Need for Speed Unbound - General Discussion

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I have the PS3 Version of that game it's aged quite well visually speaking.
you Should have played on PC. For months, I have started it again and no problems recognized.

nfs undercover had had hot lady’s in the scenes :d

imagine this in new nfs in this cartoon style ^^

I have the feeling, that time had had really realistic styled games.

like Race Driver Grid 1, Crysis 1, Far Cry 2, GTA IV, midnight Club LA, and so on.

i‘m very glad to was able to play that titles while my school time.
i like this more serious style.
 
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Oh, another complaint I have: When is EA going to stop with this onslaught of widebody dross?

Widebody kits can be alright, but it's so overdone in NFS now... Every car in this trailer looks like something you'd see off some generic "3D car tuning render" Artstation page.
But hey, lets pay GT7 100K to widebody an Enzo !
 
Not my cup of tea but I welcome anyone who likes it to buy it full price on launch.

My 2 "modern" NFS games (NFS SE still the best) are Rivals and Hot Pursuit Remastered. No pointless cutscenes or silly over the top characters
im on the same boat on this one. sitting on the fence way after launch
 
Well, I just tried to see if anything new had popped up on Twitter today, read the official NFS Twitter, and now I have brain damage.
I genuinely can't tell if they've been hacked, if the person(s) in charge are just having fun, or if the person(s) in charge are really leaning into the marketing with this game based on all the slang.
 
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I genuinely can't tell if they've been hacked, if the person(s) in charge are just having fun, or if the person(s) in charge are really leaning into the marketing with this game based on all the slang.
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IGN has an exclusive article about the game, I'll just summarize the more important things mention in it:

Campaign structure looks to be just NFS Heat night mode with the player building up more heat the more races they play. It also looks like the sidebets for extra challenge and reward from Payback returns:
“So when you go in a race, there's a buy-in, which basically, you have to be able to play the race and then you can win that back with a reward if you do well or you can lose that money. So you have to make a choice in which race you want to do and what buy-ins you're comfortable with,”
“Every single race also gives you a little bit of heat. So if you do lots and lots of races in one session, your heat can build up and you'll take a huge gamble on the money that you're carrying around as well. So there's a consequence there.”
Cop chases likely similar to Heat's brutality but maybe a difficulty option on it:
“You have to pick your strategy for the kind of cop that's coming after you. And if you get really good, you can even get in a full high heat chase. And if you know all the strategies, you can totally still get away with it. But if you don't, or you can't execute the strategies, you will be taken down,”
Cops have at times presented an interesting problem for the series. They are a necessary part of any Need for Speed game, but they can prove disruptive or intrusive if a player wants to complete a task or simply vibe. Need for Speed Unbound addresses this by giving players the chance to deliberately decide how much cop heat they take on – the mechanic that governs how aggressive the police will be at any given time.
Looks like no dedicated PvP mode but similar to Heat multiplayer open world. It wasn't mention here but Steam store page confirm that the multiplayer is a separate campaign to the single player:
" When you go into the multiplayer mode you can drive around the world, meet up with friends, or just mess around. While there, "people will be pinging off race requests and playlist requests and you can seamlessly join any one of those events at any time,”
Not too sure what they meant by Forza tiered system. Maybe just obvious car classing like A, B, C and D:
Gameplay customization will also include "thousands of thousands" of combinations for car tuning, as well as tiered vehicles similar to Forza Horizon.
Driving physics claims to be the deepest and best handling done by Criterion and comparable to other big driving sims. I doubt that is true and pretty sure thats just said for marketing:
“deepest driving system and the best handling” that Criterion has ever put in one of its racing games. Webster calls a “super sophisticated physical simulation” that’s “comparable to other big driving sims.” The difference, Webster says, is that Need for Speed aims to be as accessible as possible via driver assist mechanics while maintaining a high skill ceiling.
“I think players are really going to feel the difference and be able to – across a broad range of vehicle types – feeling the difference between a nimble, small European car or a big American muscle car or a hyper car...And then when they get into more specifics of adjusting how that car handles by modifying it to suit their preferences. That shows you the level of breadth and depth that we're able to uncover with that tech,”

Link to full article: https://www.ign.com/articles/need-for-speed-unbound-announced-ps5-xbox-pc
 
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What is going on with the guy who is running NFS on Twitter? 😂
He will end up doing more damage than the smoke effects!🤣

Just one of them, but he/she/they are fighting hard. 😅
 
If this game is going to combine realistic car models and stupid cartoon effects I will not buy it.
 
What is going on with the guy who is running NFS on Twitter? 😂
He will end up doing more damage than the smoke effects!🤣

Just one of them, but he/she/they are fighting hard. 😅

They're probably doing that as a publicity stunt. The heavy social media engagement and the way they're wording each post goes with the game's youthful, urban facet imo.
 
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OMG. I hope this is just some promo junk and not really their idea of the collectors edition but I think this will be it.


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I like the approach of selling the collectors pieces without a game so you are more free of the gaming platform or can aquire a digital version only. Wouldn't make sense with the digital only consoles nowadays to buy a disc based collectors edition and have to buy the game twice only to have a useless disc. Also makes it way cheaper. The Unbound Kit will be around 30-35 $ like the Heat version (with a car) was available for 50 $. But a racing game collectors edition without a model car? I mean ok Scanavo messed it up in the Heat collectors edition since the model of the Polestar 1 from the Heat cover wasn't very nice and detailed. I don't believe getting rid of any car is a good solution and instead adding a balaclava even it will be available for only 30 $ these are still 30 $ for junk...


