Need for Speed Unbound - General Discussion

  • Thread starter Famine
  • 782 comments
  • 104,686 views
One thing I don't understand, why do they keep pushing that same mobile racing game handling model? Yeah, I know some people tolerate it just fine, but is there a single person who actually prefers it over what older NFS games had?
 
Aside from the Polestar and that Land Rover pickup, that just looks like the same tired old checklist of licensed cars you'd see in any other modern arcade racing game. I was hoping there'd be at least one or two really off the wall choices to make things interesting.
I mean, we've also got a BMW M1, a P71 Crown Vic, and the returning Volvo Amazon and Chevy C10, which really aren't the most common cars to see in arcade racers in general, let alone street racing games with a heavy focus on car customization. I'm particularly interested in the customization options for the M1, and I'm hoping we can turn that into the Group 5 Turbo, but even more insane. Based on what we've seen with the S14 and Crown Vic, it's kinda looking like the new-new cars might have some pretty robust customization options.

That being said, if there is any problem I have with the car list, is that there's a fair bit of fluff present. Like with Heat, there's a couple too many Porsches and Lambos in particular that, other than body style and stock wheels, really don't have any significant differences between models in terms of gameplay. I'd say if those cars have to be there, then make them purchasable trim levels at the dealership, but don't count them as individual models.

Otherwise, why it may seem tired to some, I think the car list overall has all the bases covered when it comes to variety. I think the only cars I'd add would be a JDM-spec Integra Type R, an R33 Skyline GTS-T (since the GT-R trims are always a given), and maybe one or two more classic Muscle Cars. I'd also replace some of the "out of date" cars with their more modern equivalents (i.e. swapping the '14 Z28 with the ZL1 1LE, or the '15 Civic Type R with the FK8 or new FL5 model).

One thing I don't understand, why do they keep pushing that same mobile racing game handling model? Yeah, I know some people tolerate it just fine, but is there a single person who actually prefers it over what older NFS games had?
Personally, I honestly don't think the handling model by itself is a problem (though it was very bad at times in NFS 2015). It's reasonably intuitive and very accessible, which probably helps with making the games appeal to a wide audience. The problem has always been the balance of performance between Grip and Drift Tuning. Even though Heat did a good bit to try and make both styles equally viable overall, drifting was still much faster total grip driving, in large part due to cars still getting a significant speed boost when coming out of a drift.

Hopefully Criterions claims about Unbound having a re-vamped driving model has at least some weight to it. It wouldn't be a total deal-breaker for me if it's exactly like Heat, but it would be disappointing none-the-less.
 
There won't be as long as the games features illegal street racing with police chases.

It was never illegal street racing fault for its disappearance in the last 2 games and that silly twitter post did gave a clarification on it the next day but no one seen it.

tocfem5dqms91.png


Why Toyota is still not in Unbound is unknown at this point, probably just cops if we speculate. Illegal street racing is in Forza Horizon, arcade machine games like Wangan Midnight and Initial D but Toyota is fine with those.
Aside from the Polestar and that Land Rover pickup, that just looks like the same tired old checklist of licensed cars you'd see in any other modern arcade racing game. I was hoping there'd be at least one or two really off the wall choices to make things interesting.
NFS car list has been missing out a lot of usual cars in racing games since 2015, it took them 7 years to bring fan favorite cars like the Mitsubishi Eclipse and Mazda RX8 back into the franchise. Nice to see them back and I hope they have extensive visual customisation for them.

I think the only brand new cars that are not often seen in other games in the car list is the Lotus Emira, 2023 Nissan Z and that Aventador skin Lamborghini Countach.
 
Why Toyota is still not in Unbound is unknown at this point, probably just cops if we speculate. Illegal street racing is in Forza Horizon, arcade machine games like Wangan Midnight and Initial D but Toyota is fine with those.
Yes it's clearly the combination of both illegal street racing AND cops trying to stop you that they don't like. They seem OK with street racing that is only implied illegal but without the game outright saying it is with cops.
 
Last edited:
It'll definitely be because of the cops. Honda had the same thing during the Black Box days, where they became M.I.A. during Most Wanted and Carbon but came back for ProStreet, only to disappear again when Undercover came out.
 
