Need For Speed (2015)

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Ah...

Then get Forza you must *Master Yoda*
Trust me, I want to. But paying for a console just to buy 3 (4 if FH3 comes out) games? No thank you. I'll stick with GTR2 on PC and GT on PS4 (when it releases)
 
Trust me, I want to. But paying for a console just to buy 3 (4 if FH3 comes out) games? No thank you. I'll stick with GTR2 on PC and GT on PS4 (when it releases)

No doubt, PC is the ultimate platform to have for all things racing, though some killer exclusives coming up on X1: Tomb Raider, Gears etc.

I would love to see how GT turns out on PS4, but they're keeping really hush hush on the whole thing. We don't even know for sure if its coming out next year.

Edit: You already own the PS4? In that case, I'd also see little point in getting a third gaming platform.
 
No doubt, PC is the ultimate platform to have for all things racing, though some killer exclusives coming up on X1: Tomb Raider, Gears etc.

I would love to see how GT turns out on PS4, but they're keeping really hush hush on the whole thing. We don't even know for sure if its coming out next year.

Edit: You already own the PS4? In that case, I'd also see little point in getting a third gaming platform.
I do have a PS4 but I don't have many games for it so I'm mainly playing GTR2 on PC.

Edit: We should probably stop talking about Forza, GT and GTR2 and get back to NFS
 
Why are you two targeting me? Like i clarified, I am passionate, I jsut wanted this game to be truly good.

The point I was making is that Turn 10 make better racing games, IMO PERIOD. Over the years they have crapped all over the NFS brand and shown that what they can do is far superior in terms of a racing experiences, graphical fidelity, sound design, car list, community ffeatures that don't require always online, a fully customizable vinyl editor, full on tuning options, paint and visuals, and expnsive game environments both with tracks from FM5 but like you mentioned, more so with Forza Horizon 2. I don't see what's wrong with FM6 comparison when I'm talking about development capability in terms of what the dev does for the game, Turn10 have years to craft a great experience....ghost games have had what, about 2 years, ish.

Compared to FH2 NFS15 has nothing worth standing on. The customization trailer they promised was supposed to be something convincing, but all it showed was copy and paste stuff from no limits and really REALLY few options for visual mods. The Crew (I didn't mention this game, so, confused at your point) was another AWFUL example of what not to do with car list, sound design, customization, visual mods and vinyls. FH2 is a fantasticly well made games

At the manual transmission comment, extremely unlikely, if not no. If they planned to impliment it, it would have a gear counter, it doesn't even have a gear counter, this is EA, Early Alpha means the game is virtually "feature complete" minus maybe a few cars, world environments, graphics tweaking, cars and objects and physics modifications, this does not in anyway mean the game will take a sudden leap in the next 5 months, it won't, I've worked in game design before they simply do not have time now to add or go "oooo people want this, let's add it" it just doesn't work that way, it's about schedule, profit margains, timings, PR and revenue. EA want this game out ASAP and hyped up as much as possible, that's all they want.

Forza, for me, has been the standard in driving games, especially for sound design, car lists and tuning. Over 400 hours put into FM5/FH2 and FM4/FH1 put together I am well happy with that.

TL;DR. The point I am making is EA are once again pushing the features no one wants, and Turn10 are pushing the features we do want, what we don't want, social media BS, drifty janky physics, copy and paste "wooo look our mediocre customization" development, where as we have wanted for something like FH2 and now FM6, lots of cars, 1080p 60fps, night and rain driving.

Maybe as time goes on more will be announced...maybe I'm totally wrong but I rarely ever am with NFS games, history and burn rate for past 5 years shows this, I seriously seriously doubt the game will even have wheel support, lol no, no chance, nevermind manual transmission or a "proper look" at the full car list and mod/tuning options (tuning for which doesn't exist i bet).
 
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Compared to FH2 NFS15 has nothing worth standing on. The customization trailer they promised was supposed to be something convincing, but all it showed was copy and paste stuff from no limits and really REALLY few options for visual mods.
We never had a customization trailer.
 
