Need For Speed (2015)

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You forgot to mention one thing, LizardSquad and the possibility of them DDoSing PSN and Xbox Live this Christmas affecting sales of the game even further.

That, too. For console users, you need to be logged in to Sony's or Microsoft's before you can connect to EA's servers. The game would be useless too if EA's servers are up, but Sony's and MS's servers are down.

I think Blizzard did the same thing with Diablo 3 upon its release on the PC. Made the game online-only, servers kept crashing. Total shipwreck, if you ask me.
 
That is a weird mindset to have. Why would you expect to not be able to use something you already paid for?
It's online. It's going to happen regardless of how prepared EA or PSN/Xbox Live is. Not to mention the random instability and/or server crashes. Doesn't apply to just NFS mind you, this is for online games across the board. GTAO, PCARS, etc., if I want to do stuff online and the servers aren't good, tough stuff, try again later.

Not exactly a fair comparison considering they'd want an online-only component to extend to the SP part of the game (which doesn't make sense, but its EA stuff I suppose). I'm not exactly pleased that EA are making it online-only, but it's not a big deal in my eyes. Certainly not going to make a big fuss out of it seeing as how it's already set in stone. Would I prefer an option at least? Definitely. Do I expect issues with it's launch? Of course, but what online component doesn't have issues when it first launches?

I know I'm in the minority on this one but there's always gotta be a Devil's Advocate right ;)
 
It's online. It's going to happen regardless of how prepared EA or PSN/Xbox Live is. Not to mention the random instability and/or server crashes. Doesn't apply to just NFS mind you, this is for online games across the board. GTAO, PCARS, etc., if I want to do stuff online and the servers aren't good, tough stuff, try again later.

Not exactly a fair comparison considering they'd want an online-only component to extend to the SP part of the game (which doesn't make sense, but its EA stuff I suppose). I'm not exactly pleased that EA are making it online-only, but it's not a big deal in my eyes. Certainly not going to make a big fuss out of it seeing as how it's already set in stone. Would I prefer an option at least? Definitely. Do I expect issues with it's launch? Of course, but what online component doesn't have issues when it first launches?

I know I'm in the minority on this one but there's always gotta be a Devil's Advocate right ;)

It would become a big deal, because it would just become like NFS: World where the game is literally filled with microtransactions. Let's say EA releases a new car but you can't play it unless you pay real money for it. And the simple act of customizing your car just because you want to, isn't possible without an internet connection. Some people just want to take their sweet, sweet time decorating their cars but if the connection suddenly cuts off, boom.
 
Do I expect issues with it's launch? Of course, but what online component doesn't have issues when it first launches?
This also goes beyond server issues on Sony's, Microsoft's and/or EA's end. Having always-online extended to the single player portion of the game (the main reason I never bothered with The Crew in the first place) also means you have zero ownership of the game in the end. You're paying for a rental and have to rely every bit on EA, which isn't exactly an appealing thought.
 
It's online. It's going to happen regardless of how prepared EA or PSN/Xbox Live is. Not to mention the random instability and/or server crashes. Doesn't apply to just NFS mind you, this is for online games across the board. GTAO, PCARS, etc., if I want to do stuff online and the servers aren't good, tough stuff, try again later.

Not exactly a fair comparison considering they'd want an online-only component to extend to the SP part of the game (which doesn't make sense, but its EA stuff I suppose). I'm not exactly pleased that EA are making it online-only, but it's not a big deal in my eyes. Certainly not going to make a big fuss out of it seeing as how it's already set in stone. Would I prefer an option at least? Definitely. Do I expect issues with it's launch? Of course, but what online component doesn't have issues when it first launches?

I know I'm in the minority on this one but there's always gotta be a Devil's Advocate right ;)

No worries everyone is entitled to their opinion 👍 Agree also that it's kinda late now to change anything about it. But we CAN change how the next games will be, and that's what I (and I believe most people) are aiming for ;)

In my opinion, there are 3 ways developers can go about this whole always online business:

1) Keep always online requirement, but if at any point the connection cuts out you can still keep playing the game. Albeit with limited offline only functionality. Also whatever you were doing online at that moment is saved and you can reclaim whatever reward (credits/XP) when the connection resumes again.

