards at 185, I doubt Ryan Newman would have walked away if it happened at 220mph.
I do agree though, the cars need a motor for the plate tracks that just makes less power, not being forced to use an air restrictor that limits throttle response AND power. Which is what leads to the pile ups because no one wants to lose momentum by lifting. But perhaps the throttle response won't make lifting any better, after all, the cars aren't the most areodynamic things going maybe that would be a limiting factor.
Edit: And what I said about driving Daytona had nothing to do with the difficulty of actually being fast there. Holding it to the floor won't get you there. There are so many things to take into account. Side drafting, bump drafting, knowing when and when not to pull out of line, if your leading, knowing how to manage the cars behind you in the draft so as to keep them both stalled out and not puling up on you. Ever notice the lead car in a pack snaking up to the high line of cars and back to the low row of cars, but never fully getting in front of either? They are trying to keep both rows from getting an advantage. You can't get out too far ahead of a pack of cars, because all they will do is get a tow off the back of your car and pass you going 5Mph+ faster than you are. There really is a lot of things that need to be done right to do well restrictor plate racing, it's not a walk in the park like it may look on TV or any of the EA Sports titles.
That's why I want PD to nail this, it would be so much fun to really have to think about this stuff. I think online though is where it will really shine, I don't see the AI going rouge and being very cooperative in the draft. The speedways it won't matter as much, I have a feeling though, that the plate tracks are going to bring the most fun out of Nascar in GT5, because we can't hurt ourselves, and we will be racing closer than possible on any other tracks in GT5. I want a white knuckle thrill ride.
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