I think i might just get this. The always online thing is bugging me but what the hell, it looks awesome and it's been awhile since i played a racing game with tuning stuff.

If I were you I would wait before getting the game. That always-online policy makes me think it would end up having a Driveclub-esque launch, if not worse.
 
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All you've done since the trailer dropped is complain about the game like they showed us everything and parrot off the Forza feature list like a bad Turn10 ad. The presentation let the game and our expectations down because there was too little time to cram in all the little things (even though EA found the time to let some soccer player on stage to give his life story later on in the conference). The thing is we know very little more than we did before the conference. There was no mention of any social media anything unless you mean that fake tweet at the end of the race (looks to me like a replacement for the SMS), they didn't show any more customization than we had already seen so we can't judge that till we see more, and supposedly the camera and super drift stuff can be changed. You say your passionate but it seems like you've doomed it to failure because of a crappy showing at E3 (when, let's be honest, Forza's presentation was just as bad).
 
I am amazed so many of you guys think it looks good. With the floaty physics, baron examples of customization which barely showed anything, average sound design, overly dark environments, no manual transmission or obvoiou signs of it or wheel support mixed together with a soundtrack that's...wow...I can not stand that song lol.

But hey maybe I'm crazy, right? Maybe this is a return to form level of epicness that i can not see. But 3 minutes of footage that was choosen was for me, a terrible example of how to show the game off.

Would love to be proved wrong, I'm been asking and asking them on twitter for clarification about these issues, they were quick to defend the drift camera and so called customization, but nothing on wheel support or about the transmission options, floaty physics and vinyl clarification.
 
Not sure if anyone noticed this, so here it is. Yay!

Probably means we'll be getting something like the R8, the 458 and other similar level supercars (we already have the 911). Not sure about higher level ones, but a few of them (like the Aventador) would make the game even better!

Huracan back.jpg
Huracan front.jpg
 
All you've done since the trailer dropped is complain about the game like they showed us everything and parrot off the Forza feature list like a bad Turn10 ad. The presentation let the game and our expectations down because there was too little time to cram in all the little things (even though EA found the time to let some soccer player on stage to give his life story later on in the conference). The thing is we know very little more than we did before the conference. There was no mention of any social media anything unless you mean that fake tweet at the end of the race (looks to me like a replacement for the SMS), they didn't show any more customization than we had already seen so we can't judge that till we see more, and supposedly the camera and super drift stuff can be changed. You say your passionate but it seems like you've doomed it to failure because of a crappy showing at E3 (when, let's be honest, Forza's presentation was just as bad).

1) All i've done is speak good about a company that claims to do things and listen and respect it's fans, to a poor level of degree thus far, and fall down at key points.
2) Bad turn 10 ad? Turn 10 barely needs 10% of the praise or justification I gave it for it be the better developer all round, more focused on community, making a good game, giving us great cars with the recent FH2 complete list and so much more.

I agree with your points, and that IS MY POINT. They are supposed to be rebooting this franchise...and they give the gabe a 80 second trailer which just shows a bunch of story elements and a 4 minute trailer that barely shows of customization and the worst example race to pick possible with the drift battle thing, and show off that motion sickening camera no one will ever use.

Also, there has been plenty of mention of social media features. The game is always online, everything you do is connected and with that involving friends and reputation and they even influence the story mode, leadereboards, crew points and more. The game is going to be heavily social, kinda like the crew, but not an MMO.

Indeed, again my point, those 4 minutes should of JUST been focused on customization with the way they bigged it up as the main selling point of the game overall.

I am passionate, and I've not doomed it to failure at all, you all seem to of missed the "i am willing to be proven wrong" points in my posts, I AM, 100% ready for it, but in over 6 years now of NFS games i've never seen that happen, is this the time for change? I hope so, I really really do.

