Need For Speed Heat - General Discussion

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While we can argue about the (poor) delivery of the message, there's really not that many Level 5 heat races, so after grinding a bit you should know the lines and also where traffic is likely to pop up (yes, there are patterns).

I agree, there IS a pattern. What I've noticed is that the game always generates the same amount of traffic cars around you within a certain radius. Where you are in the world map doesn't matter, it will cram the traffic into a narrow two-lane road or distribute them in a city area filled with intersections. That's why traffic seems to be everywhere when you're driving along those winding mountain roads, and become quite sparse when you're in the city.

There are a couple of basic rules around passing traffic and/or entering blind corners. Slowing down is also a thing, as is car choice. After grinding 90 million rep I can dream most of these races and drive most of them flat-out. :lol: Also, if you really, really need the parts, play solo so you don't get unexpected surprises.

I cannot stress enough the "slowing down" bit :lol: there have been a lot of instances wherein I went cautious around narrow corners, slowed down and didn't hit anything but still maintained the lead, whereas being stubborn by going full ham and taking the racing line would result in me hitting traffic and the AI racers passing me.
 
I cannot stress enough the "slowing down" bit :lol: there have been a lot of instances wherein I went cautious around narrow corners, slowed down and didn't hit anything but still maintained the lead, whereas being stubborn by going full ham and taking the racing line would result in me hitting traffic and the AI racers passing me.

👍

Slowing down a bit, drive through the traffic situation and floor it again (use nitro if needed) is always faster than crashing into a car, possibly not pointing in the right direction and needing to get back up to speed. Depending on the car, letting go of the trottle imediately makes steering more responsive/car more twitchy so it's easier to correct too. As for car choice: I did most of my Rep races in the Lotus Exige, which is dirt-cheap (77k), engine swap too (81k) and it's extremely nimble. Also note that, on paper, this is a fairly slow car. Yet I won everything in it.

Some more tips: this is not GT, so it's fine to cut corners as short as you can. Mowing lawns, driving over a parking lot, all fair game. E.g. in the industrial area (south west) there's a marker right before a roundabout, and the second one at three quarters of the roundabout. So I cut straight left and shave off some seconds off, instead of taking the full roundabout. Another example: Blind uphill left-hander? You can probably take a straight line over the grass and end up left of the traffic, instead of on someones bumper. Whenever there's a blind corner you want to end up on the far left or far right of the road (so you can pass any traffic you can't see on either the left or the right) over the hill. This is what defines your driving lines, not the road. :)
 
Not true, actually.
Except it is. The current physics are literally an updated version of what Criterion used in their engine.

You can use handling values from newer games in MW12 via cheat engine and it will handle nearly identical.
 
Just unlocked the 3 Discovery races. Man they are so convenient for farming rep. In a little under 10 minutes I got 500k without even trying, and there's a safe house conveniently near the finish of the last one. I think this will be my go to events for farming now. Got sick of running laps of the speedway :lol: Only 2 more levels to go until level 50 and then I can start grinding for ultimate parts. Haven't touched any of the high heat races until now so I'm pretty scared :scared:

IMO, the last 4 set of races with Dex should be unlocked and free to run once you finish. They're like the daylight equivalent of Discovery as they go round all 4 corners of the map (NE, NW, SE, SW).

I find I'm really enjoying the time trials too. Unlike the lax track limits of the normal races you really have to be accurate with these as the barriers are so unforgiving. My favourite one so far is Threading the Needle.

I'm hoping we'll get speedcross/gymkhana and drag racing in an update too. The parts are already in the game, seems like a waste not to have the game mode.

That's where default for the car downforce kicks in. You will notice that most of old and roadgoing cars are terrible at high speed even with live tuning fully into maximum downforce, when top cars still smoothly turn and hold insane amount of speed into corners.

Yeah I've heard the newer cars and supercars have better "base" handling than the older/cheaper cars even when fully tuned. I really haven't driven any other car than the 180SX :lol: I have a policy in NFS games to stick with my starter car as long as possible until I finish the game. Guess it's all those years of playing Gran Turismo's rags to riches simulation mode stuck with me :P

I agree, the power and torque curves should be visible, especially since we have different forced induction upgrades to choose from. Moving on to that, you would only be able to achieve that 1017 horsepower with the Porsche engine if you used the Ultimate Single Turbo. Single turbos in this game are very peaky, which makes them not as reliable as one would initially think. The meta is Dual Turbos, because when your car upshifts it hits that sweet spot on the powerband where the Dual Turbos kick in, so you get that extra boost immediately. I only found a few instances where a Single Turbo is a viable option, like the Alfa V6 engine swap on the 240Z.

