Need for Speed Unbound - General Discussion

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Looks good, hopefully there's a deep dive before release.

Edit: And hopefulllyno rubberbanding!!
 
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The gameplay and graphics are looks way better than Cruis'n Blast and Asphalt 9: Legends when it comes to the arcade-style street racing game in my humble opinion.

Edit: Sorry that I feel like showing my PC/PS5/Xbox Series X fanboyism once again, but not saying Cruis'n Blast and Asphalt 9: Legends both have bad gameplay.
 
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Here's the same 37 sec trailer but on Youtube with a higher bitrate rather than on Twitter



And the associated article


“We wanted to deliver an art style that matters for gameplay, one that clearly celebrates player actions, enhances the player experience, and rewards them along the way,” explains Darren White, Need for Speed Unbound’s art director at Criterion Games. “We wanted to take players to that next level in Need for Speed Unbound with our driving VFX, which we call ‘Tags.’”

Just like the street artists who creatively subvert the cityscapes around them, you will be able to tag the world and leave everyone in your dust. Tags come to life when you deploy your boosting powers; which are earned through actions like drifting, jumps and near misses, and appear as dramatic, customizable effects that paint the surrounding world, including illustrative lines that etch around the curves of your car. Through Tags, you and your car become the artists, and the city is your canvas.

“Need for Speed Unbound’s realistic-looking world and cars really help ground the visuals,” describes White of the game’s art style. “Taking inspiration from street art and other media, we creatively subvert the characters and visual effects, turning them into expressionistic illustrations of ‘you’ and ‘your actions.’ It’s literally ‘graffiti-coming-to-life.’”

Street art has always been an important aspect of street culture, with an irreverence that has long inspired Need For Speed. “It is an incredibly creative form of self-expression, and like street racing, it represents an unruly freedom to express yourself against rules and restrictions,” adds White.

Need for Speed Unbound features a diverse collection of street art styles from multiple artists across the world including Sentrock and JC Riviera. These revered artists are painting Need for Speed Unbound with their signature style, artworks that not only add to the backdrop of the game, but can also be collected and applied to your car in the form of wraps.
 
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Even though the garish cartoon effects can be turned off (Thank Christ), the handling looks basically the same as Heat rather than "deepest and best physics" they're claiming. Also the HUD looks like it was nicked from GRID.
 
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Also, it's interesting to note that the article mentions batteries

The game is like a classic, generation-defining muscle car that gets resurrected and redesigned with the style and bravado of tomorrow, and the same growling engine (or new humming battery) that peeled out in your parent’s and your grandparent’s dreams.

Unless it's talking about the existing hybrids on the car list, this may be hinting at some EVs or electric powertrain swaps?
 
It feels like all main open-world racing games have some kind of rule against using Japan setting. And that is considering how Japan has probably the strongest car culture in the world.
I’d wager more to do with the challenge of making a quality world that captures Japan properly, esp. with games being bigger and more detailed. Tokyo is gargantuan on its own, and I’m sure the game designer goal would be to also include the outer areas/mountains. Not a small feat.
 
So the effects can be turned off.

Okay that has my interest.

Nfs Heat I used spotify and opened some Rom Di Prisco.

 
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The gameplay and graphics are looks way better than Cruis'n Blast and Asphalt 9: Legends when it comes to the arcade-style street racing game in my humble opinion.

Edit: Sorry that I feel like showing my PC/PS5/Xbox Series X fanboyism once again, but not saying Cruis'n Blast and Asphalt 9: Legends both have bad gameplay.
Dude, you're literally still the only person on this forum talking about those two games.
 
Dude, you're literally still the only person on this forum talking about those two games.
Well, it's my fault for repeating this multiple times as I felt like showing my opinion on how much I prefer PC, PS5 & Xbox Series X to Nintendo Switch and mobile.

Edit: I just remembered, the Nintendo consoles' library of driving games are meant to feel different compared to PC, PlayStation & Xbox, I can admit Nintendo Switch has a pretty good library of games too.
 
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Unless it's talking about the existing hybrids on the car list, this may be hinting at some EVs or electric powertrain swaps?
I doubt it, that line looks more like a flashy way of descibing the franchise and the new game but will be could if it allow for EV swaps.
 
"But she's got a new hat"

Another release, another NFS I don't even care for. Gohst/Criterion has been doing the same game since 2015. And I don't even remember when the series started feeling stagnant.

Mock Black Box infamous releases all you want, but at least they were creative and interesting. The Run was something diferent, and the point to point sprint races with extreme rubber banding effect in changing locations were a lot of fun (people complained about it like this is supposed to be Assetto Corsa). Undercover is a great game with an incredible soundtrack, dunno why it gets the hate.
 
Part of me is now wishing them would have just fully embraced the cell shading and gone all the way with it, 100% anime. I know Capcom tried this in the past, but that was a long time ago and the cell shading tech has come a long way. GG Strive and DBFighterz prove it can look almost indistinguishable from actual anime.
 
Would be cool if they went full cel shaded or maybe not have cel shaded smoke every time, make the cel shaded smoke tied to nos or something would be interesting.

I like the cel shaded characters more than the realistic characters in Heat though.
 
GIF by Giffffr
 
Unbound Info Drop 3


"ROLL THE DICE
Choose how and when to put it all on the line, pulling huge drifts on the street, outdriving the cops, or placing side bets with your own earnings against rival racers. Time is money, so find the fastest way to earn enough cash to enter the weekly qualifiers and make it to Lakeshore’s ultimate race, The Grand..."

need-for-speed-unboun4zdrh.png
filmetv18.10.202217_1ysdyy.png
 
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that Crown Vic body kit makes it looks like a Audi 90 IMSA GTO. 240ZG gets a ridiculous looking bosozoku style body kit too.

Based on the info drop this week, the single player career is just 4 in game weeks? Sidebets looks like the betting system from Juiced 2 and cops looks similar to Heat but with more car variety.
 
Pedestrain on the sidewalk is new. I think the only recent NFS with pedestrians was Payback, they are standing and walking around behind an indestructable wall.
 
Aside from the Polestar and that Land Rover pickup, that just looks like the same tired old checklist of licensed cars you'd see in any other modern arcade racing game. I was hoping there'd be at least one or two really off the wall choices to make things interesting.
 
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