Maybe you remember this or knew this but Scanavo had to build a new model for buyers of the Heat collectors edition which buyers could aquire at Scanavo via an invitation email since the model in the sold edition just wasn't good and detailed enough (only painted headlights, rear wing, wheels, no mirrors, grille, etc.).
If you're ever willing to buy a second hand Heat collectors edition or the model, be aware of that. Don't think I ever saw the updated model for sale since surely most people didn't even know they could get a new one for free. Theres also a ebay listing which sold 26 of the old model for 60 $ each :lol: (the whole collectors bundle with the car or as we now know 2 cars, stickers, magnets, a book and steelcase was only 50 $)

Left was the new one with lots of added details to the first try:

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Couldn't EA hypothetically work around Toyota's strict licensing by putting a fake Supra in the game? Like R* did with the Jester RR in GTA?
 
“So when you go in a race, there's a buy-in, which basically, you have to be able to play the race and then you can win that back with a reward if you do well or you can lose that money. So you have to make a choice in which race you want to do and what buy-ins you're comfortable with,”
I have to say, I'm not liking the way this sounds. You have to pay a fee to enter a race and if you don't do well enough, which isn't always a matter of skill, you go out empty handed and with less money. I mean, realistic, I suppose, but definitely not what I would call fun. By the way that it's been written, this looks to be the case for all races. I really don't like the idea that I could theoretically go broke just by trying to beat an event.
 
They're probably doing that as a publicity stunt. The heavy social media engagement and the way they're wording each post goes with the game's youthful, urban facet imo.
One small flaw though: that audience doesn't use Twitter.

Also love the super-edgy approach of having a guy up on firearms charges being the face of the game and having his sweary songs in the trailers... but then (uselessly) censoring the sweary titles in the press release.
 
Couldn't EA hypothetically work around Toyota's strict licensing by putting a fake Supra in the game? Like R* did with the Jester RR in GTA?

They probably can but doing that will most likely destroy any chance of getting Toyota again even if whatever restrictions stopping NFS from getting them now was lifted.
 
They probably can but doing that will most likely destroy any chance of getting Toyota again even if whatever restrictions stopping NFS from getting them now was lifted.
It also tells Toyota that you're so desperate for their brand to appear in your game that you're willing to model a lookalike. Gives the leverage to them in any future dealings, knowing how bad you want them. Negotiations 101.

GTA is obviously different since it will absolutely never include licensed cars.
 
It also tells Toyota that you're so desperate for their brand to appear in your game that you're willing to model a lookalike. Gives the leverage to them in any future dealings, knowing how bad you want them. Negotiations 101.

GTA is obviously different since it will absolutely never include licensed cars.
Well I think this would serve as a good work around for the fanboiz then...
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GTA operates as a parody of real life which likely gives them more creative control to mimic real world cars. The last few DLCs though are getting even closer and closer to being pure copies.

Plus, they have Take Two behind them which has a very thorough legal team.
 
GTA operates as a parody of real life which likely gives them more creative control to mimic real world cars. The last few DLCs though are getting even closer and closer to being pure copies.

Plus, they have Take Two behind them which has a very thorough legal team.
Hey bro they should put my car in Need For Speed Unbound, there isn't a badge on it so I'm sure Nissan wouldn't mind.
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I have to say, I'm not liking the way this sounds. You have to pay a fee to enter a race and if you don't do well enough, which isn't always a matter of skill, you go out empty handed and with less money. I mean, realistic, I suppose, but definitely not what I would call fun. By the way that it's been written, this looks to be the case for all races. I really don't like the idea that I could theoretically go broke just by trying to beat an event.
I think is most likely to work like Payback sidebets system, every race has a standard winning prize but the bets are extras challenge. If you win the bet, you get a bigger pay but if you lose the bet they take a small cut from the race winning prize if you won the race.

If you lose the race and the bet, probably a small deduct from what you have. I remember bets in Payback was like you put in 1000 but if you win it pays back 6000, the money lost when you lose the bet is minimal every time.
 
I think is most likely to work like Payback sidebets system, every race has a standard winning prize but the bets are extras challenge. If you win the bet, you get a bigger pay but if you lose the bet they take a small cut from the race winning prize if you won the race.

If you lose the race and the bet, probably a small deduct from what you have. I remember bets in Payback was like you put in 1000 but if you win it pays back 6000, the money lost when you lose the bet is minimal every time.
If that's the case, it's really poorly worded though. It looks to me like there's a real risk of losing big in races, so much so it says: "you have to make a choice in which race you want to do and what buy-ins you're comfortable with".
 
If that's the case, it's really poorly worded though. It looks to me like there's a real risk of losing big in races, so much so it says: "you have to make a choice in which race you want to do and what buy-ins you're comfortable with".
It is quite confusing for me too and it worded like the buy-ins could be optional for me, I'm not 100% sure either.

But since this Criterion is made of mostly Ghost devs and they usually recycle game mechanics from past games, I think it will just be Payback sidebets system. The whole part on gaining heat for every race you do is just NFS Heat night mode but seems like that game mechanic stays in day time now.
 
It is quite confusing for me too and it worded like the buy-ins could be optional for me, I'm not 100% sure either.

But since this Criterion is made of mostly Ghost devs and they usually recycle game mechanics from past games, I think it will just be Payback sidebets system. The whole part on gaining heat for every race you do is just NFS Heat night mode but seems like that game mechanic stays in day time now.
On the official site, it seem to be clearer:
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