Forza's information they released after was superb, and told us everything we, well, for me, wanted to know about the game, features, tech, cars, tracks and all sorts. I know that'll be fantastic because i've enjoyed every single forza game released. Back in the day, I enjoyed Nfs1/2/HS/HP2/Porche Unleashed, Underground, Underground 2, Most Wanted, Carbon and even a bit of undercover even though it fell downhill.

I'm and AVID NFS fan, but all these modern reps so far have just been very very average overated games, that's just my two cents.

Anyway, this is all I'll say until I know more, no point repeating my self. Until I'm proven wrong or something major or signifiant happens, I don't feel the need to comment more.
 
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2) Bad turn 10 ad? Turn 10 barely needs 10% of the praise or justification I gave it...

Here we go again. :rolleyes:

Indeed, again my point, those 4 minutes should of JUST been focused on customization with the way they bigged it up as the main selling point of the game overall.

Its not a customization game. Its a racing game first and foremost. Is customization a major thing for NFS? Yes, but to show a racing game at E3 with just customization is like saying "Hey, here's 3D Tuner in next-gen HD. We know you might've wanted to see gameplay, but we'll wait for you to buy it to find out if its craptastic or not."
 
Here we go again. :rolleyes:



Its not a customization game. Its a racing game first and foremost. Is customization a major thing for NFS? Yes, but to show a racing game at E3 with just customization is like saying "Hey, here's 3D Tuner in next-gen HD. We know you might've wanted to see gameplay, but we'll wait for you to buy it to find out if its craptastic or not."

No really sure what your problem with me is. Am I not allowed to praise a company that is solid and back it up with evidence and ratings and all the community features it does and proven track record? Or are you so anti forza that i'm not allowed too? Ok, another example then, The Crew, they showed off an entire segment on customization first of all and took off like hot cakes...it's just a shame the actual game it self is terrible.

I didn't say it was, I was them saying that (EA) are making such a big deal about customization that they least they could of done was show it off to a degree that demonstrated what it stood for. Also that quote you made was just silly...they have 5 months till release, they could release plenty of trailers focusing on different things every few weeks or months or so.

Oh here is an idea they should of ran with...this "5 ways to play" thing...why not, instead, show 5 videos 5 minutes each based purely on each one of these CORE CONCEPTS OF THE GAME? That would of been a ton better:

Speed– Pedal to the metal, high speeds, maximum adrenaline rush. Keep your nerve and never lift off the gas, the fearless always push the limits.

Style – Expression through driving, sliding the car into a corner sideways with ultimate precision. For some, style is all that matters.

Build – Take your car to the extreme through visual and performance modification. The constant need to improve and personalize. Craftsmen build, searching for perfection.

Crew – Ride together with your Crew and never hit the streets alone. Put your faith in others and the skill of close proximity chaos.

Outlaw – Messing with and escaping from the cops. Push the limits and live life on the edge as you crave the thrill of the chase.

That would of been the perfecting marketing strategy. Start E3 off with one of these chosen, and with 5 months till release, ish, they have an excuse to do one every month till release near enough.
 
And you wonder why people are "targeting you."

I do. I honestly can't see it. Care to explain why you think it is rather than just quote me and not actually say anything to justify your opinion? I'm happy to hear it. I just wish people would engage in proper dialogue with me. I am not a troll, just voicing my input from what i've seen and so far i don't see maybe people giving good arguements as to why it DOES look good. Care to elaborate your thoughts?
 
I do. I honestly can't see it. Care to explain why you think it is rather than just quote me and not actually say anything to justify your opinion? I'm happy to hear it. I just wish people would engage in proper dialogue with me. I am not a troll, just voicing my input from what i've seen and so far i don't see maybe people giving good arguements as to why it DOES look good. Care to elaborate your thoughts?
The game looks impressive to my eyes. I seriously would consider buying this game because it does look that impressive. I find the customization to look nice so far, and I do have high expectations about it.

Look, I respect your opinion, but if you go ahead and consistently complain and gripe about the game (you are comparing a street racing game to a racing simulator for goodness sake!) Then don't expect yourself to slide on by around here peacefully.

