Need For Speed (2015)

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-The majority of cars don't have the customisation levels seen on the BRZ/FRS/86
This really disappoints me, especially after all the talk of advanced customisation. Something I was desperate for on a next gen console game.
-Some cars have bugged headlights causing them to work like pop-up lights when they aren't
Only problem with this is they aren't popups. I like popups :lol:
-Both consoles have unstable frame rates
Faaaaantastic :indiff:
-AI has extreme rubber-banding
Eh, so does DC. I don't mind it, as long as I don't dominate by a minute or so.
-Constant phone calls (even when racing)
GTA IV and V have got me used to this. Just so long as I can decline their calls :lol:
-Most cars don't go very low (still huge gaps between wheel and body)
Again, not a huge issue to me. I'm not a slam fan anyway.
-Always online, people are having connection issues as expected
This is what I was worried most about. My connection is very patchy sometimes, so this could prove an issue.

All the above, plus the release of Fallout 4 means it's a no dice.
 
Honestly, ever since they announced the online-only part of it, my interest for the game dwindled down quite a bit.
 
That's a bug. Bugs get patched. Not a big deal.
Which is irrelevant because until they do, they are a problem, no?


Honestly, ever since they announced the online-only part of it, my interest for the game dwindled down quite a bit.
I haven't completely lost interest, but I feel the same. It started with interiorview, into no manual, to the limiting on the garage. One big hit was photomode, for me. I could live with always online, as I've been used to it since I've been playing Destiny for a year now.
 
From the couple of reviews I've read:

Pros
+sounds
+graphics
+no microtransactions or paid DLCs

Notable
/limited customizing*
/framerate*
/limited car list*
/cringy cut scenes
/cool cutscenes
/dusk-night-dawn cycle

Cons
-short story
-rubber banding
-always online

*Can be fixed in updates
 
It's still an issue. I'm just pointing out that isn't not much of an issue compared to most of the stuff he listed.
Ah, didn't come across that way. I agree that it's not much of a problem, but the potential for something getting fixed in the future doesn't take away from the fact that it's still a problem now.
 
That headlight glitch just shows how little they tested the game, we even spotted that glitch on here months ago when they showed a screenshot of the 180sx and the headlights were floating above the car. We didn't know what it was at the time but they had plenty of time to find this issue for themselves. I'm sure they will fix it ASAP but clearly this game has been rushed and could have been a lot better.
 
Is anyone else having a problem with the pre order DLC? I downloaded it but I don't see it anywhere, and for the splitter and spoiler options the last 2 are the same.

Nevermind, I have to claim them in the part inbox first.
 
Is anyone else having a problem with the pre order DLC? I downloaded it but I don't see it anywhere, and for the splitter and spoiler options the last 2 are the same.

Nevermind, I have to claim them in the part inbox first.
You get the M3 free in the car dealer
 
If you are on the fence about this game just consider the facts which are:

-The majority of cars don't have the customisation levels seen on the BRZ/FRS/86
-Some cars have bugged headlights causing them to work like pop-up lights when they aren't
-Both consoles have unstable frame rates
-AI has extreme rubber-banding
-Constant phone calls (even when racing)
-Most cars don't go very low (still huge gaps between wheel and body)
-Always online, people are having connection issues as expected

If that sounds like your idea of fun then go for it otherwise I would recommend at least renting it first.

- I have not really noticed that as an issue. The only problem is that some body kits conflict with other parts.
- I had that happen when I did a sil80 conversion, but I turned of my ps4, went back later and it was not a problem.
- I have not had any issues on ps4
- Yeah, they're either too fast or too slow at times.
- When I first saw that it bothered me, but I try to answer all of the calls which seems to have reduced the phone traffic (I assume because they don't have to tell you the same thing over and over again.)
- Define: "most" maybe you're really into slamming you cars, but I have only noticed that in a few places. (the rear of my fd rx7 for example)
- I have not had any issues with that at all. With that said I haven't played with friends so I wouldn't know if people are disappearing or not.
 
I wanted this game to replace my love for Import Tuner Challenge. All I have to say is ITC has nothing to worry about as it's still the best Import scene game avalible today even with its limited car count.
Yeah no, I think TXR0 is better with a larger map size and almost just as much tuning capability.

If you are on the fence about this game just consider the facts which are:

-The majority of cars don't have the customisation levels seen on the BRZ/FRS/86
-Some cars have bugged headlights causing them to work like pop-up lights when they aren't
-Both consoles have unstable frame rates
-AI has extreme rubber-banding
-Constant phone calls (even when racing)
-Most cars don't go very low (still huge gaps between wheel and body)
-Always online, people are having connection issues as expected

If that sounds like your idea of fun then go for it otherwise I would recommend at least renting it first.