I'm on the side of thinking that Toyota has hiked its licensing costs, knowing they have achieved a cult following in the racing game audience. The Forza series is probably profitable enough for Microsoft to firm the price (or they had really good negotiators), while PD and Toyota have always had close ties so there may have been a discount from the get-go.

Codemasters games (which do not have any form of illegal street racing) have not featured Toyota in any of their 8th-gen console releases, although I suppose that will have to change when they start releasing WRC games.
 
Codemasters games (which do not have any form of illegal street racing) have not featured Toyota in any of their 8th-gen console releases.
Project CARS 3 had Toyotas, though obviously that game started before Codemasters acquired Slightly Mad Studios.
 
Last edited:
About Toyota- It’s either the cops and illegal street racing, or money. Probably money.
Money most likely.

Grid and Dirt Rally are not illegal street racing. I dont see Toyota having a problem with it.

When it comes down to licensing it all boils down to costs. Because both sides want a deal that favours them.

Car manufacturers are known to play hardball when it comes to videogames compared to movies.
 
Looking at the graphics again, is it me or does it look like it's not a lot better than Heat to the point that it has to be on next gen consoles ?
 
As far as I can see day/night system from Heat is back
It is proper day night cycle based on the community manager:


But I guess it is no longer a fixed mode like in Heat, maybe when night rolls in a different set of events will pop up.
Money most likely.

Grid and Dirt Rally are not illegal street racing. I dont see Toyota having a problem with it.
I do think Codemaster side might have more problems than just money or Mercedes is expensive too. Mercedes has been missing in Grid since Grid Autosport as well and only the F1 games has them because it is part of series.

Looking at the graphics again, is it me or does it look like it's not a lot better than Heat to the point that it has to be on next gen consoles ?
Looks like that to me too, it seem to be just more shinny than Heat but the new gen console only might be because of the push for 4K 60 FPS on consoles.
 
According to the NFS subreddit Discord, cars still take damage during pursuits, but rather than having a limited number of repairs, it'll be on a cooldown instead with no limits to number of repairs. I'd personally prefer it if totaling-out wasn't a thing, but this is a solid compromise.

Also, while it's overall minor, it's kinda neat to finally see a shake-up in police cars. Now more Crown Vic cops, now early Heat levels will have both Chargers and Explorers (the latter of which is basically the preferred choice for patrol cars in the US currently), then Shaws the Undercover Camaro will be present as a special unit along with the Raptor, which'll likely act as the Rhino Unit.
 
there is also the Corvette C7 cops before the undercover Camaro, probably would make more sense to swap the Corvette and Camaro position.

Based on the article the heat progression is:
Heat 1-2: Dodge Charger + Ford Explorer
Heat 3: Corvette C7
Heat 4: Undercover Camaro + helicopters
Heat 5: Ford F150 Raptor + helicoperts
 
The driving physics are siruously infuriating. They are even more difficult that something way more realistic and rewarding like Driveclub. Heck, doesn't even need to be realistic, Driver SF wasn't and had an extraordinarily fun playability.

Do not understand by any means that creative decision.
 
Last edited:
The driving physics are siruously infuriating. They are even more difficult that something way more realistic and rewarding like Driveclub. Heck, doesn't even need to be realistic, Driver SF wasn't and had an extraordinarily fun playability.

Do not understand by any means that creative decision.
Well as no one has played it outside of EA yet, I'd say it is a bit early to judge.

Anyway, THE CUSTOMISATION. My word, if a majority of the cars have this level of modification available, there's gonna be some pretty nuts builds.


There's 4 short videos if you click on the tweet.

The chopped Defender is nuts, the M1 being mutilated is horrible but also remarkable, panel deletes interest me greatly, especially if we can delete any panel we want.
 
Last edited:
Well as no one has played it outside of EA yet, I'd say it is a bit early to judge.

Anyway, THE CUSTOMISATION. My word, if a majority of the cars have this level of modification available, there's gonna be some pretty nuts builds.


There's 4 short videos if you click on the tweet.

The chopped Defender is nuts, the M1 being mutilated is horrible but also remarkable, panel deletes interest me greatly, especially if we can delete any panel we want.

Oh no... what is this
 
Back