It's not even out yet. Give it time, as things will change.
 
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The game looks impressive to my eyes. I seriously would consider buying this game because it does look that impressive. I find the customization to look nice so far, and I do have high expectations about it.

Look, I respect your opinion, but if you go ahead and consistently complain and gripe about the game (you are comparing a street racing game to a racing simulator for goodness sake!) Then don't expect yourself to slide on by around here peacefully.

It's not even out yet. Give it time, as things will change.

I admit comparing it to Forza 5/6 isn't correct. However, comparison to Horizon 2 I feel is more appropriate as the physics engine in that game is much more street racing and arcadey focused, after all...you can do 150mph offroad in a ariel atom FFS lol.

Fair enough, I respect your analysis. However I don't want to be putting the game down, I am screaming to be proven wrong and for this to be a great title, I just, in the most TLDR version possible, felt what they showed at E3 was vague and a bit boring, with things to easy to jump on, with perhaps...me jumping to much onto it, I admit, and apologise.

I hope over the coming months they consider, to some extent, doing 5 videos on the 5 ways to play as that should give a good all round impression of every core mechanic in the game, guess we shall see.
 
The game can now be pre-ordered on Origin: https://www.origin.com/en-de/store/buy/nfs-2016/pc-download/base-game/deluxe-edition (not that I like pre-orders, this is solely for informational purposes :D)

The "exclusive wraps" part has me concerned, but then, seeing "styling stickers" being mentioned gives me some hope that there might actually be a livery editor or at least something that's akin to UG/UG2/MW2005's "sticker system", so-to-speak.
 
Not sure if anyone noticed this, so here it is. Yay!

Probably means we'll be getting something like the R8, the 458 and other similar level supercars (we already have the 911). Not sure about higher level ones, but a few of them (like the Aventador) would make the game even better!

View attachment 390792 View attachment 390793
I spy the Huracan...probably it will have the Liberty Walk bodykit even though it dosen't exist yet in real life.
 
I spy the Huracan...probably it will have the Liberty Walk bodykit even though it dosen't exist yet in real life.

They DO have Speedhunters on their side, so I wouldn't be surprised if they used the game to give a sneak peak at some early stuff for the Huracan. We'll see.
 
I admit comparing it to Forza 5/6 isn't correct. However, comparison to Horizon 2 I feel is more appropriate as the physics engine in that game is much more street racing and arcadey focused, after all...you can do 150mph offroad in a ariel atom FFS lol.

Fair enough, I respect your analysis. However I don't want to be putting the game down, I am screaming to be proven wrong and for this to be a great title, I just, in the most TLDR version possible, felt what they showed at E3 was vague and a bit boring, with things to easy to jump on, with perhaps...me jumping to much onto it, I admit, and apologise.

I hope over the coming months they consider, to some extent, doing 5 videos on the 5 ways to play as that should give a good all round impression of every core mechanic in the game, guess we shall see.

This guy here, knows what hes talking about. I'm sorry to say, after seeing that trailer I'm not impressed. Nothing new, Bullcrap physics and over the top hollywood effects. I hope I can turn that down. I feel let down, seriously as an NFS fan, the past few games have been a let down, 30 fps, bad gameplay, bad racing. NFS is practically dead to me at this point. Forza Horizon 2 looks way better, NFS has had more than enough time to look at the competition.

Unfortunately in that trailer, I saw crappy physics and nothing else that I didn't already know, no proper presentation. for an unveiling that was horrible. that seriously pissed me off. The quality of that presentation alone for me is enough to be worried for this series. I am very worried at this point.I have seen all the past NFS reveals, and this one, given the time it had. just.. yeah I'm not feeling very optimistic at this point.
 
The game can now be pre-ordered on Origin: https://www.origin.com/en-de/store/buy/nfs-2016/pc-download/base-game/deluxe-edition (not that I like pre-orders, this is solely for informational purposes :D)

The "exclusive wraps" part has me concerned, but then, seeing "styling stickers" being mentioned gives me some hope that there might actually be a livery editor or at least something that's akin to UG/UG2/MW2005's "sticker system", so-to-speak.