2) Release a demo so they can gauge interest and prepare server load accordingly. The Crew did this with their numerous delays and demos and their release ends up a LOT better than Driveclub (though still not perfect).

3) Keep everything as it is BUT have a BIG FAT DISCLAIMER in every promotional material (trailer, videos, tweets, posters, presentations, etc) and the cover of the game saying "Always online connection required. Game will NOT work when connection is disrupted at any time."

Knowing that the game will crash at some point, not doing anything to prevent that as best as possible AND not informing the consumers honestly (hiding instead behind bull:censored: like "making the game more exciting" or "the benefits are nice") is like a giant middle finger to all the fans, supporters and players who buy the game and essentially allow them to make a living out of it. Sure games are a luxury item and there's no need to make a big fuss, but I feel consumers should exercise their rights. Otherwise developers will continue disrespecting and exploiting us worse and worse in the future. Voting with your wallet only works to a degree, because not everyone who buys the game looks up these information before buying (read the 2nd article in my sig).
 
One thing I am hoping is that the bodykits are able to be done by bumpers/skirts over just straight up bodykits. Also I would like a Forza like livery editor with some premade liveries for each car. And maybe some "unique" liveries available for every car like on NFSMW
I would still like to see that more complex, advanced livery editor that TXR3 and the WWE games had. Maybe even mixed with what you said. That would be really cool.
 
But what about PC?

I would still like to see that more complex, advanced livery editor that TXR3 and the WWE games had. Maybe even mixed with what you said. That would be really cool.

I'm glad people still remember TXR3 and its livery editor. I was one of the few that made good use of it and thoroughly enjoyed that game! Seriously wish the series would make a return... :indiff:
 
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I'm glad people still remember TXR3 and its livery editor. I was one of the few that made good use of it and thoroughly enjoyed that game! Seriously wish the series would make a return... :indiff:
What does that have to do with a PC connecting to EA Servers and the possibility of them being down?
 
Another thing however, if the game is set in California, why is it a 180SX instead of a 240SX? I thought the 180SX was the Japanese market version no?
 
Another thing however, if the game is set in California, why is it a 180SX instead of a 240SX? I thought the 180SX was the Japanese market version no?
I don't know, NFSU2 and Undercover had the 180SX didn't they? Or did that vary on region? Maybe they only had access to a 180SX or something...
 
I don't know, NFSU2 and Undercover had the 180SX didn't they? Or did that vary on region? Maybe they only had access to a 180SX or something...
IGCD tells me that both U2 and UC had the 240SX. Just find it weird they'd go with a 180 considering they're not native here.
 
If Underground was set in an ostensibly American city why were there crappy Peugeots and Corsas running around?

To be blunt. lol

Fun fact: The 106 and Corsa were only available in the PAL version of the game, while the American edition got the RSX and Civic. I reckon the American avatars could only just about squeeze into a 206! :sly:
 
If Underground was set in an ostensibly American city why were there crappy Peugeots and Corsas running around?

To be blunt. lol
At least you could somewhat drive a 206 across the border from Mexico, but yeah, none of this makes sense anyways :lol:

Although with RWBs and Rocket Bunnies everywhere maybe I expected Ghost to be somewhat realistic.
 
If Underground was set in an ostensibly American city why were there shoddy Peugeots and Corsas running around?
And Alfa Romeos, Vauxhalls, Renaults, all three of which can be found in Palmont, Renault and Vauxhalls in Rockport, just Renaults in Tri City, Alfa Romeo in both Seacrest, The Run(along with Renault), and not only a 4C concept, but also a perfomance-based MiTo in Fairhaven. And lets not forget that all these locations are based on American cities, and even if you classify Tri City as Polish, you still drive muscle cars, and find the US NAVY port

While 180SX is somewhat excusable as it is "cooler" by the tuner demographic because imported, im pretty sure there isn't a demographic that will import regular or european cars that are a little bit performance based, but not to the level of european supercars.

