NASCAR in GT5!

  • Thread starter Masi_23
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Just had another session.

Time Trial
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Lowest Apex Speed (mph)
Tires_______R3_________R2________R1
Turn 1___190-192____184-186____176-178
Turn 2___189-191____182-184____174-176
Turn 3___190-192____184-186____176-178
Turn 4___188-191____182-184____174-176


Top Straightaway Speed (mph)
Tires______________R3________R2_________R1
Front stretch____209-211____206-208____204-206
Back stretch.____209-211____206-208____204-206


Lap Times
R3 Tires___Mid to High 0'46.xxx
R2 Tires___Low to Mid 0'47.xxx
R1 Tires___Mid to High 0'48.xxx


Note!
Too Fast! S tires would suit well for competition. I tried N tires too and it was very unforgiving. Very limited grip. I can also
confirm that there's no 5th gear and Cup Cars felt great at Nordschleife. Still could not record because of stupid store rules.




EDITED!

On R1 tires those lap times and mile per hour figures look real close to what they are in real life. Only time will tell if the final version is any different.
 
Video game times should be faster than real life due to the missing Gforce and fear factor, plus there are other variables such as tyre wear/temps, wind, temperature etc and their effect on engine power and what not. Even the state of the gearbox will vary from car to car in real life. A lot of these things will not be modelled in a video game.
 
Not to mention that r1 tires are probably closest to real life goodyear eagles, since NASCAR runs a pretty hard tire.

From,
Chris.
 
Yeah, close enough. Cup cars have to slow down to 155-160 at the Apexes with new
tires on race trim. A bit faster with qualy trim, around 168-170. Here's Montoya's pole
run early this year.



S2 or S3 tires would be the way to go if we were to hold a GTP Series, imo.
 
Wasn't it said the build was pretty old though? I haven't followed it too closely but I heard it was the E3 build, and that the build shown off at gamescom could be better, or am I incorrect?

From,
Chris.
 
The Gamescom demo had no time limit so i hope its true. Hey, still about a month and a half to go. Im sure they're still working on it.
 
AJ Allmendinger's #43 Insignia Ford has been shown in the Red Bull Trailer. Also looks like we will see the spoiler version of Denny Hamlin's #11 Fed Ex Toyota as well as the Office Depot paint scheme on Tony Stewart's car.
 
AJ Allmendinger's #43 Insignia Ford has been shown in the Red Bull Trailer. Also looks like we will see the spoiler version of Denny Hamlin's #11 Fed Ex Toyota as well as the Office Depot paint scheme on Tony Stewart's car.

I was quite surprised when I saw AJ's car. I wasn't expecting the "less developed teams" to make it in to GT5 (Like Richard Petty Motorsports). But then again, what would a NASCAR race be without a #43 car in the field.

Also, we saw Stewart's Office Depot Livery at Gamescon.
 
I was quite surprised when I saw AJ's car. I wasn't expecting the "less developed teams" to make it in to GT5 (Like Richard Petty Motorsports). But then again, what would a NASCAR race be without a #43 car in the field.

With that new License trust, we could see alot more cars from other teams in the game. Perhaps that addition is a result of it. Now if there were only a Dodge or two...


Also, we saw Stewart's Office Depot Livery at Gamescon.

Where? I only saw the Oldspice car.
 
I'm looking forward to driving in Montoya's number 42 I cant wait!! anyone care to guess how much it will cost to buy one of these babies?
 
I'm wondering if with no wipers and no lights NASCAR Cup cars will have some limitations regarding the circuits/conditions they can race in.
Surely, NASCAR ovals would be no problem for them even during night races, but what about other darker tracks?
 
Video game times should be faster than real life due to the missing Gforce and fear factor, plus there are other variables such as tyre wear/temps, wind, temperature etc and their effect on engine power and what not. Even the state of the gearbox will vary from car to car in real life. A lot of these things will not be modelled in a video game.

Gotta disagree with you man. Its a driving sim game. Not an arcade game. I want NASCAR in this game to be a real as possible. I much as I trust the GT makers, it might be hard for them to nail the first time around. GT is smart enough to match the speeds I hope. From the video I saw indy was way to fast. Not cool

EA sports nailed it in 01" 02" 03" and then for some reason lost it and never got it back. Who remember the "share the draft" thing they did? OMG how bad was that. Rub a guy just a little and the next time by he just flat out takes you out as pay backs. Some member say this isn't the NASCAR game. But since its the only NASCAR game to come out on PS3 this year.... IT IS the nascar game.

SHIRAKAWA Akira NASCAR does have wipers. And Rain tires I believe. They just never have to use them. There only for the two road courses.

http://www.youtube.com/watch?v=W9BpYq-e2KA ---------------- nascar in the rain. hahaha. Classic stuff
 
This is the banger you need to be banging when you race the Daytona 500. Ironman Starks none other.