This is why i can't stand EA, seperate from NFS.

Also, this: "
Lifetime discount on all items using in-game currency
Save 10% on all in-game purchases made with Speed Points and trick out your car for less."

Speed points? The paid for with real money in game currency from NFS:World? Uh oh...MT confirmed.

Also, tricked out starter car sounds like yet another time saver pack as does the "early access to performance mods" stuff...ugh.

Why has this happenend in gaming. Back in U2, you played the game, and unlocked stuff...not paid extra money to get access to content early in the game...i can't stand pay wall stuff and they are still doing it, it'll never stop.

Then there is the price...£49.99 for PC digital version...lol, so much for digital bringing the price of games down, and £54.99 for the deluxe, way too much. Unless it has like a 40 hour story mode, at least 100 cars and a huge open world then...Iwon't be paying full price for this.
 
Speed points? The paid for with real money in game currency from NFS:World? Uh oh...MT confirmed.

Screenshot_2015-06-16-11-10-18.png


Bottom line.

Then there is the price...£49.99 for PC digital version...lol, so much for digital bringing the price of games down, and £54.99 for the deluxe, way too much. Unless it has like a 40 hour story mode, at least 100 cars and a huge open world then...Iwon't be paying full price for this.

Then don't. If you're this certain for yourself that the game will be bad, then don't buy it and leave it at that. All you've been doing is pulling assumptions from everywhere. We get it, the presentation was bad and you don't appreciate it, but we don't really know anything about the game still. Despite what you THINK you've figured out, no one but EA and their affiliates know for sure. For someone who says that you "hope you're wrong", you seem to be condemning the game pretty early and not accepting anything else.
 
Read the whole thing first before jumping to conclusions about secondary currencies. As @Tunerguy21 pointed out, it is clearly stated that there is only one in-game currency so there is no need to worry about Microtransactions at this stage. ;)
 
You mistook them for SpeedBoost.

Ahh, good point.

Still...kinda has me concerned, why can't the currency just be MONEY, CASH, $ or something normal. Honest question, why call it speed points? What even are speed points...lol. To me that sounds like premium currency, as i ofc noticed the regular currency is indeed $, so umm, yeah.

Also to go back to the physics, the car behaved the same way once it "left" the drift battle mode and the camera control didn't change either, so to me, that either shows that EA are, as usual, lieing about the physics engine/cameras or something is seriously up and you can therefore change/modify it significantly. Check this part out:

Notice thsi, as soon as the race ended I expected the cars to drive normally and no be so floaty...but if you notice...it still looks like it has that wavey, "Ball-on-chain" kinda dragggggggging physics that MW12 had, where you turned the wheel sooooo slowww it causes the car to draggg across the road, making small adjustments impossible, crashing between cars always happenend since you lost control so easily, and this seems like more of the same...notice as well shortly before the end and that jump, he applies the handbrake and the car "jerks" like it's wanting to go into a floaty drift...every turn after is a drifty turn, the car looks like it's on rails and is being "Pulled" along, rather than US controlling the drift, weight, direction and throttle power ourselves.

Hope that kinda explains it well enough, but this is the main thing that annoys me, the way it looks as if it feels.

I hope the game is playable at E3 maybe? Not sure, but would love to get some "how it actually feels" impression compared to rivals and most wanted 2012.

Not a rant...just further observation from this HD video i linked of the conference.

EDIT2 at above:

Ahhh...it's the points you get from doing the 5 ways to play thing...makes sense now, soo...we can use these rep points as currency too? So then what does this mean: "Save 10% on all in-game purchases made with Speed Points" if speed points are the points you earn from drifting, racing, near misses, cop chases and winning races along with cash...what can you "buy" with speed points? It's either a typo or there are two currencies, your cash, and your rep which you use to buy...crew members? I dunno.
 
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