Interesting, I've always used the single turbo because it gives most power. I didn't think the less peaky powerband of dual turbo/various supercharger options are worth it because this is just an arcade game after all and didn't think they would model it accurately. I'm gonna have to give this a try 👍

Try using Super Track suspension and Elite Race tires. As for diff, play around between the Race, Track and On-Road options. Also, with your car being at 350 PR, I recommend increasing the downforce.

Currently for road races I'm using track suspension, track tires and speedcross diff. With a full track setup, I find I STILL don't have enough grip to go around corners (even with max downforce), and there's too much understeer to start a drift reliably to get round tight corners. The speedcross diff just helps loosen the rear a little bit to allow some drifting when I need it. Plus it has the added advantage of not making my car totally useless on dirt, handy for corner cutting ;)

Currently with full elite+ parts the 180SX is around 370 PR. I actually detuned it to around 350 just to make to more drivable initially, but now I got used to the speed. Even with one ultimate+ part installed it jumps to 400+ PR :crazy: Not looking forward to that :lol:
 
TIL just like us, AI racers can be busted by the police.

Was messing around in the 993 911 at night, with no heat, and found some leftover AI from a low PR event. One I decided to stalk was an E30 M3, and was chased by 2 Charger cops. After some dodgy driving, it got stopped, then disappeared moments later.

I'm guessing if this is how it works, then it's fair game in a race too. Maybe I'll see if that is the case.
 
Haven't touched any of the high heat races until now so I'm pretty scared :scared:
Don't be. There's only a handful of them, so fairly quick to memorize all of them and determine exit paths etc. Once you've done them a few times they won't be scary anymore. :) The only difference (as far as I can tell) between a normal race and a high heat race is the rewards and the fact there's a 100% chance that the cops will visit. Oh, and make sure to try in solo mode first, since that means no interference from other players and you can pause the game and look at the map in peace. :)
 
If anyone needed a level 50 crew on Xbox, I just got mine reached level 50. There is only 4 members in it now:

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I really feel that these games that use the PR system would benefit from having online events that have various limitations on the PR, if only to cultivate multiple competitive environments instead of always upgrading things to their maximum capacity. You could have a given event, and then pick if you want the PR cap to be 199, 299, 399, or have it be unlimited. I think it'd make for some creative builds and strategies. Furthermore, there could be events that limit what cars are permitted, and therefore would encourage players to experiment with vehicles they may not use often. So there could be an event that only permits hypercars like the 918, P1, P1 GTR, LaFerrari, Regera, FXXK Evo, and so on. I get the idea it'd be a good way to keep the game interesting even when there's no new updates.

Either way, I'm interesting in seeing what sort of update could be next. I think we're mostly sure that the speedcross and drag modes will return at some point, as well as the F132 and 1932 Ford. It'd be neat if that police-spec Ford Explorer was added, too. But other than these items, it feels like it's almost anybody's guess as to what could come next.
 
Hey squad random question but here goes how many hours approximately does it take to complete/collect all the activities/collectibles? I started a few days ago and I feel like it’s going to be a long grind :lol:
 
Haven't touched any of the high heat races until now so I'm pretty scared :scared:

As long as you got your car maxed out and don't drive like you're drunk, you'll be fine 👍 maintain a steady pace; if you have, say a 200m lead on the other racers, just focus on maintaining that and don't try to extend it. Slowing down on narrow corners to avoid hitting traffic helps a lot.

Yeah I've heard the newer cars and supercars have better "base" handling than the older/cheaper cars even when fully tuned. I really haven't driven any other car than the 180SX :lol: I have a policy in NFS games to stick with my starter car as long as possible until I finish the game. Guess it's all those years of playing Gran Turismo's rags to riches simulation mode stuck with me :P

The 180SX can actually get you through the whole story. I had mine with R35 engine, it sits at 395 PR with all Elite+ engine parts. It's crazy :crazy:

Interesting, I've always used the single turbo because it gives most power. I didn't think the less peaky powerband of dual turbo/various supercharger options are worth it because this is just an arcade game after all and didn't think they would model it accurately. I'm gonna have to give this a try 👍

Yeah it might be an arcade game but it has bits that make it grounded(ish) to reality. Hell, I was racing one time with my NSX-R that was quite lowered, when I suddenly bottomed out on a corner that had severe undulation, so I understeered and went flying when I hit the guard rail :lol: I raised the ride height a few clicks, did the race again and the problem was solved.

