Sorry to correct you but Ghost Games aren't technically Criterion Games right? Ghost were formerly known as EA Gothenburg and although they are a different game developer, the team consists most of the employees from Criterion. But that doesn't mean that Ghost Games are Criterion. Criterion games are still around and they are currently making a new game *which I have no clue when they are going to release it*. But with Criterion's current team now from what I've heard, I don't think we'll ever get a new Burnout game anytime sooner. *I may be wrong about the team if it's good enough for a new Burnout.*
From what I know the creative people at Criterion continues in the "new" Criterion (3-4 people), and the rest of the staff (mostly modellers and programmers) got absorbed into EA Gothenburg and renamed into Ghost.
The "new" Criterion is currently working on an adventure type game (with hang gliding, ATVs and stuff) and there is no mention of Burnout. Since they have to rebuild their workforce, progress is expected to be quite slow.
Ghost has had 2 chances now with Rivals and NFS 2015, and they have squandered both chances. NFS 2015 in particular has a longer dev cycle (2 years) than most previous NFSes since Underground, and it's still released half complete and buggy. So in terms of creative direction they have exhausted all options (exotic approach and tuner approach). And with an extended cycle they still can't finish a game properly. What's left for them to prove?
I'd rather EA kill NFS, get the Criterion core team back and rename Ghost to Criterion again. Let them make the next Burnout and don't meddle too much with their creative decisions. The studio gets to do what it does best. The fans get a good game. EA still gets their money from publishing the game. Win-win-win.
Based on the car setup, maybe it didn't lose enough speed to drop a gear? What if the driver had let off the accelerator and stepped on it again?
I remember experiencing moments(in HP 2010) when I exit out of a drift and the car regains a ton of speed without shifting up.
Regardless of setup/lifting off, if the game detects you're out of the power/torque range it should downshift, like any other functional AT in any racing game for the last 16 years I've been playing games. Even the buggy as hell NFS Undercover can shift just fine. It just goes to show how poorly optimized NFS 2015 is.
Hahaha. Ahahahahahahahaha the boiled piss
They make a good point. Something about the driving just feels off to me and I just realised the sense of speed is missing. Throughout NFS history that has always been the core that they have always excelled at, no matter how bad the rest of the game is. Now they managed to stuff that as well.