Or wait for PC :)
 
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Sorry to correct you but Ghost Games aren't technically Criterion Games right? Ghost were formerly known as EA Gothenburg and although they are a different game developer, the team consists most of the employees from Criterion. But that doesn't mean that Ghost Games are Criterion. Criterion games are still around and they are currently making a new game *which I have no clue when they are going to release it*. But with Criterion's current team now from what I've heard, I don't think we'll ever get a new Burnout game anytime sooner. *I may be wrong about the team if it's good enough for a new Burnout.*

From what I know the creative people at Criterion continues in the "new" Criterion (3-4 people), and the rest of the staff (mostly modellers and programmers) got absorbed into EA Gothenburg and renamed into Ghost.

The "new" Criterion is currently working on an adventure type game (with hang gliding, ATVs and stuff) and there is no mention of Burnout. Since they have to rebuild their workforce, progress is expected to be quite slow.

Ghost has had 2 chances now with Rivals and NFS 2015, and they have squandered both chances. NFS 2015 in particular has a longer dev cycle (2 years) than most previous NFSes since Underground, and it's still released half complete and buggy. So in terms of creative direction they have exhausted all options (exotic approach and tuner approach). And with an extended cycle they still can't finish a game properly. What's left for them to prove?

I'd rather EA kill NFS, get the Criterion core team back and rename Ghost to Criterion again. Let them make the next Burnout and don't meddle too much with their creative decisions. The studio gets to do what it does best. The fans get a good game. EA still gets their money from publishing the game. Win-win-win.

Based on the car setup, maybe it didn't lose enough speed to drop a gear? What if the driver had let off the accelerator and stepped on it again?

I remember experiencing moments(in HP 2010) when I exit out of a drift and the car regains a ton of speed without shifting up.

Regardless of setup/lifting off, if the game detects you're out of the power/torque range it should downshift, like any other functional AT in any racing game for the last 16 years I've been playing games. Even the buggy as hell NFS Undercover can shift just fine. It just goes to show how poorly optimized NFS 2015 is.



Hahaha. Ahahahahahahahaha the boiled piss


They make a good point. Something about the driving just feels off to me and I just realised the sense of speed is missing. Throughout NFS history that has always been the core that they have always excelled at, no matter how bad the rest of the game is. Now they managed to stuff that as well.
 
Man, I don't know why I like this game so much.. but it's pretty fun. I have a Supra, and I'm tearing it up.. I guess I'm starting to understand these mechanics..idk..

And with having spots for only 5 cars, you gotta choose wisely..
 
Handling Tips & Tricks and what the sliders mean:
http://www.needforspeed.com/en_AU/news/handling101

They even admitted that setting it to Grip will cause understeer at high speeds. So really, they give you an option to bring back classic Underground handling, but didn't bother optimizing it. If you want to be competitive Drift is still the way to go. So much for giving choice back to players...

And here's a list of body parts available for each car (list is work in progress, so contribute if you can):
https://docs.google.com/spreadsheets/d/1seHjNYjEcYhtxANA9sI4x4UaPXBOMy5tl66sAl5D5Ck/edit?pli=1#gid=0
 
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Handling Tips & Tricks and what the sliders mean:
http://www.needforspeed.com/en_AU/news/handling101

They even admitted that setting it to Grip will cause understeer at high speeds. So really, they give you an option to bring back classic Underground handling, but didn't bother optimizing it. If you want to be competitive Drift is still the way to go. So much for giving choice back to players...

And here's a list of body parts available for each car (list is work in progress, so contribute if you can):
https://docs.google.com/spreadsheets/d/1seHjNYjEcYhtxANA9sI4x4UaPXBOMy5tl66sAl5D5Ck/edit?pli=1#gid=0

Yeah grip is completely pointless, you have to slow down completely to take a corner compared to taking them at full speed with the drift mechanic. There is not a single game mode that would benefit from a grip setup.
 
The one thing I do have to say about the customization is the wheel selection: It sucks. Not sure if there's anything else to be unlocked or added later on, but it's kinda lacking.
 
I have-
Nissan sil80- for drift
Porsche 911 993 RWB- for speed/ grip
Mazda Miata ND- All rounder

I have my Supra as my all rounder. Since I have alot of parts on it already, I can just throw it into drifts during races and I make it work..
 
I have my Supra as my all rounder. Since I have alot of parts on it already, I can just throw it into drifts during races and I make it work..

All rounders are really fun to drive though, because (for how I have them set up) they slide out beautifully in fast corners.
 
All rounders are really fun to drive though, because (for how I have them set up) they slide out beautifully in fast corners.

Truth. I just know my Supra hits 192mph and it can get very tricky to bust a slide out of that. Lol. I think Im gonna hit 100k before I buy the GT-R.
 
Truth. I just know my Supra hits 192mph and it can get very tricky to bust a slide out of that. Lol. I think Im gonna hit 100k before I buy the GT-R.

At least money is pretty easy to earn in the game. I'm currently saving up to upgrade my Miata and RWB 911 and eventually get a Focus RS.
 

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