- 573
- France
- SUTempest
I know this is very cliché but... It doesn't feel right to not have at least a Supra. Let alone other Toyota favorites.
I mean, we've also got a BMW M1, a P71 Crown Vic, and the returning Volvo Amazon and Chevy C10, which really aren't the most common cars to see in arcade racers in general, let alone street racing games with a heavy focus on car customization. I'm particularly interested in the customization options for the M1, and I'm hoping we can turn that into the Group 5 Turbo, but even more insane. Based on what we've seen with the S14 and Crown Vic, it's kinda looking like the new-new cars might have some pretty robust customization options.Aside from the Polestar and that Land Rover pickup, that just looks like the same tired old checklist of licensed cars you'd see in any other modern arcade racing game. I was hoping there'd be at least one or two really off the wall choices to make things interesting.
Personally, I honestly don't think the handling model by itself is a problem (though it was very bad at times in NFS 2015). It's reasonably intuitive and very accessible, which probably helps with making the games appeal to a wide audience. The problem has always been the balance of performance between Grip and Drift Tuning. Even though Heat did a good bit to try and make both styles equally viable overall, drifting was still much faster total grip driving, in large part due to cars still getting a significant speed boost when coming out of a drift.One thing I don't understand, why do they keep pushing that same mobile racing game handling model? Yeah, I know some people tolerate it just fine, but is there a single person who actually prefers it over what older NFS games had?
Midnight Club Vibes honestly...
There won't be as long as the games features illegal street racing with police chases.
NFS car list has been missing out a lot of usual cars in racing games since 2015, it took them 7 years to bring fan favorite cars like the Mitsubishi Eclipse and Mazda RX8 back into the franchise. Nice to see them back and I hope they have extensive visual customisation for them.Aside from the Polestar and that Land Rover pickup, that just looks like the same tired old checklist of licensed cars you'd see in any other modern arcade racing game. I was hoping there'd be at least one or two really off the wall choices to make things interesting.
Yes it's clearly the combination of both illegal street racing AND cops trying to stop you that they don't like. They seem OK with street racing that is only implied illegal but without the game outright saying it is with cops.Why Toyota is still not in Unbound is unknown at this point, probably just cops if we speculate. Illegal street racing is in Forza Horizon, arcade machine games like Wangan Midnight and Initial D but Toyota is fine with those.
Project CARS 3 had Toyotas, though obviously that game started before Codemasters acquired Slightly Mad Studios.Codemasters games (which do not have any form of illegal street racing) have not featured Toyota in any of their 8th-gen console releases.
Money most likely.About Toyota- It’s either the cops and illegal street racing, or money. Probably money.
It is proper day night cycle based on the community manager:As far as I can see day/night system from Heat is back
I do think Codemaster side might have more problems than just money or Mercedes is expensive too. Mercedes has been missing in Grid since Grid Autosport as well and only the F1 games has them because it is part of series.Money most likely.
Grid and Dirt Rally are not illegal street racing. I dont see Toyota having a problem with it.
Looks like that to me too, it seem to be just more shinny than Heat but the new gen console only might be because of the push for 4K 60 FPS on consoles.Looking at the graphics again, is it me or does it look like it's not a lot better than Heat to the point that it has to be on next gen consoles ?
ex- Criterion devs has been trying to bring it back. Criterion founders and some of the old Burnout devs are there with this:Bring back Burnout.
Oh I forgot, the lead people left Criterion.
EA is the worst video game company in history.
Here's the same 37 sec trailer but on Youtube with a higher bitrate rather than on Twitter
And the associated article
The World is Your Canvas in Need For Speed™ Unbound
Graffiti comes to life in Need for Speed Unbound through ultra-realistic cars, high-energy visual and sound effects.www.ea.com
Do not understand by any means that creative decision.
Well as no one has played it outside of EA yet, I'd say it is a bit early to judge.The driving physics are siruously infuriating. They are even more difficult that something way more realistic and rewarding like Driveclub. Heck, doesn't even need to be realistic, Driver SF wasn't and had an extraordinarily fun playability.
Do not understand by any means that creative decision.
The press release says "more than 10,000 customisation options for your ride".My word, if a majority of the cars have this level of modification available
Well as no one has played it outside of EA yet, I'd say it is a bit early to judge.
Anyway, THE CUSTOMISATION. My word, if a majority of the cars have this level of modification available, there's gonna be some pretty nuts builds.
There's 4 short videos if you click on the tweet.
The chopped Defender is nuts, the M1 being mutilated is horrible but also remarkable, panel deletes interest me greatly, especially if we can delete any panel we want.
You mean... this?Oh no... what is this