Too bad theres no livery editor, id rock a reverse Montoya with the Speed Racer Mach 5 trim.

Racer X anyone?
 
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Gotta disagree with you man. Its a driving sim game. Not an arcade game. I want NASCAR in this game to be a real as possible. I much as I trust the GT makers, it might be hard for them to nail the first time around. GT is smart enough to match the speeds I hope. From the video I saw indy was way to fast. Not cool

EA sports nailed it in 01" 02" 03" and then for some reason lost it and never got it back. Who remember the "share the draft" thing they did? OMG how bad was that. Rub a guy just a little and the next time by he just flat out takes you out as pay backs. Some member say this isn't the NASCAR game. But since its the only NASCAR game to come out on PS3 this year.... IT IS the nascar game.

http://www.motortrend.com/features/consumer/1009_gran_turismo_5/index.html

Driving a virtual near race-spec Lexus IS F in a just-completed GT5 version of the Nurburgring's full 24-hour race course (a world-first and highlight of the new game), which links the legendary Nordschleife (north loop) to the F1 GP track, Yamauchi did two qualifying laps. One, at 100 percent "game" speed, pushed the IS F to its limits and beyond on some corners. His time? Try 9 minutes 38 seconds.

"In the game," explains Yamauchi, "you have the luxury of being able to push the car to 100 percent, and not worry about going off. But in the real world, you must tone that down to somewhere around 95 percent, so that you retain a small margin for error. You must remember that you are racing against REAL cars at speeds topping 150mph with REAL hazards and REAL guard rails." So on his second GT5 qualifying lap, he drove as if he was qualifying for the real world, and posted a time of 9 minutes 48 seconds.

During the actual Nurburgring 24-hour race on the following day, behind the wheel of the World Car Awards' Lexus IS F race car, Yamauchi posted a fastest lap time of... you guessed it: 9 minutes 48 seconds, an unbelievable feat that had us all doing a double-take. His performance shows GT5 is as close to real world racing as you can get, without actually jumping into a real race car.

For the record, this writer, who co-drove with Yamauchi and cut his Nurburgring teeth on GT4, posted a game lap time of 9 minutes 55 seconds, and got within 5 seconds of that time in the real race, an event that is almost impossible to get a clean lap.
 
There are two points to mae about that tough.

1)KY isn't a professional driver, and all the top drivers will push their cars to the limit when needed as they have the skill to control it

2) Ovals, although tough and unforgiving, are nothing compared to the Norsschleife at high speed
 
If they hit the limit, they crash. So I really don't think too many drivers do that in real life or try and tempt it too much

I see plenty of gamers smack the wall hard though :)
 
Here's a question for everyone: Do you guys think PD will have "historic" Gran Turismo Concepts for Nascar. For example, a Richard Petty #43 STP on a 2010 Dodge Charger, a Dale Earnhardt #3 Goodwrench on a 2010 Chevrolet Impala and/or a David Pearson #21 Motorcraft on a 2010 Ford Fusion.
 
BanditRa101801... I really doubt it. Were just getting about 15% of a full Nascar game to begin with. Not alot of NASCAR fans even know about GT5 with nascar. I think once Joey's car races they might. They need to advertise during a race. Then the game will sell more.

My guess and hope is that in about a year a NASCAR DLC comes out, with all 43 cars to choose from and some classic cars. The 3, 43..... But I just don't know. This game and NASCAR is just so unknown. GT fans pretty much know what there getting. As the 4 games before give them a pretty good guide line. But us oval boys gotta wait till NOV then we will either go "WTF" or "this blows EA away"
 
Here's a question for everyone: Do you guys think PD will have "historic" Gran Turismo Concepts for Nascar. For example, a Richard Petty #43 STP on a 2010 Dodge Charger, a Dale Earnhardt #3 Goodwrench on a 2010 Chevrolet Impala and/or a David Pearson #21 Motorcraft on a 2010 Ford Fusion.

Those should be included with the release! But yeah, I look forward to taking a NASCAR ride some place it doesn't 'belong', like a tight city course or the Ring.
 
Maybe someone already talked about this..

In the RBR trailer

EDIT :
http://www.youtube.com/watch?v=nTDIDpt-Q9Q

at, 1:32, a Nascar car hits another one and, watching the video, it seems it makes quite a huge jump...

Is it just me to be impressed of such jump? The car seems to fly .. landing on other cars, then the video change scene (PD stop teasing us please! it's unfair..)
 
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Maybe someone already talked about this..

In the RBR trailer at, 1:32, a Nascar car hits another one and, watching the cockpit view it seems it makes quite a huge jump...

Is it just me to be impressed of such jump? The car seems to fly .. landing on other cars, then the video change scene (PD stop teasing us please! it's unfair..)

Post a link to that trailer. I'm to lazy to google and look.
 
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