But i do wonder how a modern-day NFS taking place in Europe would look like...
 
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If Underground was set in an ostensibly American city why were there crappy Peugeots and Corsas running around?

To be blunt. lol
Logic doesn't apply to video games, that's why.
Hence why you could drive a Nissan Skyline R34 in L.A on Midnight Club (where in real life you'd be breaking the law (not 25 years old) and it would either be exported out of the country or get destroyed).
 
I was already uneasy about this reboot because it was going back down the "Underground" route, with more day-by-day cars and less proper machines like NFS actually was before Underground came around, but always online too? That killed it, not getting this game.
 
I reckon the American avatars could only just about squeeze into a 206! :sly:
:lol: In all seriousness though, as far as I remember, Acura/Honda complained because they feared having their cars included in these games might hurt their sales or reputation, because they'd get associated with illegal street racing. Therefore, EA chose/was forced (to) not (to) include their cars in their street racing based titles, including the PAL region release of Underground 2. That's why ProStreet and Shift 1/2 Unleashed are the only NFS titles after UG2 to include Hondas (and why we probably won't see any Acuras and Hondas in NFS2015 ;) ).
 
But the odd one out is the Forza Horizon series. There's traffic cars but no cops and the game setting is a car-related music festival, not shady underground street racing. Maybe just maybe the Underground series was an exception because there are no cops.

@always online topic: Is Rivals like this by the way? I heard it is only dependent on bringing you into a shared game world with 5 other people.
NFS2K15 is said to require it for narrative purposes. I think it's going to be like Autolog at least, like get to know what your friends have been doing. I sincerely hope in the next week EA will clarify exactly what the deal is with this, and also leaning towards the better.
 
But the odd one out is the Forza Horizon series. There's traffic cars but no cops and the game setting is a car-related music festival, not shady underground street racing. Maybe just maybe the Underground series was an exception because there are no cops.

@always online topic: Is Rivals like this by the way? I heard it is only dependent on bringing you into a shared game world with 5 other people.
NFS2K15 is said to require it for narrative purposes. I think it's going to be like Autolog at least, like get to know what your friends have been doing. I sincerely hope in the next week EA will clarify exactly what the deal is with this, and also leaning towards the better.
You don't need to be online to play Rivals. If you are you are put in an AllDrive session but you can play the game offline
 
I was already uneasy about this reboot because it was going back down the "Underground" route, with more day-by-day cars and less proper machines like NFS actually was before Underground came around, but always online too? That killed it, not getting this game.

Honestly, you and me and the older fans will always remember NFS as a yellow Diablo speeding past coastal roads, but by this point the series has had so many changes in direction there is no single definition of what NFS is.

You have the exotic era (NFS 1 - NFS HP2), tuner era (Underground - Undercover), simcade era (Prostreet, Shift), MMO (World), arcade (Nitro), action (The Run), Burnout era (HP3, MW 2012, Rivals), mobile (No Limits). No matter what EA does there will be a segment of the fanbase that is unhappy, and trying to please everyone will just result in a Frankenstein game. Jack of all trades, master of none.

That's why I feel they should just retire the NFS nameplate, and create 2-3 separate racing franchises. All created by different studios, and all excelling in their own category. But EA = minimum effort + maximum profit, so it's not gonna happen.
 
Honestly, you and me and the older fans will always remember NFS as a yellow Diablo speeding past coastal roads, but by this point the series has had so many changes in direction there is no single definition of what NFS is.

You have the exotic era (NFS 1 - NFS HP2), tuner era (Underground - Undercover), simcade era (Prostreet, Shift), MMO (World), arcade (Nitro), action (The Run), Burnout era (HP3, MW 2012, Rivals), mobile (No Limits). No matter what EA does there will be a segment of the fanbase that is unhappy, and trying to please everyone will just result in a Frankenstein game. Jack of all trades, master of none.

That's why I feel they should just retire the NFS nameplate, and create 2-3 separate racing franchises. All created by different studios, and all excelling in their own category. But EA = minimum effort + maximum profit, so it's not gonna happen.
Or do a COD and have these different studios making NFS at the areas they excel in.
 
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