Need For Speed (2015)

  • Thread starter Ameer67
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What will happen if I was playing it and then suddenly some thing gone wrong with my Internet connection? Or my Lan Cables got disconnected accidentally? Is that means that I might loss some progress just because of losing connecting to Internet?

Ugh..I was hyped when I heard the announcement back then but now that thing is gone....
My geuss is it'll be like the crew where your data saves VERY frequently to prevent big data loss.
From the other thread, after the reveal...

I guess I was asking too much of EA. Unless they backpedal on this, I'm not interested.


The question is, how dedicated is EA?
Not very. Really not very. After the flop that was Rivals EA wanted nothing to do with NFS pretty much. They will not hesitate to just stop making NFS if this is a failure. Like, not even let Ghost do it...
 
Good thing I switched to broadband optic fiber internet a month ago. XD

That will definitely help when the EA servers, PSN or Xbox Live go down and you can't even play "single-player" 👍

I was looking forward to this as well. Damn it EA, you learnt nothing from the SimCity fiasco :irked:
 
Haha, look how they're trying to avoid all the crap:

View attachment 377401

Saying that there is a single player but you'll still be forced to connect to the server. (From what I can tell.)
*EA listens to fans to make a NFS Underground 3-like game......but it requires online in order to play it*

This is The Crew all over again. Why are developers so hung up over this "make said games online play only" all of a sudden? What does it even achieve for them?... :facepalm:
 
*EA listens to fans to make a NFS Underground 3-like game......but it requires online in order to play it*

This is The Crew all over again. Why are developers so hung up over this "make said games online play only" all of a sudden? What does it even achieve for them?... :facepalm:
This "new era" thing scares me honestly.
 
OK, what I need you to do is ask this (exactly):
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Edit: I think the question has been asked repetitively and this is the best response.
 
This is The Crew all over again. Why are developers so hung up over this "make said games online play only" all of a sudden? What does it even achieve for them?... :facepalm:

Having a constant online connection is part of Digital Rights Management (DRM) so that people who have obtained pirated copies of the game cannot play it (due to not having a verification code)
 
Having a constant online connection is part of Digital Rights Management (DRM) so that people who have obtained pirated copies of the game cannot play it (due to not having a verification code)
Although that's a good reason, many people (me included) dislikes the concept of having to stay online 24/7 and then get disconnected right after (especially if one doesn't have good connection, totally unfair to those people).
 
Maybe I should say this again: Just because it says "solo" or "singleplayer" does not mean an internet connection will not be required. Just look at The Crew for example.
They tweeted "NFS will require an online connection" so I will speculate it will be like the Crew. :(
 
"There is still a single player game" You can interpret it.
It doesn't tell us anything though. The Crew does also have single player but still requires an online connection at all times.
 
It doesn't tell us anything though. The Crew does also have single player but still requires an online connection at all times.

It's clever PR, they will say something to entice the user without answering the question directly. The honest answer is that you cannot play any part of the game without a constant connection.
 
I thought Ubisoft were the only ones with the whole online only thing. Guess I was wrong.

I actually let The Crew's online connection required problem slide. *The same thing seems to happen with all of Ubisoft's games from what I heard* but you kidding me EA? Why is it now that game developers wants us to always be connected to the internet just to play a game that is $60? Even what FT-1 said here, it still doesn't help.
Having a constant online connection is part of Digital Rights Management (DRM) so that people who have obtained pirated copies of the game cannot play it (due to not having a verification code)
Basically from my understanding he's trying to point out the fact that they don't want gamers to mod the game and instead play the game legit. *absolutely* But is that really a big problem? Since you can't hack or mod the PS4 and the Xbox One *with the exception of PC* it makes it feel pointless to add this sort of thing. I don't have a clue on the whole verification code thing, but this whole DRM thing kills it. It's kinda like as if the game developers are way too lazy to ban anyone hacking the game like they can't ban people manually? So instead they need to make their games require an internet connection to play the game and anyone who have pirated copies can't get on. Argh! What a fatality! :banghead:
 
It's clever PR, they will say something to entice the user without answering the question directly. The honest answer is that you cannot play any part of the game without a constant connection.
I don't know about clever. It's a pretty standard and dodging response. People are obviously seeing through their BS.

I really hope they don't pull this with Mirror's Edge 2 also....
:nervous:
 
I thought Ubisoft were the only ones with the whole online only thing. Guess I was wrong.

I actually let The Crew's online connection required problem slide. *The same thing seems to happen with all of Ubisoft's games from what I heard* but you kidding me EA? Why is it now that game developers wants us to always be connected to the internet just to play a game that is $60? Even what FT-1 said here, it still doesn't help.

Basically from my understanding he's trying to point out the fact that they don't want gamers to mod the game and instead play the game legit. *absolutely* But is that really a big problem? Since you can't hack or mod the PS4 and the Xbox One *with the exception of PC* it makes it feel pointless to add this sort of thing. I don't have a clue on the whole verification code thing, but this whole DRM thing kills it. It's kinda like as if the game developers are way too lazy to ban anyone hacking the game like they can't ban people manually? So instead they need to make their games require an internet connection to play the game and anyone who have pirated copies can't get on. Argh! What a fatality! :banghead:

From what I know, the main purpose of DRM is to prevent people obtaining the game illegally. Most games with DRM come with a code in order for you to access online features (if this was to come with a code, you would need it to access any part of the game.)

Another thing DRM does is prevent second hand sales of disc copies. Once the player has activated the game, the disc is rendered worthless. When Microsoft first announced the Xbox One would always have DRM on, it received a huge backlash because no-one could sell or swap games.
 
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