TIL just like us, AI racers can be busted by the police.

Was messing around in the 993 911 at night, with no heat, and found some leftover AI from a low PR event. One I decided to stalk was an E30 M3, and was chased by 2 Charger cops. After some dodgy driving, it got stopped, then disappeared moments later.

I'm guessing if this is how it works, then it's fair game in a race too. Maybe I'll see if that is the case.

Yup. The cops can be a boon in nighttime races. What I've noticed is that a) they're programmed to chase the racer nearest to them, and b) if you are in a close pack, they tend to chase down the other AI racers beside you. I've always noticed the AI racers slowing down significantly when I'm ahead and there are cop cars screwing them.

I really feel that these games that use the PR system would benefit from having online events that have various limitations on the PR, if only to cultivate multiple competitive environments instead of always upgrading things to their maximum capacity. You could have a given event, and then pick if you want the PR cap to be 199, 299, 399, or have it be unlimited. I think it'd make for some creative builds and strategies. Furthermore, there could be events that limit what cars are permitted, and therefore would encourage players to experiment with vehicles they may not use often. So there could be an event that only permits hypercars like the 918, P1, P1 GTR, LaFerrari, Regera, FXXK Evo, and so on. I get the idea it'd be a good way to keep the game interesting even when there's no new updates.

I'm down for PR-limited races. I think races around 350 PR would be a hit.
 
Hey squad random question but here goes how many hours approximately does it take to complete/collect all the activities/collectibles? I started a few days ago and I feel like it’s going to be a long grind :lol:

I started doing this a couple of days ago (minus the drift zones since I completed those a while back) and it depends on how many collectables you acquired during normal gameplay. It will take more than 5 hours in total, but don't forget there is a collectables tracker in the progression tab under the pause menu to make things easier.

Once you try to complete all drift zones and speed traps, you will never say this game does not have enough traffic! :crazy:
 
@Stavingo
It will take at lease 2-3 hours just in Flamingo's (100)
Then there is 130 art (Which most are easy) and there are (130)
Billboards I know will just have to be fast and I think 45?

Activities I haven't fully touched but a handful of them but not at 3*.
 
If you're going to do some jumping around with the billboards and the long jumps, bring a 350+ offroader, as some of them precede the jump with some dirt roads.

And oddly enough go with preferably something heavy. They jump further than lighter cars, for some reason. Something I found out going clockwise in the Speedway and doing the jump again and again with a good chunk of my cars.
 
The "Jump" stats are probably masked data.
This statistics were visible in Payback, but not in Heat.
"Jump" affects jump performance, and the 911 RSR '73 probably has lower statistics. This car is not at all suitable for long jumps. The BMW i8 probably has good jump statistics. Heavier and slower than RSR, but can long jump farther.

In Payback, it was possible to improve Jump stats. I haven't tried it, but even in Heat certain parts may improve Jump stats. (Maybe Speedcross or offroad parts?)
 
I started doing this a couple of days ago (minus the drift zones since I completed those a while back) and it depends on how many collectables you acquired during normal gameplay. It will take more than 5 hours in total, but don't forget there is a collectables tracker in the progression tab under the pause menu to make things easier.

Once you try to complete all drift zones and speed traps, you will never say this game does not have enough traffic! :crazy:

@Stavingo
It will take at lease 2-3 hours just in Flamingo's (100)
Then there is 130 art (Which most are easy) and there are (130)
Billboards I know will just have to be fast and I think 45?

Activities I haven't fully touched but a handful of them but not at 3*.

Thanks for the replies fam.

Sounds great, hopefully I can smash out everything over a few days, I'll have to check my overall progression when I get home :lol:
 
Thanks for the replies fam.

Sounds great, hopefully I can smash out everything over a few days, I'll have to check my overall progression when I get home :lol:

As a heads up the "Jailbreaker" jump over at Fort Callahan was a nightmare for me; the game kept registering me hitting the train tracks just in front of the jump instead of the jump itself, causing it to fail to register the distance properly. If this happens you need to find a car with good acceleration so you can hit the tracks fairly slowly and then floor it over the jump, or switch it out for something with better suspension 👍

Or you might just need to switch cars, I never tried that :lol:
 
I'm down for PR-limited races. I think races around 350 PR would be a hit.

I actually just had a better idea. The online races could be based on those in the campaign, with the recommended PR being a cap. So for example, there's an event at the top of the page that has a recommended PR of 180, so there'd be an online version of that same event, using 180 PR as a maximum. That could be fun, since you could have a given car, and have multiple potential combinations of parts that'd be reaching that PR, so you'd have to experiment and optimize, depending on your strategy. I could see it being a lot more fun than having a single "open" meta where you just pick the popular car, and pick all the best parts to get it to 400 PR or more.
 
As a heads up the "Jailbreaker" jump over at Fort Callahan was a nightmare for me; the game kept registering me hitting the train tracks just in front of the jump instead of the jump itself, causing it to fail to register the distance properly. If this happens you need to find a car with good acceleration so you can hit the tracks fairly slowly and then floor it over the jump, or switch it out for something with better suspension 👍

Or you might just need to switch cars, I never tried that :lol:

Ahh thanks for the heads up, I think I should be set I just forked out 640k to engine swap the Ford Raptor you get from Roshini :lol:
 
Just getting the game if you haven't noticed yet.


Love how the Rhino crashes to my car..... plus 3 other rivals and a police suddenly flung into it, making a pursuit escape an easy process.

Rhino also cannot bust you for some reason.

3 days later after I got the game, I already finished the story, finished the driving stories, unlocked all ultimate+ parts, bought the trifecta of OP cars (RSR, Lancer, and Regera) plus ten others (not including Limited Edition cars you get for free), customize all of them, and at the very end bought and engine swapped plus uprading the 1532HP X6 aka the most horsepower an engine could produce.

This game is shoooooort, possibly the shortest career mode of the entire NFS series. We need more, honestly.
 
Rsr is overrated I just raced a dude who has a 400+ rsr with the fxxk evo and won him many times.

It seems with this op car a lot of people cant even control it properly in circuit races. In straight line speed no doubt the rsr is op as heck.

A lot of people i raced with who race the rsr tend to crash so many times lmaoo
 
Rsr is overrated I just raced a dude who has a 400+ rsr with the fxxk evo and won him many times.

It seems with this op car a lot of people cant even control it properly in circuit races. In straight line speed no doubt the rsr is op as heck.

A lot of people i raced with who race the rsr tend to crash so many times lmaoo
It's OP for its price, not in absolute unit. I do heard that the only cars that could beat RSR is a tuned FXXK (which you'll get one at much later on unless you're joining already level 50 crew) and a fully maxed out >900k bank supercar or hypercar, a huge step up in price from RSR.
 
It's OP for its price, not in absolute unit. I do heard that the only cars that could beat RSR is a tuned FXXK (which you'll get one at much later on unless you're joining already level 50 crew) and a fully tuned >900k bank supercar or hypercar, a huge sacrifice.

I usually keep my fxxk evo at 364 rating but when I race people who have 400+ i usually bolt a ultimate + part on it. Part I have is a supercharger.

I hope we get proper multiplayer in the future. I just want to race my 200+ to 300 rating cars against other people who have the same ratings.

I think we need some restrictions. Too many 400+.
 
I think we need some restrictions. Too many 400+
On top of it, seasonal events or summit like weekly events. Less than a week and I already honestly bored with all the stuff.

A good game still, but short and didn't actually rewarding you for completing all races, but apparently smashing random flamingos is?!
 
Finally gave it a shot after work and workout yesterday, I gotta say. The handling feels way different and way better than payback!! Liked the scenery as well and the character customization (although going a bit too much athleisure) is great!! Really looking foward for this game!! :D... Wait a gameplay at my channel soon*!! :D
 
Rsr is overrated I just raced a dude who has a 400+ rsr with the fxxk evo and won him many times.

It seems with this op car a lot of people cant even control it properly in circuit races. In straight line speed no doubt the rsr is op as heck.

A lot of people i raced with who race the rsr tend to crash so many times lmaoo
The rsr is OP. I can't match the best rsr times on any track no matter what car I use. On the other hand I am much faster in the F40 and even in the Pista than the FXXK.
bought the trifecta of OP cars (RSR, Lancer, and Regera)
The EVO and the Regera are just average. There are many cars that are faster. Even cars like the MX5 or the 240.
 
Manage to do a few events,
Got my 1 million rep trophy.
Level 49.
Still got lots to do and hopefully it'll go quick and fast and platinum it soon.
 
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